1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 86 Metascore
    • 90 Critic Score
    Relic Entertainment's latest effort does most of the usual RTS things right -- well-balanced, good-looking, deep multiplayer game, all that -- but what sets it apart is how good it looks and sounds while it's doing them.
    • 77 Metascore
    • 55 Critic Score
    Racing games have come so far since 1991 -- even on GBA -- I simply can't muster up an ounce of enthusiasm for such an archaic creation, regardless of how nicely it's been polished up. There's no question that GP Legend is well-crafted, but it's intensely boring.
    • 80 Metascore
    • 80 Critic Score
    Even after all the hype, Battlefront manages to stand tall as a great game that does the best job we've yet seen of playing out the battles of the Star Wars movies. Though the game has some balance issues that may hurt its long term appeal, it's still likely to become a huge favorite on Xbox Live.
    • 84 Metascore
    • 80 Critic Score
    The GameCube version has taken it on the chin, presumably thanks to disc space limitations -- eight of 28 music tracks are gone, there's no choice of voices for the main character (compared to six options on other platforms), the framerate suffers from occasional hiccups in crowded stages, and there are spots of very poor texture detail.
    • 68 Metascore
    • 50 Critic Score
    Overdose doesn't look as good as the original Gungrave -- less texture detail, less variety to the environments -- and the soundtrack is a bad joke.
    • 90 Metascore
    • 90 Critic Score
    The Sim generator alone can provide hours upon hours of amusement, especially once players discover the power to recreate in the game almost any friend, relative or celebrity they can think of. This becomes even more fun when those creations begin developing relationships and interbreeding.
    • 82 Metascore
    • 90 Critic Score
    It's pretty, it's accessible, it has a nicely-balanced difficulty level (hard, and frequently quite hard, but practically never unfairly so), and it doesn't hurt that Konami's asking only 30 bucks.
    • 88 Metascore
    • 90 Critic Score
    This is exactly how a sequel should be done, and if there's anything wrong with it, it's only that it makes you wonder how Sucker Punch can possibly make as big a leap with the next game as they did with Sly 2.
    • 71 Metascore
    • 65 Critic Score
    A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly. To everyone else, it'll be a pretty game that more or less proves why the hack-n-slash genre has been dead for so long.
    • 87 Metascore
    • 90 Critic Score
    The multiplayer is a generous force with new modes, and significantly more depth allows the game to stand next to first-person shooters designed explicitly for multiplayer.
    • 85 Metascore
    • 90 Critic Score
    It's not the best-looking of the football titles out there, but it's the most fun to play and compete with. Maybe next year they'll nail the visual category as well, but as long as the game keeps playing as well as it does, there's no reason to really trip over it.
    • 65 Metascore
    • 75 Critic Score
    Missing are the large sprites, the branching storylines, the dual-planed settings, and perhaps most disappointing to me, the undead hero, a truly iconic figure of the original game.
    • 85 Metascore
    • 85 Critic Score
    Sadly the whole thing is a bundle of obvious cliches. If you simply look at the plot elements introduced within the first hour and try to imagine the most hackneyed twists you could come up with for them, you've probably guessed Fable's story. It doesn't even offer a satisfying resolution.
    • 77 Metascore
    • 75 Critic Score
    It may not be deep and customizable, but it's addictive and furious and more fun than it has any right to be.
    • 62 Metascore
    • 50 Critic Score
    What it does, however, is offer fans of the cartoon series a reasonably fun diversion for the twenty-three and a half hours between episodes.
    • 58 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 60 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 76 Metascore
    • 80 Critic Score
    A lot of the setpiece "dungeons" are smaller and more limited; when combined with the lack of an "overworld" to explore along the lines of the Silent Hill streets, The Room is much more linear and less exploratory than any of the previous games.
    • 93 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 81 Metascore
    • 65 Critic Score
    If you've played this before in its previous incarnations and had your fill, or if the concept never really appealed to you in the first place, there's really nothing new enough here to bring you back.
    • 81 Metascore
    • 65 Critic Score
    If you've played this before in its previous incarnations and had your fill, or if the concept never really appealed to you in the first place, there's really nothing new enough here to bring you back.
    • 76 Metascore
    • 80 Critic Score
    It's telling that even when Silent Hill isn't at its best, it's still better than most of the competition, and both parts of that sentence are true about The Room.
    • 94 Metascore
    • 90 Critic Score
    The Takedown system is what makes the already pretty good Burnout series amazing... Burnout 3 delivers the purest hit of <I>awesome</I> so far this year.
    • 61 Metascore
    • 50 Critic Score
    For a game with so many features, its greatest accomplishment may be using them to be so mundane. Even for fans of the stealth genre anxious for something new, this piece of Spy Fiction makes only an amusing diversion at best.
    • 78 Metascore
    • 75 Critic Score
    While every part of this package is well made and fun, there's not much new -- no online to spice things up, no new graphical upgrades, and a movie that's many years old. But we suppose that's the point -- this is a way to celebrate the series being around for 15 years, and at that, Anniversary Collection does a good job.
    • 70 Metascore
    • 65 Critic Score
    More strategy could have been applied, and moving that strategy into the multiplayer game would have added a lot. Otherwise, what you have is the same DW4 with a slightly more tactical story mode.
    • 80 Metascore
    • 75 Critic Score
    It's not impossible to ignore the the aggravation on offer, but it's also hard to ignore how much better this Star Ocean could have been.
    • 81 Metascore
    • 85 Critic Score
    It's Nippon Ichi's best strategy RPG, which if you've played Disgaea and/or La Pucelle ought to be enough to send you off to the store immediately.
    • 48 Metascore
    • 20 Critic Score
    No, the problem here is that getting to the naked women is a painstaking chore, and the few seconds of a girl going wild does not make up for the five minutes of inane videos leading up to it.
    • 66 Metascore
    • 30 Critic Score
    Lights Out more resembles a student project for a gaming college than a finished retail product (and not necessarily a passing one either).

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