4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 82 Metascore
    • 70 Critic Score
    This PES delivers a stability in the build-up and situative elegance – almost like in the good old PS2 era. But with an unstable online mode even a few days after release as well as a few visual shortcomings this is only one more step back to greatness. It will still take a while to get there.
    • 72 Metascore
    • 63 Critic Score
    Shay Cormac is the most mature character of the franchise. His motives are believable, his destiny comprehensible. The team draws a vivid picture of the former antagonists – but the recycled mechanics lack this depth even more with this ending to the North America trilogy.
    • 80 Metascore
    • 86 Critic Score
    One thing is certain: Once this game gets you hooked, it will eat away every spare hour you have. The football crazier you are the more you’ll get out of it. But be aware that the new features alone are not necessarily worth it, if you have last years’ version, which serves as the solid foundation for the annual relaunch.
    • 85 Metascore
    • 59 Critic Score
    More playground than living breathing world. BioWare opens a gigantic fantasy theme park. But unfortunately the only thing that is epic is the amount of content. Story, character behavior, quests and minigames are a mere shadow of the studio's former glory.
    • 81 Metascore
    • 78 Critic Score
    Even though the addition of futuristic weapons and new movement options could mark a paradigm shift, the campaign is as always: explosive and well-paced but in the end meaningless and bar any surprises. The multiplayer on the other hand is exciting and fresh and will keep you glued to the screen for a long time.
    • 50 Metascore
    • 71 Critic Score
    With the focus shifting to the next-gen athletes, this is a tuned down version that doesn’t offer the content nor the fascination of last years’ wrestling extravaganza. The rock solid foundation is still there, though.
    • 82 Metascore
    • 88 Critic Score
    Charming, bubbly and intelligent adventure with creative puzzles for one or two players.
    • 59 Metascore
    • 55 Critic Score
    This is not enough, EA. Although you’ll notice significant improvements over last years’ version, compared to 2Ks slam dunks this is conservative low level college basketball.
    • 47 Metascore
    • 38 Critic Score
    What the…? The original fascination we had with the franchise as a well rounded karaoke party game is gone. From all that was good almost nothing remains. I want my old SingStar back.
    • 61 Metascore
    • 49 Critic Score
    While the concept still works on the console the greatest horror lies in the technical execution, which is really terrifying with its frame drops, lowres textures and meager sound design.
    • 48 Metascore
    • 56 Critic Score
    A sobering comeback of a once more than decent offroad franchise that doesn’t deliver the content or variety of older iterations.
    • 83 Metascore
    • 76 Critic Score
    Every minute in this uncommon setting is more satisfying than the usual map crawling in other action adventures. But in the end the story can’t deliver and with the omission of the PS3s’ motion controls an essential part of the experience is missing.
    • 70 Metascore
    • 80 Critic Score
    Just Dance is Just Dance is Just Dance. Ubisoft didn’t change the formula, took a little bit off here, added a little there and focused more on community. The DLC-incompatibility is a needless nuisance.
    • 68 Metascore
    • 65 Critic Score
    Following in the footsteps of Dark Souls you can look forward to tense moments, a high challenge level and a lot of deaths. But you will dread the ridiculous dialogue and superficial world design.
    • 74 Metascore
    • 72 Critic Score
    TRI
    TRI shows a clever concept but is afraid to explore its depths and lacks a decent narrative.
    • 49 Metascore
    • 60 Critic Score
    Even though I admire Platinum Games for what they have achieved this is merely an underwhelming license that showcases a solid fighting system and a bland narrative.
    • 79 Metascore
    • 80 Critic Score
    Another well conceived and executed indie platform puzzler with improved controls on Wii U.
    • 83 Metascore
    • 85 Critic Score
    Tense, dynamic, relentless. Even though the campaigns lack a solid narrative this is a refreshingly different real time tactic game that delivers adrenaline by the bucket.
    • 66 Metascore
    • 65 Critic Score
    MXGP captures the motocross feeling and delivers decent dual-stick controls to keep bike and rider under control. Unfortunately technically the off-road travels don’t seem optimized for PS4.
    • 52 Metascore
    • 61 Critic Score
    Everything is reduced to the absolute minimum: character development, story, presentation. Luckily the tense turn-based firefights work well enough to save the game. Nonetheless you’re better off with Wasteland 2.
    • 81 Metascore
    • 85 Critic Score
    It is loud, it is silly and wonderfully weird. The mixture of skate action reminiscent of Jet Set Radio, the ludicrous weaponry Insomniac is known for and open world rail shooting delivers an arcade action overkill I haven’t seen in quite a while.
    • 76 Metascore
    • 72 Critic Score
    It offers you a decent amount of content with the open Chronicle mode taking all the glory. Aside from that don’t expect the Samurais to stray too far from the proven formula.
    • 84 Metascore
    • 85 Critic Score
    Intense tactics with a very unique pace.
    • 74 Metascore
    • 77 Critic Score
    Shadow Warrior offers thoroughly entertaining old-school-action, blood and gore.
    • 71 Metascore
    • 67 Critic Score
    Solid “no-frill” point & click adventure with rather predictable story and well integrated but very simple puzzles.
    • 81 Metascore
    • 90 Critic Score
    This is the bag of potato chips for turn based strategists: Once you start, you cannot stop. With aliens, satellites, xeno mass and all the other futuristic flair it not only plays distinctively differently, but culture, ideology, affinities and research are exceptionally connected. You can look forward to a sleepless fall and winter.
    • 75 Metascore
    • 76 Critic Score
    The return to his creative roots mutates to a “best-of-Mikami”-showcase, sacrificing fresh ideas on the way, resulting in decent survival horror that can’t compete with the likes of Silent Hill, Outlast or Alien Isolation.
    • 85 Metascore
    • 88 Critic Score
    This is not just better than the predecessor, but it stays mysterious, dangerous and challenges you with puzzles rarely seen in a dungeon crawler.
    • 77 Metascore
    • 88 Critic Score
    Harmonix succeeds on a variety of levels. Fantasia works well as a rhythm game. It works well as a movie game that builds on the films’ premise and history. And not to forget it shows that Kinect can be a welcome addition to the gaming experience.
    • 78 Metascore
    • 83 Critic Score
    Challenging, precise, fast: This tower climb offers you good clean fun.

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