1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 55 Metascore
    • 35 Critic Score
    It's a bad game, but it's a bad game with aspirations, and every so often it manages to entertain in spite of its gaping, hideous flaws.
    • 43 Metascore
    • 40 Critic Score
    This game attempts to combine the best aspects of serious tactical shooters like Flashpoint with the run-and-gun action of the Battlefield series, but does neither very well. [40 = original score]
    • 81 Metascore
    • 75 Critic Score
    Unsurprisingly, playing through this Anniversary Collection is much like listening to a ten-album Grateful Dead box set: it's very good for what it is, and some of titles included are genuine masterpieces. But taken together, the monotony is almost overwhelming.
    • 84 Metascore
    • 90 Critic Score
    Take the solid gameplay of Toadstool Tour, add in Camelot's talent for top-class GBA visuals and music, and throw in a story mode that beats the pants off many "real" RPGs, and you've got the best GBA game you'll see all this summer.
    • 57 Metascore
    • 35 Critic Score
    It's a bad game, but it's a bad game with aspirations, and every so often it manages to entertain in spite of its gaping, hideous flaws.
    • 81 Metascore
    • 60 Critic Score
    Unsurprisingly, playing through this Anniversary Collection is much like listening to a ten-album Grateful Dead box set: it's very good for what it is, and some of titles included are genuine masterpieces. But taken together, the monotony is almost overwhelming.
    • 57 Metascore
    • 85 Critic Score
    No matter the situation, whether you're sneaking around a dark building or barreling through a shopping mall with three police cars in pursuit, you always feel on edge, as if you're living the 007-like "danger is my middle name" lifestyle at all times.
    • 56 Metascore
    • 85 Critic Score
    No matter the situation, whether you're sneaking around a dark building or barreling through a shopping mall with three police cars in pursuit, you always feel on edge, as if you're living the 007-like "danger is my middle name" lifestyle at all times.
    • 87 Metascore
    • 90 Critic Score
    It successfully integrates stealth gameplay into a multiplayer setting by pitting spies against mercenaries in a four-player, two-team competitive game, and we love it.
    • 82 Metascore
    • 70 Critic Score
    The graphics engine is the strongest point. This game is gorgeous to look at--but not quite as much fun to play. If and when players learn to get organized, it'll be a lot more rewarding, and hopefully Novalogic will even out the play balance issues before its inevitable sequel.
    • 34 Metascore
    • 30 Critic Score
    With its drab backgrounds, poor animations, one-note gameplay, and clunky control, it would have fit right in with games like "7 Blades" or "X Squad."
    • 84 Metascore
    • 80 Critic Score
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
    • 84 Metascore
    • 80 Critic Score
    If you can look past the story, the game is a lot of fun, and it's definitely worth experiencing. Once you start to get good with telekinesis, you'll wonder why more games haven't exploited the power.
    • 79 Metascore
    • 75 Critic Score
    Sonic Advance 3 finally comes up with a way of introducing teamwork and variance between characters that doesn't overwhelm Sonic's bread-and-butter gameplay.
    • 86 Metascore
    • 80 Critic Score
    The problem? It's built on the assumption that when four people play together, they won't play for long periods of time. And as such, it's extremely simple.
    • 51 Metascore
    • 45 Critic Score
    Malice is so generic and mediocre that its release only serves to spoil what little status it had as the punchline of a joke.
    • 70 Metascore
    • 65 Critic Score
    While it's true that things have improved, that doesn't mean it's suddenly a great game. While the downplaying of the storyline does help streamline the game, it also makes your goals seem a little disconnected and random.
    • 66 Metascore
    • 75 Critic Score
    A true classic. The Souvalou moves at a somewhat glacial pace and the graphics are hopelessly flat, but besides those shortcomings it's still a phenomenal action game.
    • 66 Metascore
    • 60 Critic Score
    Undeniably dated and simple, and the action is a bit plodding and straightforward. Fortunately, the underlying gameplay is good enough that it won't betray the fond nostalgia of older fans.
    • 84 Metascore
    • 80 Critic Score
    Now we get a single game whose only extras are wireless multiplayer and the ability to save high-scores... manually. Logically speaking, the next step will be to charge full price for incomplete versions of the game.
    • 84 Metascore
    • 90 Critic Score
    A huge, involving quest full of secrets, challenge and bonuses. The intensely difficult Second Quest remains one of the greatest unlockable extras in the history of the medium. And it's all captured beautifully on this GBA cart.
    • 53 Metascore
    • 50 Critic Score
    Unless you're hung up on the prospect of collecting the entire NES Classics/Famicom Mini sets, you're definitely better off with Namco's "Pac-Man Collection." Or better yet, the fantastic NGPC version of the game.
    • 48 Metascore
    • 45 Critic Score
    Malice is so generic and mediocre that its release only serves to spoil what little status it had as the punchline of a joke.
    • 67 Metascore
    • 65 Critic Score
    While it's true that things have improved, that doesn't mean it's suddenly a great game. While the downplaying of the storyline does help streamline the game, it also makes your goals seem a little disconnected and random.
    • 67 Metascore
    • 65 Critic Score
    While it's true that things have improved, that doesn't mean it's suddenly a great game. While the downplaying of the storyline does help streamline the game, it also makes your goals seem a little disconnected and random.
    • 89 Metascore
    • 90 Critic Score
    Few games can match the amazing fusion of story, graphics and controls in Riddick. It's a step forward for not only movie-based games, but action games in general.
    • 76 Metascore
    • 75 Critic Score
    The animation is amazingly smooth, something's always moving onscreen, and the visual style -- a mixture of Nazi architecture and '50s sci-fi cliché -- is something you'll never find duplicated anywhere else.
    • 85 Metascore
    • 85 Critic Score
    The perfect antidote for people who think they've seen it all when it comes to the stealth genre.
    • 75 Metascore
    • 65 Critic Score
    A flawed port of a brilliant game. The quality of the original product shines through regardless, and it's still a fine way to spend an afternoon with a friend, but it's impossible not to be disappointed. Because it should have been so much better.
    • 82 Metascore
    • 80 Critic Score
    The perfect antidote for people who think they've seen it all when it comes to the stealth genre.

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