Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • tbd Metascore
    • 20 Critic Score
    Even as is, the core content is substantial, and even has a Zero Escape style flow chart that tracks the various branching paths and bad endings. The kills and creative deaths are actually very entertaining, and even the bizarre acting ends up working for the lack of budget. Maybe one day it can be salvaged into the cult hit people would love, since it is very clear that the ones behind NightCry really did care about what they were making. It is a shame that their vision is suffocating under the weight of so many technical flaws.
    • tbd Metascore
    • 60 Critic Score
    Serment - Contract with a Devil is a fine way to spend a weekend or two. There's a fair amount of depth to both exploration and fighting. The cast isn't especially complex or interesting, but it helps to move the story along. Also, it's really nice that the developer is engaged in post-launch support. Alongside a handful of bug-fixes, there are plans for additional content, including some sort of post-game mode, and more event scenes. Dungeon crawler fans looking for a temporary reprieve from the latest Etrian Odyssey might enjoy their time in this demon world.
    • tbd Metascore
    • 60 Critic Score
    Ayo: A Rain Tale is a simple platformer that tries to showcase the hardships that are constantly faced every day in the sub-Saharan desert. While this shows that more in a wondrous format, with mystical entities who grant her new abilities to overcome the increasing difficulty of the terrain and enemies, the atmosphere still does enough to bring the pain to the screen. This is a short journey that can be completed in less than five hours, and it features enough fun in it for the game to not overstay it's welcome, though don't expect a tough experience to challenge the brain.
    • 62 Metascore
    • 60 Critic Score
    Horror continues to be a real winner in VR. The tense atmosphere and the utter helplessness in playing as a child really translates through the headset. While the core gameplay is basic hide-and-seek, it's still a memorable, if short, experience. Though definitely one that is only worth experiencing in VR. While the whole game can be played without VR, it removes almost all of the tension in doing so. However, Intruders is horribly overshadowed by glaring technical issues. The repeated crashes and getting stuck destroys the immersion completely, something disastrous for a VR title.
    • 78 Metascore
    • 80 Critic Score
    Octahedron: Transfixed Edition is a brilliantly realised visual and audible artistic creation that demanded a lot of effort to bring to Switch, while preserving perfect performance in both modes. It is a resounding success on that front. Gameplay is also extremely tight and responsive, and the concept itself is addicting... in small doses.
    • 71 Metascore
    • 50 Critic Score
    Those looking for a quality RPG are not going to be satisfied, as Death end re;Quest is something that is more geared towards visual novel enthusiasts that happens to effectively masquerade as an RPG from time to time.
    • 72 Metascore
    • 70 Critic Score
    While it's mostly a by-the-numbers tower defence game, and a dated one at that, it's also surprisingly enjoyable. The comedic tone and writing, while not laugh-out-loud funny, has some pretty amusing moments. It's just a little too short, but fans of this one can look forward to the sequel reaching Switch soon.
    • 72 Metascore
    • 40 Critic Score
    Altogether, Devil Engine is an intriguing STG that's held back by rough fundamentals. Given enough tuning, it could turn out to be welcome entry in any fan's library. There's plenty of content, and the two playable ships are impressively realized. However, the weak arsenal is a constant nuisance. Attempting to destroy massive bosses or even moderately-sized foes with a pea shooter isn't fun. There are options for quickly eliminating adversity, but getting past their constant waves of fire is also an ordeal. Simply put, it feels like this is trying too hard to break its players.
    • tbd Metascore
    • 60 Critic Score
    Doctor Who: Master of Time feels like a missed opportunity for FarSight Studios to bring their own creative juices to the fore for The Pinball Arcade, but alas they missed the mark on what could've been one of the more memorable tables. Based off the original real-life table of 1992, this digital remaster puts the focus on the villains of the hit show instead of the different incarnations of the Doctor - but a lack of the theme song or the Dalek's screaming "Exterminate" lessens just how awesome this table could've been. It's good enough, but it's hardly the showpiece table that FarSight would've liked to have had.
    • 57 Metascore
    • 40 Critic Score
    Everything is not awesome. Everything is not even okay. Everything is just meh. Tt games haw finally done what a very vocal part of their audience wanted. They changed things. Drastically. And in doing so, they've taken such a huge step backward that this feels more LEPIN than LEGO. A heavily flawed shell of what the franchise had become.
    • 76 Metascore
    • 70 Critic Score
    Final Fantasy IX is an absolute must-buy and must-experience classic JRPG that deserved a home on a Nintendo console, and should have had one a long time ago. It starts off as the best and last proper throwback to older Final Fantasy titles of the late '80s and early '90s, but with all the enhancements that the technology of the day could afford, but also doesn't know whether to be Final Fantasy VII and VIII, or classic Final Fantasy towards the end, but overall, it is a magical experience to behold.
    • 75 Metascore
    • 60 Critic Score
    It works best when there is a decent cast of characters that fans want to see more of, and Fate has that in spades. Even with 26 playable characters here, it's barely scratching the surface of the roster available. That being said, this doesn't feel like much of an improvement over the Umbral Star, feeling more like a DLC - More of the same, and something only for hardcore fans.
    • tbd Metascore
    • 70 Critic Score
    Looking just at the root of this, it's a pretty awesome package of cool art, past stories, character skills, and so on. The problem comes ultimately from the format that, on some level, the game is a 'pay to win,' or at least a soft 'pay to play,' as players are fundamentally limited in how much progress they can make in a single day. The wall you hit limits what actually might have been an extremely cool single player experience.
    • tbd Metascore
    • 70 Critic Score
    TerraTech is by no means bad, and there's a lot to like and have fun with in it. The car creation aspect is wonderfully creative, and it's a lot of fun building up the car (or weird shambling monstrosity) of your dreams. A lot of effort went into this creation element, but it seems like nothing else was thought out in nearly as much detail. Creation is every bit as enjoyable as you think, but this never really gets around to having anything interesting to do with it. This emptiness, and a somewhat shoddy control scheme, are going to keep this just shy of great. But if you are just looking to get creative (and don't mind getting stuck in a rock every once in a while), TerraTech is a great way to kill some time.
    • 80 Metascore
    • 80 Critic Score
    With an ever stronger emphasis on hard decisions to make that will affect how Alvin Junior turns out in the end, and a strong presence of an old returning character from previous seasons, this episode ramps things up to an exploding cliffhanger that leaves what comes next completely in the dark. This makes this possibly the most gripping episode of the final season (so far), and makes the wait for March 26th even harder. However, this update to the Switch version sadly sticks to the forced shift to a 720p resolution in docked mode introduced at the release of the second episode back in September 2018.
    • 76 Metascore
    • 70 Critic Score
    Despite some balance issues, and problems of the game running away from the player very easily, there's actually some good, basic fun here. Playing different factions, trying different weapons, and ultimately, simply trying to be the last person in the solar system is fun. With a friend or two, multiplayer can be a fun romp, and the campaign was oddly alluring despite its ultimately simple premise.
    • 69 Metascore
    • 60 Critic Score
    Dragon Marked for Death is a fantastic experience when played with friends - but, only when played with friends. The lack of balance absolutely buries the experience, making single player a horribly flawed one. That could easily have been addressed, or could still be addressed, in a post-release patch. Should this happen, the game would improve massively, and easily stand out as one of the most impressive 2D scrollers in some time. Unless that happens though, this will remain a slog, a wonderful game, horribly marred by foolish design decisions. There are a few DLC chapters in the works, giving an ideal opportunity to make Dragon Marked for Death the best it can be.
    • 88 Metascore
    • 90 Critic Score
    While it is annoying that Bloody Palace mode is not available day one, it is coming as a free update on April 1st. Capcom has proved this gen that they are truly the best at 3D action games. They took some bold risks with the style and realistic flavour, and it pays off by taking on this new look that has never been seen before in any videogame. Even spectators are going to be extremely entertained by the spectacle that it Devil May Cry 5. Everything feels so fresh, and the advancements in the controls and fluidity in animation makes playing this refined masterpiece so hard to put down.
    • 76 Metascore
    • 80 Critic Score
    Nearly thirty years was a mighty long time, but ToeJam & Earl: Back in the Groove! proves that the wait was worth it. This is an excellent sequel, and it's not just because it captures the spirit of the original. The new features, as well as quality-of-life improvements, really enhance the experience. Each level is filled with things to do, and they all serve a purpose. There aren't any meaningless distractions. Even today, where roguelikes are exponentially more common, this is one that shouldn't be passed up.
    • tbd Metascore
    • 70 Critic Score
    Riddled Corpses EX is one of those very satisfying guilty pleasures. It may be simplistic and braindead like the zombies in it, but it does everything so exceptionally that it becomes a full recommendation. Its lacking qualities are more than made up for thanks to the expedited game loop that wastes no time, and constantly challenges the user. The co-op features make it so even when things are at their hairiest, as a chum can still swoop in and give desperately needed back-up.
    • 78 Metascore
    • 80 Critic Score
    Although Horizon Shift '81 deliberately models itself after the shoot 'em ups of yore, it never once lets itself get lost in its own homage. Almost immediately, the game design makes it perfectly clear that this is merely borrowing an aesthetic as a base. In taking such a familiar concept, hardcore fans of the genre will be able to appreciate the simple brilliance of shooting at enemies from both sides of the screen. With enemies invading from both top and bottom, the core gameplay loop takes on an even more frantic energy than is typical for the genre. This is one of the most charming takes on the shmup genre yet.
    • 79 Metascore
    • 90 Critic Score
    Sure to be one of the final, first-party, big games on 3DS, as it slowly winds down into retirement, but at least it's going out with a bang. As this is definitely the best Kirby game to hit the platform to date, and easily one of the best platformers. Yoshi may be the star of the woolly show at the moment, with Yoshi's Crafted World landing on Switch soon, but Kirby did it first and did it best. This is an utterly charming patchwork that's absolutely impossible not to get tangled up in.
    • tbd Metascore
    • 60 Critic Score
    ChronoClock is a decently-written romantic visual novel, with a bit of decent comedy and drama thrown in for good measure, served along some decent audio-visuals. It's hard to recommend it to anyone but genre fans, though, as it doesn't really do anything to stand out from the crowd - despite the existence of a time-bending MacGuffin.
    • 65 Metascore
    • 50 Critic Score
    By spending money on I Am The Hero, you are basically getting a retro-inspired beat 'em up that will last for an evening or two. It's enjoyable, but its tiny length and replay value make it feel more like a forgettable rental.
    • 61 Metascore
    • 40 Critic Score
    The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
    • tbd Metascore
    • 80 Critic Score
    The detail to which you can customise the cities in here is astounding, and Mass Transit is not only adding more to the plethora of options already in Cities skylines, but also tweaks some of the more frustrating elements, easing up the controls, and letting the player really get into the nitty-gritty of the road and traffic networking. While it's not an essential purchase, the additions make a vast difference to the building of roads, and the management of city transport systems. All in all, it's a fantastic feature-full expansion that gets a hearty recommendation for fans of the base game.
    • 73 Metascore
    • 80 Critic Score
    Far Cry New Dawn is a ridiculously well-polished and fun to play action game (AI issues aside), with an enjoyable if largely mundane story and villains. It's so hard to negatively criticise too much. It would be unfair to judge this individual game against the wider approach of Ubisoft that some could argue needs to evolve more going into the future. The freedom that this sandbox gives to just shoot things and have fun is clear to see, and on PC the world looks incredible, filled with vivid colours, rich explosions, lush grassland and shimmering blue rivers. The real question following this conclusion to the Hope County arc and all its DLC is where Ubisoft will go next with this franchise. Ultimately it is impossible to separate New Dawn from feeling like an expensive DLC for its predecessor.
    • 53 Metascore
    • 50 Critic Score
    Pumped BMX Pro is a fun BMX platformer - when it wants to be. But, on the Xbox version anyway, the right-stick for tricks is a temperamental control that only sometimes performs the tricks, despite being held in the correct direction. Plus, the "pump" system is extremely specific with when to use it, and Pumped BMX Pro takes no prisoners in miss-timed presses that will basically cause the rider to fail the stage. But once these kinks are worked out, this is definitely a BMX title worth checking out for those who don't want to invest in a heavy sim-based game, and opt for the more arcade-styled versions instead.
    • 65 Metascore
    • 60 Critic Score
    Senran Kagura Burst Re:Newal plays it safe with the series' established formula, which is ironic considering these titles are anything but safe. The series has always stuck to its roots and embraced the perverseness that in equal measures repels and attracts gamers, and this entry does little but remind the gaming world that these games exist. Aside from Burst Re:Newal being a ground-up remake, there's surprisingly few innovations to take the series into uncharted territory, but the combat is nevertheless enjoyable, and the story interesting enough to just about support the weaker points of the experience.
    • 71 Metascore
    • 60 Critic Score
    Never mind the fact that Thea: The Awakening can frequently feel like a needlessly complicated 4X stategy/survival rogue-like/card battler. If that was its only issue, this would be an easy recommendation. Regrettably, the inconvenience that is its user interface mars what could be something really awesome.

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