CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 79 Metascore
    • 95 Critic Score
    It’s a freaking masterpiece! Do yourself a favor and experience it if you haven’t done it yet. [06/2015, p.68]
    • CD-Action
    • 68 Metascore
    • 90 Critic Score
    It’s the best MOBA since League of Legends, pure and simple. [06/2015, p.66]
    • CD-Action
    • 60 Metascore
    • 30 Critic Score
    Like all those Goat/Rock/Grass Simulators this nonsense is amusing for half an hour maybe. [06/2015, p.65]
    • CD-Action
    • 54 Metascore
    • 35 Critic Score
    It could have been a fun game if it was developed by creative people with experience and money. [06/2015, p.64]
    • CD-Action
    • 64 Metascore
    • 60 Critic Score
    Fun and creative game that would work better on tablets. [06/2015, p.62]
    • CD-Action
    • 73 Metascore
    • 75 Critic Score
    Three interesting career paths provide many hours of fun. [06/2015, p.61]
    • CD-Action
    • 82 Metascore
    • 80 Critic Score
    A good port, but just a port – there’s no new content here and the visuals haven’t changed since the original PC versions. [06/2015, p.61]
    • CD-Action
    • 87 Metascore
    • 90 Critic Score
    Sometimes someone comes up with an idea so brilliant that others wonder how they didn’t think of it earlier. Crypt of the NecroDancer – a rhythm-based roguelike – is an example of such brilliance. [06/2015, p.60]
    • CD-Action
    • 80 Metascore
    • 60 Critic Score
    Same old grind, same old lags, still no content promised to be delivered “just after the game’s release”. [06/2015, p.58]
    • CD-Action
    • 74 Metascore
    • 40 Critic Score
    After having spent over 80 hours with Inquisition I was tired of it and Jaws of Hakkon did absolutely nothing to reignite the flame. [06/2015, p.57]
    • CD-Action
    • 80 Metascore
    • 80 Critic Score
    I can’t imagine any AoW fan could ignore this meaty DLC. [06/2015, p.57]
    • CD-Action
    • 73 Metascore
    • 90 Critic Score
    Something more than just a homage to LucasArts classics. Broken Age built its own identity brick by brick, drawing inspiration from its ancestors, but not mindlessly. [06/2015, p.56]
    • CD-Action
    • 68 Metascore
    • 60 Critic Score
    A great way to take a 15-minute break. [06/2015, p.55]
    • CD-Action
    • 59 Metascore
    • 65 Critic Score
    It can be fun, but only in co-op mode. If you’re planning to play alone, there are much better ways to spend the money. [06/2015, p.55]
    • CD-Action
    • 69 Metascore
    • 70 Critic Score
    It’s not a must-have game, even for Assassin’s Creed fans, but I had more fun with it than with Rogue. [06/2015, p.54]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Yet another studio that assumes that if their game achieved some success on mobile devices it’s good enough for PC. [06/2015, p.53]
    • CD-Action
    • 68 Metascore
    • 70 Critic Score
    A typical game from Milestone’s production line. Improvements over the previous one are visible but never notable enough to call Ride a new experience. [06/2015, p.52]
    • CD-Action
    • 96 Metascore
    • 100 Critic Score
    Rockstar promised that the PC edition of GTA V would be the best way to experience this breathtaking game, and that’s exactly what it is. [06/2015, p.48]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    There’s a sort of optical illusions where something seems large, but when you get close, it becomes apparent that you’re dealing with a cleverly placed miniature. It’s the same thing with Ancient Labyrinth, a scanty, boring and dull DLC that dumbs the great gameplay of LotF down to pressing forward and killing everything that stands in your way. [05/2015, p.79]
    • CD-Action
    • 83 Metascore
    • 75 Critic Score
    In terms of the story and exploration it’s still DmC, but look at the rebalanced combat and you’ll see the good old DMC. [05/2015, p.78]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    PSP origins of the game are obvious on every step of the way, exposed by ugly character models, low quality textures and small areas riddled with loading screens. I can only recommend it to a narrow group of most enthusiastic jRPG fans. [05/2015, p.77]
    • CD-Action
    • 58 Metascore
    • 50 Critic Score
    The most annoying flaws of the original game are back: faulty collision detection, invisible walls, insane camera, short gameplay time and a predictable, cheesy ending. [05/2015, p.76]
    • CD-Action
    • 86 Metascore
    • 90 Critic Score
    You won’t even notice that you’ve already spent dozens of hours with MH4U and you will understand why whole Japan is addicted to it. A strong candidate for the best 3DS game. [05/2015, p.75]
    • CD-Action
    • 74 Metascore
    • 70 Critic Score
    2014 was not a very good year for Assassin’s Creed but if I had to choose the better game out of two released, I would point at Rogue. [05/2015, p.75]
    • CD-Action
    • 55 Metascore
    • 50 Critic Score
    Long time ago, in a land far, far away lived Belgians who had a cool idea for a game and a very talented lead artist, but not enough experience (and maybe also talent) to execute that idea properly. [05/2015, p.74]
    • CD-Action
    • 72 Metascore
    • 60 Critic Score
    It’s hard not to be awed by the artistic direction of Tormentum (inspired by Giger’s work among others), but the game’s shallow writing consists of clichés and pretentious babble. [05/2015, p.73]
    • CD-Action
    • tbd Metascore
    • 50 Critic Score
    It looks like a tasteful animated video for an hour long rock suite. And that’s what it actually is, because when I took my hands away from the keyboard, the mayfly was still flying forward and music lost nothing from its rhythm, tracks or instruments. [05/2015, p.73]
    • CD-Action
    • 58 Metascore
    • 45 Critic Score
    Switch off voice recognition in the menu and you’re left with a run-of-the-mill budget game that doesn’t have much to offer. [05/2015, p.72]
    • CD-Action
    • 59 Metascore
    • 45 Critic Score
    You’ll stay enamored by Deer God for two hours. Unfortunately the game takes five to complete and after the initial charm is gone it becomes repetitive as hell. What more, it creates space for an interesting story and fails to fill it. [05/2015, p.71]
    • CD-Action
    • 75 Metascore
    • 70 Critic Score
    Gravity Ghost is definitely worth investing three hours it asks for. I guarantee it will move you. [05/2015, p.71]
    • CD-Action

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