1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 76 Metascore
    • 70 Critic Score
    The up-close character portraits and overwrought voice acting is gone, but everything else is there -- the mazelike caverns, the glorious level-raising, the seemingly endless array of equipment.
    • 69 Metascore
    • 70 Critic Score
    The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
    • 64 Metascore
    • 75 Critic Score
    It's a shame that the <I>really</I> original firearms (including a cannon that shoots evil spiderlings) don't get introduced until the game's almost over, leaving you little time to enjoy them.
    • 89 Metascore
    • 90 Critic Score
    It is quite possibly the most ambitious, comprehensive and successful remake ever attempted for a game of this type. Far more than a mere graphical upgrade, MZM expands on its source material with refined control, gameplay ideas retrofitted from its sequels, new plot hooks for subsequent chapters of the saga, and some jaw-droppingly cool innovations which add new layers of complexity to the series.
    • 80 Metascore
    • 80 Critic Score
    Throw out the multiplayer and other gimmicks, and it sounds like a basic action RPG, doesn't it?... FFCC's core gameplay is older than the hills, and The Game Designers Studio hasn't done much to keep the 25-or-so-hour experience very engaging for solo adventurers.
    • 60 Metascore
    • 65 Critic Score
    Fans of the system should have no reservations about picking up a copy; it was put together under the supervision of several of the console's original programmers, and their love for Intellivision shines through in the detail and polish of the package.
    • 65 Metascore
    • 65 Critic Score
    Since aiming and movement is too difficult to track enemies as they appear, a typical mission will have you die on the first enemy, learn his location and kill him before he can strike back, only to be felled by a second enemy, and so on.
    • 64 Metascore
    • 45 Critic Score
    Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
    • 73 Metascore
    • 55 Critic Score
    Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
    • 78 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 83 Metascore
    • 85 Critic Score
    Every robot smashed feels satisfying, and it captures the feeling of being "in the zone" while wading knee-deep in enemies better than any other Stylish Hard Action game has yet -- all while being challenging, but still possible.
    • 83 Metascore
    • 85 Critic Score
    What Silent Storm does better than most strategy titles, even those not of the type, is create dynamic, diverse situations that players must adapt to using an insane number of weapons, skills, and evolving strategies.
    • 77 Metascore
    • 70 Critic Score
    There's just something about raising hell and experience points in Dark Alliance II that makes it more addictive than any of the Dark Alliance clones out there.
    • 52 Metascore
    • 40 Critic Score
    The cel-shaded visual presentation is about the only element AM has going for it, so if you're really attracted to this particular aesthetic, then this is your game. On the other hand, if you're into racing games, chances are you already own something like "Need for Speed Underground," and AM really isn't even in the same ballpark.
    • 64 Metascore
    • 40 Critic Score
    Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story.
    • 66 Metascore
    • 40 Critic Score
    Most importantly, though (especially for fans of the PC Fallout), you've got an RPG without any sort of enticing story.
    • 80 Metascore
    • 80 Critic Score
    PS2 is the best version. I prefer a comfortable controller over mildly better graphics any day. The extra highlights on Xbox are barely noticable. And the smoother textures on GameCube don't make up for that confounded controller.
    • 81 Metascore
    • 80 Critic Score
    NFL Street could have benefited from a faster pace, which would have enriched the gameplay. It takes a little getting used, but once you do, it's worth it.
    • 81 Metascore
    • 80 Critic Score
    NFL Street is definitely easy to get into. Smooth controls also make this game assessable and welcoming for those who are unfamiliar with typical football games.
    • 69 Metascore
    • 80 Critic Score
    A fun game to bash around with, and it's one of the best Sonic offshoots the series has seen so far. If you can get over the odd balance, you'll find that it's also one of the best pick-up-and-play fighters on the GBA, too.
    • 72 Metascore
    • 55 Critic Score
    Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
    • 65 Metascore
    • 55 Critic Score
    If you play Counter-Strike, you'll find little more than a small assortment of some new laid atop a whole lot of old.
    • 70 Metascore
    • 70 Critic Score
    Defiance stands as a solid title that fans of "Devil May Cry" and even the recent "Castlevania: Lament of Innocence" should have plenty of fun with.
    • 78 Metascore
    • 80 Critic Score
    A GBA game that successfully <I>feels</I> like Payne, even though everyone's tiny and doesn't curse as much.
    • 81 Metascore
    • 75 Critic Score
    So merely by presenting the clearest puzzle design and most interesting combat yet seen in survival horror, Fatal Frame II: Crimson Butterfly has already staked a strong claim as one of the genre's finest moments.
    • 79 Metascore
    • 70 Critic Score
    To "normal" gamers that just want a bit of old-school flavor now and again, this cart's fine and dandy -- in fact, I hope it gives Nintendo some inspiration for a NES compilation of their own.
    • 59 Metascore
    • 45 Critic Score
    It's hard to even say what's good about the game, because every attempt to get at the fun parts is like swimming to shore with lead weights on both feet.
    • 64 Metascore
    • 65 Critic Score
    All of this is handled well enough, but there's nothing special to it.
    • 78 Metascore
    • 80 Critic Score
    Stands out in a sea of competitors not because of an enormous budget, years of hype or an expensive movie license, but because it's simply unique and fun.
    • 77 Metascore
    • 75 Critic Score
    Every bout of loading takes 20-30 seconds, and there are so many of them that it really starts to kill the atmosphere after a while.

Top Trailers