4P.de's Scores

  • Games
For 3,831 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 1 Dungeon Keeper
Score distribution:
3845 game reviews
    • 64 Metascore
    • 81 Critic Score
    As a simulation of complex group dynamics as well as life and death decisions this is a very interesting experiment.
    • 41 Metascore
    • 38 Critic Score
    4PM
    The filmmakers’ interactive experiment fails on a variety of levels: technically, mechanically and, most disappointing, when it comes to storytelling.
    • tbd Metascore
    • 20 Critic Score
    Even kids will lose their interest fast this very old fashioned platformer.
    • tbd Metascore
    • 63 Critic Score
    Yes, it is ugly and technically faulty. But it orchestrates a complex WWII with an immense strategic depth.
    • 78 Metascore
    • 77 Critic Score
    Telltale is still quite a bit away from the quality of the first season, but seems to be on track for a gripping finale.
    • 30 Metascore
    • 33 Critic Score
    Also in the so called “Ultimate Edition” this combat flight sim results in a rather ugly crash landing.
    • tbd Metascore
    • 72 Critic Score
    As a puzzle platformer it falls short the quality of Giana Sisters or Braid. But nonetheless it is an entertaining, albeit sometimes frustrating experience.
    • tbd Metascore
    • 70 Critic Score
    Ambitious 2D-horrortrip borrowing heavily from Silent Hill, but the suspenseful narrative is not enough when level design and game mechanics are too foreseeable and repetitive.
    • 62 Metascore
    • 78 Critic Score
    It’s charming. It’s funny. It’s easy on the eyes. But sometimes it is not as precise as you wish it would be.
    • 51 Metascore
    • 53 Critic Score
    If you change the concept while relying on a franchise name, make sure that the result rocks. Here it just doesn’t. No loot, no open world, no atmosphere, no fun. But co-op fighting.
    • tbd Metascore
    • 20 Critic Score
    The group experience of the Slender-like horror is truly terrifying – unfortunately for all the wrong reasons. Boredom on a variety of levels: Visually, mechanically, technically.
    • 73 Metascore
    • 77 Critic Score
    Yes, the visuals are a bit outdated by now. And the difficulty level could use more balancing. But as we all know: The dark side can be fun.
    • 64 Metascore
    • 41 Critic Score
    “Reborn” – sounds like a new beginning, doesn’t it? But it isn’t. This is little more than a superficial sequel that at its core is less satisfying than its predecessor.
    • 47 Metascore
    • 40 Critic Score
    After the first 20 minutes I though “Hey this ain’t so bad.” But since the second, third or fourth 20 minutes give you exactly the same content as the first 20, I changed my mind. It is quite bad.
    • 67 Metascore
    • 42 Critic Score
    There are quite a few positive aspects: the driving physics feel authentic, the real-time deformation of the surroundings is impressive too. But Spintires lacks depth, be it more varied missions or even the smallest economy system. This is more a tech demo than a game.
    • 66 Metascore
    • 58 Critic Score
    I am certainly not disillusioned by the fact that I only get a Civ light on the tablet. But rather by the little progress the game has made in five years and the price politics: You’ll get the in most aspects better predecessor for free. And while you’re at it, you might want to check out Desert Fox, Eclipse or Ravenmark.
    • 75 Metascore
    • 60 Critic Score
    Escaping traps and outsmarting monsters – Hellraid delivers solid entertainment but is too easy and too short.
    • 78 Metascore
    • 80 Critic Score
    All in all, it's a decent port of a great game that hasn't lost anything in it's translation to the PC.
    • 67 Metascore
    • 64 Critic Score
    Entertaining action platforming with random levels and little diversity.
    • 83 Metascore
    • 75 Critic Score
    In its mobile version Child of Light still is a charming adventure, combining elements of platforming, roleplaying and turn based tactics.
    • 63 Metascore
    • 68 Critic Score
    Rebellion chose the right path: Opening the world and adding much more stealth to the mix was the right decision. Unfortunately the AI still thinks it is in a linear shooter and acts accordingly.
    • 85 Metascore
    • 83 Critic Score
    The pixelated retro knight shows off imaginative enemies and excellent level design. Inert controls and some exceptionally finicky bosses are common as well, though.
    • 84 Metascore
    • 91 Critic Score
    This is like chess in open terrain. Turn based tacticians: Get ready to celebrate. Shenandoah Studios reached a level that reminds me of the quality of Ensemble Studios on PC.
    • 82 Metascore
    • 85 Critic Score
    This is a remarkable debut of Carbine Studios. With a mixture of well-known elements and fresh ingredients you feel right at home, but keep getting surprised from beginning to end. It has its occasional downer but in the end this is one of the freshest MMOs in years.
    • 77 Metascore
    • 80 Critic Score
    If you love games like Torchlight and Diablo there is surely something here that will keep you going, be it more loot than you can carry, more monsters than you can kill or more intelligent jokes and easter eggs that you will recognize. Unfortunately balancing hardware specs and the story proves costly.
    • 59 Metascore
    • 50 Critic Score
    It starts strong but then the fascination fades away fast. This Wannabe-Journey for most of the time is nothing more than a boring platformer.
    • 59 Metascore
    • 52 Critic Score
    The concept is the most intriguing part of Entwined. Everything else is rather bland.
    • 70 Metascore
    • 79 Critic Score
    It is an acceptable first step into the UFC octagon by EA. But considering their experience with MMA in the last generation and the quality that the late THQ delivered, you can’t help but be slightly disappointed. For every positive aspect they put into the game, you’ll discover a detail they didn’t touch, a road they didn’t follow through –starting from visuals way down to the core mechanics.
    • 86 Metascore
    • 85 Critic Score
    Survival, building, exploration and the best building block sandbox since the invention of LEGO. Minecraft didn’t lose any of its fascination on the PS3.
    • 67 Metascore
    • 69 Critic Score
    Eutechnyx manages to reproduce the essence of this demanding sport. But there is hardly any progress compared to its predecessor.

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