1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 77 Metascore
    • 85 Critic Score
    It's this carefully guarded lack of realism that keeps the game fresh. While the multitude of moves are clearly wacky, they're never too over-the-top, and it all fits together in this surprising, tight package.
    • 68 Metascore
    • 65 Critic Score
    A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly.
    • 48 Metascore
    • 30 Critic Score
    But given the quality of the game, the title could also denote a certain level of unpleasant surprise. (Example: "Please avoid this horrible wreck of a game that Ubisoft has Sprung upon unsuspecting DS owners.")
    • 28 Metascore
    • 10 Critic Score
    If it existed on its own, it would be mediocre, but as it stands it's completely without value. This is less a game to be played than buried in a landfill in the desert.
    • 81 Metascore
    • 70 Critic Score
    These games are much too late to receive any real critical raves, but the fact remains that you get a lot of game in Growlanser Generations.
    • 68 Metascore
    • 70 Critic Score
    The story's dry as a bone, but that's not what you're playing Mega Man for anyway. The only truly glaring flaw: there are some lame 3D shooter sections, and while they aren't as frustrating (or prolific) as those in X7, surmounting them will still test your patience more than your ability with a joypad.
    • 57 Metascore
    • 55 Critic Score
    About the only thing going for Kuon is the fact that it doesn't have "Resident Evil's" character-relative controls (but then, neither will "RE4"). That, and the story is actually pretty interesting... well, at least I think it is, anyway.
    • 63 Metascore
    • 25 Critic Score
    It fails at presenting a compelling racing game, and more to the point, it fails at presenting a compelling Ridge Racer game, with backward graphics and bollixed controls.
    • 76 Metascore
    • 45 Critic Score
    Save for a tedious gimmick level in the Hundred-Acre Wood, each stage follows the same basic structure: work towards the first cutscene, which provides the key to the second cutscene, which provides the key to the boss. There are no puzzles or complex paths to work through -- once you've solved one, you've solved them all.
    • 82 Metascore
    • 80 Critic Score
    Arguably, it's good to have an RTS that is easy to jump into, but the economic systems and battle tactics might be too lightweight for some. Regardless, though, outside of starting your own New Zealand special effects company, no game will bring you closer to the battles of The Lord of The Rings.
    • 86 Metascore
    • 75 Critic Score
    The lack of improvement on some of the fundamentals on "KOTOR I" is a little disheartening. It really is exactly the same shell that covered the first game's story, with the same bugs.. and the same graphics engine that's like watching a car crash.
    • 71 Metascore
    • 75 Critic Score
    The microphone mini-game selection is too small to make Mario Party 6's appeal that much wider. But for those who appreciate sitting down for a long night of Star collecting and raucous behavior, Mario Party 6 is a polished upgrade with solid improvements.
    • 40 Metascore
    • 10 Critic Score
    Just one big, frustrating mess. It looks bad, it sounds worse, and you'll be wishing you were playing almost anything else by the end of the first level.
    • 79 Metascore
    • 80 Critic Score
    Despite the limitations, it's an incredible feat that SNK was able to get a GBA game to look and play this well on its first try.
    • 75 Metascore
    • 70 Critic Score
    More of an afterthought in comparison where a full-scale sequel with more finely-tweaked action would be more satisfying. Battle Out of Hell is more of a "tide me over" game that offers a good value of 10 levels, many challenges, and multiplayer addition for $20.
    • 69 Metascore
    • 60 Critic Score
    The artificial intelligence is also AWOL. The alertness of each unit is figured individually, and not shared even amongst a group.
    • 83 Metascore
    • 90 Critic Score
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • 83 Metascore
    • 90 Critic Score
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • 70 Metascore
    • 75 Critic Score
    Drill Spirits is classic Namco through and through: like "Katamari Damacy" and "Taiko Drum Master," it's a straightforward idea that succeeds on the strength of its addictive gameplay and hyperactive personality.
    • 83 Metascore
    • 90 Critic Score
    Not quite as good as The Sands of Time. Elements like the combat and bosses are inarguably better, but lack of evolution in the Prince and the action-oriented slant are not as good as the basic platforming mechanics that were the star of the show in last year's game.
    • 83 Metascore
    • 90 Critic Score
    A consequence of this darker approach is that that game loses part of what made The Sands of Time unique. Instead of a charming and almost silly character like we saw previously, the Prince here is more one-dimensional.
    • 79 Metascore
    • 70 Critic Score
    These aren't really the best RPGs on the system. But they're historic games, and they've been buffed up to the best they'll ever be, so if you're a fan of the genre, it's a nice little package you'd do well to check out.
    • 93 Metascore
    • 90 Critic Score
    Like "Warcraft III" before it, World of Warcraft is less about cataclysmic evolution and more about refinement.
    • 56 Metascore
    • 55 Critic Score
    The enemy AI tends to be pathetically stupid. Whole garrisons of enemies stand around waiting for you to attack, and when you do they simply charge your men and chaos ensues.
    • 78 Metascore
    • 70 Critic Score
    A complete and total rip off of "Metal Slug." But we mean that in a good way.
    • 60 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels. There's rarely an organic, realistic feel to most of the interior stages.
    • 88 Metascore
    • 85 Critic Score
    It's varied, addictive, and replayable, with a big difference between the experiences available at lower and higher levels of difficulty.
    • 61 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 60 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 78 Metascore
    • 70 Critic Score
    Fortunately, the developers have done a good job of implementing that cartooney and sarcastic style, so those players who like the Alien Hominid universe will find a lot to like in the game.

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