Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 64 Metascore
    • 60 Critic Score
    Decent but dated, this is best for the die-hard Matrix fans who still believe. [Feb 2006, p.70]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    An example of mediocrity dragged much further downward by sheer ineptitude. It could have been another so-so tactical stealth shooter, but the saves, the idiots, the cliches, and the crashes shove it into coaster territory. [July 2003, p.72]
    • Computer Gaming World
    • 64 Metascore
    • 30 Critic Score
    No, you never, ever get a weapon. All you do is creep around avoiding conflict. This is supposed to be suspenseful. It's not. It's tedious. [Jan 2003, p.102]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    It has a few great moments, but it seems like an incomplete collection of half-finished ideas. [Nov 2003, p.126]
    • Computer Gaming World
    • 64 Metascore
    • 40 Critic Score
    Further compounding the game into sheer mediocrity is the downward spiral of the A.I. [Sept 2003, p.102]
    • Computer Gaming World
    • 64 Metascore
    • 60 Critic Score
    The only thing missing from Ryzom's customizable battling, harvesting, and crafting systems is a lack of bothersome bugs. [Jan 2005, p.102]
    • Computer Gaming World
    • 63 Metascore
    • 50 Critic Score
    The problem: I've played Serious Sam. I've seen Serious Sam. And this, sir, is no Serious Sam. [Nov 2003, p.131]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A long exercise in target practice, with lifeless enemies in dull levels. There's no saving during a mission, the graphics are weak, and there's no team-based action. What's worse, there's just no depth, artistry, or genuine thrills to be had. [Aug 2004, p.79]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    A huge letdown that only the most hardcore Empire Earth fan might enjoy. [Jan 2003, p.125]
    • Computer Gaming World
    • 63 Metascore
    • 60 Critic Score
    MIT could use a few of this game's puzzles as its early admissions test, but Aura's still enjoyable overall. [Oct 2004, p.81]
    • Computer Gaming World
    • 63 Metascore
    • 40 Critic Score
    In the end, though, there's just not enough fruit underneath all the rind. If it's an all-in-one medieval strategy game you're after, just Alt-Tab really quickly between "Medieval: Total War" and "Castles II"--that'll come closer than Stronghold 2 does.
    • 63 Metascore
    • 50 Critic Score
    Frightful fun is ultimately obscured by an even more frightful co-op camera. [Aug 2005, p.88]
    • Computer Gaming World
    • 63 Metascore
    • 50 Critic Score
    Comic aficionados may be eager to become a part of an interactive comic world, but fanboys, prepare yourselves for a terribly average adventure. The only reason to consider Fantastic 4 is to cope with PC gaming's summer drought.
    • 63 Metascore
    • 50 Critic Score
    A decent-enough RTS bogged down by a lame RPG and the mistaken belief that milk is funny. [Feb 2004, p.77]
    • Computer Gaming World
    • 63 Metascore
    • 50 Critic Score
    Coercing people to buy Core Combat so they can get more-potent weaponry seems shady. This expansion should cost a lot less - or be free. [Feb 2004, p.76]
    • Computer Gaming World
    • 63 Metascore
    • 60 Critic Score
    The game's fast pace makes managing your turf a hectic, confusing ordeal. [June 2004, p.87]
    • Computer Gaming World
    • 63 Metascore
    • 60 Critic Score
    A game that, wile not cutting-edge, is simply fun to play... A great game for the money. [Feb 2006, p.86]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    All tension drains away as the game turns into the equivalent of a deathmatch against sheep. [July 2003, p.74]
    • Computer Gaming World
    • 62 Metascore
    • 50 Critic Score
    Republic would have been good as a pure strategy game with more varied gameplay, or as a straightforward role-playing adventure with developed plot, characters, and actions. Instead it feels like the effort put into both parts prevented either from really being finished. [Dec 2003, p.134]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    Slow. Frustrating. Not the best idea for an escape. [July 2002, p.81]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Fighting endless hoodlums, mercenaries, and thugs is not necessarily a bad thing -- monotonous fighting in repetitive missions is. [Dec 2003, p.136]
    • 62 Metascore
    • 40 Critic Score
    There isn't much variety in character appearance, which is disappointing, since other games are offering an incredible amount of customizability. [Aug 2004, p.74]
    • 62 Metascore
    • 50 Critic Score
    A cheap excuse to shoot things out of the sky. [June 2005, p.88]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    It's the exact same game you've been playing for about the past four years. Except with ninjas. [Feb 2005, p.81]
    • Computer Gaming World
    • 62 Metascore
    • 60 Critic Score
    Although it offers a mix of strategy, vehicle-based shooting, and third-person action, none of these elements surpass mediocrity due to the lukewarm gameplay. [Feb 2003, p.84]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    With a total of four hours of gameplay (eight if you count the times technical failings made me repeat the first half), you don't get much for your money. [Oct 2002, p.110]
    • Computer Gaming World
    • 62 Metascore
    • 60 Critic Score
    The game is aesthetically stuck in the past, the single-player campaign is a typical helping of fantasy storytelling, and the multiplayer experience feels way too familiar. [Mar 2004, p.76]
    • Computer Gaming World
    • 62 Metascore
    • 30 Critic Score
    A lot like "Freelancer," only boring and with a monthly fee. [May 2005, p.94]
    • Computer Gaming World
    • 62 Metascore
    • 40 Critic Score
    Adult gamers will find it too basic, children may find it too frustrating, and fans of lord of the Rings will prefer a more authentic Tolkien experience. [Feb 2004, p.73]
    • 62 Metascore
    • 40 Critic Score
    Clusterball is one serious cluster-fu...No, I said I wouldn't do it, and I won't. [Apr 2002, p.101]
    • Computer Gaming World

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