AusGamers' Scores

  • Games
For 846 reviews, this publication has graded:
  • 57% higher than the average critic
  • 3% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 18 AMY
Score distribution:
  1. Negative: 32 out of 846
848 game reviews
    • 73 Metascore
    • 80 Critic Score
    In the end Cloudpunk is as long as its narrative, with little more than collectibles to find through exploration. Mostly there to present videogame elements like vehicle upgrades or trinkets to place around your small apartment. The story though is memorable, and often as dense and layered as the jutting buildings that make-up Nivalis. An aesthetic joy throughout, and a cyberpunk tale well worth delivering to your desktop.
    • 80 Metascore
    • 85 Critic Score
    Fury Unleashed is a fantastic distraction title that may have released in the right real-world window while we all struggle with the staying at home setup of 2020. It’s also an easy game to just pick up and play with mechanics easy enough to master, but packed with a layer of challenge that is subtle and rewarding. Especially on the Hard difficulty level. Rogues aren’t usually my bag, and I’ve never been a massive fan of procedurally-generated worlds, but the “Lite” side of those things in Fury Unleashed make it a gem of a game to sink your teeth into.
    • 82 Metascore
    • 75 Critic Score
    With several wonderfully constructed set-pieces and backdrops thrown in at regular intervals, picking up Streets of Rage 4 is something that we will do at some point again in the future. Thanks to its excellent feel, wide range of characters, and excellent soundtrack. With the return of the original composers in addition to new artists, the music here shifts between modern renditions of classic tunes to experimental techno and even some bass music. Not everything feels as timeless as the original soundtrack and the modern flourishes can feel out of step with the decidedly simple design. Not in the sense that modern electronic music is not as inventive or energetic or suitable for a beat-em up – but in the sense that perhaps Streets of Rage 4 doesn’t quite do enough to warrant the fresh coat of paint. And fresh set of beats.
    • 80 Metascore
    • 85 Critic Score
    To say that an experience was ‘surprisingly good’ or ‘surprisingly fun’ has a somewhat negative connotation. In that there’s the assumption that heading in expectations were set to ‘low’. To call Gears Tactics surprising is not that at all, it’s all about coming to terms with the realisation that at its core, Gears of War combat is tactical, deep, and full of its own style and flavour. And that all of that, when given enough time to develop and flesh out and expand upon, makes up the perfect list of ingredients to create a great turn-based tactics game.
    • 77 Metascore
    • 75 Critic Score
    This lovely little spin-off is going to alienate very few people. A cheap as chips production that pares 25-years of a bloated XCOM back to a purer and leaner form. Like Rocky Balboa in, well, all of them. Granted the production values and polish is wanting, but the more intimate squad feel and new Breach mechanics became hopelessly addictive the more I played. And when it comes to XCOM, that’s enough for it to feel like a direct hit.
    • 76 Metascore
    • 85 Critic Score
    During the latter half of the game you wouldn’t me amiss spamming your way through most battles whilst playing closer attention to the story, dialogue, and engaging world. In the end, the approachable combat gives the fantasy dungeon-crawling of Operencia a wider appeal than say a new Wizardry might. Fans of party-based RPGs in the vein of Baldur’s Gate or Dragon Age will find a lot to love here too, thanks to the combination of great writing and wonderful presentation. And hey, any fantasy world that features a relic called the magical Amulet of Zotmund is one worth visiting.
    • 90 Metascore
    • 80 Critic Score
    Despite early frustration, Animal Crossing: New Horizon is not only a game I’ll be returning to but also a life worth revisiting. With time comes maturity and now that I know the rules and how to break them each visit can be a holiday or a monetary expedition to create a hoarder’s paradise. Animal Crossing: New Horizons lets you do what you want, at your own pace, as long as you’ve got the Bells to pay for it.
    • 87 Metascore
    • 90 Critic Score
    Minor quality-of-life missteps aside, Final Fantasy VII Remake is still an absolute gem, polished to a high sheen and worthy of slotting into any serious gamer's collection. Granted, if you've been keeping up with the Final Fantasy franchise recently, it won't feel like Square Enix has reinvented the gameplay wheel. However, it sure did reinvent the wheel of time. Without saying too much, what we have here is a divergent “defy destiny” tale that's sure to wrong-foot veterans.
    • 93 Metascore
    • 60 Critic Score
    Too often Half-Life: Alyx feels like baby's first VR shooter and for many — especially those who purchased VR hardware to play it — this isn't a dealbreaker. But trading off the Half-Life name for an introductory course to VR relegates HL: Alyx to spin-off territory when the characters involved and the story it tells could be so much more. Alyx Vance deserves better, and so too do VR gamers.
    • 77 Metascore
    • 60 Critic Score
    As much as one might bemoan Resident Evil 4’s use of quick-time events, the fact that playing Resident Evil 3 can make you pine for their return when all you’re doing is watching - is probably all you need to know. As a remake Resident Evil 3 is an impressive visual feat and another RE Engine showcase. It’s a shame then that the actual game portion wasn’t given the same overhaul.
    • 73 Metascore
    • 90 Critic Score
    You won’t be disappointed in any way shape or form with this as a complete product. Production values throughout the short journey are spectacular and you get a sense when it’s all done that this is either the beginning of something longrunning and with expansive potential, or a complete one-off experience for the ages. Again, you’ll be the judge of that when the credits roll, but such is the virtue of what SkyLabs has created and completed here.
    • 88 Metascore
    • 95 Critic Score
    DOOM Eternal’s world is one that blends elements of traditional sci-fi with the sort of fantasy that resides, well, in the world of fantasy. Or, a cool-as-hell heavy metal album cover to suit the game’s heavy metal opera of fast drumming and chunky riffs, replete with choiristic guttural gregorian chants backing it all. There’s a vision and completeness on display that presents id Software as much more than tech pioneers. Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations. To ‘Rip and Tear’ through.
    • 90 Metascore
    • 90 Critic Score
    Perhaps the biggest problem with a game that is simply this gorgeous to look at, is that even the slightest of frame-rate hitches feels like a betrayal. A betrayal to the expectation of perfection you get as soon as the adventure begins. Ori and the Will of the Wisps isn’t perfect, but its issues are mere momentary lapses in an otherwise stellar action-adventure. An experience that feels monumental in both scope and presentation.
    • 82 Metascore
    • 80 Critic Score
    Levels are still challenging but there’s a general lack of surprise to the flow that is a little disappointing, in that it kind of feels that the underlying gameplay of The Division and the sorts of levels and missions you can expect to find have reached ‘peak variety’. But when that variety essentially blends the original game’s setting and enemy factions with that of The Division 2’s vibrant Washington DC - Warlords of New York presents more than enough reasons to re-visit the Big Apple.
    • 59 Metascore
    • 65 Critic Score
    In the end it’s worth noting that when viewing a remake or remaster what needs to be taken into consideration is the source material, how it looks, feels, and plays. That is, in addition to the work carried out to recreate moments, update visuals, and change any of the presentation. To do otherwise would be silly, a terrible game with a wonderful remaster doesn’t warrant a high score. In the case of Warcraft III, the inverse to that is also true. So, what we end up with is something in-between. A classic reborn, in a package that doesn’t warrant all that much in the way of celebration.
    • 82 Metascore
    • 80 Critic Score
    When the last punch gets thrown, Street Fighter V Champion Edition isn't a perfect KO. What's here really should have been the baseline launch quality way back in 2016. That said, if you've been standing back on the sidelines of this fight up until now (possibly as you awkwardly punch the air in a looped animation), know that you can confidently leap in and experience a damned good street fight.
    • 89 Metascore
    • 95 Critic Score
    Dreams is unlike anything I’ve played before. It’s a game that will only continue to grow and I’m very excited to see where it’s headed. As a platform, it encourages and celebrates creativity in all manner of ways - whether you want to create a piece of music, animate a small short or make a fully-fledged game. You can do it all. Minor performance issues aside, Dreams is a masterpiece in game design that I hope flourishes over the next decade.
    • 68 Metascore
    • 65 Critic Score
    A niche will exist for this, and I seriously hope Jed and Jordan successfully infiltrate their bank accounts in the positive, but for all its worth, Speaking Simulator loses itself too early and pushing through the whole experience is as draining as an android’s solar battery during a an overcast day. I can’t fault an Indie duo doing new things, and as far as risky game design goes, this is right up there. Unfortunately the novelty wears off far too quickly and you’re left with a shame pile title likely to keep collecting dust, unless you’re really in to Katy from HR.
    • 77 Metascore
    • 67 Critic Score
    Fending off waves of zombies and walking along linear pathways broken up by the odd surprise of seeing an undead tank. As in a tank tank, not a heavy zombie to take out. It’s a shame because this in turn will factor into the need or want to replay it all at a higher difficulty level or simply to level-up rankings to unlock skins, perks, and other elements. ‘Let’s do that again’ plays an important role in the perception and longevity of a co-op game, and on that front Zombie Army 4: Dead War falls short.
    • 76 Metascore
    • 88 Critic Score
    The comedy which can be described as absurdist is also full of heart and warmth, and there’s a focus on positivity you can feel throughout.
    • 73 Metascore
    • 70 Critic Score
    In the end, Dragon Ball Z: Kakarot is still worth celebrating. For one it’s different from the usual "fight fight fight" setup of past DBZ games, with a focus on telling classic stories from the series. The ability to explore the world is especially wonderful for fans, and King Kai’s fantastic jokes make you yearn for a new Netflix stand-up special. Still, as a fan, I was left wishing there was more depth and activities to make the world feel more alive. Overall, it's a decent role-playing experience faithful to Dragon Ball Z that’s action-packed and entertaining. A game tailor made for DBZ fans. Nothing too groundbreaking, except for the attacks breaking the ground.
    • 77 Metascore
    • 90 Critic Score
    Darksiders Genesis is a fantastic new direction for the series, and while I love the third-person 3D entries, I’d be fine with the Genesis blueprint running the show moving forwards. This is one of my favourite games I’ve played this year. Put it on your Festivus wishlist, if you haven’t picked it up yet.
    • 67 Metascore
    • 60 Critic Score
    Shenmue III is still surprisingly charming, and an earnestly emotional journey for fans of the series. Ryo’s lack of interest in the opposite sex and his unwavering need to go to bed early and practise his martial arts training diligently each day, make him pure in a way we rarely see. It doesn’t leave much room for excitement, but it ensures that Shenmue III is every bit the sequel it set out to be.
    • 43 Metascore
    • 35 Critic Score
    Floaty imprecise controls, a lack of depth, random spikes in difficulty due to bad design, random frustration, a mini-game for the sake of a mini-game, and a protagonist with the all the charisma of a shiny blue block.
    • 93 Metascore
    • 100 Critic Score
    It’s been nine years since the MOTU race has had to read, listen to or watch the couch warriors carry on about this “amazing Western gaming experience”, but now, finally, it’s here and you can strap yourself into your desk chair and uncover the world of New Hanover and beyond. Just… take your time. It’s honestly still worth it, even over 1000 hours in single-player on.
    • 52 Metascore
    • 83 Critic Score
    This Holiday season you honestly couldn’t get a better family-fun game to play, and there’s a lot to sink into here. There’s no flash-in-the-pan design around this; it’s full of longevity, replayability and life -- everything you want in a game for everyone. Highly recommended.
    • 61 Metascore
    • 69 Critic Score
    It has its pitfalls, and definitely serves up it’s fair share of frustration, but the point of the game is admirable, and with refinement in the control and camera departments, a beequel would be a very welcome addition to this hive.
    • 74 Metascore
    • 70 Critic Score
    There is fun to be had here, but in light of what else is out in the racing/driving wild these days, leaves Heat eating proverbial dust. There’s no question Ghost is a technically proficient developer (outside of car physics), but too much emphasis on a ‘story’ over more robust driving and driver-agency makes the game feel half complete on one side, and half over done on the other.
    • 74 Metascore
    • 72 Critic Score
    Even if it ultimately means we might only look at certain aspects of its design or specific puzzles versus the story and setting to remember and recall as time goes on, Superliminal is still an experience worth seeking out.
    • 69 Metascore
    • 67 Critic Score
    Technical issues aside, Moons of Madness is an experience that we felt compelled to stick with until the end credits rolled – on the strength of the mood alone. Something it has in spades. And it nails the pacing, striking the right balance between moments of quiet, tension, and revelation.

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