AusGamers' Scores
- Games
For 846 reviews, this publication has graded:
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57% higher than the average critic
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3% same as the average critic
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40% lower than the average critic
On average, this publication grades 3 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Metroid Prime Remastered | |
|---|---|---|
| Lowest review score: | AMY |
Score distribution:
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Positive: 567 out of 846
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Mixed: 247 out of 846
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Negative: 32 out of 846
848
game
reviews
- By Date
- By Critic Score
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- Critic Score
Redfall is disappointing. A moderately enjoyable co-op game set in a stylish and inviting game world marred by repetitive and bland design and a long list of technical shortcomings.- AusGamers
- Posted May 2, 2023
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Even though your arms will tire of using pickaxes and rope thingies to climb up some truly imposing cliffsides and mountains, Horizon Call of the Mountain never loses its sense of scale, wonder, and sheer beauty.- AusGamers
- Posted Mar 10, 2023
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The biggest disappointment - outside of the narrative, uneven combat, and characters - comes from the expectation and promise found in the art direction, combat, and Soviet-era Russian sci-fi style. There’s a school of thought that when it comes to a review, you should discuss the content of a game versus what it doesn’t have. The logic is sound, if all criticism comes from a place of unmet expectation, that would be unfair. But when something looks this good, you can’t help but wonder what’s missing. At least in those rare moments when the game shuts up long enough for you to think.- AusGamers
- Posted Feb 20, 2023
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Ultimately it's the setting, art direction, and non-verbal cinematic storytelling where Somerville excels. But even here there are long lulls and a few sections that begin to feel bland. Like when you’re in a cave system trying to avoid attention in a way that feels like a homage to Oddworld: Abe's Oddysee. And outside of the emotional notes touched upon when it comes to trying to reach your family in an oppressive situation, the ending and final act are too obtuse and abstract to make any sort of lasting impact. Somerville is a visually impressive, relatively short cinematic adventure held back by its ambition.- AusGamers
- Posted Nov 17, 2022
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The fact that there are several difficulty levels and the ability to fine-tune Sonic’s speed, jump height, and even damage recovery as part of the in-game options is not a great sign and is indicative of the mish-mash feel. In the end, the lack of focus and consistency makes Sonic Frontiers feel unfinished - even if playing in the solid 60 frames-per-second performance mode is great for capturing and conveying a sense of speed and scale. But even here there’s so much pop-in that you lose out on a true sense of awe when it comes to the environments and structures born from the mysterious Cyber Space. Another average, but ambitious, outing for the blue hedgehog.- AusGamers
- Posted Nov 7, 2022
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Those diehards mentioned in the opener above will be happy to know that the level grading system is back, and locked to the higher difficulty setting, which ties into those that want to learn the intricate and subtly deep nature of things. For everyone else who’ll still be scratching their heads at the ludicrousness of it all, from go to whoa, at least you can rest easy on the idea that it’s okay to mash your way through here, and that for Bayonetta, this is all pretty standard stuff -- OTT served with a side of sass, sexuality and style.- AusGamers
- Posted Oct 27, 2022
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Visually the characters, animation, and cinematics benefit greatly from the use of performance capture, and it doesn’t take long for the physical ticks and mannerisms of the three main players to do that thing where they no longer feel like characters in the story - but, real characters. This is the best the franchise has looked from a purely cinematic level. In the end, New Tales From The Borderlands succeeds because it lives up to its namesake and presents the best Borderlands storytelling since the original Tales.- AusGamers
- Posted Oct 21, 2022
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When the game sings in its strongest moments, however, it’s a joy to play. Solving environmental puzzles, discovering workbenches to upgrade your gear, uncovering hidden Codex entries, evading the enemy in rewarding, stealthy ways that empower the player’s sense of agency, and in unfolding the next bit of connective narrative tissue, A Plague Tale: Requiem is great. Excellent even. But it’s fleeting, and Asobo crashes you down to Earth just as quickly as you might have felt on top of it, driven largely by hard-fail scenarios and situations, bolstered still by antiquated or arbitrary gameplay systems.- AusGamers
- Posted Oct 18, 2022
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On the cynical side of things. NBA 2K is a billion dollar enterprise, it doesn't do things by accident. It chose to put MyCareer front and centre, to put MyTeam right below it, to bury the ability to simply play a game of basketball in layers of menus. The shame of it is that I genuinely think it's the best representation of basketball ever. But they make you work so hard to see that, and I just don't know if it's worth the effort.- AusGamers
- Posted Oct 11, 2022
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Ultimately the new Saints Row is a disappointment, especially if you’re a fan of the series. The co-op mode, although highly problematic when trying to establish a game, was commendably solid once up and running, and fun for a while. The new location and characters don’t really land and the sloppy nature of just about every aspect gives the impression of yet another game released long before it was finished. And even though this might sound like a random aside, when a Saints Row game with multiple radio stations features only a handful of memorable or recognisable tracks - to the point where you don’t even notice driving around in silence - you know there are issues.- AusGamers
- Posted Aug 22, 2022
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After each episode, you even get a chart highlighting the path you’ve taken with spoiler-free hints at the breadth of outcomes and scenes available. And even with all of that, each new twist and turn feels unexpected. As a slice of brand-new interactive choice-driven narrative drama, As Dusk Falls impresses. But it’s an experience held back by its photo-filter visuals and interactivity that never quite feels like an extension of its many dramatic moments.- AusGamers
- Posted Jul 20, 2022
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In the end there’s a great game at the core of Diablo: Immortal, and it’s one that looks, feels and plays, exactly like a Diablo game built for mobile should. In expanding the scope to include a robust system of MMO activities, ways to play, and adding many simple progression systems that all feed into each other, what makes Diablo and other games like it so special was lost along the way. Despite the free-to-play mobile design and stingy end-game rewards, I still wanted to keep playing. The tragedy is, Diablo: Immortal didn’t want me to. It wants nothing more than for me to sign-in, play for a few minutes, log-out, and come back tomorrow.- AusGamers
- Posted Jun 23, 2022
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There’s value here for the matriculant willing to put in the effort, but you’ve really gotta want it. And even as a Fire Emblem diehard I found it a bit of a slog. Repetitive and more often than not caked in superfluous activity, Three Hopes is a mash of ideas drawn out beyond its measure, and if you take into account the option to play through each House’s own campaign, the target audience thins to a specific tine, and you might be confronted with an intimidating wall, looming convolutedly large.- AusGamers
- Posted Jun 23, 2022
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As a classic RTS experience, there’s a lot to like about Starship Troopers: Terran Command - especially in terms of translating the look and feel of the action scenes found in the iconic movie into little slices of strategy. Outside of a few pathing glitches and a couple of animation bugs, the biggest problem here is that the default difficulty feels a little too easy in addition to there being not much on offer once you complete the campaign. Without a fleshed out skirmish mode or even something like a co-op mode to take on the Arachnid together, it’s something of a one and done experience. Still, it’s good to do your part because... service guarantees citizenship.- AusGamers
- Posted Jun 17, 2022
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Describing the game as chaotic in action is definitely apt, and for sheer speed this is one of the fastest ‘Mario Sports’ games to date. In a way, that goes against what you kind of expect to see from Nintendo, but in execution Mario Strikers goes all in on the fast and dirty game of Mushroom Kingdom soccer.- AusGamers
- Posted Jun 8, 2022
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It is an absolutely stunning game with a great story and an excellent presentation (as well as beautiful audio), but it didn’t quite reach the top of the mountain it set out to climb.- AusGamers
- Posted May 5, 2022
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As much fun as it is to see Nintendo Switch Sports bring back some of that Wii magic, that party room vibe, it’s hard not to look at this as anything but a missed opportunity. Having all progression and customisation locked to online play feels like a missed opportunity, and although we couldn’t test the online stuff during the review period it’s hard to see how the Wii Sports formula would substantially improve on the same-room formula.- AusGamers
- Posted Apr 27, 2022
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Outside of a few mostly inconsequential panel-based vignettes scattered around, and levels that take you from a small town through to a backwoods swamp and then through to industrial and supernatural locales, Forgive Me Father’s narrative is mostly a mystery. In the end it’s hard to look at this as anything but a missed opportunity, where the mix of old and new doesn’t quite come together. The horror aspirations amount to little more than set dressing. Fast-paced shooting is where Forgive Me Father settles, a place where enemies move in predefined patterns and strafing is just about all you need to do to survive. As fun as that can be in doses, there’s little incentive to keep going once you realise that’s all there is.- AusGamers
- Posted Apr 20, 2022
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Through excellent world building, great characters, and a branching story, you’ve got a great slice of locally-grown sci-fi well worth digging into. Or, pointing and clicking through. And even though it’s held back a bit by its not-that-great inventory system, and a few cumbersome puzzles, the story is where it shines.- AusGamers
- Posted Apr 13, 2022
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It’s just very easy and bite-sized in the grand scheme of it all. None of the cool ideas are ever fully fleshed out and it tends to feel one-note after a while. I get it if you’re a crazed brick collector, as that’s what these games are designed around, but as a gaming experience outside of co-op, I found it, as Vader would say: “all too easy”.- AusGamers
- Posted Apr 12, 2022
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And if it's racing with a story that you're after, The Crew and Need for Speed franchisers have you well covered with their mix of outlandish, goofy storytelling and arcade style racing. Perhaps if Legends cut the story entirely, pared down the overly long career mode, and simply focused on being a multidisciplinary arcade racing game, it might find that niche it once occupied on the shelf, back when it was simply known as TOCA.- AusGamers
- Posted Mar 25, 2022
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At any rate, what’s here is fun and it’s Nintendo and there’s co-op for families or friends, but it’s all just so incredibly lite-on. And I say this with full appreciation and love of the likes of Super Mario Odyssey and Luigi’s Mansion 3 and Yoshi’s Crafted World -- there’s no challenge outside of 100% collection of items and in beating Treasure Road times, the rest is simply a cakewalk, and unfortunately all the bad doggo Awoofys in the game can’t make me think otherwise.- AusGamers
- Posted Mar 23, 2022
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There’s a franchise-in-waiting here, it just needs more than a few tweaks and hell of a lot less forced character.- AusGamers
- Posted Mar 18, 2022
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As an action-adventure, an RPG, a narrative, and open-world sandbox, and a way to simply spend time exploring a breathtaking world – it falls short. Engaging at times, thrilling too, but also disjointed, clunky, and unfocused in ways we didn’t expect.- AusGamers
- Posted Feb 14, 2022
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As a Rainbow Six Siege spin-off it’s fun to see all of the gadgets and mechanics of that game make their way over into the co-op space. The gun-feel is also on point. The ease at which you can throw out a recon drone or line up a head-shot through a wall is endlessly satisfying. And with all of its tactical stealthiness, Extraction plays unlike anything else we’ve seen in the co-op space. Unfortunately, it’s not enough to give the experience a true identity it can call its own.- AusGamers
- Posted Jan 25, 2022
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What we get when all’s said and performed in step with The Gunk’s level design, is a fleeting experience really only good for the Achievements (your first G is a whopping 50, and this rarely lets up), or for a chilled and relaxed romp through an alien world whose FernGulley storyline is face-slappingly on-the-nose. I mean, it’s actually quite fun, despite Rani’s overly contextual Mepsipax design, which is entirely at odds with everything I’ve gunked at you here, but it did suck me in.- AusGamers
- Posted Jan 3, 2022
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When viewed through a cinematic lens, White Shadows becomes an easy experience to recommend. The wonderful art direction, cinematography, animation (for the most part) and other elements do come together to create a cohesive and visually surprising journey. There’s variety here, quite a bit of it considering the very short runtime. So even though it doesn’t quite emerge, fully formed, from the shadows of Limbo, Abe’s Odyssey, or Another World, White Shadows certainly makes its mark. However fleeting that might be.- AusGamers
- Posted Dec 20, 2021
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Tavern Master is a pretty simple and straightforward game at heart. There's not much in the way of frills, and it would likely benefit from some injections of personality. If I was playing backseat designer, I'd love to see the addition of conversations with regular patrons or some extra narrative dressing around the special events. At present, while on Tuesday you play host to a wine tasting and on Friday there's an executioner's meetup, the only real difference is for the former you have to put cheese on the menu. Still, with the sun rising over the castle walls, the stream gently gurgling in the background, and the birds chirping away in the nearby woods, it really is a lovely spot for an executioner's meetup.- AusGamers
- Posted Nov 22, 2021
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There’s an upgrade system to offer up replayability and variation, but there’s just not enough about the world, characters, and story to elevate it above anything more than a fun tech demo to put your new GPU through its paces.- AusGamers
- Posted Nov 11, 2021
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With Back 4 Blood available on Xbox Game Pass on PC and Console there’s reason to jump in if you’re looking for something new to play with friends. The look and feel is familiar and the action is engaging and chaotic when played with a group. For a while that is. Thanks to the sameness that permeates across most levels and backdrops and the predictability of the pace, it doesn’t take long for this Left 4 Dead spiritual successor to wear a little thin.- AusGamers
- Posted Oct 20, 2021
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