1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 70 Metascore
    • 70 Critic Score
    The landscapes have opened up tremendously, the controls have been tightened, and the graphics have improved. They're not great, but serviceable.
    • 84 Metascore
    • 70 Critic Score
    Branding aside, perhaps most frustrating is the omission of environmental interactivity -- napalm does nothing to bush and tanks are rendered useless by the thinnest slice of bamboo.
    • 74 Metascore
    • 70 Critic Score
    The lighthearted, quirky nature of the Worms franchise remains wholly intact, only delivered in a new setting that may take some adjusting to, but will still not fail to appeal.
    • 70 Metascore
    • 80 Critic Score
    The Xbox enhancements aren't all they could have been. The great majority of Tenchu is still the same as before -- the camera's still tough to wrangle sometimes, guards still forget about your presence six seconds after spotting you, and aiming thrown weapons like shuriken is still a crapshoot.
    • 72 Metascore
    • 65 Critic Score
    Me, I'll dish out a just 6.5 and demand that the next time a scant offering of maps and modes are going to be released, they'd better cost exactly $5 or exactly nothing.
    • 90 Metascore
    • 90 Critic Score
    Nearly everything about the new MVP, from basic gameplay to the advanced Dynasty mode, oozes quality.
    • 82 Metascore
    • 90 Critic Score
    This game is the first to go beyond the major leagues and include all the AAA and AA minor-league clubs, adding a level of detail to the Dynasty franchise mode unrivaled by other games.
    • 66 Metascore
    • 65 Critic Score
    Since aiming and movement is too difficult to track enemies as they appear, a typical mission will have you die on the first enemy, learn his location and kill him before he can strike back, only to be felled by a second enemy, and so on.
    • 85 Metascore
    • 90 Critic Score
    The stealth-based gameplay that MGS introduced has rarely been equaled, and it's as perfect here as it ever was. If I seem disappointed, it's only because there are signs everywhere that this could have been a remake of epic proportions, but the extraordinarily talented creators settled on a port.
    • 89 Metascore
    • 90 Critic Score
    Nearly everything about the new MVP, from basic gameplay to the advanced Dynasty mode, oozes quality.
    • 63 Metascore
    • 65 Critic Score
    Despite offering some memorable moments, relatively unrestricted gameplay, and the occasionally satisfying play mechanic, Gangland should still be packaged with a bottle of Valium and a straightforward, "your brain has the potential of spontaneously bursting" warning, as it can be damn frustrating.
    • 84 Metascore
    • 80 Critic Score
    This is a very serious rally game, much more so than RalliSport Challenge -- tackling a turn incorrectly, or having the wrong tire and suspension setup for the track at hand, will destroy your stage times. As a result, both your driving skills and your car-configuration know-how will be tested at every stage of the game.
    • 54 Metascore
    • 55 Critic Score
    It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter.
    • 62 Metascore
    • 65 Critic Score
    As an FPS, Dead Man's Hand is nothing special at all. As an experience, though, DMH is a blast.
    • 77 Metascore
    • 70 Critic Score
    MTX may be fun to drive, but it's a little short on car-wreck appeal, which probably has to be considered an important factor in an extreme sports game.
    • 63 Metascore
    • 45 Critic Score
    The predominant problem with Drakengard is that it's boring to look at. The level designs don't seem designed much at all.
    • 91 Metascore
    • 90 Critic Score
    It's just unfortunate, though, that the camera mars a game that is so brilliant and tops everything else in the action/beat 'em up genre in so many ways. Ninja Gaiden is a landmark title that's better than anything similar you'll find, but it also serves as a reminder that even the best isn't necessarily perfect.
    • 79 Metascore
    • 70 Critic Score
    MTX may be fun to drive, but it's a little short on car-wreck appeal, which probably has to be considered an important factor in an extreme sports game.
    • 71 Metascore
    • 80 Critic Score
    It takes a while for the card-based gameplay of Episode III to grow on you, but once it does, it'll get its hooks in as firmly as the other PSO chapters.
    • 70 Metascore
    • 65 Critic Score
    The game's well-polished; it would have been hailed as revolutionary a few years ago, but now it's just another decent, 10-hour-long hop-n-bop to add to the pile.
    • 66 Metascore
    • 65 Critic Score
    There's just nothing new at all on the gameplay end, and nothing very compelling on the external-polish end. It's hardly the first GBA game to be guilty of this, but it won't do much to compel people to buy it.
    • 73 Metascore
    • 65 Critic Score
    The game's well-polished; it would have been hailed as revolutionary a few years ago, but now it's just another decent, 10-hour-long hop-n-bop to add to the pile.
    • 73 Metascore
    • 65 Critic Score
    The game's well-polished; it would have been hailed as revolutionary a few years ago, but now it's just another decent, 10-hour-long hop-n-bop to add to the pile.
    • 84 Metascore
    • 85 Critic Score
    It's a great feeling seeing something you shoot explode into tons of little chunks (which looks similar to when buildings explode in "Return of the King" -- another EA blockbuster title), and some of the racing scenes define the word "epic."
    • 83 Metascore
    • 85 Critic Score
    It's a great feeling seeing something you shoot explode into tons of little chunks (which looks similar to when buildings explode in "Return of the King" -- another EA blockbuster title), and some of the racing scenes define the word "epic."
    • 84 Metascore
    • 85 Critic Score
    It's a great feeling seeing something you shoot explode into tons of little chunks (which looks similar to when buildings explode in "Return of the King" -- another EA blockbuster title), and some of the racing scenes define the word "epic."
    • 67 Metascore
    • 70 Critic Score
    The controls are unbelievable -- they're more fiddly than an Irish wedding. Every button on the PS2 pad is used, and many actions (like firing a weapon) require multiple presses when one could've sufficed.
    • 74 Metascore
    • 45 Critic Score
    A disappointing compilation of ambition without practical delivery. It's a game broken into several fundamental components that never work on their own and never contribute to a whole that can be appreciated.
    • 64 Metascore
    • 70 Critic Score
    The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
    • 68 Metascore
    • 60 Critic Score
    The final problem for me is that Nightshade doesn't provide nearly enough of an incentive to rise to the challenge.

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