Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's like scoring with a random co-ed after a night spent projectile vomiting with your frat buddies. [Dec 2004, p.89]- Computer Games Magazine
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- Critic Score
There's probably an entertaining game to be made from the disaster that is dating; this isn't it. [Oct 2004, p.87]- Computer Games Magazine
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- Critic Score
While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Manages to recreate the chaos of Vietnam almost too well. It's an exhausting game, with very little let up. [Jan 2005, p.68]- Computer Games Magazine
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- Critic Score
While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]- Computer Games Magazine
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- Critic Score
Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]- Computer Games Magazine
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- Critic Score
It's impossible to dislike, despite its flaws. [Jan 2005, p.63]- Computer Games Magazine
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- Critic Score
If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]- Computer Games Magazine
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- Critic Score
It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]- Computer Games Magazine
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- Critic Score
It's crazy, but there's something that keeps you coming back even when you think you'll be bored watching ships being built or exploring for mineral deposits. [Mar 2004, p.82]- Computer Games Magazine
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- Critic Score
In spite of its missing sandbox mode and the crappy economic meta-game, Evil Genius has a groovy conceit, bright and unique art direction, and a rewarding and well-conceived base-building component. [Dec 2004, p.87]- Computer Games Magazine
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- Critic Score
Plays like a series of Shakespearean plays with every king having a character arc and every count's struggle up the ladder of power a fascinating narrative. [Aug 2004, p.62]- Computer Games Magazine
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- Critic Score
That you can complete the game without really solving the case on your own makes this as much an interactive movie as an adventure. [Jan 2005, p.71]- Computer Games Magazine
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- Critic Score
The biggest problems are the shockingly short play time, and repetitive gameplay. [Jan 2005, p.73]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Undoubtedly the best strategy game released so far in 2004. And that's all. [Nov 2004, p.84]- Computer Games Magazine
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- Critic Score
Despite the lack of new jobs in the expansion, and the difficulty of the Promyvion zones, there is plenty of new content to warrant a pickup for any but the newest players. [Jan 2005, p.76]- Computer Games Magazine
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- Critic Score
It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]- Computer Games Magazine
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- Critic Score
Just another military shooter swimming in a sea of camoflauge. [Dec 2004, p.83]- Computer Games Magazine
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- Critic Score
Enjoy Battlefront's quick, heady, affectionate rush while it lasts and pray they don't dumb it down any further. [Dec 2004, p.82]- Computer Games Magazine
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- Critic Score
For a game with such amazing art direction, innovative game ideas, and a dedicated developer, it's a shame that it pimps you down unfairly and destroys your entertainment with double-digit deaths. [Feb 2005, p.69]- Computer Games Magazine
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- Critic Score
A fantastic game full of personality, brains, and drop-dead looks with the backing of a popular license. [Dec 2004, p.80]- Computer Games Magazine
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- Critic Score
This spectacular golf sim has plenty of the just-one-more-hole mojo that helped classics like "Links 386" turn everyone into insomniacs. [Dec 2004, p.86]- Computer Games Magazine
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- Critic Score
A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]- Computer Games Magazine
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- Critic Score
The 3D engine is incredibly sluggish, delivering mediocre graphics that manage to tax even fast computers and high-end videocards. [Jan 2005, p.69]- Computer Games Magazine
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- Critic Score
It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]- Computer Games Magazine
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- Critic Score
It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]- Computer Games Magazine
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- Critic Score
Just because it's the only big-budget PC football game on the market is now excuse for complacency. [Dec 2004, p.79]- Computer Games Magazine