Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 63 Metascore
    • 40 Critic Score
    The problem is that it's not very good action. The whole game has a tired feel to it. [Oct 2003, p.84]
    • Computer Games Magazine
    • 85 Metascore
    • 90 Critic Score
    Players who tried "Tribunal" and found it enjoyable but a bit underwhelming, this second expansion is easily the best of the bunch, leapfrogging even the original for buffed-up playability. [Sept 2003, p.70]
    • Computer Games Magazine
    • 56 Metascore
    • 40 Critic Score
    When getting yourself wet, your vehicle seems intent on steering itself, making what you are really trying to do more difficult than it should be. [Mar 2004, p.82]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    An uninspired effort, the kind of competent, workmanlike, and by-the-numbers type of product Hollywood itself churns out. [Sept 2003, p.85]
    • Computer Games Magazine
    • 89 Metascore
    • 80 Critic Score
    This is as unconventional as a conventional real-time strategy game can probably get, at onece like everything and nothing you've ever played. [July 2003, p.66]
    • Computer Games Magazine
    • 81 Metascore
    • 90 Critic Score
    Value is largely subjective, but PlanetSide does offer numerous perks that you won't find in other games: fast servers, no cheating, larger battles (much larger) with more strategy, more socialization, and a system that makes it extremely easy to meet and play with friends. [Aug 2003, p.82]
    • Computer Games Magazine
    • 58 Metascore
    • 40 Critic Score
    It makes the mistake of being repetitive and, worse of all, boring. [Aug 2003, p.86]
    • Computer Games Magazine
    • 79 Metascore
    • 90 Critic Score
    Brings the game to another new level of entertainment and challenge. [Sept 2003, p.82]
    • Computer Games Magazine
    • 74 Metascore
    • 60 Critic Score
    Forgettable. [Sept 2003, p.82]
    • Computer Games Magazine
    • 94 Metascore
    • 90 Critic Score
    It's the type of game experience everyone asks for but rarely receives. [Aug 2003, p.82]
    • Computer Games Magazine
    • 49 Metascore
    • 30 Critic Score
    A seriously lame expansion. [Sept 2003, p.87]
    • Computer Games Magazine
    • 84 Metascore
    • 90 Critic Score
    By adding interesting new units, rules, and a unique campaign, it defines what all expansions should be - not just more of the same, but rather an entirely new way to play an established game. [Aug 2003, p.84]
    • Computer Games Magazine
    • 69 Metascore
    • 40 Critic Score
    It all comes down to you and a rock, floating together in space, with all the action and serene beauty of the docking sequence from "2001." Play some Strauss and go make another sandwich. [Sept 2003, p.78]
    • Computer Games Magazine
    • 79 Metascore
    • 80 Critic Score
    DoD still has incredibly good gameplay, and with things like realistic gun recoil and the near requirement to stand still or go prone for any sort of firing accuracy, it's much more difficult than most WWII games. [Sept 2003, p.84]
    • Computer Games Magazine
    • 44 Metascore
    • 30 Critic Score
    Such an absolute mess that even die-hard fans should avoid the temptation. [Aug 2003, p.89]
    • Computer Games Magazine
    • 74 Metascore
    • 80 Critic Score
    It's the kind of racing game you might fire up just to find out what happens next, rather than to go once more around the track. [July 2003, p.81]
    • Computer Games Magazine
    • 53 Metascore
    • 40 Critic Score
    It plays sort of like "Team Fortress" on crack, with a lot of visual flash provided by a new version of the Lithtech engine, but not a lot of substance when it comes to gameplay. [Sept 2003, p.86]
    • Computer Games Magazine
    • 50 Metascore
    • 40 Critic Score
    Once you've exhausted your ability to be offended, what's left is a sloppily made and at-best mediocre game. [July 2003, p.70]
    • Computer Games Magazine
    • 75 Metascore
    • 60 Critic Score
    Doesn't come through with enough swashbuckling, ship-boarding flair. For all the many improvements in this sequel, it still has many of the same fundamental problems of the first game. [July 2003, p.74]
    • Computer Games Magazine
    • 64 Metascore
    • 40 Critic Score
    A perfect example of how cheap ports don't help anymore. First and foremost, the port has no multiplayer at all. None, nada, zippo. [July 2003, p.78]
    • Computer Games Magazine
    • 62 Metascore
    • 40 Critic Score
    An experience that while extremely intense, is difficult for all the wrong reasons and ultimately more frustrating than genuinely enjoyable. [June 2003, p.80]
    • Computer Games Magazine
    • 77 Metascore
    • 60 Critic Score
    The main game is still a victim of its own atrocious pacing and doesn't hold up well alongside offerings like "Splinter Cell" and "No One Lives Forever 2." [July 2003, p.72]
    • Computer Games Magazine
    • 83 Metascore
    • 90 Critic Score
    An understated, thoughtful game that is highly replayable and continually challening - the sort of game that will still be on your hard drive when all the other games you are playing right now are gathering dust on a shelf. [June 2003, p.78]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, like a TV show, when the game's over, it's over. [Nov 2003, p.101]
    • Computer Games Magazine
    • 73 Metascore
    • 70 Critic Score
    Even with its sometimes infuriating difficulty level (think the last 45-minute-no-break-boss-battle from "Serious Sam"), Bandits is an out-of-left-field action game that satisfies your inner Mel Gibson. [May 2003, p.83]
    • Computer Games Magazine
    • 55 Metascore
    • 40 Critic Score
    While it has personality, it's often homely, and despite the welcome addition of a bit of sleaze, it focuses on the more mundane parts of running a casino. [Sept 2003, p.87]
    • Computer Games Magazine
    • 74 Metascore
    • 100 Critic Score
    One of its most remarkable accomplishments is the way gunfights play out like gunfights rather than shooting galleries. [July 2003, p.88]
    • Computer Games Magazine
    • 76 Metascore
    • 80 Critic Score
    If you're new to immensely detailed simulation games, Restaurant Empire might be frustrating, but it's very accessible, since you can lower the difficulty until you get the hang of it. [July 2003, p.80]
    • Computer Games Magazine
    • 73 Metascore
    • 60 Critic Score
    It gets the feel of the character right, and while the levels and controls can become annoying at times, most of the gameplay - particularly when fighting - is entertaining. [July 2003, p.82]
    • Computer Games Magazine
    • 75 Metascore
    • 70 Critic Score
    The player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]
    • Computer Games Magazine

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