1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 85 Metascore
    • 75 Critic Score
    I'm honestly pretty underwhelmed...Mario 64 DS is a poorly-conceived port of an otherwise good game.
    • 86 Metascore
    • 85 Critic Score
    A whole lot like the game before it, except better in just about every way.
    • 60 Metascore
    • 50 Critic Score
    While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.
    • 91 Metascore
    • 95 Critic Score
    If Kojima had you and lost you with 2, then all will be forgiven here; if you don't yet know the joy of the best-executed stealth game in town, then put on your facepaint and get set for a mission that's truly unstinting in its virtues.
    • 59 Metascore
    • 50 Critic Score
    While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.
    • 48 Metascore
    • 70 Critic Score
    While the graphics and sound won't be winning any awards, their strong, primary colors and simple but clean approach come across with a Hello Kitty feel that wraps everything up perfectly for the style.
    • 67 Metascore
    • 50 Critic Score
    There's a certain obsessive-compulsive appeal to unlocking goals, and the surprisingly good text guarantees that there's always something interesting to read. But these positive traits seem wasted on a dumbed-down, ill-conceived butchery of a perfectly respectable franchise.
    • 68 Metascore
    • 80 Critic Score
    The controls are surprisingly solid. Once you adapt to the small venue, the mechanics flow pretty well.
    • 60 Metascore
    • 70 Critic Score
    The game does look good, though. And control is tight. Which means that while it may not be inspiring, it's perfectly playable -- arguably the best handheld racing game ever made.
    • 72 Metascore
    • 65 Critic Score
    Despite the unique abilities of each party member, and the odd sections where you need to take advantage of said abilities in order to advance the level, most of your time playing Demon Stone will be spent jamming on one attack button over and over again.
    • 96 Metascore
    • 90 Critic Score
    Frankly, it seems like much of the game's technological potential is being squandered on a 3D game whose actual road to progress is every bit as two-dimensional as an 8-bit platformer.
    • 36 Metascore
    • 30 Critic Score
    For a fighting game to work the action on screen must be in sync with each tap of the controller. In Fight Club, the response is so sluggish pressing the attack buttons feels more like pushing M&M's into a bowl of pudding.
    • 80 Metascore
    • 75 Critic Score
    There's an attractive richness in celebrating their dark world, and the game creates a microcosm filled with devious and strange characters. The story and action work together to create a decent enough package, but neither would be strong enough to stand on their own. Still, it's good to be a vamp.
    • 54 Metascore
    • 45 Critic Score
    Point-and-click adventures can be great, but more often than not they end up being tedious and mundane. CSI: Miami falls squarely into the latter category, despite the high production values and being so faithful to the source material.
    • 76 Metascore
    • 85 Critic Score
    It's simply trying to be the best console WWII shooter ever created, and in this it almost certainly succeeds. The single-player game is short, yes, but it's incredibly epic (in the cinematic definition of the term), and multiplayer should keep you playing long after the main campaign is over.
    • 57 Metascore
    • 65 Critic Score
    Evolution's problem is that each of the characters is distinct, but there aren't nearly enough of them for the game to stand on that concept alone.
    • 77 Metascore
    • 80 Critic Score
    It's hard to find any major faults with Budokai 3. With 40 characters from Dragon Ball Z and Dragon Ball GT, the Saiyan Overdrive System, and an ambitious new story mode, I'm absolutely blown away by this game. If you're a DBZ fan like me, there's no reason to think you won't be too.
    • 75 Metascore
    • 50 Critic Score
    It's fun, perhaps, but fun in ways that are so odd that it's hard to say whether any given player will get the joke.
    • 61 Metascore
    • 65 Critic Score
    So if you don't mind a little bit of slow-paced memorization, there's a solid game here that will provide a lot of fun. It's just a shame that some of the levels don't leave more wiggle room to accomplish objectives in even slightly different ways.
    • 73 Metascore
    • 85 Critic Score
    Unlike "Rising Sun," Finest Hour goes beyond the epidermal layer and strives to provide a realistic yet still engaging and addictive experience on all fronts, not just for your eyes. And, luckily enough, it succeeds.
    • 80 Metascore
    • 75 Critic Score
    The physics issue on its own isn't that big of a flaw, but when you combine it with the occasionally questionable bullet hit detection, it becomes more aggravating...So though it's far from perfect, it is a good overall game.
    • 63 Metascore
    • 70 Critic Score
    A fun game and a worthy sequel to Godzilla: DAMM. If it had been afforded a little more finesse (especially regarding the Challenges) and a little more authentic Godzilla flavor, it'd be even sweeter.
    • 61 Metascore
    • 50 Critic Score
    While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.
    • 68 Metascore
    • 75 Critic Score
    You can't help but feel like Artoon underachieved with Blinx 2 (especially with the boring, offline-only multiplayer mode), but you'll forgive them long enough to play through the game once.
    • 37 Metascore
    • 30 Critic Score
    Uneven production values have wound up creating one of the cleanest and quietest "gritty" games ever. While the fighting environments are rich with lots of detail and natural lighting, they also appear to have janitors on duty 24/7.
    • 80 Metascore
    • 80 Critic Score
    It's a winning gamble with a new style of RPG combat, and it's pretty enough to frame and put on your wall in the bargain. With a stronger cast and narrative, though, it could have been an absolute world-beater.
    • 74 Metascore
    • 85 Critic Score
    The single-player game is short, yes, but it's incredibly epic (in the cinematic definition of the term), and multiplayer should keep you playing long after the main campaign is over.
    • 82 Metascore
    • 85 Critic Score
    Once you've unlocked the entire area and learned how to get around on the surface streets and freeways, it creates a remarkable sense of immersion in the environment. It doesn't just feel like a collection of scattered race tracks, it feels like a real world, with the player a unique little speck in the middle of it.
    • 75 Metascore
    • 70 Critic Score
    Flawed, but still a good, fun dirt bike game.
    • 77 Metascore
    • 40 Critic Score
    The GameCube version, on the other hand, slows down horribly with too many cars on the screen (at the start of a four-car race, for instance) or in certain areas of town with a lot of background architecture. It's bad enough that the absence of online multiplayer is just a little extra salt in the wound.

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