Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 72 Metascore
    • 80 Critic Score
    It's all atmosphere and, particularly when you're talking about horror, that's often enough. [Mar 2004, p.66]
    • Computer Games Magazine
    • 83 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 85 Metascore
    • 83 Critic Score
    By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]
    • Computer Games Magazine
    • 85 Metascore
    • 83 Critic Score
    By far, it's more fun to play against a human player with experience, than to play against the weak A.I. - the one area of the game that was glossed over. [Aug 2004, p.6]
    • Computer Games Magazine
    • 82 Metascore
    • 100 Critic Score
    A truly unique experience. [Aug 2004, p.6]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    A ham-fisted and passionless retreat of "Halo." [Aug 2004, p.70]
    • Computer Games Magazine
    • 42 Metascore
    • 40 Critic Score
    Despite non-existent AI and a lack of polish, the simple mechanics and decent missions provide some minor entertainment. [Oct 2004, p.87]
    • Computer Games Magazine
    • 71 Metascore
    • 67 Critic Score
    There is no good way to communicate with other players, making cooperative play that much more difficult. [July 2004, p.6]
    • Computer Games Magazine
    • 70 Metascore
    • 30 Critic Score
    Unless you're just here to admire teh decent-ish graphics, suck it up and play "Combat Mission" already. [Aug 2004, p.60]
    • Computer Games Magazine
    • 76 Metascore
    • 60 Critic Score
    The game is shockingly deep; in fact, it rivals the sheer volume of "stuff" found in most sports text games. [Aug 2004, p.71]
    • Computer Games Magazine
    • 75 Metascore
    • 91 Critic Score
    If you're an action-RPG fan, you definitely don't want to miss this one. [July 2004, p.6]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    It's very short, and can be beaten in a matter of hours, but at $20, it's an excellent buy as it is inspired, and engaging. [Aug 2004, p.70]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    As the culmination of an epic, multi-part story, the finale mostly leaves you asking, "That's it?" It's a shame, because Syberia II is otherwise one of the most enchanting adventure games of the past few years. [June 2004, p.76]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    The truly shocking thing about Nemesis is that it is, for all intents and purposes, identical to "Celtic Kings," with the only noticeable improvement being the name. [July 2004, p.64]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    It just plods along in mediocrity from start to finish, smiling contently all the way. And there's nothing innately wrong with that. There just isn't anything innately right with it either. [July 2004, p.58]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    Despite some rocky stretches, FarCry delivers one of the best action game experiences of recent vintage, a superior blend of technical sophistication and gold old fashioned visceral combat. [June 2004, p.76]
    • Computer Games Magazine
    • 87 Metascore
    • 60 Critic Score
    The second game in this box, the multiplayer Splinter Cell, is as bold as the single-player is mediocre. [July 2004, p.60]
    • Computer Games Magazine
    • 53 Metascore
    • 91 Critic Score
    One of the best-looking games on the Playstation 2, Cy Girls' character models are absolutely gorgeous, as are the game's levels. [May 2004, p.11]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    The soulless interface just grinds you down. [July 2004, p.68]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The reason to keep coming back for more is the game's online multiplayer component. [July 2004, p.7]
    • Computer Games Magazine
    • 53 Metascore
    • 75 Critic Score
    But don't come to the title expecting flashy graphics; most of the too few animations look pretty shoddy. [July 2004, p.7]
    • Computer Games Magazine
    • 63 Metascore
    • 60 Critic Score
    Though it's repetitive and drags toward the end, it has surprisingly good atmosphere and presentation for your $20. [Aug 2004, p.61]
    • Computer Games Magazine
    • 65 Metascore
    • 70 Critic Score
    It is truly a shame that many clever ideas are obscured by the game's lackluster manual, because its blend of real-time strategy and tactics is an innovative re-working of the genre. [July 2004, p.62]
    • Computer Games Magazine
    • 67 Metascore
    • 83 Critic Score
    Truly makes gamers feel as if they're controlling a lost episode. [July 2004, p.7]
    • Computer Games Magazine
    • 93 Metascore
    • 90 Critic Score
    Unreal Tournament 2004 might be the superior product, but "Battlefield Vietnam" is the better game. [June 2004, p.73]
    • Computer Games Magazine
    • 78 Metascore
    • 91 Critic Score
    While the actual gameplay doesn't look as nice as it probably could, the sound is well done and the game's commentators have plenty of good quips. [May 2004, p.12]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    "Unreal Tournament 2004" might be the superior product, but Battlefield Vietnam is the better game. [June 2004, p.73]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    Bright, colorful, and absurdly caroon-y, Worms 3D is great fun to watch. [Aug 2004, p.64]
    • Computer Games Magazine
    • 70 Metascore
    • 67 Critic Score
    Suffers from the same bad camera angles and shoddy AI prevalent in the original. [June 2004, p.12]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    The multiplayer maps and modes in Athena Sword are arguably worth the price; the single-player missions are just icing on the tasty tactical cake. [July 2004, p.65]
    • Computer Games Magazine

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