Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
The AI improvements make it worth picking up if you don't have a console system, and if you like big dumb vaguely hockey-like fun, but just barely. [Jan 2005, p.65]- Computer Games Magazine
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- Critic Score
A must-have for hardcore players, most of whom undoubtedy already own it. [Jan 2005, p.71]- Computer Games Magazine
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- Critic Score
Its interface - particularly the "one link at a time" track laying is maddening; there's too much sitting around. [Dec 2004, p.78]- Computer Games Magazine
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- Critic Score
A Johnny-come-lately budgetware version of "Majesty." [Dec 2004, p.88]- Computer Games Magazine
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- Critic Score
The insanely high upkeep costs involved in maintaining new cities, coupled with the dubious payoff of repetitive alien attacks, will probably drive more than a few entrepreneurs back to the friendlier phantasmagoria of "Shadowlands." [Jan 2005, p.67]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Wings of War isn't perfect, but beautiful; stylistic design and creative mission structure go a long way toward disguising the game's few drawbacks. [Dec 2004, p.93]- Computer Games Magazine
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- Critic Score
What bodes particularly well for gamers, however, is the fact that gameplay borrows heavily from "NiGHTS" - a cult hit that has yet to find its own sequel. [Sept 2004, p.7]- Computer Games Magazine
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- Critic Score
The armored Task Force engine is one of the most complete, and completely baffling, systems in modern computer wargaming[sic]. [Dec p.63]- Computer Games Magazine
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- Critic Score
Where the game starts to falter is in its handling of the major issues your candidate must address during the campaign. [Dec 2004, p.77]- Computer Games Magazine
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- Critic Score
And if it's only disappointing because it's exactly as expected, with no surprises, there's little question that it's expertly produced. [Nov 2004, p.78]- Computer Games Magazine
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- Critic Score
The gameplay is comparable to someting like "Devil May Cry" or "Otogi" in that gamers have two weapons and are capable of unleashing combos on enemies using both of those weapons with just a few simple button taps. [Nov 2004, p.NP9]- Computer Games Magazine
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- Critic Score
It's quite faithful to the movie in that it also sucks. [Dec 2004, p.92]- Computer Games Magazine
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- Critic Score
Unlike previous versions, the home field advantage is huge. [Oct 2004, p.9]- Computer Games Magazine
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- Critic Score
The game does a great job at recognizing tones. [Oct 2004, p.9]- Computer Games Magazine
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- Critic Score
A work of art with nicely drawn anime sequences and beautifully rendered cel-shaded graphics. [Oct 2004, p.9]- Computer Games Magazine
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- Critic Score
Feels like a breath of fresh air, an unpretentious and stupidly entertaining little game that has little grasp of reality but delivers serious fun. [Oct 2004, p.83]- Computer Games Magazine
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- Critic Score
Adds two new main areas for adventurers to explore. But the puzzles found in each are sadistically hard and way too obscure. [Oct 2004, p.84]- Computer Games Magazine
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- Critic Score
Soldiers is Hitchcockian: the real payoff's the setup, making it a guilty, grueling pleasure in the time-honored vein of belovedly frustrating isometric classics. [Nov 2004, p.82]- Computer Games Magazine
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- Critic Score
The potential is there for something much greater. The magic just doesn't quite happen. [Oct 2004, p.86]- Computer Games Magazine
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- Critic Score
Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]- Computer Games Magazine
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- Critic Score
It's terrible...This is just the sort of game that gives movie license titles a bad name. [Nov 2004, p.87]- Computer Games Magazine
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- Critic Score
As long as you approach it with an understanding that the process is much better than resolution, Missing is one of the most gratifying adventure games you can play. [Oct 2004, p.82]- Computer Games Magazine
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- Critic Score
The real missed opportunity in Ground Control II is that such great visuals are built into a game design that smothers you in too much busy work to enjoy them. [Sept 2004, p.64]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Aside from the TV tie-in, there is nothing in Alias to recommend it over other games of its type. [Sept 2004, p.69]- Computer Games Magazine
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- Critic Score
It does the hard stuff that most game neglect so well, but it either phones in or omits entirely the easy stuff. [Sept 2004, p.72]- Computer Games Magazine
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- Critic Score
If you played the original, expect more of the same real-time tactical gameplay with a few new units to use along wthe way. [Sept 2004, p.75]- Computer Games Magazine
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- Critic Score
All 14 new planes are superbly detailed inside and out, with intricate virtual cockpits and comprehensive damage models...With Microsoft's patch (included with the game) and FirePower, "Combat Flight Simulator 3" goes from an also-ran to a top-notch simulation. [May 2004, p.66]- Computer Games Magazine
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- Critic Score
The visual artistry that sustains the atmosphere is a bit hit-and-miss. [Sept 2004, p.70]- Computer Games Magazine