CD-Action's Scores

  • Games
For 3,535 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Wednesdays
Lowest review score: 10 Uprising44: The Silent Shadows
Score distribution:
3535 game reviews
    • 46 Metascore
    • 45 Critic Score
    Although it has its moments, 1348 Ex Voto is a game that feels terribly underdeveloped and fails to live up to its narrative and mechanical potential.
    • 65 Metascore
    • 45 Critic Score
    Call of Duty series is undergoing a serious crisis, and the new installment of Black Ops, instead of helping it get out of trouble, only exacerbates existing problems and adds many new ones.
    • 54 Metascore
    • 35 Critic Score
    Remasters should refresh and fix, not add more problems. Unfortunately, Sacred 2 Remaster is a mistake that should never have been released, because... the old edition is simply better. Better, but not necessarily playable these days.
    • 59 Metascore
    • 45 Critic Score
    It's Painkiller in name only, with only a few weapon models and enemies in common with the original. It's playable and doesn't make your eyes bleed, but it's definitely not the reboot I was dreaming of.
    • 63 Metascore
    • 40 Critic Score
    If Bloodlines 2 had changed its title, been shortened by half, and had its combat cut down, I might have looked at it more favorably. Unfortunately, we got a game that was disappointing in every way and simply insulting to the legendary original.
    • 70 Metascore
    • 45 Critic Score
    Huge disappointment. Undisputed is a much, much worse boxing game than Fight Night Champion, which premiered over 13 years ago.
    • tbd Metascore
    • 45 Critic Score
    Another Polish attempt to tackle the theme of the Warsaw Uprising and another failure. 63 Days is an underdeveloped, buggy production and poorly designed Commandos clone.
    • 69 Metascore
    • 45 Critic Score
    Shadows of Doubt has the potential to become a highly engaging detective immersive sim, but in order to achieve that, a lot needs to be done about technical flaws and clarity of gameplay mechanics. Right now the game can be summed up as a great concept with awful execution.
    • 62 Metascore
    • 45 Critic Score
    Concord is a bland, personality-less hero shooter that was a good few years late to the party, yet failed to build on the achievements of its predecessors and insisted on doing everything its own way, with very poor results.
    • 65 Metascore
    • 45 Critic Score
    Boring and lazily made, Phantom Fury desperately tries to be an homage to FPS games of the second half of the 90s but in reality is only a faded copy of them. You can find shooters that are much better in every respect, so don’t waste your life on this one.
    • 56 Metascore
    • 40 Critic Score
    The developers clearly had ambitions to create an interesting game, but something was lacking. Skills? Money? Time? Whatever the reason, Chornobyl Liquidators turned out to be quite a disappointment even though I approached it with moderate expectations. Pretty much nothing in this game fits together and every gameplay element falls short in some way.
    • tbd Metascore
    • 40 Critic Score
    The Inquisitor has some decent moments, but as a whole it doesn’t work at all. The adventure elements are passable, but the rest, from action sequences to technical aspects, leaves a lot to be desired. I can’t praise this game, but I’m keeping my fingers crossed for the developers to come back with a better-designed and more skillfully-executed sequel.
    • tbd Metascore
    • 25 Critic Score
    Kingpin: Reloaded is a laughable version of the cult shooter from the 90s. The developers worked over three years on it and managed to botch pretty much everything there was to botch. Simply put, it’s one of the worst remakes ever made and it deserves cement shoes.
    • 29 Metascore
    • 20 Critic Score
    I admit I was fooled by the marketing campaign and hoped for an indie survival horror gem. Stray Souls turned out to be a nightmare but for completely different reasons than I expected. It’s an extremely poor game that should have never seen the light of day and I’m flabbergasted that no one – neither the developers nor the publisher nor the investors – said THAT’S ENOUGH at some point.
    • 40 Metascore
    • 20 Critic Score
    This is what a game looks like when a couple of guys without a proper financial support or sufficient experience bite off more than they can chew. Quantum Error is a disastrous display of amateurishness, poor and terribly implemented ideas, and, above all, overblown ambitions. Rubbish of the decade.
    • 38 Metascore
    • 25 Critic Score
    This game is a joke, and not a funny one. The Lord of the Rings: Gollum is shockingly ugly, awfully designed and annoying in its many inconsistencies. Let’s just forget this happened.
    • tbd Metascore
    • 40 Critic Score
    Skinny & Franko’s surprisingly deep combat system is not enough to outweigh the long list of game’s flaws that includes exaggerated difficulty, amateurish voice acting and infuriating bugs sometimes forcing you to repeat dragged out levels with no checkpoints.
    • 59 Metascore
    • 45 Critic Score
    Was it worth the 10-year wait? Well, the game itself was, because it is still good, but the port is straight up awful, which is kinda funny, because it was made by the same studio that developed the infamously terrible PC version of Batman: Arkham Knight. There are moments when the graphics are impressive, but optimization is horrible and the game will surprise you with crashes more often than it will with story twists.
    • 56 Metascore
    • 40 Critic Score
    Choo-Choo Charles is short and flawed, but you can give it a chance if you enjoy silly, kitsch horrors that are a motley of bizarre ideas which miraculously work together in some absurd way. Not for a full price though.
    • 69 Metascore
    • 45 Critic Score
    The Callisto Protocol is a strange game in which high production values contrast with serious problems that stem from the very basis of its outdated gameplay design. It looks awesome and sounds great but it is botched in so many ways. Clunky combat, bland weapons, awful boss encounters, heavy scripting, unintuitive interface and run-of-the-mill story built around boring characters with no personalities – it all adds up and amounts to a chore rarely interrupted by some enjoyable moments. What’s more, it’s not even a good horror game, as the designers went for annoying jump scares instead of trying to create real tension.
    • 69 Metascore
    • 45 Critic Score
    New Tales from the Borderlands impressed me with its graphics and pleased me with settings that let you customize QTE’s or even turn them off completely. It’s a shame that the game didn’t inherit its predecessor’s cool writing and kept annoying me with cringe-making attempts at humor. What’s worse, it simply bored me.
    • 46 Metascore
    • 40 Critic Score
    Cool idea, terrible execution. In the long run, LEGO Brawls is simply boring, very often chaotic and not varied enough in terms of gameplay. Yes, there are tons of bricks to unlock and some neat special skills, but it doesn’t save the game. If you feel you need to check it out, I recommend you play locally with your kids.
    • 61 Metascore
    • 45 Critic Score
    Scathe is a mess. Constant lack of ammo forces you to use the base weapon (which is painful the more so that some guns are really fun), heavy backtracking is extremely frustrating, enemies respawning in previously cleared areas are annoying, and the overall repetitiveness will wear you down unless the soundtrack will put you to sleep first.
    • tbd Metascore
    • 45 Critic Score
    The vibe of a decade long gone was not enough to make me happy. There were moments when I had genuine fun, but almost every one of them was quickly spoiled by dubious design choices, terrible AI or one of many other flaws.
    • tbd Metascore
    • 35 Critic Score
    Zorro: The Chronicles is a fossil from the PS2 era, a painfully repetitive and tedious game with awfully basic stealth mechanics and barely competent action sequences.
    • 57 Metascore
    • 40 Critic Score
    Out There: Oceans of Time tries to be something bordering on an RPG and a space survival game, but its roguelike roots do not work well in this new formula. Additionally, the game’s infantile story and ugly graphics are not doing it any favors.
    • 34 Metascore
    • 35 Critic Score
    eFootball 2022 in its latest version (1.0) shows some occasional glimmers of former PES glory, but it is still painfully far from being a full-fledged game, both in terms of features and gameplay, which is ruined by sluggishness, weak AI, poor animations and questionable physics.
    • 31 Metascore
    • 30 Critic Score
    Sadly, it’s not the “so bad it’s actually fun” case. Postal 4: No Regerts is a monstrosity sloppily stitched together from terrible jokes and numerous bugs. The game was testing my patience every step of the way and I could almost hear it scream in my face: “The past is now, old man! Thanks for your money, loser!”.
    • 46 Metascore
    • 30 Critic Score
    I can’t imagine why anyone would want to pay so much for such an awful experience. There’s a potentially enjoyable action game trapped inside Babylon’s Fall but it’s buried deep under layers of bugs, bad design, chaos and overall misery.
    • 41 Metascore
    • 20 Critic Score
    Nothing will save you in this hell of repetition, not even solid shooting mechanics and a large arsenal of weaponry. Fifteen minutes is enough to learn everything about this game, as each new level only brings increase in difficulty, higher enemy congestion and mounting frustration that you threw your money down the drain. [12/2021, p.83]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    Aragami 2 was released in an abysmal state. Tons of bugs and lame AI made it pretty much impossible for me to enjoy the two main improvements over the original game – increased focus on the co-op mode and enhanced character mobility. I was also disappointed by boring mission design, as the tasks I had to tackle made the impression as if RNG worked on them. [12/2021, p.56]
    • CD-Action
    • 48 Metascore
    • 45 Critic Score
    Linearity, complete absence of suspense, poorly written characters, ill-conceived gameplay mechanics and various bugs turned Arkham Horror: Mother’s Embrace into a huge disappointment. [06/2021, p.54]
    • CD-Action
    • 38 Metascore
    • 45 Critic Score
    Around the middle of the campaign Balan Wonderworld suddenly gets its act together and becomes almost enjoyable, but the first half is a discouraging display of awful level design and overall ineptitude. [06/2021, p.40]
    • CD-Action
    • 53 Metascore
    • 45 Critic Score
    Not a great adventure game and a weak action title. Foreclosed’s only aspect that deserves praise are its comic book-style visuals. [11/2021, p.58]
    • CD-Action
    • 42 Metascore
    • 20 Critic Score
    Taxi Chaos is a shameless copy of Crazy Taxi, soulless and developed by people who lacked not only creativity and skill, but also the understanding of what made the original great. [05/2021, p.67]
    • CD-Action
    • tbd Metascore
    • 25 Critic Score
    Potentia tries to mimic The Last of Us but stumbles all the way through its 90-minute long campaign plagued by a weak story, awful dialogues, amateurish voice acting and horrible enemy AI. [05/2021, p.66]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    Land of War deserves a small praise for its decent soundtrack, but other than that it’s a disaster, an awfully generic, ill-designed, half-baked shooter that can’t compete with 20-year-old classics. It actually looks like an unintended, distasteful parody of the horrible events of September 1939. [09/2021, p.68]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    An ill-designed and poorly executed game that was probably developed only to cash in on the COVID-19 pandemic. [03/2021, p.57]
    • CD-Action
    • 65 Metascore
    • 40 Critic Score
    In terms of gameplay, Space Assault has nothing in common with the solid 2016 futuristic racer Redout. It’s a rough port of a heavily automated, primitive on-rails shooter developed originally for iOS and disappointing even as a simple mobile game. [03/2021, p.55]
    • CD-Action
    • 75 Metascore
    • 40 Critic Score
    Phogs! reminds me of many games based on physics, such as Human: Fall Flat, and I can’t deny that it is full of very funny moments. It is a shame that so many elements are botched (from poor responsiveness to flawed controls) and the whole thing is crawling with various bugs. [02/2021, p.36]
    • CD-Action
    • 43 Metascore
    • 30 Critic Score
    The concept of an experimental, interactive music album was great, and the fact that musicians associated with Epica, Within Temptation, Kamelot or Asking Alexandria were involved, was very promising and impressive. Unfortunately, the game turned out to be an amateurish mess. The whole gameplay is very poorly executed, the story is cheap and approaches difficult subjects without a trace of finesse, and the voice acting is simply horrible. The worst part is, the music is okay at best. [08/2021, p.54]
    • CD-Action
    • 29 Metascore
    • 15 Critic Score
    It’s been ages since I’ve seen a shooter so awful. Ridiculous physics, horrible animations, practically non-existent enemy AI, and guns lacking a punch are just some of the remake’s transgressions. Believe me, it’s a really, really bad game. [01/2021, p.81]
    • CD-Action
    • 39 Metascore
    • 40 Critic Score
    Remothered: Broken Porcelain is a frustrating, bug-ridden and rather ugly mess. However, it does offer an intriguing narrative and a palpable sense of insecurity, and I wish the same story was retold by another studio with more resources at its disposal. [13/2020, p.47]
    • CD-Action
    • 35 Metascore
    • 20 Critic Score
    Tamarin reeks of low budget and complete lack of creativity. How is it even possible that people who once worked at Rare (where they made Banjo-Kazooie and Donkey Kong Country, among others) developed such a sad, awful mess? [12/2020, p.73]
    • CD-Action
    • 67 Metascore
    • 45 Critic Score
    I wish I could call NBA 2K21 derivative but still good. It looks great as ever, but gameplay balance was ruined completely by the new shooting system, there are no new features, the MyTeam mode is going downhill plagued by microtransactions, and the game as a whole lacks even a tiniest spark of passion. [12/2020, p.67]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    I’m not sure what I’m dealing with here. Is Hate Wave an exercise in Unreal Engine done after two weeks of watching tutorials on YouTube? It does seem that way, so why does someone want me to pay for it? [11/2020, p.77]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    An interesting visual style resembling moving stained glass is pretty much all Gleamlight has going for itself. Its gameplay mechanics are very basic, the level design is pedestrian, and you can complete it in 50 minutes on your first playthrough. [11/2020, p.72]
    • CD-Action
    • 69 Metascore
    • 40 Critic Score
    Captain Tsubasa’s biggest strength is its touching story about friendship, rivalry, and the love of football. Unfortunately, I’m not talking about the game. The narratives of both story campaigns in Rise of New Champions are boring, full of clichés and poorly written dialogues. That’s not the biggest problem though. As soon as a match starts, the abysmal gameplay turns the game from okayish to awful. [11/2020, p.32]
    • CD-Action
    • 34 Metascore
    • 25 Critic Score
    I can’t believe the studio behind Project CARS and Need for Speed: Shift developed such an atrocity. I guess this is what happens when you’re assigned a laughably tight budget, have to spend half of it on voice acting by movie stars, and the publisher wants the game to imitate a triple AAA title. [10/2020, p.93]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    I have seen every, even the smallest, feature of Follia’s horror somewhere else before. And usually each of these features was executed much better than here. [07/2020, p.58]
    • CD-Action
    • 69 Metascore
    • 40 Critic Score
    A perfect example of why things that could have worked fifteen years ago, have no place today. Especially if you sell them as a premium game. [05/2020, p.78]
    • CD-Action
    • 60 Metascore
    • 45 Critic Score
    It should have been a remaster but it actually is just polishing an old junk. Ineptly. [03/2020, p.76]
    • CD-Action
    • 59 Metascore
    • 30 Critic Score
    There’s nothing in Reforged that keeps me hooked in. I was sad playing it. Sad that it ultimately failed. That there are so many things that could have been done better – boldly and with more polish. [03/2020, p.48]
    • CD-Action
    • tbd Metascore
    • 35 Critic Score
    The AI is ridiculous, the gameplay is janky, the graphics are mostly grayish and the tracks are rather empty. It’s a game neither for Garfield fans nor for karting enthusiasts. [02/2020, p.66]
    • CD-Action
    • 49 Metascore
    • 40 Critic Score
    It has a wonderful sound, looks nice, stutters unpleasantly, and is boring as hell. It’s a textbook example of a triumph of form over substance – a charming but overall hollow experience. [03/2019, p.55]
    • CD-Action
    • 64 Metascore
    • 45 Critic Score
    The problems of this game are rooted deep within and were caused by the developers’ self-admiration, their overambitiousness and poor sense of the whole medium. [03/2019, p.53]
    • CD-Action
    • 48 Metascore
    • 30 Critic Score
    It’s an unplayable imp of a game which had so many changes and iterations during the course of its production that there was actually nothing left to save. The switch version is an early access copypaste and the first game that crashed on my Switch. [03/2019, p.48]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    The audaciously anachronistic twin-stick shooter doesn’t cut any corners in balancing on the edge of tastelessness. The developers went all the way – in this textbook crap of a game everything is bad. [13/2019, p.91]
    • CD-Action
    • tbd Metascore
    • 45 Critic Score
    Though the levels were made mostly as claustrophobic tunnels, the game’s world constantly attacks us with loading screens – and does it in an exceptionally bad manner. It’s a time travel two console generations back. [13/2019, p.88]
    • CD-Action
    • 43 Metascore
    • 45 Critic Score
    After the pretty good 2K19 edition the series was supposedly back on its tracks. There’s nothing furthest from the truth, however. Never before has it been as bad, as it is in WWE 2K20, and everything that was built in 2K19, now has been somehow lost. [13/2019, p.84]
    • CD-Action
    • 48 Metascore
    • 20 Critic Score
    Five years after original launch the developers publish the same game, adding new microtransactions and cutting content. Defiance 2050 is an example of business practices that should be firmly defied. [13/2018, p.87]
    • CD-Action
    • 28 Metascore
    • 15 Critic Score
    They said: ‘It’s the worst game of 2018. Don’t play it, just watch it on YouTube’. I didn’t listen. And I should have. [13/2018, p.86]
    • CD-Action
    • 46 Metascore
    • 45 Critic Score
    The ruthless randomness mixed with a heap of unusual gameplay elements amount to a one big mess. [13/2018, p.75]
    • CD-Action
    • 57 Metascore
    • 45 Critic Score
    The story made me uneasy not because I thought: ‘those are the kind of things that shouldn’t be said out loud’ but because I thought: ‘it’s unsettling how poorly it is written, how badly they depicted a child’s naivety and how everything is just too over the top’. [12/2019, p.78]
    • CD-Action
    • 47 Metascore
    • 40 Critic Score
    Everything here is fake and stilted which results in story being not engaging – though it keeps trying to get our attention by serving a never-ending sequence of cutscenes. It gets to a point where for every fifteen minutes of watching lacklustre animations we get five minutes of walking and one uninteresting fight. [12/2019, p.62]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    Lucius III is outrageously buggy, it’s like a museum where you can experience every notable fail and mistake a developer can make. The saddest part is that the fundamental idea for the game was actually pretty good. [02/2019, p.65]
    • CD-Action
    • tbd Metascore
    • 15 Critic Score
    First I struggled to even launch the game, as it did a lot to discourage me (Blue Screens of Death included). Later I wished I had taken a hint and just walked away, because Tyler: Model 005 was not worth the effort. It’s not worth any effort, actually, as it does pretty much everything wrong – it is ugly, platforming mechanics are botched, combat is primitive, there’s hardly any narrative but bugs are aplenty. [12/2018, p.91]
    • CD-Action
    • 37 Metascore
    • 15 Critic Score
    Underworld Ascendant is a disgraceful mess in terms of both design and execution. [01/2019, p.85]
    • CD-Action
    • 73 Metascore
    • 40 Critic Score
    11-11 is neither an example of good impressionist art, nor a good war movie or a good video game. It’s unbearably pretentious and so shallow it does not reach beyond simple platitudes (“not all Germans were evil”, “global conflicts affect ordinary people too”). It’s sad that brushing against a mature subject and going for an artsy feel is enough to make many people overlook obvious flaws of a game (in this case poor gameplay, among other things) and the fact that games as a medium are light years behind movies in terms of storytelling. [01/2019, p.74]
    • CD-Action
    • 51 Metascore
    • 40 Critic Score
    The Walking Dead license was wasted on an ugly game that plays crudely, offers little content and trails behind a decade-old Left 4 Dead. [01/2019, p.56]
    • CD-Action
    • 42 Metascore
    • 35 Critic Score
    If it weren’t for the title related to a real submarine and the horrible tragedy of its crew, no one would care about Kursk – and we would have missed absolutely nothing. It’s a dated, terribly boring (both in terms of gameplay and the story), and generally poorly made game. [01/2019, p.54]
    • CD-Action
    • 45 Metascore
    • 20 Critic Score
    It turns out that not just the first time with Richard La Ruina is painful. [11/2018, p.85]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    I do appreciate the large diversity of challenges A Rite from the Stars has up its sleeve, but their quality is very uneven and some of the ideas should have been scrapped mercilessly. The gameplay is not very intuitive and the dark, obscure visuals are a trip back to the year 2000. [09/2018, p.64]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    The game is pretty much as bad as a game can be, so the title is spot on. [09/2018, p.49]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    Playing Die pig die is roughly as enjoyable as using portable toilets on the third day of a huge music festival. [08/2018, p.87]
    • CD-Action
    • 30 Metascore
    • 25 Critic Score
    I honestly don’t know why someone thought Shaq Fu needs to be reborn and how the word “legend” fits the picture. [08/2018, p.86]
    • CD-Action
    • 29 Metascore
    • 35 Critic Score
    Despite mediocre graphics, terrible animations and countless other defects at first I thought that Wild West Online has some potential. It does not. It quickly revealed itself as awfully boring and hollow. [07/2018, p.62]
    • CD-Action
    • 42 Metascore
    • 25 Critic Score
    Sedna simply does not understand games from which it supposedly draws. [06/2018, p.77]
    • CD-Action
    • 58 Metascore
    • 40 Critic Score
    The title says it all. There is a corpse underneath the shroud and the virtues were indeed forsaken. The informal successor to the Ultima series proves that Tabula Rasa was not a one-time slip and Richard Garriott belongs in the past. [06/2018, p.70]
    • CD-Action
    • tbd Metascore
    • 30 Critic Score
    Give me a minute and I will come up with 17 better ways to spend 10 bucks. Give me two minutes and I will put together a whole list of Steam games both better and cheaper than Enoch, which I wouldn’t recommend getting even for free. [06/2018, p.64]
    • CD-Action
    • tbd Metascore
    • 10 Critic Score
    Yet another proof that Steam Direct failed as a dam that was supposed to keep worthless rubbish from polluting Steam. [05/2018, p.83]
    • CD-Action
    • 57 Metascore
    • 40 Critic Score
    The remake not only highlights all flaws of the original, making me wonder why I loved the 1993’s Secret of Mana in the first place, but also introduces some new problems. [05/2018, p.68]
    • CD-Action
    • 35 Metascore
    • 30 Critic Score
    Don’t expect to learn anything from Super Seducer. It’s so dumb and cringey it sometimes gets funny and it’s really hard to view it as anything more than a tasteless parody. [05/2018, p.55]
    • CD-Action
    • tbd Metascore
    • 10 Critic Score
    Every Valentine’s Day I buy a box of dried fruit ice cream, drink wine straight from the bottle, watch Bridget Jones’s Diary and cry in the shower. This year was worse though, because I decided to play Love or Loved: A Bullet For My Valentine. [04/2018, p.76]
    • CD-Action
    • 54 Metascore
    • 40 Critic Score
    Metal Gear Survive’s underlying concept is not bad and the game has a couple of good moments, but I can’t recommend it to anyone. It’s best to steer clear of it. [04/2018, p.54]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    I marveled at the beauty of some new landscapes, but I will remember Curse of Osiris as a string of disappointments. Dumb story, few new features, endless grind, poorly balanced difficulty, awfully lame final encounter. [02/2018, p.49]
    • CD-Action
    • 38 Metascore
    • 35 Critic Score
    The concept for the game is great, level design is solid and the visuals are sometimes nice but the whole thing is painfully underdone. [02/2018, p.46]
    • CD-Action
    • 60 Metascore
    • 30 Critic Score
    The puzzles are decent sometimes and David has a very nice coat, but that’s about all Black Mirror’s advantages I can think of. [02/2018, p.38]
    • CD-Action
    • 44 Metascore
    • 30 Critic Score
    An ugly epilogue to a series which actually did not deserve to start in the first place. [01/2018, p.56]
    • CD-Action
    • 79 Metascore
    • 35 Critic Score
    It’s hard for me to view High Hell as anything more than an awkward experiment. [01/2018, p.54]
    • CD-Action
    • 61 Metascore
    • 40 Critic Score
    For me Need for Speed is dead and buried as a franchise. Yes, Payback offers a large and varied open world and 70 licensed cars, but the driving model is decent at best, microtransactions system resembles free-to-play games, randomized upgrades force you to grind and the story (along with the dialogues) is simply embarrassing. [01/2018, p.44]
    • CD-Action
    • 60 Metascore
    • 30 Critic Score
    An ugly postcard from 2006 which someone decided to resend. I have no idea why. [13/2017, p.56]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    Campaign consists of scripted battles for two players tops, fought against moderately bright bots on well-known maps. It really doesn’t offer much more than previous training missions. War Stories are simply a terrible waste of time. [11/2017, p.67]
    • CD-Action
    • 64 Metascore
    • 40 Critic Score
    The game draws its inspirations from Hotline Miami but fails miserably. [10/2017, p.75]
    • CD-Action
    • tbd Metascore
    • 20 Critic Score
    A good idea flickers faintly somewhere deep, deep inside Fly Simulator, but that’s the nicest thing I can say about this game. [10/2017, p.74]
    • CD-Action
    • 59 Metascore
    • 40 Critic Score
    Awfully designed and poorly executed game that could and should have been much better. [09/2017, p.71]
    • CD-Action
    • tbd Metascore
    • 40 Critic Score
    As a fan of tabletop wargames I really loved Acaratus’ potential and really hated how this potential was squandered. [09/2017, p.69]
    • CD-Action
    • 53 Metascore
    • 40 Critic Score
    You enter the philharmonic hall, you take your seat and listen to musicians tuning their instruments and the audience whispering. Then the noise dies down and... that’s all, you can go home. That’s exactly how Aerea feels. [09/2017, p.59]
    • CD-Action
    • 54 Metascore
    • 20 Critic Score
    Ladies and gentlemen, we present you “The Worst of jRPG”. [09/2017, p.57]
    • CD-Action
    • 45 Metascore
    • 30 Critic Score
    The only reason I don’t regret spending a couple of hours with Bloody Days is that it gave me an excuse to watch Tarantino’s movie again. [09/2017, p.52]
    • CD-Action

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