Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 59 Metascore
    • 60 Critic Score
    It's like scoring with a random co-ed after a night spent projectile vomiting with your frat buddies. [Dec 2004, p.89]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    There's probably an entertaining game to be made from the disaster that is dating; this isn't it. [Oct 2004, p.87]
    • Computer Games Magazine
    • 60 Metascore
    • 67 Critic Score
    While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]
    • Computer Games Magazine
    • 77 Metascore
    • 80 Critic Score
    The detective work is a blast. [Jan 2005, p.79]
    • Computer Games Magazine
    • 55 Metascore
    • 50 Critic Score
    Manages to recreate the chaos of Vietnam almost too well. It's an exhausting game, with very little let up. [Jan 2005, p.68]
    • Computer Games Magazine
    • 62 Metascore
    • 67 Critic Score
    While the mini-games are shallow and sometimes boring, Magna Cum Laude has an interseting adult humor element that is sure to keep one amused while playing. [Feb 2005, p.9]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Despite the steep learning curve, it has more content and more unlockable secrets than nearly any other game to date. [Jan 2005, p.70]
    • Computer Games Magazine
    • 66 Metascore
    • 70 Critic Score
    It's impossible to dislike, despite its flaws. [Jan 2005, p.63]
    • Computer Games Magazine
    • 82 Metascore
    • 80 Critic Score
    If you're willing to stop, explore, admire, backtrack, and other verbs that don't involve hurtling forward continuously, it's a lovely ride. [Jan 2005, p.74]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    It's got fast combat that is always meaningful and features lots of exciting decision-making and quick movement. [Nov 2004, p.81]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It's crazy, but there's something that keeps you coming back even when you think you'll be bored watching ships being built or exploring for mineral deposits. [Mar 2004, p.82]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    In spite of its missing sandbox mode and the crappy economic meta-game, Evil Genius has a groovy conceit, bright and unique art direction, and a rewarding and well-conceived base-building component. [Dec 2004, p.87]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Plays like a series of Shakespearean plays with every king having a character arc and every count's struggle up the ladder of power a fascinating narrative. [Aug 2004, p.62]
    • Computer Games Magazine
    • 68 Metascore
    • 70 Critic Score
    That you can complete the game without really solving the case on your own makes this as much an interactive movie as an adventure. [Jan 2005, p.71]
    • Computer Games Magazine
    • 63 Metascore
    • 30 Critic Score
    The biggest problems are the shockingly short play time, and repetitive gameplay. [Jan 2005, p.73]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    Quotation forthcoming. [Mar 2006]
    • Computer Games Magazine
    • 92 Metascore
    • 100 Critic Score
    Enough staying power to keep you busy for years. [Dec 2004, p.72]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Undoubtedly the best strategy game released so far in 2004. And that's all. [Nov 2004, p.84]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Despite the lack of new jobs in the expansion, and the difficulty of the Promyvion zones, there is plenty of new content to warrant a pickup for any but the newest players. [Jan 2005, p.76]
    • Computer Games Magazine
    • 80 Metascore
    • 70 Critic Score
    It never really takes off, seeming perpetually stuck in neutral rather than shifting to the higher gear it feels like it should achieve. [Jan 2005, p.64]
    • Computer Games Magazine
    • 61 Metascore
    • 50 Critic Score
    Just another military shooter swimming in a sea of camoflauge. [Dec 2004, p.83]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    Enjoy Battlefront's quick, heady, affectionate rush while it lasts and pray they don't dumb it down any further. [Dec 2004, p.82]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    For a game with such amazing art direction, innovative game ideas, and a dedicated developer, it's a shame that it pimps you down unfairly and destroys your entertainment with double-digit deaths. [Feb 2005, p.69]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    A fantastic game full of personality, brains, and drop-dead looks with the backing of a popular license. [Dec 2004, p.80]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    This spectacular golf sim has plenty of the just-one-more-hole mojo that helped classics like "Links 386" turn everyone into insomniacs. [Dec 2004, p.86]
    • Computer Games Magazine
    • 90 Metascore
    • 100 Critic Score
    A phenomenal game that deserves every penny of its inevitable commercial success. In fact, it's far too big for the simple word "game." [Dec 2004, p.90]
    • Computer Games Magazine
    • 50 Metascore
    • 30 Critic Score
    The 3D engine is incredibly sluggish, delivering mediocre graphics that manage to tax even fast computers and high-end videocards. [Jan 2005, p.69]
    • Computer Games Magazine
    • 88 Metascore
    • 100 Critic Score
    It's brilliantly structured and each step feels meaningful and important. [Nov 2004, p.NP9]
    • Computer Games Magazine
    • 87 Metascore
    • 100 Critic Score
    It could stand alone as its own game, as it improves and expands the original game in every way possible, all in a positive manner. [Dec 2004, p.84]
    • Computer Games Magazine
    • 85 Metascore
    • 60 Critic Score
    Just because it's the only big-budget PC football game on the market is now excuse for complacency. [Dec 2004, p.79]
    • Computer Games Magazine

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