Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
There's not enough in terms of modes, maps, or weapons to rescue the multiplayer from its slicker competition. [Feb 2006, p.58]- Computer Games Magazine
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- Critic Score
In the GBA version you have a set of skills that level up, each useful in different types of interaction. [Mar 2006, p.88]- Computer Games Magazine
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- Critic Score
Dark Corners weaves a spellbindingly scary vibe. [Feb 2006, p.89]- Computer Games Magazine
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- Critic Score
Little more than a shooting gallery, especially in single-player mode. [Feb 2006, p.88]- Computer Games Magazine
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- Critic Score
Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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- Critic Score
Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]- Computer Games Magazine
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- Critic Score
Anyone shelling out for Land of the Dead is in grave danger of buyer's remorse. [Feb 2006, p.64]- Computer Games Magazine
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- Critic Score
The problems with Sam have nothing to do with the bad guys; there's a lot of them, and they're all weird. [Jan 2006, p.42]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
The kind of design innovation that could make this game great, yet ends up demonstrating the game's schizophrenia. [Jan 2006, p.56]- Computer Games Magazine
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- Critic Score
it just goes to show that not every game has to be an 80-hour sandbox of something for everyone. [Dec p.87]- Computer Games Magazine
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- Critic Score
The result is a fast, flashy exercise in steering, shooting, and squinting. [Dec p.93]- Computer Games Magazine
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- Critic Score
All told, it's big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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- Critic Score
All told, it's no big loss if you decided to give Tony Hawk a rest for a year. [Jan 2006, p.91]- Computer Games Magazine
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- Critic Score
There's the requisite little Goth girl with long black hair to 'creep you out.' Thanks to its overuse, it's become the lens flare of horror. [Jan 2006, p.48]- Computer Games Magazine
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- Critic Score
Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]- Computer Games Magazine
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- Critic Score
It's not bad, but some straightforward tweaks and adjustments could have resulted in a much better game. [Feb 2006, p.60]- Computer Games Magazine
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- Critic Score
There are some minor additions here and there, but the real selling point here is the scenario design. [May 2006, p.56]- Computer Games Magazine
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- Critic Score
Everything awful about the modern football player is showcased in Blitz: the League. [Dec p.87]- Computer Games Magazine
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- Critic Score
Luckily, it has that challenging, supremely polished, turn-based gameplay to fall back on. [Jan 2006, p.91]- Computer Games Magazine
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- Critic Score
It's too bad Midway is so caught up in the me-too game when it's just children like the Rush series who get hurt. [Dec p.93]- Computer Games Magazine
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- Critic Score
It's like any flat stretch of road in the country, nice and smooth with some decent scenery that gets you where you have to go. [Jan 2006, p.89]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
For both better and worse, Quake IV parties like it's still 1999. [Jan 2006, p.40]- Computer Games Magazine
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- Critic Score
Most certainly a pleasant console role-playing game of a faded breed. [Jan 2006, p.89]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
It's too bad Midway is so caught up in the me-too game when it's just children like the Rush series who get hurt. [Dec p.93]- Computer Games Magazine