Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
An amazing bargain, particularly if you like the idea of exploring a dynamic universe and don't mind filling in a few gaps with imagination while you live the Captain Kirk fantasy. [July 2004, p.67]- Computer Games Magazine
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- Critic Score
Its weak campaign notwithstanding, Pterodon has the right idea when it comes to winning hearts and minds. [May 2004, p.59]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Said crimes are only marginally more heinous than this bug-ridden, empty, lifeless, un-engaging, shoddily designed excuse for an adventure game. [July 2004, p.69]- Computer Games Magazine
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- Critic Score
The most satisfying aspects of the game are the fantastic plot, excellent voice acting, and distinct score. [May 2004, p.11]- Computer Games Magazine
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- Critic Score
The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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- Critic Score
The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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- Critic Score
As a pure single-player action game, the expansion is a mixed bag, but there's still some great gaming to be had with the whole "Black Hawk Down" experience. [May 2004, p.64]- Computer Games Magazine
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- Critic Score
Even in such an obvious "as is" state, it remains the best turn-based strategy release since 1999's "Jagged Alliance 2."- Computer Games Magazine
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- Critic Score
Although the extremely steep learning curve and unforgiving penalty for any "ooop" moment make this an exercise in frustration from time to time, the sheer volume of things to do, the amazingly detailed construction aspect, and the solid economy base make this a really good bet for hard-core sime fans. [July 2004, p.66]- Computer Games Magazine
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- Critic Score
The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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- Critic Score
The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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- Critic Score
The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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- Critic Score
The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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- Critic Score
The gameplay is far too unbalanced, making for simple wins and an experience that gets old quickly. Still, fans of the old "NFL Blitz" games or "NBA Street" won't be disappointed. [May 2004, p.12]- Computer Games Magazine
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- Critic Score
With the addition of any type of multiplayer Yu-Gi-Oh! would have been a solid competitor to other CCG videogames on the market. As it stands, it's merely a satisfying and addictive upgrade to Solitaire. [June 2004, p.81]- Computer Games Magazine
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- Critic Score
Despite being too hard for its own good, it's still oddly appealing in short bursts. [Apr 2004, p.75]- Computer Games Magazine
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- Critic Score
The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]- Computer Games Magazine
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- Critic Score
The overall quality of the 'bots in the standard Counter-Strike matches keeps Condition Zero from being a disaster. [May 2004, p.57]- Computer Games Magazine
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- Critic Score
The experience is so immersive one can build a fishing rod, catch a fish, and bake it in an open fire. [Apr 2004, p.7]- Computer Games Magazine
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- Critic Score
Carl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]- Computer Games Magazine
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- Critic Score
Although it's an admirable attempt, in a world with games like "Soul Calibur 2," ambition isn't enough. [May 2004, p.62]- Computer Games Magazine
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- Critic Score
Romping through "Diablo" one more time is both more gothic and more fun. [Apr 2004, p.75]- Computer Games Magazine
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- Critic Score
Despite being colorful and friendly looking, it doesn't have the charm of "Re-Volt" for some reason. Still, at a budget price, it's a decent deal. [May 2004, p.69]- Computer Games Magazine
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- Critic Score
One of the most realistic wargaming experiences in years. [Apr 2004, p.74]- Computer Games Magazine
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- Critic Score
With its engaging advancement system and visual feel that invokes the best of "Morrowind," Horizons may not be the true home for wandering seekers, but it's an excellent place to stay. [Mar 2004, p.77]- Computer Games Magazine
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- Critic Score
While it's true that none of the individual puzzles glue you to the screen like the latest quest in "Star Wars Galaxies" or "Guild Wars" might, it's still frighteningly easy to sink several hours into this ocean before realizing it. [Oct 2005, p.82]- Computer Games Magazine
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- Critic Score
The game does a fantastic job of simulating the sport. [Sept 2004, p.75]- Computer Games Magazine
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Even a game with outstanding eventual depth needs to give players some evidence early on that rewards will eventually apprear. [Mar 2004, p.69]- Computer Games Magazine
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- Critic Score
A must-have. It's an incredibly beautiful and artistic game that manages to balance eye-candy and gameplay gimmickry with truly solid game design, all paced with perfection. [Mar 2004, p.68]- Computer Games Magazine