Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 78 Metascore
    • 70 Critic Score
    It's fairly hard to put a finger on why it all works. [Mar 2004, p.70]
    • Computer Games Magazine
    • 80 Metascore
    • 60 Critic Score
    When matched up against the complexity and challenge of similar PC titles like "TRON 2.0," the compromises made in the name of console game design are painfully evident. [Mar 2004, p.67]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    Some of BioWare's finest storytelling and scripting work. [Mar 2004, p.73]
    • Computer Games Magazine
    • 62 Metascore
    • 50 Critic Score
    The game is mostly an exercise in frustration, although a good tutorial and easy early missions might draw in some players who are new to the genre. Overall gameplay is very disappointing. [Feb 2004, p.74]
    • Computer Games Magazine
    • 67 Metascore
    • 70 Critic Score
    You end up with 350 mildly humorous questions that play out like pure cheese. You know what, though? It hasn't lost its age-old charm, and is still surprisingly fun, alone or with a football team huddled around the monitor. [June 2004, p.81]
    • Computer Games Magazine
    • 80 Metascore
    • 90 Critic Score
    Perhaps the biggest plus is that these Elves aren't fey forest pansies like the usual Tolien-influenced woodland folk. They're as dark and pissed-off as everyone else in the Disciples world. [Mar 2004, p.71]
    • Computer Games Magazine
    • tbd Metascore
    • 40 Critic Score
    It's just a trucking game, where you pick up and deliver cargo...It's not awful, and that's part of the disappointment - it's merely boring. [Feb 2004, p.85]
    • Computer Games Magazine
    • 62 Metascore
    • 70 Critic Score
    Contains some of the most fiendishly difficult puzzles imaginable. Even after you understand the solution to many of them, you will probably tear your hair out in frustration trying to solve them. [Mar 2004, p.76]
    • Computer Games Magazine
    • 83 Metascore
    • 60 Critic Score
    An enjoyable game for its 10-12 hours. It's still better played on a console, but if your siblings have the PS2 cornered, the PC version will do just fine. [Mar 2004, p.80]
    • Computer Games Magazine
    • 39 Metascore
    • 50 Critic Score
    The board game format gives it a bit of randomness, and despite there being almost no challenge, it's still a surprisingly amusing diversion. [May 2003, p.87]
    • Computer Games Magazine
    • 72 Metascore
    • 60 Critic Score
    Stylish and interesting, but still in need of some animated substance. [Feb 2004, p.66]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    While Gladiator has excellent production values, its gameplay is fairly pedestrian compared to some console offerings. However, its style of gameplay is still fairly unique in the PC world, making it oddly compelling in very short bursts. [June 2004, p.80]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The elegance and accessibility that BioWare made part-and-parcel of this game should be the future standard for this genre. Don't pass it up. [Feb 2004, p.52]
    • Computer Games Magazine
    • 72 Metascore
    • 30 Critic Score
    Another second-rate port of a mediocre console shooter. [Feb 2004, p.66]
    • Computer Games Magazine
    • 68 Metascore
    • 60 Critic Score
    It's not great, and using the keyboard is murder, but with both solid single-player and multiplayer support, Battlegrounds is a surprisingly commendable mix of card fighting and 3D brawling. [Mar 2004, p.79]
    • Computer Games Magazine
    • 58 Metascore
    • 60 Critic Score
    A good game hidden behind a baffling interface. All the "one more hour" elements are there; you just have to find them. [Apr 2004, p.72]
    • Computer Games Magazine
    • 72 Metascore
    • 75 Critic Score
    While it can become predictable at times, the game does have Xbox Live support, which adds to its shelf life. [Apr 2004, p.8]
    • Computer Games Magazine
    • 47 Metascore
    • 20 Critic Score
    If you're feeling generous, it might also be called "Halo Done Wrong." [May 2004, p.61]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The PC controls are so awkward that even when you know what to do and where to go, you find that you really need 360-degree character rotation to avoid staggering drunkenly into certain death. [Mar 2004, p.81]
    • Computer Games Magazine
    • 82 Metascore
    • 70 Critic Score
    The sense of speed is superb, particularly with the visual assistance. [Feb 2004, p.73]
    • Computer Games Magazine
    • 56 Metascore
    • 30 Critic Score
    The incomplete A.I. and numerous bugs indicate that somebody was more concerned with getting the game on shelves before Christmas than providing a finished product. [Apr 2004, p.68]
    • Computer Games Magazine
    • 76 Metascore
    • 90 Critic Score
    Enjoying Dominions II involves marshalling the power of your imagination to breathe life into all the detail, which is what gaming is all about when it was played on tabletops. If you accept this basic premise, there's no fantasy game more epic, varied, and vivid than Dominions II. [Feb 2004, p.82]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    This "Grand Theft Springfield" perfectly captures everything that makes the show great: the writing, the setting, the humor, and most importantly, the characters. [Mar 2004, p.72]
    • Computer Games Magazine
    • 85 Metascore
    • 70 Critic Score
    A solid if somewhat yeoman-like sci-fi strategy game. [Mar 2004, p.79]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    Running a multiplayer league pretty much works as advertised, but it feels tacked on...It's the kind of game that is worth wading through its warts to get to the good stuff. [May 2004, p.64]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Until the multiplayer is fully operational, URU is something of an incomplete book, but what's there is simply stunning. [Feb 2004, p.58]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    Like its predecessor, this might not be the most memorable roleplaying experience out there, but it will still keep you enthralled. [Feb 2004, p.70]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    Taking the speed of a play down a couple of notches may give the game more authenticity, but everything else feels unfinished. [Feb 2004, p.62]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    Lacks the slightest spark of life or inspiration. It has no character, both literally and figuratively, and its action is stilted and crude. [Jan 2004, p.65]
    • Computer Games Magazine
    • 35 Metascore
    • 33 Critic Score
    Enemy AI is shoddy, as is the hit-detection. The graphics are also deficient, with nearly every element in the game looking bland. [Apr 2004, p.9]
    • Computer Games Magazine

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