4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 82 Metascore
    • 80 Critic Score
    This is not about horror. This is not about terror. This is about exploration and experiencing one of the most beautiful worlds I have seen in a game so far. Period. Unfortunately you feel too safe and even though the visuals are exceptional the gameplay is rather conventional.
    • 85 Metascore
    • 85 Critic Score
    What a monster! When it comes to content this is the mobile beat-em-up to get. A solid solo campaign is nowhere to be seen, but with all its modes, unlockables and varied gameplay it is hard to resist the 50+ fighters.
    • 62 Metascore
    • 65 Critic Score
    While the fighting mechanics are as good as ever and you get plenty of content, it lacks the certain swag and atmosphere that the other Ultimate Ninja Storms showed plenty.
    • 81 Metascore
    • 80 Critic Score
    This is a well planned and content rich but also very conservative tower defense.
    • 79 Metascore
    • 90 Critic Score
    Outland took three years to appear on PC but the long wait was absolutely worthwhile. This mythical Jump&Run is as appealing on PC as it was on consoles and is simply one of the best of its kind in recent years.
    • 65 Metascore
    • 59 Critic Score
    This is no catastrophe, but it is far from being a good game as well.
    • 82 Metascore
    • 81 Critic Score
    They’re on a roll: The French team from Amplitude delivers again. In the endgame they could deliver more and more varied options as well as convincing diplomacy. But, nonetheless, this is turn based strategy you can lose yourself in.
    • 82 Metascore
    • 80 Critic Score
    On the pitch this is soccer at its finest, even though the defense seems to be weakened. But off the pitch you get a patchwork of more or less untouched game modes, half-hearted emotions and inconsistent atmosphere that favors the English Premier League.
    • 69 Metascore
    • 63 Critic Score
    Not again. On one hand you got loads of interesting puzzles and a bizarre atmosphere, on the other a sometimes totally useless touch or gesture control.
    • 73 Metascore
    • 78 Critic Score
    Regarding the toybox, the progress is evident and worth every penny – especially with the wide range of readied community content. But when it comes to pure gaming content you not only get less than before out of the box, missions play out too similar too often.
    • 81 Metascore
    • 85 Critic Score
    What a comeback. Wasteland 2 is a perfect example how to renew a tradition and continue it gracefully. All you need is devotion. And even though this post-apocalyptic experience has its share of problems like balancing, visuals or inconsequences regarding character decisions this is an epic role-playing game with soul, great atmosphere, a good script and surprising situations.
    • 83 Metascore
    • 84 Critic Score
    If you like music games, get it. If you like the fantastic musical arrangements of the Final Fantasy series, get it. Even with slight downers like inconsistent challenge levels this is one little rhythm gem.
    • 60 Metascore
    • 65 Critic Score
    On the surface it tries to convince you it is a decent brawler with a rhythm attitude. But in the end it is only a rhythm game like any other – but a decent one.
    • 71 Metascore
    • 66 Critic Score
    In terms of complexity, this is a monster. Even experienced turn based strategists will have their patience tested. But in the end they might find success and satisfaction.
    • 68 Metascore
    • 44 Critic Score
    A mediocre tale in an “empty” game. There are far better visual novels out there.
    • 76 Metascore
    • 70 Critic Score
    Against all skepticism the seemingly unholy union between Link and Koei's Warriors works surprisingly well. Tecmo Koei is far from delivering a totally new gameplay experience, but offers a nice take on the Zelda mythology and shows an interesting facet of the heroes and heroines in Hyrule.
    • 62 Metascore
    • 66 Critic Score
    Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
    • 88 Metascore
    • 85 Critic Score
    This creative toolbox didn’t lose any of its magic. Minecraft doesn’t need level-ups, xp, buffs or special abilities to motivate – it captivates with its sheer openness and endless creativity.
    • 76 Metascore
    • 67 Critic Score
    The experiment “Shooter-MMO-crossover” has not completely failed. Especially the competitive firefights are quite entertaining. But then again, as a full-fledged shooter it doesn’t have any significant impact while as an MMO it doesn’t have enough content. Welcome to Destigrind.
    • 60 Metascore
    • 56 Critic Score
    This is not about what hasn’t made the cut into the final product. Sometimes it can be good to start over. This is about what it is there. And this is not enough. This is almost as if in this case EA stands for Early Access.
    • 74 Metascore
    • 82 Critic Score
    Harmonix proves once again that they are the masters of Kinect: The movement recognition is almost flawless. The decision to shrink everything down to downloadable snack size is not that convincing though. Nonetheless this is still worth to sink your teeth in.
    • 65 Metascore
    • 70 Critic Score
    Take the Lemmings out, put sheep in and you have a solid puzzler that doesn’t risk anything but is challenging enough to keep you going.
    • 67 Metascore
    • 74 Critic Score
    Even though it shows some serious weaknesses this game cost me more hours of my life than I’d like to admit.
    • 73 Metascore
    • 75 Critic Score
    Orochi 3 remains the lighthouse in the flood of Koei's Warriors-series. Even though the core mechanics remain unchanged the added content makes this the best entry in the series in a while.
    • 78 Metascore
    • 82 Critic Score
    A very good ending of an overall weaker second season. Dialogue and human conflict remain one of the strengths.
    • 70 Metascore
    • 74 Critic Score
    Even though the underlying emotion system leads to very entertaining results, EAs sitcom saga falls short of the expectations. Senseless omissions and Maxis’ no-risk-policy make this a game that will grow better with every expansion pack. But in this state it is not as good as its predecessor.
    • 70 Metascore
    • 61 Critic Score
    Solid but repetitive turn based tactics.
    • 81 Metascore
    • 85 Critic Score
    Bizarre mystery-thriller that can’t quite capture the essence of the excellent predecessor. Still this is a very entertaining Vita game you shouldn’t pass up.
    • 70 Metascore
    • 65 Critic Score
    If you don’t need modern elements like a career mode, character development or golf lectures this is for you. Especially if you also don’t need licensed players or courses. Or up-to-date visuals.
    • 73 Metascore
    • 59 Critic Score
    The visuals are excellent, the fights are explosive. But in terms of storytelling or enhancing the gameplay this add-on can’t keep up with the quality of Second Son.

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