Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]- Computer Games Magazine
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- Critic Score
While veterans of the SRPG wars might be disappointed at the lack of challenge, this is the perfect introduction to the genre. [July 2005, p.89]- Computer Games Magazine
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- Critic Score
Koios Works is building the best ancient wargames since the "Great Battles" series of the late nineties. [Aug 2005, p.74]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
As it gets progressively weirder, it also gets significantly better, making it one head-trip definitely worth taking. [July 2005, p.56]- Computer Games Magazine
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- Critic Score
The best modern military tactical shooter available right now. [July 2005, p.49]- Computer Games Magazine
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- Critic Score
No other game before or since has so gracefully integrated maintaining apple orchards with setting hundreds of screaming knights on fire. [Aug 2005, p.68]- Computer Games Magazine
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- Critic Score
Nothing says "beware of oncoming plot" like an extraneous subtitle. [June 2005, p.92]- Computer Games Magazine
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- Critic Score
On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]- Computer Games Magazine
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- Critic Score
If they could have made it into the underpinnings of a stronger combat system, perhaps the other areas of the game where they played it safe wouldn't have seemed so grossly rehashed. [July 2005, p.88]- Computer Games Magazine
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- Critic Score
On the easier levels, it's a silly exercise in mashing buttons to spew ammo throughout a world of bad physics, cheap animation, and tinny sound. [June 2005, p.90]- Computer Games Magazine
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- Critic Score
Despite some appealing graphics, a few compelling moments, and a budget price tag, the reasons to buy Obscure remain...well, you know. [July 2005, p.55]- Computer Games Magazine
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- Critic Score
If you don't have any friends over 30, the developers have kindly provided 'bots. [July 2005, p.91]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]- Computer Games Magazine
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- Critic Score
This console-friendly redux has just enough polish to make a bog-standard virtual murderer simulator seem fresh. [July 2005, p.87]- Computer Games Magazine
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- Critic Score
It's too easy, and over too soon, but for $30 it's nearly a comlete childhood on a CD. [Aug 2005, p.70]- Computer Games Magazine
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- Critic Score
What's truly satisfying is these games make history entertaining. [June 2005, p.90]- Computer Games Magazine
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- Critic Score
So good, it makes the rest of the series look downright mediocre. [July 2005, p.52]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]- Computer Games Magazine
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- Critic Score
A spectacular exercise in cinematic excess, accessible gameplay, and bleeding-edge technology. [June 2005, p.87]- Computer Games Magazine
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- Critic Score
Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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- Critic Score
Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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- Critic Score
It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]- Computer Games Magazine
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- Critic Score
While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]- Computer Games Magazine
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- Critic Score
Just deep enough to require tactical thought without bogging down in a ton of extraneous chores and options. [July 2005, p.60]- Computer Games Magazine
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- Critic Score
A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
There's plenty of visceral thrill in wading into the middle of a convoy at night and letting loose with your deck gun. [July 2005, p.64]- Computer Games Magazine