Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 81 Metascore
    • 70 Critic Score
    Some cruelly missing display modes, and a clear oversight in the infinite mode's design do hold back this compilation to a certain degree on all platforms that it was released on, but, naturally, the Switch will be the only one that can be undocked and taken on the go, giving it a slight edge.
    • 86 Metascore
    • 80 Critic Score
    A love letter to all things videogame, Guacamelee! is a fantastic blend of homage and originality, resulting in a wildly memorable, if a bit short, Metroidvania. From the title's tight platforming-heavy level design, to its skill based combat, there is never a dull moment in Juan's quest to save El Presidente's daughter. Although the script does rely on out of place humour perhaps too often, and the general difficulty does take a hit near the end, this makes for a fantastic experience from start to finish, with plenty to love and admire.
    • 67 Metascore
    • 40 Critic Score
    Repetitive, dry, and inexplicably uninteresting, Travis Strikes Again is a massive misstep for a series with an otherwise solid track record. It's not so much the near complete abandonment of what made No More Heroes so appealing that plagues the hack n' slash, but the all-around drop in quality from the original duology.
    • 71 Metascore
    • 70 Critic Score
    There's enough thumb-centric entertainment crammed into Tesla vs Lovecraft to keep even the most devoted twin-stick aficionado occupied until the Shoggoths come home. 10tons has lovingly crafted (pun intended) a dangerously addictive time sink of a game that intrigues with its oddball setting and overwhelms with its vast, attacking waves of horrors, while simultaneously offering a raft of levelling-up options that ensures those willing to take the fight to Cthulhu are locked in for the long haul.
    • tbd Metascore
    • 50 Critic Score
    The developers will likely not appreciate the comparison, but this is like a stylish drum and bass-centric Flappy Bird. That alone should establish just who the audience is. It's a frustrating, maddening experience that will find a niche audience that just loves punishment, but is certainly not for everyone - or even for many.
    • 70 Metascore
    • 40 Critic Score
    Little Dragons Café is an extremely tedious exercise in repetition. There's kind of an initial thrill to the idea of managing a café and picking out the recipes that it'll use, but eventually you realize that you don't do much to help out other than providing the basic ingredients and occasionally bussing tables. The only real reward for slogging it out day-to-day is a handful of character focused cutscenes that don't really feel like a meaningful accomplishment. Add in some truly awful field controls and a constantly skipping framerate, and you've got a true recipe for disaster.
    • 77 Metascore
    • 70 Critic Score
    Episode 3: Ripples provides the most harrowing story yet, as it greatly lifts the stakes in terms of life and death. While this started off as a meeting amongst political world leaders, it is clearly becoming apparent that there is a lot more in play than what it seems, and Louis does not know who he should trust, or even who is telling the truth. Unfortunately, the episode is plagued with glitches - one that can't be solved except for reloading the game - coupled with the choppy graphics and popping audio portions of the game that ruins what is otherwise the best story-driven episode of The Council yet.
    • 87 Metascore
    • 70 Critic Score
    Titles like this are very rare, and are becoming less and less likely to be made with every passing year, as publishers are opting for more homogeneously designed releases. When Clover was around, it strove for interesting and eclectic action games, like God Hand and Viewtiful Joe. The team lives on in the form of Platinum Games, but even now it is a developer that plays it much safer than it used to. As far as conversions go, Okami HD is solid. Some aspects should be better when considering today's standards for remasters, but when the core experience is still able to hold up for over 10 years, it's hard to complain.
    • 72 Metascore
    • 70 Critic Score
    Earth Defense Force 5 is a blast through and through. Blowing away insects and spaceships with a shotgun or energy blaster never gets old, and the various classes are diverse and worth trying out to see which one best fits your play style. Admittedly, 110 missions of non-stop shooting does get a bit tiresome, but just when you think you've seen it all, the game introduces a new enemy type or throws in a big set-piece level to shake things up. Even with the added improvements and changes, though, this is still a typical Earth Defense Force. Besides, who needs plot when you have giant mechs fighting giant monsters?
    • 70 Metascore
    • 80 Critic Score
    The Last Remnant Remastered is not for the risk averse. It features a lot of design decisions, and punishes anyone who dares to ignore them. There's also a massive learning curve to account for, as the intricacies of battle will require serious effort to master. Even this critic, who has logged almost 200 hours between all three versions, still has a lot to learn. Regardless, the various gameplay systems are all satisfying to understand, and the results of a well built team that employs sound tactics are immeasurably fun to experience. What else is there to say about this game? It's a classic.
    • 87 Metascore
    • 80 Critic Score
    Wolfenstein II: The New Colossus is an FPS that makes a ton of good to great decisions, but also a handful of poor ones. Tightly crafted gameplay is marred by adherence to genre conventions, and the narrative gets off to a slow start as the game decides what it wants to be. However, neither of those are enough to drag this down too much, as it is simply too well put together and has more than enough personality and fun to poke through the layer of seriousness draped over the first parts of the campaign. What is left is a game that can stand as a very fine example of its genre, if not quite a groundbreaking one.
    • 71 Metascore
    • 60 Critic Score
    The title features an impressive range of different types of bike but, unfortunately, it's still difficult to discern any handling differences between bikes within the same class. It's a bit disappointing that Ride 3 doesn't step things up more in this department, but it's still a much better-tuned instalment. With not a lot of competition in sight, Ride 3 is something of a Forza-equivalent for bike racing enthusiasts, but there's still plenty of room for improvement.
    • 73 Metascore
    • 70 Critic Score
    It's a relaxing, satisfying experience with lovable characters and a lot of depth to its gameplay. It'd be nice if the game took a little more time to detail some of its more convoluted mechanics, and also if some of the busywork around the crafting had been streamlined a little bit. The world can be a little empty at times, and some of the areas, especially the mines, lack charm and detail. Ultimately, it's the excellent cast of characters and their depth of voice work that'll have players coming back for more.
    • 34 Metascore
    • 30 Critic Score
    In spite of a fairly interesting and unique set piece, JCB Pioneer: Mars never quite manages to take advantage of its Martian background. Detrimentally slow pacing, performance issues, and a shallow gameplay loop, all work to break down what should be a memorable survival title into just another piece of shovelware coasting by on a solid premise. Worst of all, it is incomplete as of its release, still being sold as an Early Access title on Steam. It's not impossible that it will have its (very) rough edges softened with time, but the possibility of playing a complete and well made game eventually hardly justifies a purchase.
    • tbd Metascore
    • 30 Critic Score
    The core of the gameplay is basically fetch quests occasionally broken up with uninspired combat sections on the seas. It's all quite dull and repetitive. It's trying to thrive on its charming style and the usual addictive nature of survival games, but even that isn't enough. In addition, there are two to three hours of gameplay here to fully complete the game. It's hardly fun for even that briefest of time.
    • 80 Metascore
    • 70 Critic Score
    The Wizards is generally a good VR action-adventure title. Using some imaginative and intuitive controls to cast spells, it does an excellent job of making the player feel like they are indeed controlling a powerful wizard. The narrator is brilliant, and there are some really special effects and sights to see. However, things are let down slightly by the overall length of the game, which can be polished off in just a few hours. Additionally, many of the landscapes and levels have the habit of merging together due to how similar in style they look to one another, with only small bits of variety. It isn't the cheapest adventure on the market, but certainly one to pick up if a fan of this genre.
    • 87 Metascore
    • 80 Critic Score
    Monster Boy and the Cursed Kingdom perfectly bridges the gap between old and new, delivering the same style and charm of games from the Master System and Mega Drive, but including the same style of platforming and puzzle solving that have made modern indie titles stand out from the crowd. Essentially, it has captured the heart and soul of the original, and given it a breath of fresh life.
    • 76 Metascore
    • 70 Critic Score
    While Clementine and AJ attempt to make friends with the children of the nearby boarding school, most of the episode is dedicated to getting to know each character and finding their place in the school, which begins to drag. However, in a bid to make up for lost time, the closing moments of the episode is a cliff-hanger that leaves the entire cast of characters shocked - and makes waiting for Episode 2 a painful but exciting venture.
    • 74 Metascore
    • 60 Critic Score
    Giana Sisters: Twisted Dreams - Owltimate Edition combines charming visuals and a good level of performance on the Switch, in the service of a virtual world that enchants with its visuals and soundtrack. Controls and physics are tight enough, but the only thing that it lacks is that little spark that hooks the player in and motivates to keep plodding through to the end. It quickly becomes too repetitive for its own good, and fails to vary things up enough, or to entice a sustainable level of commitment on the player's part beyond a few hours. It may, however, be the most stable version of the game to date in terms of frame rate, if perhaps a bit slow to load from an SD card on the hybrid console.
    • 58 Metascore
    • 50 Critic Score
    Polygod definitely holds some potential, but is lacklustre in its current state. The often unstable frame-rate, unwieldy gyro controls, and lack of polish in general, hurts the experience considerably. Its mechanics do feel unique enough to keep experimenting with, and there's plenty of replay value, but there's so much that brings it down. Fans of first-person shooters will likely get some enjoyment out of it, but it's otherwise hard to say that it's worth checking out.
    • 76 Metascore
    • 90 Critic Score
    The Council - Episode 2: Hide and Seek is a fantastic narrative continuation from the first episode. Though Louis' search for his mother, Sarah de Richet hits a bit of a speed bump due to the sudden murder of fellow guest and manor resident, Elizabeth Adams, puts him onto the path of a detective. The introduction of Lord Mortimer does little to clarify anything about the man, as he is still enshrouded in mystery, which makes waiting for the next episode even tougher. Louis has free rein to explore every nook and cranny of the manor, and the beautiful visuals combined with an explosive story has certainly set up what looks to be a terrific third episode.
    • 77 Metascore
    • 60 Critic Score
    Death Mark is a solid horror text adventure game. With all the hallmarks one would hope for in a survival horror, compounded with excellent writing that sparks the reader's imagination, anyone who is interested in a low-stress horror game that is actually very creepy will enjoy this. The presentation may be unimpressive and the art just adequate, yet the sound design makes up for it. If this went the extra mile with the visuals and animation it could have been a real cult classic.
    • 58 Metascore
    • 50 Critic Score
    Warm Lamp Games has delivered an interesting premise. The only way to progress is to dip toes into the murky grey area of the world. Fight against the State too much and Carl himself becomes a target... or he doesn't earn money - money he needs when his son gets in trouble or his daughter gets sick. It seems promising, but it quickly becomes rather dull. Once the basics are understood, they're repeated ad nauseum, and while the story has some interesting elements, the monotony of the gameplay is indefensible. Few will be able to power through enough to see the many endings hidden here.
    • 81 Metascore
    • 90 Critic Score
    Boasting the best script, best overworld, and best pacing the series has ever seen, Tales of Vesperia stands out as the single strongest entry in the franchise. Though later entries do feature stronger casts and gameplay mechanics, this is not lacking in either department. The members of Brave Vesperia all share an excellent amount of chemistry with one another, and the combat, while comparatively simple, actually thrives in how easy to pick up but difficult to master it can be.
    • 85 Metascore
    • 80 Critic Score
    Kingdom Two Crowns brings deceptively complex strategy and empire building to the Switch, in as well a presented package as you can find. While some obtuse and unclear mechanics may turn some players off, others will no doubt welcome the challenge, and embrace this new world which they ought to conquer. Punctuated by stunning visuals, and rewarding gameplay and discovery, Kingdom Two Crowns offers some of the finest strategy gameplay available on the Switch.
    • 56 Metascore
    • 40 Critic Score
    Solar Flux feels like a cheap mobile port that hasn't quite grasped how to perform on the hybrid handheld that is the Nintendo Switch. The puzzles themselves can be fun to play at times, but frustrating controls diminish the experience.
    • 80 Metascore
    • 90 Critic Score
    It's amazing how every element comes together for a thoroughly refined platforming experience. The level design is nothing short of genius, and the flawless controls make every leap more joyous than the last. Everyone who hasn't already played through the Wii U version should pick this up immediately.
    • tbd Metascore
    • 70 Critic Score
    After the success of the first episode of The Adventures of Bertram Fiddle, it is great to see that Episode 2: A Bleaker Predicklement does not let the side down, delivering more of the same point-and-click adventuring goodness, complete with sufficient doses of comic relief and some smart puzzling antics. With any luck, a third entry is currently in the works!
    • 72 Metascore
    • 30 Critic Score
    The concept behind Late Shift is not necessarily a bad one, but if you're going to design a game around an interactive story, it is crucial the story is actually well done. This isn't the case here, sadly, and is a mess of continuity errors, laughably bad acting, and straight up nonsensical plot points. It doesn't matter which decisions you make, because you're always going to get a bad ending by virtue of having to play the game to get to it. This is a short, entirely forgettable experience that isn't even worth the low price of admission. There is some novelty here because of it being FMV, but with how bad things are, it certainly feels more like FML than anything else.
    • 44 Metascore
    • 20 Critic Score
    Nippon Marathon is an atrocious game. The kind of "wacky" that is trying far too hard to be funny and failing in every way. Cringeworthy. Buggy. Dull. Between the terrible gameplay and the appalling writing, it's hard to keep playing and not just turn this off for literally anything else. Absolute shovelware, and one of the worst to come to Switch.

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