Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 79 Metascore
    • 83 Critic Score
    From a graphics standpoint, Sphinx looks incredible. [Apr 2004, p.9]
    • Computer Games Magazine
    • 52 Metascore
    • 70 Critic Score
    A goldmine for fans of historically authentic strategy gaming. [Mar 2004, p.78]
    • Computer Games Magazine
    • 77 Metascore
    • 40 Critic Score
    The worst thing any game can be is predictable, and FIFA Soccer 2004 is one of the most predictable sports game in recent memory. [Feb 2004, p.72]
    • Computer Games Magazine
    • 86 Metascore
    • 80 Critic Score
    A thoroughly worthy addition to the Civilization family. [Feb 2004, p.56]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    Attention to detail doesn't go far when core gameplay is this scattered. You could make a good rugby game for the PC, but Rugby 2004 isn't it. [Mar 2004, p.83]
    • Computer Games Magazine
    • 78 Metascore
    • 60 Critic Score
    There are few games with such radical swings from "amazing" to "sadistic." [Jan 2004, p.64]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Has some lovely visuals but in the end is so passionless and denuded, it makes you feel dumb for having looked forward to it. [Feb 2004, p.54]
    • Computer Games Magazine
    • 22 Metascore
    • 0 Critic Score
    Aiming at enemies is nearly impossible. [Apr 2004, p.7]
    • Computer Games Magazine
    • 37 Metascore
    • 20 Critic Score
    The mess of a control scheme, stilted animation, and poor transitions obviously shows that Daydream Software must have been daydreaming when it decided to leap into the world of 3D. [Feb 2004, p.85]
    • Computer Games Magazine
    • 68 Metascore
    • 30 Critic Score
    This design alley is a dead end. [Jan 2004, p.80]
    • Computer Games Magazine
    • 91 Metascore
    • 90 Critic Score
    Call of Duty is going to turn heads. It looks amazing, the action is fierce, and the multiplayer game is balanced, with plenty of diverse settings. [Jan 2004, p.58]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    The lack of difficulty is only surpassed by the lack of control. [Apr 2004, p.74]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    Most of the guns are uninspired and even boring - even the shotgun seems dull. [Feb 2004, p.60]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    Rarely inconsistent, often frustrating, and always flexible, the world of Gothic II is, for lack of a more appropriate term, the most believable virtual place you can visit. [Feb 2004, p.59]
    • Computer Games Magazine
    • 85 Metascore
    • 80 Critic Score
    Because of the high reliance on other people, diplomacy is a coveted real-world skill as well, and those who can use it wisely always have the most fun. [Feb 2004, p.62]
    • Computer Games Magazine
    • 80 Metascore
    • 80 Critic Score
    It's more of "more of the same," but the "more" of The Sims is always interesting and funny. [Feb 2004, p.85]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    The Trials areras are colorful, imaginative, and cleverly designed with fantastic monsters and wonderful architecture. [Apr 2004, p.71]
    • Computer Games Magazine
    • 63 Metascore
    • 80 Critic Score
    It remains the place for massive (and social) battles, and changes in the wake of Core Combat should bring lapsed players back to the fold. [Mar 2004, p.74]
    • Computer Games Magazine
    • 80 Metascore
    • 40 Critic Score
    There's simply not a sound gameplay model at work here. [Feb 2004, p.70]
    • Computer Games Magazine
    • 65 Metascore
    • 60 Critic Score
    Single-player game lovers will find a worthy entertainment here; fans of multiplayer, on the other hand, will be shocked and dismayed. [Feb 2004, p.80]
    • Computer Games Magazine
    • 81 Metascore
    • 70 Critic Score
    Empires isn't flashy or exotic enough to be crowned the new event horizon of the now officially clogged "historical" real-time strategy wheelhouse, but it's likable and shinier than most. [Feb 2004, p.64]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Has very strong and very weak points, and much of the time the urge to see what's around the next corner only barely surpasses the urge to throw your hands up and walk away. [Feb 2004, p.76]
    • Computer Games Magazine
    • 73 Metascore
    • 80 Critic Score
    An orcload more of the almost anachronicstic same...It's simply Warlords, the best damn hardcore computer-fantasy-wargame series out there. [Jan 2004, p.66]
    • Computer Games Magazine
    • 63 Metascore
    • 40 Critic Score
    Might be entertaining enough to play except its interface sucks too much enjoyment out of the game. [Mar 2004, p.76]
    • Computer Games Magazine
    • 70 Metascore
    • 80 Critic Score
    There's a great primal vibe that somehow makes you enjoy every minute the six sides spend at each other's throats. [Jan 2004, p.82]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    Let's be kind and say that it looks lovely in its plumed cap of mediocrity. [Feb 2004, p.84]
    • Computer Games Magazine
    • 70 Metascore
    • 70 Critic Score
    While it's a bit unpolished and repetitive, and resorts to action when tension might be better generated through inaction, it still manages to impress. [Jan 2004, p.80]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    That it comes up short isn't too much of a shock; if anything, the fact it holds up as well as it does is perhaps the bigger surprise. [Feb 2004, p.68]
    • Computer Games Magazine
    • tbd Metascore
    • 80 Critic Score
    With at least 40 hours of original, engaging role-playing packed into its relatively tiny install, Geneforge 2, like the previous Spiderweb games, is probably the best twenty-five bucks an RPG fiend can spend. [Feb 2004, p.85]
    • Computer Games Magazine
    • 75 Metascore
    • 80 Critic Score
    The missions are challenging, with a nice, even learning curve spicing things up with some dynamic victory conditions and other such swerves along the way to keep things interesting. [Jan 2004, p.71]
    • Computer Games Magazine

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