4P.de's Scores

  • Games
For 3,822 reviews, this publication has graded:
  • 49% higher than the average critic
  • 7% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Zen Pinball 2: Bethesda Pinball
Lowest review score: 1 Dungeon Keeper
Score distribution:
3836 game reviews
    • 66 Metascore
    • 67 Critic Score
    While Diluvion shows off some great ideas and a very distinctive artdesign, the execution of all the ideas seems superficial at times. Unfortunately this deep sea adventure lacks depth…
    • 66 Metascore
    • 68 Critic Score
    I like the theme. I like the narrative and I think it is an interesting approach to combine storytelling and management. It is in desperate need of variety, though.
    • 66 Metascore
    • 57 Critic Score
    The dynamic duo goes for the gold in almost 60 disciplines, but most of them are so irrelevant that the main challenge is to keep yourself motivated.
    • 66 Metascore
    • 79 Critic Score
    This is a neat take on retro action as served by Contra or Turrican so long ago. Plus: all the easter eggs and references on video games are a blast. Unfortunately it crosses the border between challenging (but doable) and relentless trial & error on too many occasions.
    • 66 Metascore
    • 65 Critic Score
    MXGP captures the motocross feeling and delivers decent dual-stick controls to keep bike and rider under control. Unfortunately technically the off-road travels don’t seem optimized for PS4.
    • 66 Metascore
    • 73 Critic Score
    The tank mayhem is a worthy heir to the arcade classic. Simple at first, complexity is added by upgrades and slight tactical decisions. And furthermore it is a prime example for the usage of VR, when you get totally immersed in the colorful world. Unfortunately the AI is not with the name, while the difficulty spikes due to sheer numbers can become frustrating.
    • 66 Metascore
    • 75 Critic Score
    An interesting point & click adventure with lovable visuals and quirky characters that would have benefited from better puzzles.
    • 66 Metascore
    • 67 Critic Score
    In theory there is an interesting concept hidden in the futuristic labyrinth Vesta has to escape with the help of her wits and her robot guardian. But the execution is too inconsequential too often, thus rendering the interesting mechanics redundant.
    • 66 Metascore
    • 65 Critic Score
    It looks decent, it manages to entertain for a little while, but I expected more from the series’ premiere on Wii U than just a colorful snack.
    • 66 Metascore
    • 71 Critic Score
    Compared to masterful strategy like Total War the medieval realtime battles lack detail, challenge and tactical depth. But King Arthur is saved by its atmospheric roleplaying part that reflects the darkness, insecurity and quest for meaning in the post-roman era.
    • 66 Metascore
    • 68 Critic Score
    The foundation draws heavily on the classic NBA Jam and tries to deliver a modern rendition of the arcade basketball that started it all. And while Saber added a few interesting elements the mixture is just lukewarm.
    • 66 Metascore
    • 70 Critic Score
    Lucky’s Tale carries a lot of potential. But in the end it suffers from simplistic game design and quirky development decisions. [Tested with Oculus Rift]
    • 66 Metascore
    • 83 Critic Score
    A beautiful short story about friendship, that serves as a link between To the Moon and its successor.
    • 66 Metascore
    • 53 Critic Score
    This reboot feels like a slick sports car with loads of custom tuning, but with a big engine failure and a story that is nothing but embarrassing. The driving feels okay most of the time but overall the fascination fades faster than a nitro boost.
    • 66 Metascore
    • 60 Critic Score
    While the concept is interesting and puts a 360-degree shooting gallery at your disposal, it lacks depth and is merely more than a VR snack. Plus: the movement detection for the blade throwing is sub-standard.
    • 66 Metascore
    • 77 Critic Score
    I am still missing the return of the battle mode, but with new additions like Showtime or World Video Challenge as well as the well-known colorful and beautifully weird art-design you can’t go wrong with Just Dance 2016 if you’re looking for good clean party fun.
    • 66 Metascore
    • 67 Critic Score
    No-frills horror action for up to four players.
    • 4P.de
    • 66 Metascore
    • 78 Critic Score
    I didn’t expect much. So maybe that is why I was taken by surprise with the challenging battles. Your freedom is limited, but within its borders these potatoes embark on an interesting space adventure.
    • 66 Metascore
    • 71 Critic Score
    This is pure skating, without façade climbing, without jackass, without useless cars or non-functioning skate hardware. At its core the mechanics are outdated, though.
    • 66 Metascore
    • 70 Critic Score
    The concept is as cool as the minimalistic art design that gives you the chance to be a four-wheeled magic marker. And while it might take a while to get used to the art of drifting, you get bored quickly by the redundant mission design.
    • 66 Metascore
    • 64 Critic Score
    A large chunk of the atmosphere as well as parts of the playability of this at its core still great rpg are destroyed by the abysmal technical conversion.
    • 66 Metascore
    • 77 Critic Score
    If you like your action-adventures Zelda’esque then this is for you. What it lacks in depth it makes up in charm and content.
    • 66 Metascore
    • 48 Critic Score
    The visuals are clearly better than in the disastrous 3DS version but still this racer is far away from taking the pole position. Poor AI, an inconsistent penalty system and the reduced content are disappointing.
    • 66 Metascore
    • 60 Critic Score
    An interesting concept that lacks proper execution. In the long run the trains have to take an emergency stop in a cul-de-sac, while the battle system is superficial at best.
    • 65 Metascore
    • 45 Critic Score
    While it shows some interesting ideas and cute visuals that are somewhat reminiscent of the Sensible Soccer games, you don’t have enough tactical options at your disposal and in the end it seems like a tedious grind – even when you are successful.
    • 65 Metascore
    • 59 Critic Score
    This is no catastrophe, but it is far from being a good game as well.
    • 65 Metascore
    • 65 Critic Score
    I like samurais, I like strategy and I like castle-building. Nonetheless Stronghold: Warlords can’t reel me in. There is solid content on display, but it lacks finesse and depth.
    • 65 Metascore
    • 60 Critic Score
    Not a successful restart: The Saints Row reboot isn't really convincing either in terms of play or technology.
    • 65 Metascore
    • 85 Critic Score
    The Arrival pushed me to the edge of sanity. With its clever combination of unsettling pictures and disturbing sounds this is one of the most intense horror experiences available today.
    • 65 Metascore
    • 60 Critic Score
    Challenging and motivating at first, but the technical faults up to total crashes make sure that the fun is short-lived.

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