Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 64 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 65 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 66 Metascore
    • 30 Critic Score
    You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]
    • Computer Games Magazine
    • 63 Metascore
    • 50 Critic Score
    THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]
    • Computer Games Magazine
    • 86 Metascore
    • 100 Critic Score
    Delightfully loopy. [Sept 2005, p.91]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    The weapons are uninspired, as are the levels, and the enemies are just barely smart enough to move toward you and attack. [Sept 2005, p.49]
    • Computer Games Magazine
    • 93 Metascore
    • 100 Critic Score
    The soundtrack is inspired, with a heavy emphasis on late-'8s/early '90s rap and alternative rock. [Sept 2005, p.50]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 58 Metascore
    • 80 Critic Score
    They've left out the overbearing story elements and achieved a deliriously unselfconscious zaniness. [July 2005, p.91]
    • Computer Games Magazine
    • 72 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 71 Metascore
    • 70 Critic Score
    Yet another one of those blandly respectful WWII shooters, with all the reverence for history of a five-day bus tour. [Aug 2005, p.90]
    • Computer Games Magazine
    • 77 Metascore
    • 70 Critic Score
    A good, if slow, game. [July 2005, p.62]
    • Computer Games Magazine
    • 45 Metascore
    • 30 Critic Score
    It's crude, lewd, incompetently produced, and generally behaves like an ill-mannered 12-year-old. [Oct 2005, p.69]
    • Computer Games Magazine
    • 51 Metascore
    • 40 Critic Score
    As a game designed for entertainment purposes, Restricted Area leaves a great deal to be desired. [Sept 2005, p.57]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    Short but endearing. [Sept 2005, p.57]
    • Computer Games Magazine
    • 80 Metascore
    • 100 Critic Score
    If there was ever a game to hook a casual player on the charms of dungeon hacking, or absorb an old vet whose time has become a commodity, FATE is it. [Sept 2005, p.48]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Invading Russia in the winter was never this hard. [Sept 2005, p.54]
    • Computer Games Magazine
    • 69 Metascore
    • 60 Critic Score
    Despite the excellent manual, the cumbersome interface and maze of data make it seem more like a first draft of the future than mission accomplished. [Sept 2005, p.56]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    There's a lot of physics to encourage you to turn over tables and throw things, but your time is almost always better spent just shooting. [July 2005, p.90]
    • Computer Games Magazine
    • 82 Metascore
    • 90 Critic Score
    Everything about TrackMania Sunrise comes together beautifully. [Aug 2005, p.75]
    • Computer Games Magazine
    • 45 Metascore
    • 20 Critic Score
    Dated gameplay, wonky controls, and more bugs than an orc's loincloth. [Aug 2005, p.78]
    • Computer Games Magazine
    • 70 Metascore
    • 60 Critic Score
    A meaty, critic-proof must-buy for any Galaxies subscriber. [Oct 2005, p.83]
    • Computer Games Magazine
    • 75 Metascore
    • 90 Critic Score
    Screws you in the end with a serious cliffhanger that doesn't actually reveal all the game's secrets. [Aug 2005, p.78]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    Seems like one of the better bland, forgettable shooters out there, if there is such a beast. [Aug 2005, p.72]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    Brilliant career mode. [July 2005, p.85]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    If you can get past the kiddie characters..., you'll find some of the best golf available, handheld or otherwise. [Aug 2005, p.91]
    • Computer Games Magazine
    • 85 Metascore
    • 100 Critic Score
    A brilliant game simulation that belongs on every gamer's shelf. [Sept 2005, p.52]
    • Computer Games Magazine
    • 92 Metascore
    • 90 Critic Score
    It's ultimately Forza that ends up with the win for its more comlete features and player friendliness. [July 2005, p.85]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    Seems like more work than play. [Sept 2005, p.53]
    • Computer Games Magazine
    • 89 Metascore
    • 100 Critic Score
    The look of Guild Wars is magnificent. [Aug 2005, p.84]
    • Computer Games Magazine

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