4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 67 Metascore
    • 69 Critic Score
    Eutechnyx manages to reproduce the essence of this demanding sport. But there is hardly any progress compared to its predecessor.
    • 67 Metascore
    • 80 Critic Score
    Classic old-school turn-based tactics with modern visuals. It doesn’t set new standards, but keeps you entertained for hours with its attention to detail and proven formula.
    • 67 Metascore
    • 60 Critic Score
    The archaic action-adventure feels a bit outdated. Nonetheless, little changes as well as the unique atmosphere make sure there is enough fascination and exploring ambition left.
    • 67 Metascore
    • 39 Critic Score
    A solid mobile Diablo with good MMO integration meets a hell of real money transactions and gambling mechanics.
    • 67 Metascore
    • 67 Critic Score
    While on part of this scenario collection is plain silly (and thus breaking with the gritty and dark undertone of the main campaign), another is merely an homage to Jigsaw’s sense of gaming torture that was evident in Saw. If it weren’t for “Daughters” I would suggest to skip this DLC.
    • 67 Metascore
    • 59 Critic Score
    Theoretically this is a really good action roleplaying game. But a lot of small and some major issues in basically all areas from visuals over sound design up to puzzles and quest design spoil the fun.
    • 67 Metascore
    • 70 Critic Score
    Lately Telltales Adventures keep losing me. Batman left me unphased and even though I like Starlord, Rocket and Groot it seems to me that Telltale lost their mojo. This is mediocrity I didn’t expect.
    • 67 Metascore
    • 78 Critic Score
    In its best moments Elex sucks you into its beautifully weird world like Fallout. But in its worst it feels like a relic from a past long gone. Almost every design element offers something to praise, but also something to condemn. But nonetheless I wanted to dive in deeper.
    • 67 Metascore
    • 71 Critic Score
    Right now this is the best musou action not coming from Tecmo Koei.
    • 67 Metascore
    • 40 Critic Score
    Better late than never? I disagree. The visuals are outdated and although there are some interesting control schemes at work, the appeal that the pc version generated a few years ago just isn’t there.
    • 67 Metascore
    • 77 Critic Score
    Not all the ideas that Neocore infused into a well-known hack&slay formula, seem to work and need fine-tuning still. But having said that, the surprisingly simple, yet effective cover mechanics, the multi layered character development and especially the beautiful art design could be enough to drag you into the brutal world of the 40K-Inquisition.
    • 67 Metascore
    • 74 Critic Score
    The strategic elements work well together and are surprisingly complex. But a lot of potential is untapped by the lackluster presentation, the boring dialogues, the superficial view on the matter at hand and the sometimes disrespectful treatment of NPCs.
    • 67 Metascore
    • 77 Critic Score
    The HD conversion of a Kinect classic shows the same charm as six years ago, while with the added pad support it opens up the theme park for a new audience. Unfortunately it is held back by visual shortcomings like tearing.
    • 67 Metascore
    • 74 Critic Score
    The mixture of resource management, ship-builder and shooter is conceptually quite interesting, but especially the planetary missions don’t live up to the potential.
    • 67 Metascore
    • 75 Critic Score
    The change from motion gesturing to classic pad controls helps Joy Ride: More control, more fun. The matchmaking needs improvement, though.
    • 67 Metascore
    • 56 Critic Score
    While the story is interesting, it doesn’t translate well with its technical glitches and shortcomings as well as sometimes awkward puzzle implementation, that serve only to drag you out of the world instead of immersing you in it.
    • 67 Metascore
    • 83 Critic Score
    Exactly what franchise fans were hoping for: a thoughtful experience with a lot of adventure, some action and amazing attention to detail. A bit old-fashioned at times, but beautiful throughout.
    • 67 Metascore
    • 76 Critic Score
    It is astonishing what impact small ideas can have on a genre that you thought had nothing left to offer. A little character development here, a real-time component there and all of a sudden this match-3-variation keeps you glued to the screen with the infamous "one more run"-symptom. Unfortunately the closer you get to the goal, the less surprises you will encounter.
    • 67 Metascore
    • 60 Critic Score
    This could have been a great take of revenge. Instead you get a collectathon in an open world that suffers from technical glitches – with the exception of the gorgeous cutscenes. While the predecessors had their own identity this is hardly more than a faceless, insignificant action playground.
    • 67 Metascore
    • 59 Critic Score
    This reboot is not a new but a soulless misinterpretation. It undoubtedly has its moments but they are outweighed by its petty mechanics and superficial treatment of the Thief heritage.
    • 67 Metascore
    • 70 Critic Score
    I am really happy that Suda 51 and his excentric style of gamedesign are back. But you cannot help but notice the “ring rust”. A decent effort, but not quite at the level of Lollipop Chainsaw and other Suda-masterpieces.
    • 67 Metascore
    • 77 Critic Score
    Yes, the pathfinding can be disastrous at times, while the mission variety leaves room improvement. But the fighting system is intuitive, while reminding me of the classic Baldur’s Gate in its best moments – as rare as they might be.
    • 67 Metascore
    • 68 Critic Score
    Does Dynasty Warriors Next deliver a new gaming experience? Not at all. But with all the added Vita-elements the arcade character of the infamous mass brawler reaches new heights, which might just be what this franchise needs.
    • 67 Metascore
    • 75 Critic Score
    While the battle mechanics of this team brawler are pleasantly “different” and there is an abundance of cosmetic fan service items, the actual gaming content is quite shallow. Here you feel the most that the journey of the almost 30 beloved characters started in the arcades.
    • 67 Metascore
    • 70 Critic Score
    While solid as a brawler in the tradition of Guardian Heroes with added roleplaying elements Code of Princess shines when it comes to the absurd, funny and sometimes plain silly characters and story.
    • 67 Metascore
    • 82 Critic Score
    Like a few years back it still is tremendous and unadulterated fun to dive into this open world that doesn’t even try to pretend to be anything but a playground of destruction.
    • 67 Metascore
    • 75 Critic Score
    With the (long overdue) change from proprietary to Unreal Engine, MXGP 3 improves on every level to its predecessor. Finally Milestone can show the vision they had in mind from the start.
    • 67 Metascore
    • 68 Critic Score
    In the beginning this almost feels like a side-scrolling No One Lives Forever. But the longer you play, the more you realize that it lacks depth and finishing touches.
    • 67 Metascore
    • 77 Critic Score
    A beautifully relaxed puzzle adventure hat is held back by some technical shortcomings and sluggish controls.
    • 67 Metascore
    • 61 Critic Score
    An interesting trip into a world of psychological horror. But it definitely lacks uniqueness as it starts to follow the path of Dear Esther and eventually tries to emulate Silent Hills.

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