4P.de's Scores

  • Games
For 3,820 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3834 game reviews
    • 73 Metascore
    • 78 Critic Score
    Regarding the toybox, the progress is evident and worth every penny – especially with the wide range of readied community content. But when it comes to pure gaming content you not only get less than before out of the box, missions play out too similar too often.
    • 81 Metascore
    • 85 Critic Score
    What a comeback. Wasteland 2 is a perfect example how to renew a tradition and continue it gracefully. All you need is devotion. And even though this post-apocalyptic experience has its share of problems like balancing, visuals or inconsequences regarding character decisions this is an epic role-playing game with soul, great atmosphere, a good script and surprising situations.
    • 83 Metascore
    • 84 Critic Score
    If you like music games, get it. If you like the fantastic musical arrangements of the Final Fantasy series, get it. Even with slight downers like inconsistent challenge levels this is one little rhythm gem.
    • 60 Metascore
    • 65 Critic Score
    On the surface it tries to convince you it is a decent brawler with a rhythm attitude. But in the end it is only a rhythm game like any other – but a decent one.
    • 71 Metascore
    • 66 Critic Score
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 76 Metascore
    • 70 Critic Score
    Against all skepticism the seemingly unholy union between Link and Koei's Warriors works surprisingly well. Tecmo Koei is far from delivering a totally new gameplay experience, but offers a nice take on the Zelda mythology and shows an interesting facet of the heroes and heroines in Hyrule.
    • 62 Metascore
    • 66 Critic Score
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
    • 88 Metascore
    • 85 Critic Score
    This creative toolbox didn’t lose any of its magic. Minecraft doesn’t need level-ups, xp, buffs or special abilities to motivate – it captivates with its sheer openness and endless creativity.
    • 76 Metascore
    • 67 Critic Score
    The experiment “Shooter-MMO-crossover” has not completely failed. Especially the competitive firefights are quite entertaining. But then again, as a full-fledged shooter it doesn’t have any significant impact while as an MMO it doesn’t have enough content. Welcome to Destigrind.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 74 Metascore
    • 82 Critic Score
    Harmonix proves once again that they are the masters of Kinect: The movement recognition is almost flawless. The decision to shrink everything down to downloadable snack size is not that convincing though. Nonetheless this is still worth to sink your teeth in.
    • 65 Metascore
    • 70 Critic Score
    Take the Lemmings out, put sheep in and you have a solid puzzler that doesn’t risk anything but is challenging enough to keep you going.
    • 67 Metascore
    • 74 Critic Score
    Even though it shows some serious weaknesses this game cost me more hours of my life than I’d like to admit.
    • 73 Metascore
    • 75 Critic Score
    Orochi 3 remains the lighthouse in the flood of Koei's Warriors-series. Even though the core mechanics remain unchanged the added content makes this the best entry in the series in a while.
    • 78 Metascore
    • 82 Critic Score
    A very good ending of an overall weaker second season. Dialogue and human conflict remain one of the strengths.
    • 70 Metascore
    • 74 Critic Score
    Even though the underlying emotion system leads to very entertaining results, EAs sitcom saga falls short of the expectations. Senseless omissions and Maxis’ no-risk-policy make this a game that will grow better with every expansion pack. But in this state it is not as good as its predecessor.
    • 70 Metascore
    • 61 Critic Score
    Solid but repetitive turn based tactics.
    • 81 Metascore
    • 85 Critic Score
    Bizarre mystery-thriller that can’t quite capture the essence of the excellent predecessor. Still this is a very entertaining Vita game you shouldn’t pass up.
    • 70 Metascore
    • 65 Critic Score
    If you don’t need modern elements like a career mode, character development or golf lectures this is for you. Especially if you also don’t need licensed players or courses. Or up-to-date visuals.
    • 73 Metascore
    • 59 Critic Score
    The visuals are excellent, the fights are explosive. But in terms of storytelling or enhancing the gameplay this add-on can’t keep up with the quality of Second Son.
    • 86 Metascore
    • 80 Critic Score
    Clever shooter-puzzle-mix with brain bending teleportation and interesting new platforming aspects.
    • 69 Metascore
    • 69 Critic Score
    Solid turn based tactical ops with well-executed pixel visuals.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, but they are too few so in the end the real horror lies in the monotonous game design.
    • 78 Metascore
    • 76 Critic Score
    The second trip into this relaxed world is still fun, but the locations in the first chapter are more interesting while the puzzles still tend to be too easy.
    • 56 Metascore
    • 39 Critic Score
    I have to admit: the first five minutes are fun. You can’t escape the surreal and morbid fascination to operate on the helpless virtual patients. But even that won’t keep you coming back once you start getting frustrated about the careless controls or the bugs and freezes.
    • 68 Metascore
    • 75 Critic Score
    The ever-changing mechanics lead to interesting puzzle elements, but the fun hits the brakes when you are faced with an annoying motion control.
    • 80 Metascore
    • 84 Critic Score
    Finally Madden is on its way to former glory. EA Tiburon is not there yet (at least on One and PS4, whilst PS3 and 360 move closer to the status of the infamous Legacy Editions), but the decisions they made and the steps they took are hopeful.
    • 82 Metascore
    • 85 Critic Score
    Two things will never change with Disgaea: The visuals are outdated. And the intertwined mechanics and systems are among the best you will ever see in tactical role-playing games.
    • 75 Metascore
    • 60 Critic Score
    It manages to entertain for short periods but if you want more than the occasional 8- or 9-ball the potential here remains mainly untapped.

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