1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 71 Metascore
    • 30 Critic Score
    As it is, it feels like a one-night brainstorming session came up with a whole bunch of random ideas thrown in a pot and clumsily stirred. There might be a good game in here somewhere, but it needs to cook a lot longer.
    • 69 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 81 Metascore
    • 70 Critic Score
    In summary it's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 70 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 78 Metascore
    • 70 Critic Score
    It's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 87 Metascore
    • 85 Critic Score
    It's a testament to the diversity of the medium that in a season marked by realistic, violent and often grim video games like "GTA," "Halo 2" and "Def Jam: FFNY," a game like Paper Mario can be so willfully charming, harmless and child-friendly in appearance and still make for a compelling, sophisticated experience.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 88 Metascore
    • 90 Critic Score
    The game looks more beautiful than ever, with structures that feel weighty and solid and little visual touches throughout. The flash-bangs look fantastic.
    • 49 Metascore
    • 80 Critic Score
    While there could be some more old school songs for the mix, the songlist as a whole is an excellent cross spectrum. You have to start somewhere, and these are already some of the most fun to learn rap songs out there. Holler!
    • 57 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 55 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 77 Metascore
    • 80 Critic Score
    Gamers who have been burned by the obscene difficulty of the first two Zero titles might be expecting number 3 to be more torture, not realizing that this time, they're actually given a fair opportunity to win. Zero is sorry he hurt you.
    • 62 Metascore
    • 65 Critic Score
    The humor involved here is remarkably fresh in its non-edgy, non-focus-tested crassness.
    • 59 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 81 Metascore
    • 80 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 83 Metascore
    • 85 Critic Score
    This is like a Thanksgiving dinner of Tony Hawk. You're going to feel stuffed and ready for a nap afterwards, and some players may even refuse dessert. It proves that the formula still works, but it may also cause some observers to sigh with relief at the knowledge that Neversoft is working on an original game for next year.
    • 85 Metascore
    • 85 Critic Score
    This is like a Thanksgiving dinner of Tony Hawk. You're going to feel stuffed and ready for a nap afterwards, and some players may even refuse dessert.
    • 81 Metascore
    • 80 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 83 Metascore
    • 85 Critic Score
    Players who didn't voluntarily step off the train with "Hawk 4" or last year's "Underground" will find more to love here -- more new tricks, an even more streamlined system of goal selection, a ridiculous selection of goals to select, and levels that hurt to try and comprehend.
    • 82 Metascore
    • 85 Critic Score
    Players who didn't voluntarily step off the train with "Hawk 4" or last year's "Underground" will find more to love here -- more new tricks, an even more streamlined system of goal selection, a ridiculous selection of goals to select, and levels that hurt to try and comprehend.
    • 66 Metascore
    • 50 Critic Score
    The only reason you'd buy Wanted is in a (possibly misguided) attempt to support The Adventure Company with your game-buying dollars. Which is fine, of course, but if any TAC game is skippable, this is definitely the one.
    • 82 Metascore
    • 80 Critic Score
    Though hardly the revolution that the original Myst was, it's still an impressive achievement in the art of integrated visual and game design.
    • 81 Metascore
    • 80 Critic Score
    Gameplay is balanced with a feel almost like a football game and similarly gives more sense of reward for good tactics than often felt in strategy games.
    • 83 Metascore
    • 80 Critic Score
    If you already own "ESPN NBA 2K4" basketball game, 2K5 is probably not worth the dough -- prettier graphics aren't enough. The $20 price tag puts it in reach of most everyone else, though.
    • 75 Metascore
    • 70 Critic Score
    Surprising enough as it is for a modern strategy title, the lack of any multiplayer support rubs the last bit of salt in the wounds for a title that could have benefited so much from human competition to cover its weaknesses.
    • 73 Metascore
    • 90 Critic Score
    In all, you're given a huge amount of control over every aspect of your realm, and it's gratifying.
    • 52 Metascore
    • 55 Critic Score
    The car never really feels grounded, but rather appears to float at a high rate of speed. It doesn't take much more than too much gas and too sharp a turn to start spinning, adding unnecessary aggravation to some of the longer missions.
    • 68 Metascore
    • 75 Critic Score
    The atmosphere here is thunderously successful, and its strength makes this a recommended play all by itself.

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