AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 86 Metascore
    • 70 Critic Score
    In some ways, the whole Lovecraft angle plays out here -- too big to conjure, fathom or even understand, Returnal is difficult to want to wrap your head around, and that’s largely because it hangs its space hat on that death loop (again, different game, same platform). If you’re a glutton for punishment, don’t mind a grind and will happily deal with unfathomable RNG forces at cosmic play, you will absolutely get something out of Returnal, but if like me, every time you die, a little piece of the part of you that wants to play more, dies too, then you might find yourself not return(al)ing to this in a hurry.
    • 73 Metascore
    • 45 Critic Score
    All in all, Outriders falls short of Anthem in the launch-period stability stakes. Having to combat the game to be able to combat enemies and then combat the game to be able to combat enemies and then combat the… well, it’s just not worth it.
    • 61 Metascore
    • 69 Critic Score
    A bigger budget, more player-agency and a more expansive world are all that's holding this back from being groundbreaking. And a lot of learnings will be taken from this latest outing.
    • 74 Metascore
    • 76 Critic Score
    In the end though it will most likely be Narita Boy’s visuals that grab you – and on that front Studio Koba has delivered and then some. Even though there’s a lot of lore and explaining going on it’s all met and even exceeded by the stunning backdrops, wonderful animation, and a consistent tone that strikes a balance between awe and familiar. Between analog and digital. Accompanied by an excellent synth-driven soundtrack, and a story that is ultimately bittersweet if not entirely unpredictable – Narita Boy is worth seeking out, installing, and experiencing in full VHS-era CRT-vision.
    • 72 Metascore
    • 69 Critic Score
    Monster Truck Championship is fun and challenging, but frustration, a one-note near linear course masquerading as variety, and not nearly enough in terms of options and engagement leave this a bogged experience.
    • 89 Metascore
    • 75 Critic Score
    The story that revolves around the divorce of Cody and May feels, well, a little divorced from the vibrant co-op platformer that makes up the bulk of It Takes Two. Where new and exciting fantasy locations and interesting mechanics are introduced regularly with a story that fails to keep pace or even reach a satisfying conclusion.
    • 88 Metascore
    • 90 Critic Score
    The game’s various biomes are connected, which means your hunts are no longer bound by the old timey restraint known as ‘the loading screen’. This is a major improvement for the handheld side of the franchise, adding an open-world sheen and sense of realism to the biodiversity that is flora, fauna, and big bad monsters.
    • 76 Metascore
    • 60 Critic Score
    The hardcore JRPG lovers looking for meaty Switch representation will froth over this, but as a new entry in the field, Bravely Default II only displays acid rain level nostalgia. It’s the dinosaur they just added feathers to, to make it seem like something new, but really, it’s all the same skeletal system we’ve known and studied already for so long.
    • 89 Metascore
    • 86 Critic Score
    Bowser's Fury has the effect of pushing the pretty good time that is Super Mario 3D World into the background - it's that good. So much so that a better title for this release would have been Bowser’s Fury + Super Mario 3D World.
    • 83 Metascore
    • 84 Critic Score
    Little Nightmares II is wonderful, captivating, creepy, and unsettling in equal measure - tapping into childhood fear and horror in a way that feels both deeply personal and like a distant, unknown memory.
    • 77 Metascore
    • 80 Critic Score
    It’s not all seamless, exactly how it’s blend of home-base to expedition works takes a while to become apparent – leading to some confusion. The combat too and dashing about is a little imprecise (even when using a d-pad) which can lead to some frustrating boss encounters. In the end, through brevity, variety, and focus, Olija is a rewarding slice of action, contemplative fiction, with great action-adventure design.
    • 71 Metascore
    • 62 Critic Score
    For a title devoid of action, outside of a couple of stealth sequences and a ‘run towards the screen from the giant monster bit’, The Medium might commune with the spirit world... but it fails to communicate all that well with the player.
    • 86 Metascore
    • 80 Critic Score
    Each major story adds to the world, the setting, the mystery. Throw in PC visuals that are easily some of the most impressive you’re likely to see this year or next, it’s the one part of the experience that lives up to the futuristic setting and promise seen in the many pre-release gameplay slices and trailers. But again, there’s a disconnect that creeps up every now and then. Immersion that breaks whenever you come across a bug or you can see the seams due to missing AI or missing features. No doubt Cyberpunk 2077 will be a better game on all platforms in three months time, and then three months after that. For now, it’s breathtaking on PC - for all the right, and wrong, reasons.
    • 79 Metascore
    • 86 Critic Score
    As a newly unique offering from Ubisoft, Immortals Fenyx Rising is something to savour. Yeah, it’s the publisher's third massive open-world release in the space of three months but what you get here is charming and refreshing to a fault. A wonderfully realised journey into myth and legend where everything fits as neatly as a chest-plate forged in the fires of Hephaistos’s Great Forge. The story, the combat, the puzzles, the exploration, the challenge, the Creed, the Zelda. The Fenyx.
    • 85 Metascore
    • 80 Critic Score
    The world is full of activities and things to do, but they’re super-checklist heavy, and don’t flesh the world out enough. You can knock the experience over in about half the time of the original and while you unlock requisite NG+s and the like, you’re kind of left hanging. Upside down. Like a spider, man.
    • 78 Metascore
    • 85 Critic Score
    In the end Age of Calamity is more Breath of the Wild than Dynasty Warriors, and I’ve been purposely vague when it comes to the storyline and specific quests for good reason. Although they were far and few-between in Breath of the Wild, when you did get the ol’ cinematic it was pretty special. In Age of Calamity you have more of these, both in quantity and in terms of high quality production values. To the point where you can’t wait to see what happens next. Going one step further, Age of Calamity doesn’t feel like just another spinoff. It feels like a third piece in the Breath of the Wild story, one that sits alongside the original and the inevitable sequel. A TriForce if you will.
    • 92 Metascore
    • 78 Critic Score
    There's no question in my mind that some elements could have been improved upon without negatively impacting the overall experience, and the blind pursuit of flawless recreation comes at what I feel is a heavy cost. You will find no better looking or better running game than Demon's Souls with the launch of the new consoles. But I think you will find no worse (From designed) Souls game.
    • 61 Metascore
    • 60 Critic Score
    For a first outing, Counterplay has achieved something that's undeniably striking in the visuals department, though that's marred by sameiness and the odd, isolated framerate hitch. We also have an addictive loot game and a surprisingly deep RPG upgrade system here, though it's hamstrung by fisticuffs that don't nail down those all important fundamentals. I wouldn't label what's here as a complete Godfall, but certainly a sizable Godstumble that'll need a decent patch. Postpone your excited, just-gotta-PS5 leap of faith towards this.
    • 79 Metascore
    • 70 Critic Score
    Sackboy: A Big Adventure is beautiful and the added power of the PlayStation 5 hardware has led to the materials found throughout the arts-and-craft world to look and often behave like the real thing. The blend of fantasy with everyday objects gels wonderfully with the soundtrack too, giving the experience a feel that is more than a simple riff on classic 3D platforming.
    • 76 Metascore
    • 94 Critic Score
    Like Treyarch before them, it feels like Cold War is Raven’s break-free moment, and their “love letter” reads passionately and completely with this Black Ops entry. We’ve talked up Assassin’s Creed Valhalla maybe being the only real next-gen title this year, but with Cold War, Activision is making a cold case for Cold War to be considered in the same conversation. And so far, we’ve collected all the evidence we need to agree.
    • 83 Metascore
    • 90 Critic Score
    Like all great over-the-top art, Yakuza: Like a Dragon is grounded in humanity. Humanity that is personified in the new and wonderful protagonist Ichiban Kasuga.
    • 83 Metascore
    • 80 Critic Score
    Crisp visuals and smooth performance paired with tried-and-true gameplay and a controller that feels and behaves unlike anything that has come before - Astro’s Playroom is well worth spending some of those first PS5 moments with. The speaker, the motion controls (when limited to simple motions only), the impressive HD rumble, the adaptive triggers, it’s all here and impressive. Playing off the in-game visuals and surround sound coming through your headset or speaker setup it’s as much a proof of concept as it is a fine 3D platformer and a celebration of all things PlayStation. It leaves you wanting, and pining for a full-sized Astro adventure too. One built from the ground-up for Sony’s new console and groundbreaking new controller.
    • 84 Metascore
    • 98 Critic Score
    For a game that centres itself around the idea of settlements, negotiation, alignment and choice, Valhalla does an amazing job of making you feel like the spotlight is always on you. It redirects misconception around viking culture and remains an Assassin’s Creed game, though perhaps the lesser of all before it, for the betterment of the franchise. Game of Thrones’ Magnus Bruun is a shoe-in for best voice actor in a videogame this year but, more importantly, Valhalla is a game that will drag you along the Bifröst bridge and into the vision of Fenrir. How you handle all of this is up to you, but to boldly state in the positive, this is as anti Assassin’s Creed as we’ve yet played, and we love it all the more for it.
    • 72 Metascore
    • 75 Critic Score
    In the end, with more varied activities that went beyond the usual by-the-numbers story missions, say, a more emergent city full of events to match the unpredictability of who you control - then Watch Dogs: Legion could have been an experience on par with its impressive technology. As it stands it’s a fight and a cause worth joining, but like its cast your reasons might only extend to the escape from the monotony of a normal everyday existence.
    • 68 Metascore
    • 76 Critic Score
    It's pretty much unchanged from last year, however. That's the deal with NBA 2K21. If you can find a way to deal with the new shooting mechanism and you don't mind some pretty bad storytelling, NBA 2K21 is great… because it's largely unchanged from last year. Or the year before. Or the year before that.
    • 93 Metascore
    • 95 Critic Score
    As an avid fan of Diablo III’s transition into a build-your-own action-RPG superhero, Hades is often reminiscent of that Blizzard classic at its best - where weapon choice can then inform skills, variations, and switching things up based on what you’re presented with. There’s so much surprise in store and the narrative and mechanics are so intertwined that to discuss some of it in detail would feel like spoiling it. In the end though, persistence is what drives it all. So much so that reaching the surface and overcoming that final obstacle presents a feeling so monumental, that it borders on deeply emotional. But like any Greek tragedy or work of classical fiction that too opens the door to more questions, more answers, and more challenges for you and Zagreus to tackle head-on - with a little help from the Gods.
    • 74 Metascore
    • 85 Critic Score
    FIFA 21 is great. The small refinements make the biggest impressions this year, and I’m excited to see how the next-gen versions pan out. It’s finally good to be a Career Mode player again, and I just hope that over the coming years we see a bigger focus on Volta and less on pushing players into paying for FUT coins.
    • 79 Metascore
    • 80 Critic Score
    In the end though, by not committing to either the sim-style of TIE Fighter or the arcade-action of Rogue Squadron – the middle-ground falls a short of brilliance. Most campaign missions follow a similar flow, rarely delving into sheer cinematic spectacle or pure sim-like protracted and intense battles. But there’s no denying that when played in VR Squadrons often feels like a dream come true - and when it stays on target, it’s a force to be reckoned with.
    • 82 Metascore
    • 98 Critic Score
    The game is out now at a decent price and is worth more than a couple hours of your time or, maybe your kid who never played these can learn a thing or two. Either way, pick it up. This package alone is worth owning a Switch for.
    • 78 Metascore
    • 82 Critic Score
    Stunning to look at, dripping in era-specific atmosphere, from the cars to the fashion to the buildings, the signs, the advertisements, to the way kitchens are arranged or how alleys and roadways intersect in a way where you can still see remnants of that transition from horse and carriage to automobile.

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