COGconnected's Scores

  • Games
For 4,974 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Wander (2013)
Score distribution:
4980 game reviews
    • 64 Metascore
    • 49 Critic Score
    Rise & Shine is a great looking game that elicits a few chuckles and grins, but doesn’t have the gameplay chops to stand up to the big names in the genre.
    • 48 Metascore
    • 49 Critic Score
    Homefront: The Revolution has more problems than I can list, including some illogical design decisions I couldn’t wrap my head around. But it truly executes on some of the good ideas it presents, and redeems itself in its latter half to an extent.
    • 60 Metascore
    • 49 Critic Score
    Unfortunately tedious, unimaginative missions and too much emphasis on the poorly presented combat system drags the rest of the game down. With serious technical issues afflicting the game, it would seem that Risen 2 performs better on its home turf, the PC.
    • 66 Metascore
    • 49 Critic Score
    The largest drawback to Monochroma was the repetition and simplicity of the game which makes it very boring to play. - See more at: http://cogconnected.com/review/monochroma-review/#sthash.ZHxCjDCL.dpuf
    • 58 Metascore
    • 49 Critic Score
    Hopefully, Incuvo will honor their pledge to fix the game and in short order. There are teasing moments of fun that shine through all the current issues with the game. If they ever get fixed, then Bulletstorm could still turn out to be a fun game.
    • 51 Metascore
    • 48 Critic Score
    It took me around three hours to complete Silver Chains, and if you’re looking for a distraction for an evening you could do worse – but you could also do so, so much better.
    • tbd Metascore
    • 48 Critic Score
    It delivers what it promises – a depressingly-realistic simulation of utterly boring inter-urban train transportation.
    • 60 Metascore
    • 48 Critic Score
    Anoxemia’s intended atmosphere is one of horror, yet I mostly felt annoyed. I wasn’t afraid or juiced up with adrenaline, I was just frustrated. If you’re looking for the wonder or the terror of the deep, you may want to look elsewhere.
    • 58 Metascore
    • 48 Critic Score
    You can assemble a squad of mechas, a coven of mages, an elite military unit, or even a heavily armed pig and duck. You can fight aliens, fish-men, soldiers, pirates, and existential dread. What I mean to say is that I like the ideas in Black Legend, and I applaud the devs for remaining true to their vision. Although, this is an environment with stiff competition, and it wasn’t long before I felt my attention being pulled elsewhere. Black Legend will doubtlessly have its fans, but the magic simply isn’t there.
    • 58 Metascore
    • 48 Critic Score
    Unfortunately, even the different modes, slick visuals and silky-smooth frame rate can’t make up for the fact that World Tennis Tour 2 Complete Edition’s core experience, playing tennis, is a huge let-down. It is extremely disappointing that Big Ant Studios has failed to adequately address the basic gameplay shortcomings that have been around since the first Tennis World Tour back in 2018. As a fan of the sport I badly wanted this game to be better, but Tennis World Tour 2 Complete Edition will make even the most die-hard tennis fanatic want to smash their racquet and head to the dressing room.
    • 52 Metascore
    • 48 Critic Score
    Warhammer 40k: Eternal Crusade is a missed opportunity and a game that sadly has too many issues to ever completely work out.
    • 56 Metascore
    • 48 Critic Score
    I enjoy the idea, the concept, it’s all right on the money. I can’t stand the final product though. They had the near perfect game and they let it slip away. You may still find this game fun! You could enjoy it despite the flaws, take it at face value. There are people excited for this game, and I urge them to play it. Even if I didn’t like it at all on a technical level I wouldn’t bar someone from it. I would caution those who play. I had a horrible experience, the game was unstable, so I warn you. Otherwise, enjoy yourself. It’s not awful to like the local brands.
    • 59 Metascore
    • 48 Critic Score
    Overall, the decent story, characters and narration made the game satisfactory, as did the simple controls, but the lack of gameplay, underwhelming graphics, slow movement and lag impacted the enjoyability of The Descendant greatly. I’m torn between wanting to see if the game gets better in the other four episodes, and leaving my playing time where it is.
    • 57 Metascore
    • 48 Critic Score
    At its surface, Stranded Sails: Explorers of the Cursed Islands looks like an adorable and endearing addition to this genre, and though I so badly wanted to love it, I’d have difficulty recommending it to almost anyone other than young children. There is certainly a place in the gaming world for peaceful, low-pressure exploration and farming games, but unfortunately, I’m not convinced that Stranded Sails is one that belongs. The minute-to-minute gameplay is just not stimulating enough, the quests and actions are fairly mindless, and overall, there just isn’t enough reason to pick it up time and time again.
    • 41 Metascore
    • 47 Critic Score
    With only a few smile inducing moments and a complete lack of interesting interaction, One Way Trip ends up falling flat and may leave you begging for the credits to roll, if you can even last that long.
    • 50 Metascore
    • 47 Critic Score
    Merely chewing gum for the brain. It is a frantic mind numbing twin-stick action shooter that is relentless at times. There is a story to be had but it takes a back seat to the twin-stick shooter chaos.
    • 56 Metascore
    • 47 Critic Score
    Overall, Tasomachi: Behind the Twilight is a bit of a letdown. I suppose some of that conclusion can be traced back to my own anticipation and misunderstanding of what the game was, but the fact is that objectively, Tasomachi is a simplistic collect-a-thon without a clear motivator to drive the player forward. While the game has a strong base, more could have been done to make it feel more like a game and less of a demo. While the sum of its parts leaves some to be desired, various aspects of Tasomachi: Behind the Twilight show what the developers at Orbital Express are capable of, and that is something I’ll be looking forward to.
    • tbd Metascore
    • 46 Critic Score
    I made a little space shooter once, I coded it and drew in the graphics pixel by pixel using MS Paint. Everything about the game was derivative, and had been done better elsewhere. But I felt incredibly accomplished. I even wrote a little MIDI track to serve as background music. I bring this up because I could never in a million years make a game as good as Pangeon. I couldn’t create one level, let alone 8. But I’m not here to compare Pangeon to the best thing I could create. I’m not even here to compare Pangeon to other games that try for similar things. Ultimately, I’m here to compare Pangeon to the best version of itself, and figure out if it’s reached its full potential. And it hasn’t, not even as a diversion.
    • tbd Metascore
    • 46 Critic Score
    If blood is thicker than water, Bloody Bunny: The Game still wouldn’t be able to fill up the shallow end. It’s repetitive, uninteresting, and littered with bugs. The framerate does stay consistent, but if anything, that just works to highlight how awful everything else is. It’s never a good sign when you feel as if you’ve seen all that a game has to offer within the training stage. It’s even worse when the credits start to roll, and you realize that you did actually see everything the game has to offer in that training stage. Bloody hell, Bloody Bunny…
    • 59 Metascore
    • 45 Critic Score
    It might have been a different story if the environments had more interactivity, but they’re mostly sterile and void of any real drama. You just walk through them until you’re expected to solve a puzzle.
    • tbd Metascore
    • 45 Critic Score
    Overall, Police Simulator: Patrol Officers needs a little more time to cook. The concept of being a cop and working your way up the ladder dealing justice is a great one. Better implementation would take Police Simulator: Patrol Officers to the next level, plus a little more spit and polish because it seems like it was not ready to hit the streets yet. All those bugs and jank are a pretty big offense.
    • tbd Metascore
    • 45 Critic Score
    Blind takes a novel VR concept and does nothing interesting with it. There is little here that you won’t be able to find in better alternatives of the genre, even if we’re only talking about other VR titles. If Blind was shorter and had less aggravating puzzles, it may be worth a try out of curiosity alone. But when a game is this testing of a player’s patience, it’s very hard to recommend.
    • 70 Metascore
    • 45 Critic Score
    After the head changing, talking teeth, back and forth repetitive scenes, Clockwork Tales: Of Glass and Ink ends as a disappointing couple hours of play.
    • 56 Metascore
    • 45 Critic Score
    There’s only one thing I can say; Empyre: Lords of the Sea Gates is not a finished product. It’s not even close. Things are hollow, broken, and un-freakin-readable. I love the premise for this game, but that’s the only affection I can have for it. So, so badly, I wanted this to be a fun experience, yet it’s anything but. In every aspect of the phrase, this game lacks the depth it needs to be called an RPG. The final rating can only reflect what’s presented, and that’s not much.
    • 56 Metascore
    • 45 Critic Score
    The most frustrating thing about Earthfall is that it squanders its potential at every turn. From subpar graphics and gameplay mechanics to a story that’s been told a thousand times before, and a complete lack of game variety this alien shooter could have been a lot more fun.
    • 46 Metascore
    • 45 Critic Score
    With issues regarding the AI, graphical glitches, and a high difficulty, I just don’t see myself alien raging again anytime soon.
    • 78 Metascore
    • 45 Critic Score
    I can give it a point or two for the educational value, but as something that is supposed to be fun the interactive sequences are only mildly entertaining and the episodes themselves will have your eyelids getting heavy in no time flat.
    • 52 Metascore
    • 45 Critic Score
    The controls are sluggish and impractical while the majority of the visuals could use some more oomph too. At the end of the day, if you are not a DIE HARD (caps for emphasis) fan of retro type games, I think you’d best stay away from this title as the negatives outweigh the positives.
    • 50 Metascore
    • 45 Critic Score
    Performing and landing tricks are difficult and messy due to the constraints and method of “charging” your moves before executing them. To make matters worse, it’s plagued with a faulty respawn mechanic that puts you into an infinite loop of crashes and bails. While visually the game isn’t too shabby, it all becomes meaningless when snowboarding becomes such a burden.
    • 56 Metascore
    • 45 Critic Score
    Leisure Suit Larry: Reloaded is a rehash of the 1987 original. While it has been updated in some ways, the interface and content are firmly rooted in the 80’s.
    • 66 Metascore
    • 45 Critic Score
    Combine technical faults, repetitive gameplay, and characters so idiotic and unlikable you’d wish the game’s enemies would rip their spines out, and you’ve got a title that is a chore to play through.
    • 65 Metascore
    • 45 Critic Score
    Lego The Incredibles simply does not meet up to the expectations its predecessors have set. With a roster that lets us down, overpowered heroes, a near lack of puzzle mechanics, a small world, and a ton of repetitive tasks, there is nothing super about this game.
    • 58 Metascore
    • 45 Critic Score
    There are plenty of little issues that add up to turn a junk pile into a landfill. Predictable dodge patterns, no checkpoints, visual alignment that’s harmful to gameplay, no ambient sound effects, the list really does go on forever.
    • 44 Metascore
    • 45 Critic Score
    With so much potential in the premise, it’s a shame MilitAnt didn’t deliver where it counts in the gameplay department. Annoying A.I. and frustrating combat mechanics make for a tough recommendation even for the biggest fans of action platformers.
    • 49 Metascore
    • 45 Critic Score
    At the end of the day Dollar Dash just didn’t grab me like it could have. Sure, a minor amount of fun might be had in a party situation with friends, but the lack of depth and overall madness that each match turns into won’t keep you playing for long.
    • 59 Metascore
    • 45 Critic Score
    Cross of the Dutchman just doesn’t feel finished. If the combat gets tightened up and the stealth gets reworked or removed, my opinion of this game would dramatically improve.
    • 55 Metascore
    • 45 Critic Score
    Much like the movies, the Jurassic Park Classic Games Collection takes a couple good ideas and stretches them way out. If you’re a diehard fan, you might have a great time diving into each iteration of Alan Grant’s murder safari. For me, these games were mostly penance. My childhood fixation was used as leverage, cracking open the door to let in this hodgepodge of mediocre slurry. Unless you’re an absolute freak for the Jurassic Park franchise, I can’t in good conscience recommend this collection of games.
    • 35 Metascore
    • 45 Critic Score
    What 7 Days to Die does right is provide a hearty selection of crafting and allows you to team up with friends locally or online to enjoy some co-op action. But is it worth picking up? For the simple fact that there’s better examples of world-building engines out there with a large fan base and even larger servers, I say pass.
    • 63 Metascore
    • 45 Critic Score
    It’s dull, repetitive, and just doesn’t offer the replayability of other rogue-likes.
    • 45 Metascore
    • 45 Critic Score
    I won’t say Soul Axiom is a terrible game, but I honestly believe if developers focused on creating a shorter game, with more effort put into the games pacing, graphics and sound, the overall experience would have been far more enjoyable.
    • 57 Metascore
    • 45 Critic Score
    While every game will always have things that could be improved, The Conjuring House needs to improve dramatically to become the game that it’s promising with its trailers. Unfortunately, it’s difficult to say whether Rym Games will be able to pull together enough patches going forward to really make The Conjuring House livable.
    • 43 Metascore
    • 45 Critic Score
    I will be very interested to look at WWE 2K20 a year from now, after some massive updates, and featuring all modes. It’ll probably have the same ugly graphics, but let’s hope that this is a wake-up call to 2K games that they need to release a polished product. Some of us still like having our games on disc when we buy them.
    • 44 Metascore
    • 45 Critic Score
    All in all, the game simply does not work as a stand alone title. This leaves one disconnected from the events of the story. Given how the story is structured, the developer should have waited releasing the game as a complete package with all three parts included.
    • tbd Metascore
    • 45 Critic Score
    For three hours of entertainment, I’m not sure The Midnight Sanctuary is worth the $9.99. However, it does present an increasingly entertaining story with surrealist visuals, so if that sounds like something you’d like, it might be worth checking out. For me, slogging through 3-D models that could have been traditional visual novel artwork for a story that only kicked into gear in the last thirty minutes just wasn’t how I wanted to spend my day. Still, that ending though, right?
    • 64 Metascore
    • 45 Critic Score
    It’s a disappointment to see something squander such potential.
    • 85 Metascore
    • 45 Critic Score
    The Switch version of Paranormasight: The Seven Mysteries of Honjo is awful. It’s not ready to be played right now, because the menu navigation is straight-up broken. The game needs a patch with cursor sensitivity options at the very minimum, but even that fix would still make for a lazy port, that isn’t console ready. The story of Paranormasight: The Seven Mysteries of Honjo is captivating, and the throwback point-and-click adventure gameplay will be a treat for some. But the game needs more time and effort to be an enjoyable experience.
    • 64 Metascore
    • 45 Critic Score
    What comes together to create the full package is very underwhelming but wrestling fans will get a kick out of some of the references made from fight to fight as they beat their way across Beatdown City. Non-wrestling fans will find very little to enjoy in the characters and story but may find the experimental combat innovative.
    • 56 Metascore
    • 45 Critic Score
    There’re solid game ideas here, and I hope that Serenity Forge’s next title will bring all these elements together. But for now, while Date Night Bowling isn’t rolling complete gutterballs, it’s not bowling any strikes, either.
    • 34 Metascore
    • 45 Critic Score
    Has all the ingredients to be good but it fails to bring it all together and ends up being a mediocre experience at the very best.
    • 39 Metascore
    • 45 Critic Score
    Overall, there’s not a lot here for me to even criticize. The motion controls are a bit sloppy, the dialogue needs work and the amount of actual content is pretty laughable. On top of that, you’d be hard-pressed to get through this game without feeling gross or guilty. Yet, I still have to salute Xseed’s commitment to their physics engines and character models. Whatever else the game lacks, Asuka still moves and reacts at the level you expect from any Senran Kagura title.
    • 48 Metascore
    • 44 Critic Score
    Fundamentally, it is flawed with poor design and weak content. Colonial Marines feels dated, and fails to capture any essence of what an Alien game should be. Though Aliens: Colonial Marines has been crafted with the fans in mind, it just needed a stronger approach in its design, accompanied by some serious polish.
    • 55 Metascore
    • 44 Critic Score
    With good reason, Re-Legion is getting missed reviews in the Steam Marketplace. RTS fans are disappointed because the concept seemed so new! An RTS that focuses on conversion rather than building factories or buildings to convert armies. It’s a really cool idea, but the implementation was not there. It’s upsetting, really. Everyone who picks it up really wants to like it because the vision of the developers is very clear. They clearly have a love and understanding of what they are going for, but they may not have had the right team in place to make it happen for them.
    • 64 Metascore
    • 44 Critic Score
    The unbalanced multiplayer, uninspiring music and repetitive gameplay are just a few of the more significant issues that dragged the entire experience down. Sadly, Extreme Exorcism is going straight to the graveyard for me.
    • tbd Metascore
    • 43 Critic Score
    In small bursts, Hotel Transylvania is tolerable, featuring some challenging platform areas forcing you to make some precise movements with the circle pad. Unfortunately, the overall experience comes up a bit short making it hard for me to recommend this game for anyone this holiday season.
    • 53 Metascore
    • 43 Critic Score
    Although Bedlam has quite a few areas to improve on, what makes the game bearable is the story.
    • 74 Metascore
    • 42 Critic Score
    Tangle Tower is a very excellent presentation of a very short game. It feels like a mobile game, and has a very short play time of 5 hours, with no incentive to replay. If this was a $5 game it would be a lot easier to recommend, but as it stands, Tangle Tower can’t justify it’s $20 price point.
    • tbd Metascore
    • 42 Critic Score
    I understand the interest in placing a game like this on the market, but it just seems too rushed and not really necessary. The game comes off like a bit of a cash grab for the market, and priced at $40, it just seems to be too little for the price tag. It’s ambitious, I’ll give it that, but one year of Early Access really should have ironed out some of these bugs.
    • tbd Metascore
    • 42 Critic Score
    Corpse Party: Book of Shadows is, quite frankly, unremarkable. It’s not atrocious enough for me to say that I hated it. I didn’t hate it. If you’re a hardcore fan of visual novels, you might not hate it. However, I certainly wouldn’t recommend that you seek it out.
    • 36 Metascore
    • 42 Critic Score
    Overlord: Fellowship of Evil had the potential to be great especially with the direction of the Diablo-eqsue style game play. Sadly, the lack of polish in the presentation and unintriguing gameplay made for a hot mess and is a definite pass for any gamer, fan of the series or not.
    • 50 Metascore
    • 40 Critic Score
    Overall, its a competent strategy game that is bogged down by its immature humor and annoyances.
    • 38 Metascore
    • 40 Critic Score
    Clunky controls, poor visuals, and boring and repetitive gameplay make this game experience one that you should skip.
    • 79 Metascore
    • 40 Critic Score
    The aesthetics were legitimately nice, but they were overshadowed by the red brought to my eyes by the gameplay. The music was nice, but a song’s repetition grows irksome after returning to a stage after each one of a multitude of deaths. The bad of the game is bad enough to darken the good of the game, which is a shame to those who truly did excellent work. Those who worked on the pixel art, on the aesthetics, or on the music, hats off to you. You did great work. I wish the game I played was of the same caliber.
    • tbd Metascore
    • 40 Critic Score
    Criticisms aside, this was the studio’s first crack at the survival game genre. I can see their talent in making good-looking environments, especially in cities and building interiors. It’s hard trying to do something unfamiliar and I respect them for trying something so different. Dead Man’s Diary feels like a learning step possibly leading to something greater in the future.
    • 52 Metascore
    • 40 Critic Score
    I realize this is what’s considered a budget title at $39.99, but regardless of this fact I felt like one would not get much for their hard earned, and spent, dollars here. Give this one a pass unless you are the most addicted of scope junkies or if you enjoyed the first game.
    • 57 Metascore
    • 40 Critic Score
    This clay could have used some more time in the kiln, that’s for sure.
    • 58 Metascore
    • 40 Critic Score
    Nightmare Boy had the potential to be a quirky and fun take on the Metroidvania platform, but it squanders that potential by falling flat in nearly all the fundamental components of what makes those types of games fun to play in the first place.
    • 61 Metascore
    • 40 Critic Score
    For Cyberpunk 2077 to be an outstanding game, one of two things needed to happen. Descoping of large portions of the game, and a structure more akin to an action RPG. A tighter focus akin to Rise of the Tomb Raider or even Prey could have allowed for more depth to the narrative experience. OR, alternatively, they could have leaned way further into the RPG elements of the game. Spend more time balancing and incentivizing the various half baked systems like Netrunning, and offer far more flexibility in how V can be role played. Of course, such a move would come at the expense of the high production value narrative CD Projekt Red wanted to create. As it turns out, even 8 years of development couldn’t make both – or either – of those outcomes happen. So is this a good game? Yes, sometimes, but only if they manage to sufficiently patch it.
    • tbd Metascore
    • 40 Critic Score
    I hate to say it but if the development team had put as much effort into refining Boo Bunny Plague’s gameplay as they did the soundtrack, this could have been a very enjoyable game. Poor controls, bland level design, and last-gen graphics just make the experience so disappointing.
    • tbd Metascore
    • 40 Critic Score
    Despite its intriguing, creative premise, playing Of Bird and Cage is a depressing experience. Its humorless, bleak story is coupled with subpar gameplay mechanics and low-quality production values. Whatever thematic chances the game wants to take are undercut by its lackluster presentation. The music alone might be a decent album’s worth of tunes, but it can’t save the pretty terrible game it has to support. It would be hard to recommend Of Bird and Cage to anyone, especially fans of music-based games. Just go listen to your favorite metal band, and make up a story in your head.
    • 50 Metascore
    • 40 Critic Score
    While there’s definitely promise in the concept of Wolfenstein: Cyberpilot, the shiny visuals don’t make up for the lack of content and subpar execution. It’s a decent showpiece for the PSVR, but at this point in the platform’s lifecycle something with more meat is the expectation.
    • tbd Metascore
    • 40 Critic Score
    If you’re someone who can get lost in a repetitive task, then I will say you may find yourself falling into a trance, an almost zen-like state. But maybe do so on PC if you have one available to you. I could not get into Barents Sea on the tiny screen with its muddy and bare world. And I would advise if Switch is your only way to play it, maybe find another ocean to travel.
    • 53 Metascore
    • 40 Critic Score
    Monster Jam Steel Titans lacks the depth of a sim and the fun of an arcade racer. What we’re left with is a good concept, marred by a lack of fun. Realistic monster truck physics are unique to be sure. But what’s here is just so bland, and unfun that the end result will provide about as much playtime as a demo would.
    • 56 Metascore
    • 40 Critic Score
    In short, Syndrome is disappointing. Your level of disappointment will depend on how many horror games you have played as the games Syndrome borrows from are all substantially better.
    • 46 Metascore
    • 40 Critic Score
    While the humour seems to be the centre of the game, Zenith has some major fundamental flaws that make it less fun to play and all the more frustrating. If you like the story, the writing and the humour, it might be worth your time. If you need fluid controls and care about the combat and game mechanics, then absolutely not.
    • 31 Metascore
    • 40 Critic Score
    When it comes to humor, satire and pretend violence, I have endlessly high tolerance. Art and entertainment should be free to push buttons and push the limits of what’s acceptable. I have far less patience for lazy, sloppy and tired humor that masquerades as edgy, and no patience at all for developers that waste my time with games that barely run. With Postal 3, Running With Scissors blamed it on the Russians. With Postal 4, they have no one to blame but themselves.
    • tbd Metascore
    • 40 Critic Score
    The stale visuals and problematic control issues make this game hard to recommend.
    • 57 Metascore
    • 40 Critic Score
    Pulse is a victim of the Kickstarter craze. It had a unique idea and successful campaign, but failed to go anywhere meaningful from a gameplay standpoint. The music and visual style are redeeming factors, but the short length and uninspired mechanics (not to mention the brain scrambling acid trip sections) make Pulse an experience that feels unfinished and one I can’t honestly recommend.
    • 41 Metascore
    • 40 Critic Score
    Regardless of the format, Gungrave VR doesn’t really offer any major reason to try it. It just exists, although even that is up for debate considering how little content is actually available. It’s a blink-and-you’ll-miss-it affair, the type of game I’ll forget I even reviewed a few months from now and should serve as more of a warning for the upcoming Gungrave GORE than a precursor. This gun belongs back in the grave.
    • 45 Metascore
    • 40 Critic Score
    After the polish and fun of Until Dawn: Rush of Blood, it’s hard to believe this company let such a barely baked like Bravo Team out the door.
    • tbd Metascore
    • 40 Critic Score
    Vindicta would’ve been a decent title had it launched a year sooner, before the release of superior shooters such as Robo Recall and Raw Data.
    • 48 Metascore
    • 40 Critic Score
    This just annoys the hell out of me because with the original Dark Souls approaching its 10th birthday, there are a lot of gamers out there who only know the game by association. I honestly think it gives people the wrong impression of what the genre can be like, and it cheapens the original masterpiece. Just like how first-person-shooters were called doom-clones before it, we really need a new name for this genre.
    • 68 Metascore
    • 40 Critic Score
    Some people will get a real kick out of this one and there is some fun to be had from the frenetic slaughter of massive amounts of enemies in co-op mode, but all the fun is leeched out of it in just a few missions.
    • 51 Metascore
    • 40 Critic Score
    Syberia 3 feels unfinished. It is buggy and rough in almost every way. It fails to be immersive in spite of some honestly impressive world building simply because it offers too many distractions. All of this is extremely disappointing, because I really want to play more of it but I can’t force myself to finish it in its current state.
    • 46 Metascore
    • 40 Critic Score
    Not only are the ideas of both the narrative and combat experiences not well executed, but the game seems to struggle with an identity crisis. It appears the developers were trying so hard to make environmental interaction a top priority that they forgot to pay attention to the other aspects of the game. Had they delved deeper into Richard’s story with a longer game, and slapped some much-needed polish on the graphics, voice acting and combat, this could’ve been a completely different and exponentially more enjoyable experience. That’s not to say it’s all bad however as they nailed the tone of the game, the soundtrack is great and the object manipulation is pretty satisfying.
    • 49 Metascore
    • 40 Critic Score
    This Spider-Man entry feels rushed, remains largely unchanged from previous Beenox Spider-Man games and the new web slinging mechanic zapped the fun out of arguably the most enjoyable things about Spider-Man games.
    • 48 Metascore
    • 40 Critic Score
    Driving at insane speeds on a wise cracking sentient motorcycle should be gaming nirvana, but the writing, mechanics, and design of Lococycle are subpar. It’s not worth the price of admission, and is one of the Xbox One’s weaker launch titles.
    • 53 Metascore
    • 40 Critic Score
    As much as I love playing a good RTS game, this isn't one of them. Too many things hold it back from being enjoyable and standing out in a crowd.
    • tbd Metascore
    • 40 Critic Score
    Whether you think it’s an artsy and legit plot point or a cheap cop out (I tend to lean heavily towards the latter), Retired Men’s Nude Beach Volleyball League has appallingly simple and amazingly unattractive art, horrific control and mechanics, audio that sounds like it was ripped from an Edison cylinder (look it up, kids), and repetitive music. A purposefully crude game made as some sort of meta-comment on “real” games is not even close to being a new idea, and its high-concept absurdism and potential insights about aging are not worth the one to three hours it takes to “play” through to the end.
    • tbd Metascore
    • 40 Critic Score
    It looks, sounds and plays like a game that wasn’t ready to leave the drawing board, much less be released. Claustrophobia will make you feel trapped, for sure. Maybe just not the way the developer intended.
    • 51 Metascore
    • 40 Critic Score
    Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.
    • 54 Metascore
    • 40 Critic Score
    Even for die-hard fans, there’s very little here worthy of checking out. The experience is so mindless and generic that you could easily replace the protagonist Specimen #139 with a human and not notice a difference. This VR shooter runs just shy of two hours, and even that felt too long. The days of bad movie tie-ins are not over, and unfortunately, Crisis on the Planet of the Apes is proof of that.
    • tbd Metascore
    • 40 Critic Score
    No matter how well you do, you’ll never pull away from the pack. It’s the cheapest of AI solutions and undermines any sense of accomplishment. There’s no escape from it either, as the game does not support multiplayer. So it’s AI racing or nothing. Nothing is the better choice.
    • 52 Metascore
    • 40 Critic Score
    I can’t imagine anyone so desperate for content that they would find value in this only marginally improved ten-year-old game. Akiba’s Trip: Hellbound & Debriefed is and has always been, awful and no HD remaster will fix its terrible story, lackluster combat, primitive graphics, and creepy tone. Some games are broken or bad in a kind of fun way, but Akiba’s Trip: Hellbound & Debriefed isn’t broken, it’s just bad and decidedly, aggressively not fun at all.
    • 44 Metascore
    • 40 Critic Score
    With a few more level types and a real change in difficulty other than needing better reflexes, Johnny Kung Fu would have been entertaining for more than a weekend; as it stands now, I would let Mr. Wang win this battle.
    • 66 Metascore
    • 40 Critic Score
    I was about to launch into another broken situation here, but I’m sure you get the point. The point is this: although there’s a very competent core loop and entertaining resource management sim somewhere within State of Decay 2, it’s really, really, broken. Unacceptably so. It frustrated me mightily to see a flash of a game I wanted to play, only to be immediately reminded that it’s not ready for release.
    • tbd Metascore
    • 40 Critic Score
    If you’re looking for a challenge, you might find Technosphere Reload is worth your time – however, in its current state, I just can’t recommend it.
    • tbd Metascore
    • 40 Critic Score
    Overall I would say that Fractured Sanity is a decent concept that needs more polishing, and more detail. It feels unfinished. I definitely felt uneasy at times, but that was more from the frustrating glitches and general rough edges than actual horror. I would say hold off on picking this one up until it’s updated and fully fleshed-out.
    • 74 Metascore
    • 40 Critic Score
    Rescues and level subgoals add a lot of additional meat and challenge, but this is a very simple shmup. There is no interesting key gameplay mechanic, no waves of bullet hell, no fast speeds, and no interesting setting. In a world where Bug Princess is 13 years old, Ikaruga is 16 years old, and 1942 is 33 years old, there is absolutely no reason to play a shmup so basic.
    • 47 Metascore
    • 40 Critic Score
    Frank Rising provides a much-needed conclusion to Dead Rising 4, but it’s also a completely unacceptable cash grab.
    • 61 Metascore
    • 40 Critic Score
    The Sinking City on Nintendo Switch is extremely rough around the edges. I understand the lack of hand-holding when examining clues and evidence, but the fact of the matter is the game is so terrible in nearly every other aspect, that I wanted my hand to be held to get through it quicker! The Sinking City is the type of game that will appeal only to the most hardcore of H.P. Lovecraft, or noir fiction fans. Everyone else will be left wondering how so much could go so wrong in what really is an excellent idea for a game. Like the visions haunting Charles Reed, I’ll be seeing this one in my nightmares for quite some time.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 73 Metascore
    • Critic Score
    Double Kick Heroes is a friend to all manner of gamer, headbanger or not. It’s wonderful tracks, post-apocalyptic backdrop, and various features boost the fun factor well beyond your typical rhythm experience. While I don’t consider the IP to be anything groundbreaking, Headbang Club clearly has an audience in mind. I’d say they’ve managed to cater to that audience and then some. [Early Access Review]
    • tbd Metascore
    • Critic Score
    The fantasy of living out an alternative life — or a parallel one, for that matter — in digital form has always driven games like The Sims and now, InZOI. I’ve only spent a few hours in a pre-early access version but I’m extremely impressed. InZOI Studios has iterated on a classic genre in a way that feels contemporary and potentially more immersive than the earlier games could ever have been. [Early Access Impressions]
    • 63 Metascore
    • Critic Score
    #DRIVE Rally delivers on its intentions to be a fun, arcade rally racer. You can quickly get into a race if you are short on time or are just looking for something less demanding than a more realistic rally racer. The game launches on September 25, 2024 on the Steam, Epic, and GOG game stores. [Early Access Provisional Score = 75]
    • tbd Metascore
    • Critic Score
    The self-driving addition to ANNA is an absolute blessing from the devs. The updated visuals continue to ensure Forza Horizon is the best-looking racing game around. While there is a lot of “more of the same” feeling with Forza Horizon 6, that’s not entirely a bad thing, especially with such an incredible environment that is Japan to race in. [Hands-On Impressions]
    • 57 Metascore
    • Critic Score
    As you work your way toward the new level cap of 25 and power level of 330-335 (depending on mods), there’s a decent amount of new content to experience. Sure, Mercury’s small and the strikes are a letdown, but between the world building, new gear, and gameplay features such as new Crucible maps and Raid Lairs, there’s a fair amount of fun to be had in Curse of Osiris.

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