Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Critic Score
Pure blah from the opening missions in snowy Stalingrad to the last hurrah on the beaches of Normandy. [Jan 2004, p.67]- Computer Games Magazine
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- Critic Score
It ups the ante on art and style while taking its attempts at being "cinematic" too seriously. This makes it nearly impossible to ignore the general level of mediocrity to the characterizations, writing, and storytelling despite its mostly solid action. [Jan 2004, p.62]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
One of those half-baked ports of a console game that someone figured might squeeze a few bucks out of PC owners. [Feb 2004, p.77]- Computer Games Magazine
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- Critic Score
It matches intense, fast-paced action with a squirrely camera and imprecise aiming. Needless to say, that isn't a particularly compelling combination. [Feb 2004, p.77]- Computer Games Magazine
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- Critic Score
It delivers an excellent single-player game with some caveats, and a blah multiplayer experience that lacks the best feature from the Xbox version. [Dec 2003, p.92]- Computer Games Magazine
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- Critic Score
Although there's a lot of new content, it's concentrated almost solely in the Atlanteans. [Dec 2003, p.90]- Computer Games Magazine
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- Critic Score
The animations are superb, despite the great quantity of creatures and heroes that appear during the campaign. The sound effects augment the animations perfectly. [Jan 2004, p.73]- Computer Games Magazine
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- Critic Score
Unfortunately, the game's most consistently medieval aspect remains its interface. [Jan 2004, p.74]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
Too bad Star Fury fails so spectacularly at creating the sense of moving a ship through space. [Feb 2004, p.80]- Computer Games Magazine
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- Critic Score
If you know what the IRL is about then this game is entertaining, but it's not the definitive IndyCar simulation it seems to want to be. [Jan 2004, p.84]- Computer Games Magazine
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- Critic Score
Rush Hour makes it a better game, but it's still missing something that past editions delivered, the feeling you could create whatever you wanted. [Jan 2004, p.78]- Computer Games Magazine
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- Critic Score
While it's rough around the edges, playing more like a prototype than a finished product, there's finally a reason to get excited about the future of the series. [Jan 2004, p.70]- Computer Games Magazine
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- Critic Score
When you combine the new features with a physics model that takes wind into account more than last year, stunningly beautiful visuals, more online options via EASO, and a course architect program, it's hard to fathom how this game can get any better. [Jan 2004, p.60]- Computer Games Magazine
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- Critic Score
It may not win over the reflex-challenged, bearded gamer types, but fans of the original "Generals" won't find a title better tuned and tweaked to their tastes. [Dec 2003, p.88]- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
While veterans of the series who like fast and loose gun battles might complain about the design changes, anyone who appreciates variety and a touch of realism in their WWII shooters should appreciate the new direction. [Jan 2004, p.77]- Computer Games Magazine
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- Critic Score
The new dual-saber and double-bladed staff make for one hell of a lightshow, but they don't have the strategy and finesse of Jedi Outcast's simpler sabers. [Nov 2003, p.94]- Computer Games Magazine
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- Critic Score
Which brings us to the game's greatest flaw, a smorgasbord of bugs, glitches, and blatantly missing features. [Dec 2003, p.82]- Computer Games Magazine
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- Critic Score
For all its clumsy new baggage and rushed feel, Homeworld 2 takes itself seriously, designed from the ground up as a reward to the faithful rather than an olive branch to the casual newcomer. [Dec 2003, p.84]- Computer Games Magazine
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- Critic Score
It never breaks away from the level of great to become and excellent game worthy of high praise, but also never falls to the level of mediocrity. [Jan 2004, p.72]- Computer Games Magazine
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The first and most troublesome problem that you encounter in the game is the miniscule size of the player community. [Dec 2003, p.85]- Computer Games Magazine
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With good physics, respectable graphics, an interesting city to explore, and lots of good stuff to shoot, Starsky & Hutch is way better than it should be. [Jan 2004, p.84]- Computer Games Magazine
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- Critic Score
A schizophrenic title, caught somewhere between its teenaged visual aesthetic and some moments of truly solid game design. [July 2003, p.84]- Computer Games Magazine
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- Critic Score
The geography is often stunning and shows a flair for the otherworldly that puts the more expensive landscapes of "Star Wars Galaxies" to shame. [Jan 2004, p.68]- Computer Games Magazine
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- Critic Score
Although it's still not the greatest-looking game out there at this point, the textures and moster animations have improved tenfold with this expansion. [Feb 2004, p.61]- Computer Games Magazine
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They don't feel much different from regular guns and planes. [Dec 2003, p.86]- Computer Games Magazine
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It's a cynical and soulless exercise that deliberately eschews any aspect of modern game design that might make it accessible - like complexity, stylish art direction, and mechanical variety. [Feb 2004, p.78]- Computer Games Magazine
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- Critic Score
Republic is further hobbled by a linear storyline that discourages replay. [Dec 2003, p.93]- Computer Games Magazine