Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 69 Metascore
    • 60 Critic Score
    Despite being functionally solid and enjoyable, Rigid Force Alpha's lack of identity is very apparent.
    • 75 Metascore
    • 80 Critic Score
    Joining many other quality examples of its genre on Switch, Broken Sword 5: The Serpent's Curse continues the series' excellent storytelling and puzzle structure, with what is sure to please both fan and newcomer alike with fiendish brainteasers and the optional hint system. A more contained story structure, and character movement hitches aside, point-and-click adventure devotees will find a lot to love here.
    • tbd Metascore
    • 60 Critic Score
    Although a somewhat generic survival sandbox, Planet Explorers certainly had the potential to be a fun game... if only it was a complete one. Those who were here since the days of Early Access will definitely see the improvements, but this still has a long way to go.
    • 88 Metascore
    • 80 Critic Score
    Monster Hunter: World still has all the complexity expected from this series, but it dishes it out in much more palatable chunks than usual. It's still got a frightening amount of depth, but it feels manageable in a way that few in the series have pulled off before. Players may still feel a little lost from time to time, but a little guidance from series vets or other friends can drastically reduce the growing pains new players will likely experience. On top of all that, this is one of the best-feeling titles the series has had to date; so saddle up with some friends, and explore all the New World has to offer.
    • 62 Metascore
    • 60 Critic Score
    Stylish presentation and quirky fun are Ninjin: Clash of Carrots's standout selling points. Retro graphics and an eccentric storyline are the heart and soul of the experience, even if the script is at times frustratingly over-the-top. Ultimately, Ninjin holds up as a mostly fun experience, but its co-op modes, amusing story, and enemy variety fail to overpower an over-simplicity that lets it down.
    • 71 Metascore
    • 80 Critic Score
    Granted, outside of the Gundam games, there is little variety for mech combat games, but what is found in Zone of the Enders The 2nd Runner: Mars can be described as an old, almost forgotten game, being polished up into a fine piece of treasure. It's a hidden gem to many and a doorway to nostalgia for others. The updated gameplay that runs at a smooth 60fps and native 4K makes it feel as though it is an imagination developed in today's time. The work of Hideo Kojima is lovely, even from slightly older eyes, and it's an exciting movement from Konami that raises hopes for other works of art to be re-released soon.
    • tbd Metascore
    • 60 Critic Score
    On its own, Steel Empire is a fine shmup. As a remake, however, it's a bit lacking. The level design and mechanics were left mostly unchanged, and the lack of difficulty will leave veterans feeling empty. An overhaul of the scoring system, one that promoted riskier play, would help this title stand out in an excessively-crowded market. That said, it does a fine job of occupying one's time. Also, it will surely appeal to those out there who haven't yet developed a taste for one-hit-kills, and thousands of tiny neon bullets.
    • 78 Metascore
    • 90 Critic Score
    Boasting the largest amount of content to date, Wario's latest entry is a masterclass in reinvention, breathing life into old games and somehow making the same three-second long mini-games fans have been playing for years feel new exciting. Just as fresh for series fanatics as it is for those who haven't yet delved into WarioWare's absurdist world, Gold is far more than just a collection of the series' best moments; it's an entirely new game, and a great one at that.
    • 62 Metascore
    • 50 Critic Score
    At its best, The Lost Child knows how to engage its audience with a creative take on the monster catching format without leaning too heavily into its Shin Megami Tensei influences. Unfortunately, at its worst, and it is more often at its worst, The Lost Child drags the audience along with an incohesive story, lacklustre dungeon design, and a repetitive battle system. The title isn't entirely without merit as everything does tend to mesh well enough in small doses, but longer play sessions reveal the monotony of it all. The Lost Child is an interesting experience, but perhaps one best experienced at a severely reduced price.
    • 88 Metascore
    • 90 Critic Score
    Hyper Light Drifter: Special Edition is a must-own for anyone who enjoys a quality action title. Fans of 2D Zelda games will adore this for how it pays lip-service without being derivative. Heart Machine has triumphed by focusing on what people loved about action-adventures, while refining combat and challenge. In the beginning, some might be overwhelmed by the lack of direction; but those who dare to actually play will be greatly rewarded. The Switch Special Edition extras are neat, but the meat and potatoes that make up the sum of Hyper Light Drifter is still what makes it so great in the first place.
    • 69 Metascore
    • 70 Critic Score
    Nintendo Labo Toy-Con 03: Vehicle Kit is the most challenging and intriguing to piece together so far, and the set that has the most longevity - their software/adventure pieces may not be the most in-depth RPG/open-world fest, but it's fun and puts the kit to good use. The wheel and joystick, in particular, are what's likely to carry momentum going forward - the Toy-Con that could easily be applied to future games and concepts.
    • 61 Metascore
    • 60 Critic Score
    Much like how Boruto has failed to live up to its progenitor, Boruto to Naruto: Shinobi Striker cannot live up to the Ultimate Ninja Storm games. Like most of its type, it gives a huge advantage to those who can play with friends, a guild, or a clan, but even with this, the broken matchmaking leads to crushing defeats on a regular basis. This, combined with the constant delays thanks to unskippable results screens and huge load times, really puts a dampener on the whole experience. It's a shame because there are a lot of good elements here, plus a crazy and addictive combat system. It, sadly, just all feels rather unfinished.
    • 75 Metascore
    • 60 Critic Score
    Decent. That's the only thing that comes to mind when thinking about Blade Strangers. Besides the novelty of being able to choose amongst indie game characters from Studio Sanzensen and Nicalis, there's nothing special about this fighter, other than the fact that it's built in such a way that it makes it a perfect entry for genre greenhorns.
    • 72 Metascore
    • 60 Critic Score
    Endearingly minimalistic and simple enough without compromising potential depth, Bad North works surprisingly well with its premise, but is ultimately held back by from reaching the greatness it easily could have attained. A roguelike RTT is an interesting concept, but the title does suffer from a lack of traditional level design once the difficulty curve begins to spike. On top of that, freezing can occur when returning to the world map after a mission. Autosave ensures progress is never lost, but it's nonetheless frustrating. Bad North is not a bad RTS by any means, offering a fairly strong first half, but a lack of cohesion between difficulty and level design makes its back half less palatable.
    • 48 Metascore
    • 40 Critic Score
    Morphie's Law is not without its good points. The game does run pretty well and the cosmetic customisation options do offer enough flexibility to make a unique dummy. What is worse than having to endure matches of Morphie's Law, though, is how its balanced since having to buy anything with the in-game currency takes an absurd amount of time to accrue. Just stick to Splatoon 2 and its DLC.
    • 67 Metascore
    • 90 Critic Score
    Whether interest lies in the survival horror genre or the first-person action adventure, this is a title that delivers an amazing and heart-pounding 25+ hours. It's also noteworthy that a sandbox mode is coming to the game, but as of release it is not an available option. Hopefully, that means a lot of content post release.
    • 60 Metascore
    • 70 Critic Score
    There are flashier and more intricate fighting games out there, but SNK Heroines is different - and certainly in a good way.
    • 84 Metascore
    • 70 Critic Score
    F1 2018 will likely test the patience of the sim-racing side of its audience, who have increasingly high standards. Ultimately, whilst being drip-fed improvements in incremental fashion, it seems unlikely that Codemaster's F1 franchise will make any grand leaps towards meeting the lofty standards set by dedicated racing simulators.
    • 90 Metascore
    • 100 Critic Score
    Hollow Knight in its original PC form was exemplary, but now it has landed on Nintendo Switch, complete with all the bells and whistles that have been laden upon the gorgeous adventure since launch, as well as fresh post-release content. This proves to be the perfect antidote for those suffering from Super Metroid withdrawal symptoms. Team Cherry's ode to Nintendo's great may well have edged past its original inspiration. It truly is the game that just keeps on giving; absolutely sublime, in every sense of the word.
    • 56 Metascore
    • 50 Critic Score
    Even though Earthfall is, in most respects, mechanically sound and competently designed, it's still a hard game to recommend. This co-operative FPS never successfully manages to step out of the shadow of its inspiration. The ability to set up defensive measures, including turrets and barricades, is pretty neat. However, that's not enough, particularly when every other moment feels overly familiar and sometimes worse. All in all, this rendition of humanity's last stand won't hold anyone's attention for very long.
    • tbd Metascore
    • 50 Critic Score
    It takes a certain level of mastery to avoid falling victim to the problems that follow rogue-likes with randomly generated content. With Polygod's repetitive nature and overall simplistic gameplay, though, it shows that this simply isn't at that level.
    • 92 Metascore
    • 100 Critic Score
    Divinity: Original Sin II - Definitive Edition is absolutely phenomenal; almost perfect in every way and easily one of the greatest RPGs of not just recent years but all time - easily able to stand alongside the greats not just in this style, like Knights of the Old Republic, but alongside any RPG. It puts Bioware's recent efforts to shame. It's fantastic that it's coming to console and that more people will have an opportunity to play this magnificent masterpiece.
    • tbd Metascore
    • 60 Critic Score
    The Cities: Skylines - Mass Transit DLC is unfortunately not the most essential DLC for those who are wanting to add more to their city. The additional vehicles, hubs, and depth of control are not so much a welcome addition but just a pleasant distraction. However, what this DLC has done is prompted Colossal Order and Paradox Interactive to update the user interface on the PlayStation 4, now making Cities: Skylines a must have recommendation for any simulation fan, even more so than it was before.
    • 86 Metascore
    • 70 Critic Score
    Sabotage Studio proves its worth by delivering an title that pays homage to Ninja Gaiden but is actually better than its source material; one that nails both the 8-bit, and 16-bit aesthetic. The problem is that, although definitely a fun title, the way it is torn between being a pure action-platformer and a metroidvania really hurts what could otherwise be one of the year's best indies.
    • 72 Metascore
    • 60 Critic Score
    The concept of Dimension Drive offers a unique style of gameplay that would melt most brains with the frantic on-screen action, particularly as players have to navigate two different set of maps at the same time on the same screen. From the outset, this particular feature will overwhelm many who aren't familiar with shoot 'em ups, yet with dedication and time, Dimension Drive can offer a gratifying experience once the powers and abilities have all been mastered.
    • 82 Metascore
    • 80 Critic Score
    What little flaws there are, are down to the inexperience and budget of the team, something that makes the upcoming sequel very exciting. Imagine what can be offered now. This new release on Switch gives another platform of players the opportunity to see what it has to offer and reminds those who experienced it the first time why Freedom Planet 2 should be on their radar.
    • 73 Metascore
    • 80 Critic Score
    It's a rather spiffing package, all told, that manages to find the perfect blend of rip-roaring adventure, explosive gunplay, treacherous traps, fiendish puzzling, and crate-loads of loot. Whether tackling it solo or with a group of chums, it's a title very much geared towards repeated playthroughs, which should be enough to give fellow relic hunters, Nathan Drake and Lara Croft, a run for their money. Indiana who?
    • tbd Metascore
    • 50 Critic Score
    Lucid is one of the most... mediocre, and forgettable Match-3 games ever, which really does say so much about it, as the vast majority of Match-3 puzzlers are already quite mediocre, and forgettable.
    • 70 Metascore
    • 70 Critic Score
    Pillars of Eternity II: Deadfire's first DLC is mainly focused on dungeon crawling, rather than the things that made the core game so awesome, and yet Beast of Winter is far from a boring addition, especially for those who see themselves as scholars of Eora's lore.
    • 76 Metascore
    • 70 Critic Score
    Dig or Die attempts to make up for its shortcomings with a simple-yet-engaging experience, where remaining active, steadily building, and fighting back, is a must.

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