AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 72 Metascore
    • 70 Critic Score
    Gravity-defying loops and curves sit alongside integration with real-world sections and plenty of room for breaking race lines, if you’re the overzealous type. And the deeper you go into the game as it’s meant to be played, with fully upgraded cars, the more a hidden level of depth emerges and a truly challenging racing game materialises. It’s just a shame it’s largely hidden from the outset.
    • 78 Metascore
    • 90 Critic Score
    Although it has its shortcomings, I’ve been really impressed with FIFA 22. EA has delivered one of the most in-depth career modes to date, and the new additions across the game’s other modes are most welcome. I do hope to see more iteration across the board, but the gameplay this year feels top notch. It’s a huge step forward for the series, and a proper showcase of what the new consoles are capable of.
    • 81 Metascore
    • 75 Critic Score
    It’s not that it plays like a game from a different time, the overall design and flow is both time-worn and engaging -- it’s just that in certain areas it begins to feel a little disconnected. Secrets and treasure mostly come in the form of cute little hats for your Rot and the blue-crystal currency to buy more hats. So, the incentive to explore isn’t really there from a thematic or discovery context. We wish there was more finding spirits and restoring the village stuff as opposed to chests bursting open with a currency you never feel like you actually need.
    • 88 Metascore
    • 90 Critic Score
    Saying Deathloop plays with the form isn’t mere hyperbole. In much the same way great films defy comparison, or push their respective artform forward, Deathloop does so for the first-person shooter. By pairing the idea of ‘where to go’ and ‘how to approach’ with that of a deep underlying mystery, Deathloop is as dense a puzzle to solve as it is a combat playground to conquer.
    • 78 Metascore
    • 80 Critic Score
    Interesting combat aside, what resonates and exhilarates about Lost in Random is its story first and foremost. The adventure that Even embarks on is one to savour and one that lives up to the wonderful art direction and visual design. The characters, the dialogue, the discoveries, the animation, the voice acting, the music, the presentation -- it all comes together wonderfully. A game well worth taking a chance and rolling the dice on.
    • 80 Metascore
    • 90 Critic Score
    This is a moving postcard to the 70s and 80s as far as influence goes -- as if David Bowie, Pink Floyd and Genesis found each other on a moving platform designed by Terry Gilliam rapidly coasting through the far reaches of space, powered entirely by solar sails and positive thought, and decided to jam.
    • tbd Metascore
    • 85 Critic Score
    The Siege of Paris is better than Wrath of the Druids, but fails to wholly expand upon the base game. It’s introduced elements feel like feelers, rather than complete implementation of new systems, and it actually could have been longer. Moreover, neither of the game’s key expansions feel like they impact Ravensthorpe or indeed, even England, enough given how much effort and investment is involved in them. It might be wishful think, but in all we’re looking at a series that still relies too heavily on repetitive gameplay loops and lacks dynamism and game-world feedback on your conquest of it. Still, after having spoken to the team at Ubisoft Montreal in-depth about all things Valhalla, we’re optimistic about the extended future of Valhalla and potential new content, and if not here, then what everything will mean in Infinity.
    • 63 Metascore
    • 80 Critic Score
    King's Bounty 2 lives up to its name in the sense that it delivers abundance. Like an ultra-compressed version of Skyrim, it feels full of things to do even if it doesn't necessarily excel at any of them. The combat is solid. The role-playing is solid. The questing and adventuring and writing and everything else are solid, too. It's comforting and familiar and simply does what it does without a great deal of fuss. In many ways it feels like the ideal pandemic lockdown game. I'll happily load King's Bounty 2, pull up the covers and settle in for the weeks and months to come.
    • 75 Metascore
    • 60 Critic Score
    As fun as it is to venture into a location called ‘Call of Battle’, a bombed out city with retro-FPS vibes, there’s nothing new it brings outside of aesthetics. Without any sort of detailed traversal or environmental interaction it all feels like you’re running around an overworld in an early 3D game from the late '90s. And with that one could argue that No More Heroes has always been about style over substance. The series’ unique blend of action and over-the-top self referential insanity is here, but one can’t help but wonder if that’s enough? Wonder how great a Suda51 joint could be if the mechanics and feel matched the virtuoso style on display.
    • 67 Metascore
    • 75 Critic Score
    City of Logistics Managers may not get the heart racing or the imagination firing to the same extent as City of Gangsters, but it would be a more accurate title. It's as if City of Gangsters is ashamed about its administrative predilections, as if it wants to hide the true nature of its operation behind a less reputable -- more exciting, more dangerous -- veneer. City of Gangsters is itself a front; in the back room there resides a serious tycoon management sim. Like a reverse mullet, it's all party at the front and business at the back. It shouldn't be embarrassed about the mullet though. City of Logistics Managers is an excellent game, even if it may not be the one you're anticipating.
    • 69 Metascore
    • 50 Critic Score
    In the end the impressive, but static, visuals and sound design do a lot to put you into the universe. But, at best Aliens: Fireteam Elite is what you play in the arcade before jumping into the cinema proper.
    • tbd Metascore
    • 95 Critic Score
    Hades is a rare breed of game. Supergiant’s design confidence is almost reflected in the cavalier attitude of the game’s protagonist, Zagreus; capable and arrogant, young and vibrant. But evermore charming as a result. I’ve used the phrase before, but this is absolutely a franchise-in-waiting, and more, if the studio and Private Division were so inclined. But know this, at the very least: those accolades? The ones that kept coming? We’re adding to them -- a year on, and now with a new audience and new homes, Hades is still near-perfect and an absolute must-play. Don’t miss the bus again.
    • 74 Metascore
    • 64 Critic Score
    To summarise it in a way that should make sense, The Ascent features a mix of systems and mechanics that don’t play all that well with each other. Exploration suffers too, with certain Side Missions being locked to the main story without any word as to why.
    • 85 Metascore
    • 80 Critic Score
    The characters are not only memorable, but the questions they and the overall story raise go beyond plot twists for the sake of plot twists. There’s care and an attention to detail worth celebrating here. Roman culture isn’t simply a cool historical backdrop, customs, behaviours, what we now know of the times can be found and felt in every corner of the world. And in many of the conversations you’ll have.
    • 75 Metascore
    • 85 Critic Score
    The combat too is a little easy on the normal setting, where the danger seems to lessen the more you play. The small-ish levels also become repetitive after a while, and need a bit more variety. Even as the world around you becomes more unstable, Chernobylite’s awe does wane a little. But setting aside all of that, Chernobylite presents a memorable story set in an endlessly fascinating locale. One that is as ambitious as it is immersive. The choices you get to make and unmake stick with you and, well, it all makes for an unforgettable journey into the Exclusion Zone.
    • 87 Metascore
    • 95 Critic Score
    And as the door closes on the full Death’s Door experience, I’m not at all shy to say this is one of the best games I’ve not only played this year, but in the past number of years. It is stylish and polished to a fault, paced to utter perfection and just oozes confidence from the upstart two-person team at Acid Nerve. I sincerely hope this is a franchise in waiting, because if it’s not, I’m coming for you, Devolver Digital.
    • 90 Metascore
    • 100 Critic Score
    With more coming on the horizon, Microsoft Flight Simulator still stands as one of the most impressive technical and artistic achievements we’ve seen to date. No matter if you’re playing on PC, Xbox Series X, or Xbox Series S.
    • 80 Metascore
    • 85 Critic Score
    There's a lot more to Old World than the glib description of "Civ meets Crusader Kings" can convey. Yet it succeeds because it feels like a genuine meeting between the two, a deeply considered merger that applies the strengths of both games to cover their weaknesses. It doesn't feel like you're playing Civ, but with some Crusader Kings characters butting in every now and again with some silly tale or grievance. It feels like you're playing Civ, but with some Crusader Kings characters who grow alongside you, whose relationships to you and each other actually matter, and who prove that the great stories of empires aren't about production rates per turn--they're about the people who lived through them. And their pet monkeys.
    • 86 Metascore
    • 90 Critic Score
    The beauty of F1 2021 is that it makes you want to learn about that, it makes racing on a track more rewarding on Lap 3 than it was on Lap 2. More fun the second time versus that first-run. It’s not perfect, seeing racers celebrate is always weird (they always do the exact same ‘Champagne Robot Dance’) and certain locations have that clinical sim-look that lacks warmth. With a little bit of extra personality and detail found in the seemingly incidental, then the F1 series has potential to be even better. As it stands, Codemasters has delivered a gem -- a fast and exhilarating racer for casual racing fans and F1 aficionados alike.
    • 81 Metascore
    • 70 Critic Score
    Where the story engages, the characters feel believable, and the monsters look and act and behave as diverse as the world itself. When it all comes together, Monster Hunter Stories 2: Wings of Ruin feels as epic and engaging as any other entry in the long-running series, albeit in turn-based RPG form.
    • 70 Metascore
    • 69 Critic Score
    With everything above said, there’s an obvious draw here in it just being a Mario game, which alone will pull people to it. And there’s some fun to be had, and Nintendo gets a lot right with it, we just need the gimmicks and party favours turned down. Invincibility Star isn’t a number, so dialling the game up to that just isn’t something we can tune into on the reg. Especially given golf on its own merits is a game of strategy and patience, that can still be fast and fun without needing addressive rolling rocks impeding your path all the time.
    • 58 Metascore
    • 30 Critic Score
    Dark Alliance’s problems go beyond enemies zipping around arenas and ragdolling randomly at breakneck speed into walls. Though, a lot of that can be quite funny. It fails to do basic things like scale difficulty for solo and group play, or do the normal thing of not giving ranged mage-like enemies drastically higher physical-defence ratings than large hulking brutes. There are so many things half-baked, broken, glitchy, or simply baffling it’s almost commendable.
    • 79 Metascore
    • 80 Critic Score
    Expanded and refined, the addition of real-time ray-tracing adds a warmth and life to the experience in ways that only light can. And sure it’s making the little bits of plastic in the little plastic world look real, but it’s doing so much more. Like sunlight pouring through a window onto countless pieces of Lego on a floor, it gives vision to a world of endless creativity. At its best LEGO Builder’s Journey is very much that, all wrapped up in a short, sweet, and charming tale befitting of the source material.
    • 85 Metascore
    • 85 Critic Score
    Spot rusting aside, Chivalry II's got heart, humour and has polished those combat fundamentals to a high sheen. Providing the devs can hammer out some of the launch day dents quickly, this knight's tale could become the surprise hit of 2021. Give it a shot. Because it's the attacks you don't see coming that'll bowl you over the hardest.
    • 67 Metascore
    • Critic Score
    Indeed, Frozenheim feels like it’s playing things too safe across the board. It’s not simply that it needs more content. It’s more that it needs more surprises. [Early Access Review]
    • 88 Metascore
    • 80 Critic Score
    Ratchet & Clank: Rift Apart is ultimately a visual showcase for the PlayStation 5, a thrilling dimension-hopping adventure, and a next-gen experience that feels like it could only exist - in this form - right now. In an age where realistic visuals, that is real-world settings and characters with proportional features to our own, are often the barometer for fidelity, Ratchet & Clank: Rift Apart reminds us that a heightened animated or cartoon-like look can offer a greater sense of immersion and believability than just about anything else.
    • 68 Metascore
    • 60 Critic Score
    An ambitious open-world action-RPG from a new studio that does a lot, but doesn’t do a lot very well. In the end it’s finding new weapons and gear, alongside using new mutations and abilities in combat, that resonates. With less filler and more Kung-Fu killer, this could have been so much more -- with less.
    • tbd Metascore
    • 90 Critic Score
    Whether you’re in it for the story, the world, the resources, the crafting or all of the above, Subnautica: Below Zero is a rich vein of fun and engagement you won’t want to escape from anytime soon.
    • 73 Metascore
    • 78 Critic Score
    What you’re left with is a stunning new place to explore, an excellent story and expansive deep-dive into Celtic mythology and some new systems. But this is mostly driven by familiarity and a lack of anything truly dynamic or emergent. If you loved the formula of Valhalla, this is a bit of a no-brainer, but if you were hoping for something completely different or new, you’ll largely only find that in this fae tale.
    • 84 Metascore
    • 80 Critic Score
    As an entire experience there is a lot on offer, and the game encourages multiple playthroughs with a number of difficulty settings, Mercenaries, Treasures and more to find and unlock. I wasn’t wholly sold on werewolves and vampires and fairytale zombies initially, but as I progressed through the game, my inner cryptozoologist emerged and I just left all scepticism at the gate and enjoyed the game for what it is: more outlandish and out there, is more better.

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