Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 59 Metascore
    • 60 Critic Score
    Call it a "StarCraft" homage, call it a "Starcraft" clone, Dark Planet is still a good, entertaining RTS. [June 2002, p.90]
    • Computer Gaming World
    • 59 Metascore
    • 30 Critic Score
    Though it's not an entirely offensive game, in its attempt to be individualistic, Locomotion has learning nothing from other games in the genre and ends up feeling like a 10-year-old game with a 5-year-old coat of paint. [Holiday 2004, p.103]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    In short, boobs will not make a man endure a bad videogame. [Holiday 2004, p.102]
    • Computer Gaming World
    • 59 Metascore
    • 50 Critic Score
    If the actual battle engine were better, this would be a great game. [Mar 2006, p.86]
    • Computer Gaming World
    • 59 Metascore
    • 40 Critic Score
    A stunning example of why adventure games aren't as popular as they once were. [Aug 2004, p.82]
    • Computer Gaming World
    • 58 Metascore
    • 50 Critic Score
    A whirlwind global tour for diehards... and a bumpy ride for everyone else. [Feb 2006, p.77]
    • Computer Gaming World
    • 58 Metascore
    • 50 Critic Score
    Play it for the movies, don't play it for the play. [Aug 2003, p.84]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    It will always be clear what's expected of you - in fact, you'll likely identify the killer long before your character does. [Feb 2004, p.87]
    • Computer Gaming World
    • 58 Metascore
    • 60 Critic Score
    Attack Squadron's high points are in the bomber missions...The immersion is excellent. [July 2002, p.76]
    • Computer Gaming World
    • 58 Metascore
    • 20 Critic Score
    This putatively naughty game should come with fetish clothing options, dungeon equipment, and the option to call up a friend or five to join our hero and heroine in their erotic adventures, but it doesn't. It's sterilie, soulless, and ultimately a tease that doesn't come close to delivering. What a gyp. [Sept 2004, p.73]
    • Computer Gaming World
    • 58 Metascore
    • 60 Critic Score
    Victoria could be a classic after a few patches, but in the initial release, you're paying Paradox to beta test their game. [Mar 2004, p.79]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    The 2D graphics are slow, jerky, and eye-strainingly tiny. It’s almost impossible to distinguish different unit types from each other. [Feb 2002, p.88]
    • Computer Gaming World
    • 58 Metascore
    • 30 Critic Score
    Like David Hasselhoff's singing career, Settlers is popular in Germany and just sort of barely tolerated elsewhere. [June 2005, p.96]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    A chunky mix of features from other titles in a fully 3D bladder that has some merit, but will probably leave most gamers why on earth they should take a bite. [May 2003, p.91]
    • Computer Gaming World
    • 58 Metascore
    • 20 Critic Score
    Besides a game-killing lack of a chat function, Diplomacy's negotiation interface makes it impossible to propose long-term deals, except for the all-encompassing "permanent alliance."
    • 58 Metascore
    • 20 Critic Score
    Poor graphics, unbalanced weapons, and tired level design can't begin to help this game. [Sept 2002, p.90]
    • Computer Gaming World
    • 58 Metascore
    • 30 Critic Score
    The degeneration continues. [Aug 2003, p.90]
    • Computer Gaming World
    • 58 Metascore
    • 40 Critic Score
    Even if you tolerate Ripper's lack of interactivity because of its swiftly paced, absorbing story, the game's anticlimactic, unsatisfying finale will leave you feeling as frustrated as those original London police were back in 1888. [May 2004, p.89]
    • Computer Gaming World
    • 57 Metascore
    • 50 Critic Score
    I'm going to be blunt: It looks like complete crap. [July 2002, p.65]
    • Computer Gaming World
    • 57 Metascore
    • 50 Critic Score
    A familiar-feeling game with absolutely no personality. [Apr 2005, p.87]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    Since only LAN play is supported, it's doubtful you'll ever experience multiplayer. [June 2004, p.86]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    The whole thing feels more like feature creep in a box than an expansion pack. [Mar 2006, p.84]
    • Computer Gaming World
    • 57 Metascore
    • 20 Critic Score
    The only good thing about The Partners was that myriad technical flaws prevented me from having to suffer through completing the game...I have never been so happy for programming incompetence in my life. [Sept 2002, p.93]
    • Computer Gaming World
    • 57 Metascore
    • 20 Critic Score
    Everything about this game prolongs your agony, right down to the soundtrack. [Dec 2002, p.133]
    • Computer Gaming World
    • 57 Metascore
    • 20 Critic Score
    If the mind-numbing battles and drab scenery haven’t already turned you off, don’t worry—there’s still the annoying interface to send you over the edge. [Jan 2002, p.113]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    Imagine the frustration of being Batman and still getting your ass kicked by a bunch of thuggy mimes. [Jan 2003, p.121]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    Simply without depth. [Aug 2005, p.87]
    • Computer Gaming World
    • 57 Metascore
    • 30 Critic Score
    Unbalanced, tedious, buggy, and lacking in imagination - and those are its good points. [Nov 2003, p.134]
    • Computer Gaming World
    • 57 Metascore
    • 40 Critic Score
    A game for which the adjective "tolerable" was invented. There's nothing terrible about Harbinger, but there's nothing much good, either. [June 2003, p.89]
    • Computer Gaming World
    • 56 Metascore
    • 50 Critic Score
    It's "Commandos" with dozens of units and none of the character. [Jan 2005, p.106]
    • Computer Gaming World

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