Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
The only real thing missing are side-quests, but that's made up for with a solid 15 hours of gameplay within the title's story mode. [Sept 2004, p.7]- Computer Games Magazine
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- Critic Score
What makes the name so highly appropriate...is the constant assault that the game wages on your patience and sanity. [Sept 2004, p.68]- Computer Games Magazine
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- Critic Score
The controls prove the best out of the recent crop of first-person shooters; the hand-to-hand combat system is spectacular. [Sept 2004, p.7]- Computer Games Magazine
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- Critic Score
Spartan's 3D battles look great, and the freer camera control give you a new perspective on hoplite warfare. [Sept 2004, p.74]- Computer Games Magazine
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- Critic Score
Console leftovers or not, Thief: Deadly Shadows is one of the best PC games of the year. [Aug 2004, p.62]- Computer Games Magazine
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- Critic Score
The design throughout is superb, a model of how to drag the player through the game without making it feel like, well, like it's dragging players through the game. [Sept 2004, p.74]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
A perfect example of trying too much an doing nothing in a particularly standout way. [Sept 2004, p.63]- Computer Games Magazine
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- Critic Score
The story mode proves dull - heavy on the text, skimpy on the action. [Aug 2004, p.6]- Computer Games Magazine
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- Critic Score
And while the game doesn't look very impressive, the main character does resemble Hugh Jackman. [Aug 2004, p.7]- Computer Games Magazine
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- Critic Score
As a single-player game, Syphon Filter: The Omega Strain is quickly lost in the crowd. But thanks to its online cooperative mode, the game truly shines. [June 2004, p.12]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It's got the same staying power as a keychain, a stuffed doll, or some other memento from this year's tournament in Portugal. [Aug 2004, p.57]- Computer Games Magazine
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- Critic Score
The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]- Computer Games Magazine
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- Critic Score
While the writing is more polished this time around, the dialogue remains inconsistent in voice. For every dramatic moment, there's a completely out-of-place near-verbatim take on "Monty Python,' or a silly inside joke. [Aug 2004, p.58]- Computer Games Magazine
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- Critic Score
The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]- Computer Games Magazine
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- Critic Score
The voice acting is so good gamers will think it's actually the original cast. [Aug 2004, p.7]- Computer Games Magazine
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- Critic Score
A bit like last year's "PlanetSide" in the sense that it isn't afraid to offer fewer things to do while making sure that you have more fun doing them. [Aug 2004, p.66]- Computer Games Magazine
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- Critic Score
With multiple playable sides in each campaign, and an option to completely randomize the world history campaign, there's single-player gaming galore in here. [July 2004, p.63]- Computer Games Magazine
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- Critic Score
The worst abuse of all are the 'bot macros, that allow high-level character "bots" to farm areas for loot and experience, automatically attacking anyone who trespasses into "their" zone. [Aug 2004, p.68]- Computer Games Magazine
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- Critic Score
On the technical side, an analog control has finally been added, rather than continuing to rely on the directional pad. [Aug 2004, p.6]- Computer Games Magazine
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This is the most disappointment I've ever felt playing a game. [July 2004, p.7]- Computer Games Magazine
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By the end, even if you've blasted your way through the entire game in under ten hours, you get a strange sense of years having elapsed not far removed from an absinthe hangover. [Aug 2004, p.54]- Computer Games Magazine
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- Critic Score
The game does suffer from a sub par song list, but if you're really into the music genre, the chance to Groove is more than enough reason to get an EyeToy. [May 2004, p.11]- Computer Games Magazine
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It's incredibly hard and repetitive, and the stealth gaming is incredibly simple. [Aug 2004, p.59]- Computer Games Magazine
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- Critic Score
It manages to capture the ebb and flow of a baseball season better than any other game on the market. [Aug 2004, p.65]- Computer Games Magazine
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- Critic Score
What it basically boils down to is long animation run times and, as a result, the system taking a second or two to recognize player input for the next movement. [Aug 2004, p.7]- Computer Games Magazine
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- Critic Score
The best game in the series and one of the best pure driving games you can play on the PC. [Aug 2004, p.60]- Computer Games Magazine
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- Critic Score
It gamely delivers the pure joy of superbly crafted chaos, something it does better than any game released (so far) this year. [July 2004, p.56]- Computer Games Magazine
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- Critic Score
Blows away its established rival with outstanding controls and AI so lifelike that you feel like you've just stepped onto the pitch at Old Trafford. [Sept 2004, p.66]- Computer Games Magazine