1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 58 Metascore
    • 60 Critic Score
    No single aspect will blow you away, but there's enough variety, the puzzles are fun, the controls work well, and you keep moving quickly, so it's a fun ride that's unlikely to bore you unless you try to play through it a second time.
    • 81 Metascore
    • 85 Critic Score
    It's fun, inventive, cute, often hilarious, and occasionally heart-pounding -- nearly everything you expect a Wario title to be. It's just not especially challenging nor lengthy.
    • 60 Metascore
    • 60 Critic Score
    No single aspect will blow you away, but there's enough variety, the puzzles are fun, the controls work well, and you keep moving quickly, so it's a fun ride that's unlikely to bore you unless you try to play through it a second time.
    • 67 Metascore
    • 55 Critic Score
    Everything about Star Fox: Assault comes across as competent, yet, frustratingly bland.
    • 75 Metascore
    • 75 Critic Score
    The game simply bit off way more than it could chew with the stealth sections. The end result is certainly a thumbs up -- but only just.
    • 51 Metascore
    • 40 Critic Score
    A tired, sluggish, and uninspired action adventure that would have barely cut the mustard six years ago on PS1.
    • 89 Metascore
    • 90 Critic Score
    The PS2 version has the most ideal control scheme, offering the best palette of buttons and shoulder buttons to perform ballhandling tricks with. On the flipside, the PS2 version also suffers from the most irritating load times.
    • 73 Metascore
    • 85 Critic Score
    But while King of Fighters 2002's old-school 2D graphics and 2003's 3D backgrounds may not win any visual awards, their fast-moving, hard-hitting gameplay more than makes up for it. Few games muster up the same sort of thrills that the KOF roster does.
    • 83 Metascore
    • 90 Critic Score
    Thanks to the thoughtfully designed courses, tight control, and -- thank goodness -- a battery backup and autosave feature, Racing Gears Advance is a pleasure to play from start to finish line.
    • 89 Metascore
    • 90 Critic Score
    If what you're looking for is a rip-snortin', metal-bending slamfest where dunkers prosper and long-ranger shooters make weak defenses pay, then this is your game. Nothing else is this specific, arcade basketball arena comes close.
    • 88 Metascore
    • 90 Critic Score
    No other version allows you to swat the rock off Shaq with Princess Peach the way the GC iteration does. Whether this is 1) cool, or 2) a joke to you is a matter of preference, but it's worth keeping in mind if you have younger, or more open-minded gamers in your den.
    • 77 Metascore
    • 75 Critic Score
    Doesn't offer enough of these diversions, subjecting the bulk of the adventuring to an endless procession of serpentine dungeons, where killing some entrenched boss figures counts as variety.
    • 90 Metascore
    • 90 Critic Score
    WE8 just feels real. The tempo and feel of the game show a deep understanding of soccer. The A.I. is spot-on, especially that of your own teammates, who continually move around and make runs for your benefit. Control is smooth and rock solid.
    • 91 Metascore
    • 90 Critic Score
    WE8 just feels real. The tempo and feel of the game show a deep understanding of soccer. The A.I. is spot-on, especially that of your own teammates, who continually move around and make runs for your benefit. Control is smooth and rock solid.
    • 59 Metascore
    • 60 Critic Score
    As an eye toward where Playboy came from, The Mansion is a compelling lesson--even the loading screen factoids are fun to read. But as a game, the unpolished graphics and stale gameplay keep the title mediocre at best.
    • 88 Metascore
    • 80 Critic Score
    Working your way toward the end of each level, experimenting with mixtures of the different ammo types, is just too enjoyable to miss. The feeling of accomplishment when you manage to take every member of a gang alive is worth the pain of the more difficult boss showdowns and somewhat unfulfilling plot.
    • 55 Metascore
    • 40 Critic Score
    The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
    • 56 Metascore
    • 45 Critic Score
    In its weird little way, it's fun, but not quite $50 worth of fun.
    • 53 Metascore
    • 40 Critic Score
    The derivative nature of the plot goes hand-in-hand with the completely unimaginative gameplay. Nothing here is original -- the RPG-in-a-computer gimmick is straight up .hack, and the action feels like martial arts-oriented Mega Man Legends.
    • 74 Metascore
    • 80 Critic Score
    With its intuitive interface and pile of options, Zoo Keeper is the best game of Bejeweled you'll ever play. And frankly, that should be all the recommendation you need.
    • 68 Metascore
    • 60 Critic Score
    No, the Punisher believes in planning ahead and has come prepared with an infinite supply of ammo—his clips might run out, but you never need to find more.
    • 69 Metascore
    • 60 Critic Score
    Aside from bugs like that, annoying as they are, Punisher does a good job of translating the source material, right down to the dingy, everyday visuals and the character design for the lowlifes within.
    • 96 Metascore
    • 95 Critic Score
    The best looking GameCube game ever released and features a story better than 99% of those on the market. Most importantly, though, it does all the little things that allow the game to focus on letting the player enjoy the ride.
    • 84 Metascore
    • 90 Critic Score
    Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs.
    • 89 Metascore
    • 90 Critic Score
    Simultaneously a beautifully holistic encapsulation of the entire history of Zelda and a worthy new chapter to the series in its own right, Minish Cap is quite simply one of the most engrossing portable games ever made -- and it ranks pretty high among Zelda titles, too.
    • 86 Metascore
    • 90 Critic Score
    Pandemic's packed the game full of well-coded smoke and explosion effects, and seeing a bomb sortie work its way across an enemy compound is almost a thing of majesty. Bring a tear to your eye, it will. It's this unwavering feeling of exhilaration that separates Mercenaries from the other "free-roaming" ripoffs and lets the game stand on its own merits.
    • 83 Metascore
    • 70 Critic Score
    Yes, it targets a small audience, but it hits a bull's-eye.
    • 81 Metascore
    • 90 Critic Score
    Not only is the pacing much more deliberate -- and therefore very intense -- but the awesome selection of different mecha and other war machines give this game a feel all its own.
    • 77 Metascore
    • 85 Critic Score
    It's this carefully guarded lack of realism that keeps the game fresh. While the multitude of moves are clearly wacky, they're never too over-the-top, and it all fits together in this surprising, tight package.
    • 78 Metascore
    • 85 Critic Score
    It's this carefully guarded lack of realism that keeps the game fresh. While the multitude of moves are clearly wacky, they're never too over-the-top, and it all fits together in this surprising, tight package.

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