Cubed3's Scores

  • Games
For 4,097 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Dragon Quest IX: Sentinels of the Starry Skies
Lowest review score: 0 The Letter
Score distribution:
4097 game reviews
    • 82 Metascore
    • 70 Critic Score
    Overall, this Forsaken expansion has made Destiny 2 a journey worth returning to. The daily grind feels a lot more manageable, with more chances to obtain end-game gear. There are some exciting new modes to dip into, and the new bounties system really encourages players to dig deep into the world. Destiny 2 is still an end-game grind, but with all the new and interesting ways to obtain your favourite gear, it's a much more rewarding experience than before.
    • 80 Metascore
    • 80 Critic Score
    Madden NFL 19 is a sublime example of what can be achieved with a sports title. The Real Player Motions generates that feeling of not 'controlling' players, but rather living as the players instead. Seeing how lifelike all the players are within a match, and how they communicate with each other before and during plays, and then watching them seamlessly get into the next play, is freakishly uncanny.
    • 60 Metascore
    • 70 Critic Score
    The Inner World sports a highly realised fantasy world carried by a charming art style and well animated character sprites, although, unfortunately, the quality of the animation does not fully extend to its cut-scenes. It is otherwise sizeable for its price and a more than competent point-and-click adventure that just feels slightly sluggish because of how slow the dialogue plays out and also confusing at times due to how the actual gameplay mechanics are implemented.
    • 69 Metascore
    • 60 Critic Score
    Is Pocket Edition HD worth it? Yes, it is since it tells the exact same story with greater efficiency. It is missing a lot of the finer qualities, like the fishing and the attention to detail, in exchange for a more focused story experience that lasts about 10 hours. The lack of scope, however, really does underline how weak Noctis' quest really is when all the car riding and fetch quests are cut. The meat of the story involves running a few errands and a few climaxes later on, with only a smidgen of character development.
    • 61 Metascore
    • 60 Critic Score
    Although METAL MAX Xeno offers an intriguing mix of tank-based and on-foot battles, its low-budget and adherence to JRPG traditions makes it feel like a relic of the bygone age. The characters are largely forgettable and sometimes embarrassing. Then there's the story, which is competently told and not much else. Still, for whatever it's worth, the journey is a pleasant one. The player's experience won't be bogged down by needlessly long load times or a mind-numbing user interface. This post-apocalyptic trek, much like any decent vacation, is designed to be relaxing and convenient.
    • 83 Metascore
    • 60 Critic Score
    Final Fantasy XII is a good game that broke a lot of ground upon release, as an RPG, as a work of fantasy, and as a Final Fantasy entry. With that said, The Zodiac Age feels like a bare-minimum up-port, with little besides the textures being improved. Fans of the original adventure will probably love it, and fans of the series who never played it should give it a try, but on its own two legs in the present day, it doesn't offer much that other RPGs don't do while looking and feeling much better in today's technological landscape.
    • 75 Metascore
    • 60 Critic Score
    Shadow of the Tomb Raider takes Lara Croft to the most beautiful locations of the Peruvian jungles, rewarding players that search around with well-made and challenging tombs. For a change, it actually feels like you are a treasure hunter grappling and platforming through ancient ruins. Unfortunately, this is all offset by a forgettably weak and over-dramatic story, and simple combat sequences that do little to push creativity, underutilising what is otherwise a cool stealth and camouflage mechanic. In many respects, it is the best in the trilogy - but it is also so severely lacking in other areas that it just doesn't reach its full potential.
    • 79 Metascore
    • 70 Critic Score
    The main strength of The Gardens Between is the deeper meaning found within. It utilises a largely voiceless and textless narrative to great effect. Not only is this an impressive feat on its own, it showcases the brilliance of the medium. This game eschews tradition to draw players into a fascinating world. As they witness the memories shared by Arina and Frendt, they may find themselves recalling their own childhood. While those memories aren't always the kind one can look back on with fondness, their significance can't be understated or forgotten. They are what shape us.
    • 80 Metascore
    • 70 Critic Score
    Lumines has always been a challenging game, and that hasn't changed in this remaster. Despite excluding some modes and tracks from later games in the series, rendering it not quite the supreme title it could have been, Lumines Remastered is a great package that will suit puzzle purists seeking an addictive title to reward skill and dedication.
    • 79 Metascore
    • 90 Critic Score
    La-Mulana 2 doesn't reinvent compared to its predecessor, but it doesn't have to. The foundation left behind by the original La-Mulana is strong enough to justify a sequel that, on the whole, follows the same beats as the original. Exploration is deeply satisfying as Eg-Lana is one of the finest crafted worlds in a Metroidvania; puzzles require genuine use of critical thinking more than not; and, while the curve perhaps isn't as refined as in the original, the difficulty provides a consistent challenge from start to finish. La-Mulana 2 is more of the same, in the best way possible.
    • 79 Metascore
    • 70 Critic Score
    Pro Evolution Soccer 2019, despite the issues mentioned previously, is by no means a bad game. In fact, this is a very good game. It is probably the single best representation of the sport of football that someone has created in the videogame medium. All of this is wonderful and just what a football title should be. The issue is that whilst people can appreciate this for a few years, standing still is not acceptable when charging full price for a new version every year. There are some glaring flaws that need real focus and attention in order to elevate PES back to the glory days as the king of football.
    • 66 Metascore
    • 50 Critic Score
    Red's Kingdom strives to combine simple rolling puzzles with the exploration part of a Zelda game... and it just doesn't manage to make the mix actually any fun, mainly because players will have to go through the chore of solving the same puzzles all over again... and more than once.
    • 87 Metascore
    • 70 Critic Score
    It feels really, really good playing Velocity 2X, whether you fly the teleporting spaceship, or run with the teleporting heroine - and all the while a pretty catchy set of tunes bop along. On the… not so bright side, though, the action can get a tad repetitive, and, somehow, this heavy focus on speed-running sort of damages what seems like the groundwork for a much more meatier experience.
    • 69 Metascore
    • 60 Critic Score
    Despite being functionally solid and enjoyable, Rigid Force Alpha's lack of identity is very apparent.
    • 75 Metascore
    • 80 Critic Score
    Joining many other quality examples of its genre on Switch, Broken Sword 5: The Serpent's Curse continues the series' excellent storytelling and puzzle structure, with what is sure to please both fan and newcomer alike with fiendish brainteasers and the optional hint system. A more contained story structure, and character movement hitches aside, point-and-click adventure devotees will find a lot to love here.
    • tbd Metascore
    • 60 Critic Score
    Although a somewhat generic survival sandbox, Planet Explorers certainly had the potential to be a fun game... if only it was a complete one. Those who were here since the days of Early Access will definitely see the improvements, but this still has a long way to go.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter: World still has all the complexity expected from this series, but it dishes it out in much more palatable chunks than usual. It's still got a frightening amount of depth, but it feels manageable in a way that few in the series have pulled off before. Players may still feel a little lost from time to time, but a little guidance from series vets or other friends can drastically reduce the growing pains new players will likely experience. On top of all that, this is one of the best-feeling titles the series has had to date; so saddle up with some friends, and explore all the New World has to offer.
    • 62 Metascore
    • 60 Critic Score
    Stylish presentation and quirky fun are Ninjin: Clash of Carrots's standout selling points. Retro graphics and an eccentric storyline are the heart and soul of the experience, even if the script is at times frustratingly over-the-top. Ultimately, Ninjin holds up as a mostly fun experience, but its co-op modes, amusing story, and enemy variety fail to overpower an over-simplicity that lets it down.
    • 71 Metascore
    • 80 Critic Score
    Granted, outside of the Gundam games, there is little variety for mech combat games, but what is found in Zone of the Enders The 2nd Runner: Mars can be described as an old, almost forgotten game, being polished up into a fine piece of treasure. It's a hidden gem to many and a doorway to nostalgia for others. The updated gameplay that runs at a smooth 60fps and native 4K makes it feel as though it is an imagination developed in today's time. The work of Hideo Kojima is lovely, even from slightly older eyes, and it's an exciting movement from Konami that raises hopes for other works of art to be re-released soon.
    • tbd Metascore
    • 60 Critic Score
    On its own, Steel Empire is a fine shmup. As a remake, however, it's a bit lacking. The level design and mechanics were left mostly unchanged, and the lack of difficulty will leave veterans feeling empty. An overhaul of the scoring system, one that promoted riskier play, would help this title stand out in an excessively-crowded market. That said, it does a fine job of occupying one's time. Also, it will surely appeal to those out there who haven't yet developed a taste for one-hit-kills, and thousands of tiny neon bullets.
    • 78 Metascore
    • 90 Critic Score
    Boasting the largest amount of content to date, Wario's latest entry is a masterclass in reinvention, breathing life into old games and somehow making the same three-second long mini-games fans have been playing for years feel new exciting. Just as fresh for series fanatics as it is for those who haven't yet delved into WarioWare's absurdist world, Gold is far more than just a collection of the series' best moments; it's an entirely new game, and a great one at that.
    • 62 Metascore
    • 50 Critic Score
    At its best, The Lost Child knows how to engage its audience with a creative take on the monster catching format without leaning too heavily into its Shin Megami Tensei influences. Unfortunately, at its worst, and it is more often at its worst, The Lost Child drags the audience along with an incohesive story, lacklustre dungeon design, and a repetitive battle system. The title isn't entirely without merit as everything does tend to mesh well enough in small doses, but longer play sessions reveal the monotony of it all. The Lost Child is an interesting experience, but perhaps one best experienced at a severely reduced price.
    • 88 Metascore
    • 90 Critic Score
    Hyper Light Drifter: Special Edition is a must-own for anyone who enjoys a quality action title. Fans of 2D Zelda games will adore this for how it pays lip-service without being derivative. Heart Machine has triumphed by focusing on what people loved about action-adventures, while refining combat and challenge. In the beginning, some might be overwhelmed by the lack of direction; but those who dare to actually play will be greatly rewarded. The Switch Special Edition extras are neat, but the meat and potatoes that make up the sum of Hyper Light Drifter is still what makes it so great in the first place.
    • 69 Metascore
    • 70 Critic Score
    Nintendo Labo Toy-Con 03: Vehicle Kit is the most challenging and intriguing to piece together so far, and the set that has the most longevity - their software/adventure pieces may not be the most in-depth RPG/open-world fest, but it's fun and puts the kit to good use. The wheel and joystick, in particular, are what's likely to carry momentum going forward - the Toy-Con that could easily be applied to future games and concepts.
    • 61 Metascore
    • 60 Critic Score
    Much like how Boruto has failed to live up to its progenitor, Boruto to Naruto: Shinobi Striker cannot live up to the Ultimate Ninja Storm games. Like most of its type, it gives a huge advantage to those who can play with friends, a guild, or a clan, but even with this, the broken matchmaking leads to crushing defeats on a regular basis. This, combined with the constant delays thanks to unskippable results screens and huge load times, really puts a dampener on the whole experience. It's a shame because there are a lot of good elements here, plus a crazy and addictive combat system. It, sadly, just all feels rather unfinished.
    • 75 Metascore
    • 60 Critic Score
    Decent. That's the only thing that comes to mind when thinking about Blade Strangers. Besides the novelty of being able to choose amongst indie game characters from Studio Sanzensen and Nicalis, there's nothing special about this fighter, other than the fact that it's built in such a way that it makes it a perfect entry for genre greenhorns.
    • 72 Metascore
    • 60 Critic Score
    Endearingly minimalistic and simple enough without compromising potential depth, Bad North works surprisingly well with its premise, but is ultimately held back by from reaching the greatness it easily could have attained. A roguelike RTT is an interesting concept, but the title does suffer from a lack of traditional level design once the difficulty curve begins to spike. On top of that, freezing can occur when returning to the world map after a mission. Autosave ensures progress is never lost, but it's nonetheless frustrating. Bad North is not a bad RTS by any means, offering a fairly strong first half, but a lack of cohesion between difficulty and level design makes its back half less palatable.
    • 48 Metascore
    • 40 Critic Score
    Morphie's Law is not without its good points. The game does run pretty well and the cosmetic customisation options do offer enough flexibility to make a unique dummy. What is worse than having to endure matches of Morphie's Law, though, is how its balanced since having to buy anything with the in-game currency takes an absurd amount of time to accrue. Just stick to Splatoon 2 and its DLC.
    • 67 Metascore
    • 90 Critic Score
    Whether interest lies in the survival horror genre or the first-person action adventure, this is a title that delivers an amazing and heart-pounding 25+ hours. It's also noteworthy that a sandbox mode is coming to the game, but as of release it is not an available option. Hopefully, that means a lot of content post release.
    • 60 Metascore
    • 70 Critic Score
    There are flashier and more intricate fighting games out there, but SNK Heroines is different - and certainly in a good way.

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