Critical Hits' Scores

  • Games
For 173 reviews, this publication has graded:
  • 50% higher than the average critic
  • 10% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 173
173 game reviews
    • 77 Metascore
    • 80 Critic Score
    Yooka-Replaylee is a solid remaster that preserves the charm of the original, improves visuals and accessibility, but still suffers from a few technical hiccups. The game is ideal for fans of 3D platformers looking for a light and nostalgic adventure.
    • 77 Metascore
    • 80 Critic Score
    Phantom Brave: The Lost Hero delivers solid tactical RPG gameplay, but suffers from excessive tutorials, awkward camera angles, and slow-paced dialogue. Still, if you enjoy long battles and dungeon crawling, it's a rewarding experience.
    • 77 Metascore
    • 45 Critic Score
    Crimson Desert draws attention for its ambitious open-world adventure proposal, but the experience ultimately falls short of expectations. The game features a confusing narrative, with uninteresting characters and missions that feel like generic MMO tasks. The combat has many mechanics but little depth, with artificial difficulty spikes and unresponsive controls. Even with impressive graphics and a high degree of exploration freedom, issues with art direction, bugs, and design decisions make the game feel vast in content but shallow in quality.
    • 77 Metascore
    • 80 Critic Score
    Avowed offers fun combat, strong characters, and an engaging world, but falls short due to repetitive enemies, shallow narrative, and technical issues. Fans of The Outer Worlds will enjoy it, but don’t expect a new Baldur’s Gate 3 or Skyrim.
    • 77 Metascore
    • 80 Critic Score
    Cronos: The New Dawn works very well as a survival horror if we take those two words literally, but a weak storyline and a completely uncharismatic main character take away some of the game’s shine. In the end, it feels more like a sequence of well-crafted tension scenes with almost nothing in between that truly deserves attention.
    • 77 Metascore
    • 65 Critic Score
    South of Midnight is a game with an interesting story and a distinctive art style, but the gameplay itself is fairly standard at its best and irritatingly repetitive at its worst, whether in combat or exploration. The overly talkative protagonist also hurts the experience, though the game may still find its audience — it’s not a bad game, but far from a memorable one.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever tries to innovate by adding powers to the rackets, but honestly the result ends up hindering more than helping, since unbalanced abilities completely break matches and turn them into an exercise in frustration, whether playing solo or with others. Adding to that a campaign mode that helps teach how to play but quickly becomes dragged out and dull, I can only recommend this game to those who are truly fans of the franchise, which I imagine is not many people.
    • 76 Metascore
    • 85 Critic Score
    REPLACED is an excellent action-platformer that tells an intriguing story and keeps players hooked for approximately 12 hours. Unfortunately, the title suffers from a lack of polish in its later sections, but these are problems that Sad Cat Studios will have the opportunity to correct in future patches. However, we should analyze the game in its current state, not in terms of how it might be in the future.
    • 76 Metascore
    • 75 Critic Score
    Ideal for short sessions and perfect for handheld game fans, Patapon 1 + 2 Replay is a captivating collection that pleases both veterans and newcomers alike, but it doesn’t offer much new for those who have played the games recently.
    • 76 Metascore
    • 80 Critic Score
    Marvel’s Spider-Man 2 arrives on PC as the definitive version, delivering excellent performance and support for advanced technologies like AMD’s FSR 3.1 and Frame Generation. Even on mid-range hardware, the game runs at a stable 60 FPS, showcasing impressive optimization. However, some bugs affecting character rendering and enemy AI may hinder progression, making it advisable to wait for additional hotfixes before diving in.
    • 76 Metascore
    • 60 Critic Score
    Scott Pilgrim Ex is a somewhat clunky beat ’em up that, even once you understand its combat system, isn’t all that enjoyable when played solo and becomes overly repetitive across its roughly three-hour runtime. The game improves in co-op mode, but there are still several better titles in the genre that simply play and function more effectively.
    • 76 Metascore
    • 80 Critic Score
    RoboCop: Rogue City may seem modest at first, but it grows on you, offering a satisfying 12–15 hour FPS experience perfect for fans or casual play.
    • 75 Metascore
    • 85 Critic Score
    Mainframes is a 2D platformer that blends puzzles with smooth, intuitive gameplay. Playing as a floppy disk, you explore digital-inspired environments with creative mechanics and full Portuguese support.
    • 75 Metascore
    • 75 Critic Score
    Onimusha 2: Samurai’s Destiny Remastered is a solid package that serves both newcomers to the franchise and those looking to revisit the series. The game improves upon its predecessor in several ways but isn’t among the most memorable titles of the PS2 era. Overall, it offers a good experience, though not an essential one.
    • 75 Metascore
    • 75 Critic Score
    Tainted Grail: The Fall of Avalon is a great choice for open-world RPG fans, especially those who enjoy the formula popularized by The Elder Scrolls. While it doesn’t reinvent the genre, it stands out with its original Arthurian-inspired narrative, satisfying combat, and detailed exploration. Despite some technical shortcomings, the game offers an immersive and rewarding experience for those willing to overlook its flaws.
    • 75 Metascore
    • 80 Critic Score
    Sniper Elite: Resistance is easier and more fun-focused than past games. The shift is welcome, avoiding tedious repetition in more accessible difficulty modes.
    • 75 Metascore
    • 80 Critic Score
    Despite the lack of a more detailed map and the slow pace that might turn away those seeking action, Everdeep Aurora shines by turning exploration and encounters into thrilling moments, becoming a memorable experience for fans of introspective games.
    • 75 Metascore
    • 80 Critic Score
    Virtua Fighter 5 REVO is an essential title for fans of the series and players who enjoy technical and well-balanced fighting games. It doesn’t try to reinvent the formula but refines what was already excellent. Now, we can only hope that this franchise revival is a sign that the next Virtua Fighter will arrive in full force.
    • 75 Metascore
    • 60 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is a competent version of a forgettable game. It successfully brings SMT franchise elements into real-time combat, but it lacks variety and depth, features a tiring mission structure, and despite a strong start, the story drags on and loses its initial investigative atmosphere. It's a decent game, but flawed in several important areas.
    • 74 Metascore
    • 75 Critic Score
    Date Everything is a completely unconventional dating simulator that turns inanimate objects into charismatic characters with surprisingly touching stories. As absurd as the idea of dating a fridge or a shower might seem, the game shines with its creative script, top-notch voice acting, and a narrative that balances humor, drama, and reflections on identity, making it a unique gem for fans of visual novels and quirky comedies.
    • 74 Metascore
    • 85 Critic Score
    Despite a lack of boldness in some plot decisions, Yakuza Kiwami 3 is a valid and consistent way to experience Yakuza 3, which has always been one of the best chapters in the saga, especially for its deeper exploration of Kiryu’s personal life.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a Souls-like with solid combat, well-designed bosses, and an art direction that improves as the game progresses, but it falls short in AI, performance, and exploration due to confusing maps. Still, it's worth the challenge for genre fans.
    • 74 Metascore
    • 70 Critic Score
    Atomfall isn’t for everyone — the lack of fast travel alone will turn many away. But if you enjoy slow, methodical exploration, it might be exactly what you’re looking for.
    • 73 Metascore
    • 80 Critic Score
    Mafia: The Old Country doesn’t stand out for its campaign length, which could have been a bit longer. Still, in its 12-hour runtime, it offers a solid story and charismatic characters that will please fans of mafia-themed stories, even if the plot itself isn't particularly surprising.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden is a game that started off very strong but quickly wore me out. The repetition becomes excessive within the stages, with you going through practically the same encounter 15 to 25 times per level and having little to do between fights, which turns what seemed like a promising game at first into a rather tiresome experience.
    • 73 Metascore
    • 70 Critic Score
    John Carpenter’s Toxic Commando delivers a positive surprise by offering one of the best recent experiences in the zombie horde genre, surpassing several failed attempts from the industry. The game focuses on open maps, exploration before the main missions, and the use of vehicles with different abilities to vary the gameplay. Even with varied missions and a fun gameplay loop, the slow progression of the skill tree and the natural fatigue of the genre can become tiring over time, but the game still works well as a fun cooperative experience with friends.
    • 73 Metascore
    • 65 Critic Score
    Towa and the Guardians of the Sacred Tree is an ambitious roguelike that tries to innovate within a saturated genre, blending narrative and gameplay through the village of Shinju, where the generational cycle adds emotional weight to each run. Despite its strong art direction, memorable soundtrack, and some creative ideas—such as the dual-sword system and the presence of the Guardians—the game suffers from excessive dialogue, unintuitive menus, technical issues, and mechanics that don’t always work well.
    • 73 Metascore
    • 75 Critic Score
    Darwin's Paradox draws attention for KONAMI’s different approach, featuring a charismatic octopus trapped in a mysterious factory. The game blends platforming and simple puzzles with striking art direction and a light narrative about infiltrating aliens. The gameplay is creative and accessible, with a good variety of situations, despite some moments of visual confusion. With a short campaign and a focus on casual fun, the title delivers an enjoyable experience for fans of the genre.
    • 73 Metascore
    • 75 Critic Score
    Puyo Puyo Tetris 2S blends two classic franchises in a creative game, but with a steep learning curve and high difficulty for newcomers. The new features in the Switch 2 version, such as Doubles mode and mouse support, don't add as much as they promise.
    • 73 Metascore
    • 70 Critic Score
    Freedom Wars Remastered does a good job at what it sets out to do: the visual overhaul is great, and it’s the definitive version of the game with various graphical and gameplay improvements. Unfortunately, a simple remaster can’t fix all of the game’s issues, such as awkward animations and highly repetitive combat.
    • 72 Metascore
    • 80 Critic Score
    Battle Train is an addictive strategy game that goes far beyond what its description suggests. However, performance issues on the Switch and some questionable decisions regarding progression and story prevent the title from fully reaching its potential.
    • 72 Metascore
    • 80 Critic Score
    Rematch is a bold reinvention of football games by Sloclap, blending intense action, no-rules arcade gameplay, and the spirit of street matches into a unique and chaotic experience. Despite technical issues like unstable servers and the lack of cross-play at launch, the game stands out for its freedom, fast-paced rhythm, stylized visuals, and a creative concept that’s likely to appeal to those looking for something different from traditional genre formulas.
    • 72 Metascore
    • 75 Critic Score
    Romeo is a Dead Man features an interesting campaign that tries several different things to avoid monotony, and it works most of the time, but honestly, it lacks a truly memorable moment to make it stand out. It's not bad at anything, but it also doesn't do anything to excel, which is a shame.
    • 72 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots maintains its accessible and fun spirit, with intuitive controls and a variety of modes that shine best in quick, social sessions. The game truly stands out in matches with friends or in online mode — which is likely the key highlight of the experience — but it falls short in content for those who prefer to play solo.
    • 72 Metascore
    • 75 Critic Score
    King of Meat delivers a fun and consistent experience for those seeking cooperation and creativity in an irreverent world. The progression system, the freedom of customization, and the ability to create your own dungeons give the game strong long-term potential, especially if the community gets involved. Despite some technical issues, such as the subtitles, the title has all the ingredients to please fans of cooperative games and carve out its place in the genre.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a fun anime game that does a solid job of adapting the final “war” arc from both the anime and the manga. The game features some completely over-the-top battles, as is common in the genre, and the final fight almost drove me crazy. Still, fans of the franchise and this type of game will likely love it, even though this is very much a title that truly appeals only to those who are already fans of the series.
    • 72 Metascore
    • 75 Critic Score
    RoboCop: Unfinished Business is a direct sequel to Rogue City that doesn’t try to reinvent the wheel—just adds new enemies to shoot, a story that makes RoboCop confront his past, and a solid, contained experience. It’s more of the same and won’t surprise anyone, but if you played the first game and enjoyed it, you’ll probably like what you find here too.
    • 71 Metascore
    • 80 Critic Score
    Possessor(s) blends the grotesque, emotion, and exploration in a stylish 2D Metroidvania full of identity. Luca and Rhem’s journey stands out for its striking visuals and heavy combat that rewards precision. Even with difficulty spikes and a few progression stumbles, the game delivers a memorable experience and is well worth the attention of fans of the genre.
    • 71 Metascore
    • 90 Critic Score
    Abyssus shows promise with its blend of progression, varied weapons and abilities, and co-op gameplay, offering a solid base for fun. However, inconsistent performance holds it back at launch. With the right optimizations, it could secure a lasting place in the genre.
    • 71 Metascore
    • 70 Critic Score
    Labyrinth of the Demon King is a short but intense experience that delivers exactly what it promises: a dark, atmospheric dive into a revenge-driven journey full of challenges.
    • 71 Metascore
    • 75 Critic Score
    The Knightling proves to be a promising game that balances combat, exploration, and progression well, but it still needs technical adjustments to reach its full potential. For those who enjoy action-adventure titles focused on exploration with a touch of creativity in the mechanics, the journey through the world of Clesseia is certainly worthwhile—as long as you’re prepared to deal with some technical stumbles.
    • 70 Metascore
    • 80 Critic Score
    A.I.L.A delivers a psychological horror experience built on the relationship between the player and an artificial intelligence capable of creating personalized scenarios based on emotions and choices. The variety of styles — ranging from puzzles to exploration and combat segments — keeps the gameplay pace consistently unpredictable. Despite performance issues outside the simulations, the Unreal Engine 5 graphics, audio, and Brazilian Portuguese voice acting strengthen the game’s immersion.
    • 70 Metascore
    • 45 Critic Score
    Code Vein II tries to evolve the “anime Souls-like,” but delivers a weak story and an overabundance of cutscenes. The combat offers solid builds and variety, yet suffers from stiff animations, repetitive enemies, and an open world that lacks incentives for exploration. Serious technical issues on PS5 hurt the experience, making it safer to wait for fixes before playing.
    • 70 Metascore
    • 75 Critic Score
    Gex Trilogy offers easy access to the mascot trilogy that Crystal Dynamics decided to abandon in 1999. Although the games are fun, the collection falls short by not including access to different versions of each title. Furthermore, it lacks filters and extras that would justify buying this new bundle instead of opting for emulation solutions.
    • 70 Metascore
    • 70 Critic Score
    High on Life 2 improves some of the original game’s weak points, but it still lacks something to truly be a fun experience. If you’re a fan of Rick and Morty–style humor, you’ll probably enjoy the game more than I did, but performance issues, poor visual quality, lack of quality-of-life features in the “open world,” and the campaign’s uneven pacing didn’t appeal to me that much.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst is an experience that starts with big ideas but stumbles in execution, delivering a modest product that's more functional than memorable. Fans of the franchise may find value in its style and atmosphere, but should temper expectations regarding the depth of its gameplay systems.
    • 69 Metascore
    • 75 Critic Score
    Eternal Strands has brilliant gameplay but a weak story. It’s easy to love or hate. If you value exploration and mechanics, there’s a great game here—just don't mind the dialogues.
    • 68 Metascore
    • 65 Critic Score
    Midnight Murder Club is a fun game for quick sessions with friends, especially thanks to the Guest Pass and the Wildcards mode, which guarantee plenty of laughs. However, without new maps or content updates, it is unlikely to remain a recurring title on your online games list.
    • 68 Metascore
    • 60 Critic Score
    Killing Floor 3 tries to refresh its formula with technical improvements and more robust systems, but fails to maintain the spirit that made the series famous. The game succeeds in visuals and customization, but stumbles due to the lack of content and the exhausting repetition of the same structure. For new players, it’s a reasonable entry point. For series veterans, it may feel like an ambitious attempt that forgot its roots.
    • 68 Metascore
    • 30 Critic Score
    This game wasn’t good in 2011, and in 2025 it hasn’t improved at all. Stiff controls, uncharismatic characters, a predictable story, and a campaign that gets worse as it progresses — we recommend skipping straight to the sequel.
    • 68 Metascore
    • 70 Critic Score
    Warriors Abyss is a fun, no-frills game perfect for relaxing after heavier titles, but its high price tag makes it hard to recommend. Best to wait for a sale or subscription drop.
    • 67 Metascore
    • 80 Critic Score
    AI LIMIT delivers great combat, map design, and story, but suffers from repetitive enemies, forgettable bosses, and reused environments — still worth it for genre fans.
    • 66 Metascore
    • 70 Critic Score
    The Precinct puts the player in the role of a police officer in the 1980s, focusing on patrols, chases, and crime fighting. The game has good ideas, such as character progression and an interesting setting, but it suffers from weak AI, uncharismatic characters, and repetitive gameplay.
    • 66 Metascore
    • 45 Critic Score
    Call of Duty: Black Ops 7 easily delivers one of the worst — if not the worst — campaigns in the franchise, recycling multiplayer maps and its gameplay structure to support a weak narrative and encounters that range from monotonous to downright embarrassing. In multiplayer and Zombies, the game tries to introduce something new, but the best parts are simply what already worked in the past and has been remastered, resulting in a completely forgettable experience and a blemish on the franchise’s image.
    • 65 Metascore
    • 65 Critic Score
    Tomb Raider IV–VI Remastered preserves classic titles with updated visuals and a great toggle feature, but uneven game quality makes it hard to recommend at full price. Best for fans or on sale.
    • 65 Metascore
    • 50 Critic Score
    I wish I had enjoyed Shadow Labyrinth more, but unfortunately that wasn’t the case. The game has a very slow pace, is “punishing” for the wrong reasons, and ends up being more irritating than actually challenging. Whenever I defeated a tough boss, what I felt was relief that I didn’t have to do it again — not happiness.
    • 65 Metascore
    • 75 Critic Score
    Deliver At All Costs fully embraces the chaos and absurdity of deliveries, offering genuinely fun moments through its varied and creative missions. However, it lacks depth in some mechanics and consequences for player actions, which could make the experience more engaging. Still, it’s a lighthearted game, perfect for those seeking quick and uncomplicated fun.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a competent Metroidvania, with excellent exploration and a very well-constructed setting, but it suffers from uninspired combat, weak bosses, and a worrying number of bugs. The game has potential, but it needed much more polish to deliver on it.
    • 64 Metascore
    • 70 Critic Score
    Post Trauma is a solid debut with flaws typical of a first project, but its passion for survival horror shines, offering a worthwhile dose of psychological terror and puzzles.
    • 63 Metascore
    • 65 Critic Score
    KIBORG is not a bad game, but it's not an exceptional title either. It sits in a comfortable middle ground: it features well-executed melee combat, admirable technical stability, and solid progression systems, but it falls short in crucial aspects such as enemy variety, narrative depth, and audiovisual quality.
    • 62 Metascore
    • 65 Critic Score
    Yasha: Legends of the Demon Blade tries to refresh the Rogue-lite genre with RPG elements and a striking anime style, but stumbles with a poorly presented story and excessive dialogue. The gameplay makes up for it with fluid combat and good bosses, though the repetition of enemies and environments makes the experience tiring.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside has some merits in its combat and can be enjoyable if you overlook the weak story and shallow characters, but it’s hard to recommend at full launch price with so many polish issues. However, if that’s not a problem for you, it can still be fun for Hack and Slash fans—just don’t expect anything grand and be prepared to put up with certain aspects of the game.
    • 61 Metascore
    • 75 Critic Score
    Double Dragon Revive is quite fun to play, especially in co-op. It has a few shortcomings, such as the graphics and a boss-related bug in the stage, but nothing that affects the gameplay. With three playable characters, the replay factor is strong, and the extra modes add both challenge and longevity to the game.
    • 60 Metascore
    • 50 Critic Score
    While it delivers fast, chaotic, and immersive matches, Drag x Drive struggles with physically demanding mandatory controls, limited accessibility options — ironically for a wheelchair basketball game — scarce content, and uninspired visuals, all of which could affect its online longevity.
    • 53 Metascore
    • 40 Critic Score
    Hunter x Hunter Nen x Impact is not a good fighting game. Matches quickly become one-sided with one-button combos, and inexperienced players face extremes: either overly easy wins or losses against overpowered characters who drain all your health in a few hits.
    • 46 Metascore
    • 30 Critic Score
    1348 Ex Voto would be an ordinary game in an ideal world where all of its systems work properly and it has no bugs, but reality is far from ideal. Unfortunately, the game’s combat system is poorly designed and frustrating. The story is decent, as are the graphics, but the combat system not only has bugs that ruin the experience, it also wasn’t well thought out and ultimately just results in frustration.
    • 43 Metascore
    • 75 Critic Score
    Tamagotchi Plaza reinvents the classic 90s virtual pet with a light and accessible approach to city management and varied minigames, where the player interacts with different shops and charismatic characters. Although it lacks a deep story and some minigames are inconsistent, the game stands out for its vibrant visuals, nostalgic charm, and focus on children and franchise fans, offering a fun and welcoming experience — even if somewhat limited for those who don’t understand English.
    • 39 Metascore
    • 40 Critic Score
    MindsEye might have been a good game if it had launched complete, with more systems and activities, but it’s clear it wasn’t ready for release. It’s the kind of game worth picking up only during a deep discount and several months down the line, once the development team makes it at least minimally playable — though even then, it will likely remain rough around the edges.
    • tbd Metascore
    • 90 Critic Score
    Monster Meals is a cooking game where you run a monster food truck, facing strategic challenges and preparing exotic dishes across 20 missions. Play solo or in co-op—great for Overcooked fans with a creative twist.
    • tbd Metascore
    • 75 Critic Score
    Warborne: Above Ashes is a post-apocalyptic sci-fi PvP MMO that focuses on faction wars and character progression. The game introduces solid ideas in early progression, economy, and combat freedom, but it struggles with a weak narrative, limited AI, and PvP that still falls short of what was promised. While it shows potential, it still needs adjustments to deliver the full constant-war experience it aims for.
    • tbd Metascore
    • 85 Critic Score
    If you were captivated by the atmosphere and original premise of Pacific Drive, the Whispering Woods are a mandatory destination. This is, without a doubt, an essential expansion that reaffirms Ironwood Studios’ talent for turning a simple car ride into an unforgettable journey through the madness of the Zone.

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