1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 82 Metascore
    • 83 Critic Score
    If X-Scape's '80s style and immersive first-person gameplay catches your eye, then there's a damn good chance you'll love this throwback adventure. It's easily one of the most unique titles exclusively available for the DSi.
    • 77 Metascore
    • 67 Critic Score
    And speaking of kids today, most of them just won't go for Doom II on XBLA.
    • 82 Metascore
    • 83 Critic Score
    The single-player can certainly be a drag with its difficulty and somewhat mundane (and cheap) competition. But in multiplayer, you're constantly being rewarded in one way or another, whether it be through making progress towards a challenge, gaining fans, successfully risking a wreck to win a race, or winning a race by a hair.
    • 81 Metascore
    • 83 Critic Score
    The single-player can certainly be a drag with its difficulty and somewhat mundane (and cheap) competition. But in multiplayer, you're constantly being rewarded in one way or another, whether it be through making progress towards a challenge, gaining fans, successfully risking a wreck to win a race, or winning a race by a hair.
    • 84 Metascore
    • 83 Critic Score
    What's here is basically the best of both worlds -- an easy to pick up, yet deep fighting engine mixed with a substantial career mode and online features.
    • 85 Metascore
    • 83 Critic Score
    What's here is basically the best of both worlds -- an easy to pick up, yet deep fighting engine mixed with a substantial career mode and online features.
    • 82 Metascore
    • 75 Critic Score
    Maybe you'll just play online. Maybe you'll spend all day crafting tracks and new costumes for your online avatars using the schwag you win in races. If you do, you'll find ModNation to be a thoroughly enjoyable kart-racing knock-off.
    • 73 Metascore
    • 67 Critic Score
    One thing that ModNation PSP does have going for it over its big brother is that its loading times are generally far shorter. But beyond that, it's inferior in every way.
    • 98 Metascore
    • 100 Critic Score
    Takes everything its predecessor did and maintains that urgent sense of wonder and discovery, creating a world that copies its past self, yet keeps the freshness that made it so exciting when the first game debuted two years ago.
    • 61 Metascore
    • 75 Critic Score
    If you like frenetically blowing stuff up with old-school flair, you'll dig Aqua -- if you're looking for a gaming experience that stays with you long after the disc leaves the drive, you're gonna need to spend more than 800 Microsoft points.
    • 83 Metascore
    • 83 Critic Score
    If anything, Alan Wake reminds me of the first Uncharted. It is a great, but flawed work (hello ugly daylight, quirky animations, and a script that mocks the viewer even more than Lost or Twin Peaks) that lays the foundation for what could be an absolutely amazing follow-up. I just hope it doesn't take another five or six years.
    • 95 Metascore
    • 100 Critic Score
    This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride.
    • 95 Metascore
    • 100 Critic Score
    This is simply a beautiful game, and it's provided more than a few moments where I completely forgot where the hell I was supposed to be going while riding over golden hills at sunset or through the desert in the middle of a nighttime lightning storm. It doesn't quite convey the loneliness of the real empty spaces, but does compress the essence of all the varieties of land and weather native to those parts into a few hundred miles ride.
    • 82 Metascore
    • 75 Critic Score
    As someone who was only a light Trauma Center player, I was happy to play a follow-up that actually kept me playing all the way to the end without hating myself.
    • 82 Metascore
    • 100 Critic Score
    By expertly blurring the line between arcade racing and popcorn action flicks, Black Rock has not only further established itself as one of the top racing studios in the game, but also created arguably the most intense driving experience of this console generation.
    • 84 Metascore
    • 100 Critic Score
    By expertly blurring the line between arcade racing and popcorn action flicks, Black Rock has not only further established itself as one of the top racing studios in the game, but also created arguably the most intense driving experience of this console generation.
    • 74 Metascore
    • 83 Critic Score
    It's a fantastic installment for newcomers to the Prince of Persia series, but those who've been Persia fans since Sands of Time may find The Forgotten Sands mildly forgettable.
    • 75 Metascore
    • 83 Critic Score
    It's a fantastic installment for newcomers to the Prince of Persia series, but those who've been Persia fans since Sands of Time may find The Forgotten Sands mildly forgettable.
    • 77 Metascore
    • 58 Critic Score
    At its heart, the game's mechanics have a lot of potential, and at their best remind me of puzzle-platforming greats like Klonoa. But in overestimating what the Wiimote can do, developer Ubisoft has made a game that eventually collapses under its own weight.
    • 70 Metascore
    • 58 Critic Score
    For all its competence, there's no real hook for anyone who doesn't remember the original Rocket Knight game. It appeals mainly to nostalgia for the way platformers used to be. Although it has a lovely next-gen presentation with the hi-res, 3D graphics engine, this is very much two-or-three-gens-ago gameplay.
    • 72 Metascore
    • 58 Critic Score
    For all its competence, there's no real hook for anyone who doesn't remember the original Rocket Knight game. It appeals mainly to nostalgia for the way platformers used to be. Although it has a lovely next-gen presentation with the hi-res, 3D graphics engine, this is very much two-or-three-gens-ago gameplay.
    • 68 Metascore
    • 67 Critic Score
    Lost Planet's sophomore effort attempts to improve on past faults while shifting direction into an entirely new territory, but the overall feeling is muted. The game can be an enjoyable, fun adventure, but only if you're willing to share the experience with friends (or strangers).
    • 80 Metascore
    • 100 Critic Score
    This latest chapter improves on virtually every aspect of its near-flawless fundamentals, while delivering more modes, missions, and multiplayer components, proving to fans that its days of resting on its laurels aren't here quite yet.
    • 80 Metascore
    • 100 Critic Score
    Between the consistent improvement of the game's core concepts, and the Black Box's encouraged experimentation, Skate remains in a genre all on its own, but only time will tell if continued re-iteration will cause this still fresh series to stagnate.
    • 77 Metascore
    • 67 Critic Score
    To their credit, Atlus seems to acknowledge 3DDGH as the lightweight diversion it is, pricing the game well below the standard for a PlayStation 3 title and bundling a bunch of Japan's bonus DLC content onto the disc to boot.
    • 68 Metascore
    • 67 Critic Score
    Lost Planet's sophomore effort attempts to improve on past faults while shifting direction into an entirely new territory, but the overall feeling is muted. The game can be an enjoyable, fun adventure, but only if you're willing to share the experience with friends (or strangers).
    • 46 Metascore
    • 42 Critic Score
    As a basic XBLA port at half the price, RayStorm might have made for a fun novelty. But it's frankly bewildering that Taito is charging $15 for an extremely marginal upgrade to a game that we played some 13 years ago.
    • 74 Metascore
    • 91 Critic Score
    Zeno Clash remains the same gorgeous, grotesque, unique experience it was on PC, and a game well worth its $15 price tag on Live. If you've already played the thing on PC, well, you could probably skip this edition, but anyone new to this strange new world is in for a treat.
    • 41 Metascore
    • 16 Critic Score
    Sega Studios San Francisco's final game, Iron Man 2, based on this summer's movie, combines the worst pitfalls of both genres, leaving me with one simple conclusion: Iron Man 2 the videogame is not for anybody.
    • 41 Metascore
    • 16 Critic Score
    Sega Studios San Francisco's final game, Iron Man 2, based on this summer's movie, combines the worst pitfalls of both genres, leaving me with one simple conclusion: Iron Man 2 the videogame is not for anybody.
    • 74 Metascore
    • 75 Critic Score
    While multiplayer does have its flaws, it's got a lot more strengths than weaknesses, and, like the single-player, offers a highly entertaining way to kill some time while waiting for your girlfriend to get back from Jenny Craig.
    • 83 Metascore
    • 91 Critic Score
    With hundreds of puzzles, even more available for download over wi-fi, and an editor to make and share your own, Picross 3D is just too clever for a DS puzzle game fan to pass up.
    • 67 Metascore
    • 91 Critic Score
    Tecmo Bowl Throwback is exactly what it claims to be, and it freshens up the classic version of the game without completely changing it (read: ruining it). Publishers working on remakes of older titles would be well-served in taking a page out of Tecmo's book in keeping the changes minimal and the nostaligia-factor high.
    • 61 Metascore
    • 42 Critic Score
    My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.
    • 60 Metascore
    • 42 Critic Score
    My issues are that this game is so damn generic, shallow, and content with being nothing special, it surprises me that it asks you to pay full price at the door.
    • 67 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 68 Metascore
    • 42 Critic Score
    I'm just not convinced that this grab bag of half-baked ideas and gratuitous filler makes for a great videogame. And I learned something about myself, as well: It takes a lot more than sassy books and hermaphrodites to keep my interest these days.
    • 91 Metascore
    • 100 Critic Score
    SSF4's new characters feel strong, detailed, and more importantly, convincingly robust.
    • 92 Metascore
    • 100 Critic Score
    Fortunately, SSF4's new characters feel strong, detailed, and more importantly, convincingly robust.
    • 83 Metascore
    • 91 Critic Score
    2010 FIFA World Cup is one of the best sporting simulations I've ever played
    • 82 Metascore
    • 91 Critic Score
    2010 FIFA World Cup is one of the best sporting simulations I've ever played.
    • 75 Metascore
    • 100 Critic Score
    Play and enjoy After Burner Climax for what it is: a thrill ride.
    • 72 Metascore
    • 100 Critic Score
    Play and enjoy After Burner Climax for what it is: a thrill ride.
    • 84 Metascore
    • 67 Critic Score
    So even though I had my share of frustrations playing through Monster Hunter, I can finally see what the big deal is...in Japan, at least.
    • 79 Metascore
    • 83 Critic Score
    These two games are badass. Those of you who remember them fondly from your Osh Kosh days will be swept up in a wave of nostalgia right at the title screen, and everybody else will be hooked from level one.
    • 81 Metascore
    • 100 Critic Score
    It's a bigger, better-looking adventure that moves the series forward in some surprising and substantial ways, and it remains one of the few legitimately funny games out there.
    • 81 Metascore
    • 100 Critic Score
    It's a bigger, better-looking adventure that moves the series forward in some surprising and substantial ways, and it remains one of the few legitimately funny games out there.
    • 77 Metascore
    • 83 Critic Score
    These two games are badass. Those of you who remember them fondly from your Osh Kosh days will be swept up in a wave of nostalgia right at the title screen, and everybody else will be hooked from level one.
    • 85 Metascore
    • 91 Critic Score
    Conviction's stylish presentation and intuitive cover mechanics prove that Ubisoft can make a highly polished product, but for the amount of game you get, the price seems sorely inflated.
    • 71 Metascore
    • 75 Critic Score
    So, while I recommend this to anyone who plays golf video games, or used to (this brings me back to my Genesis PGA European Tour days), this is, in a way, a very well-looked-after port.
    • 75 Metascore
    • 83 Critic Score
    Yes, the dialogue can be trite and vapid, but Sakura Wars goes much deeper than a simple "dating sim" -- Western gamers really haven't seen this mix of real-time, visual-novel storytelling and giant-mech strategy before.
    • 81 Metascore
    • 83 Critic Score
    With battles few and far between, then, your enjoyment of Sakura Wars really boils down to how well you can tolerate extended anime storytelling sequences. If you're like me and find them more amusing than annoying, you'll be perfectly content.
    • 46 Metascore
    • 33 Critic Score
    Casual players will have a hard time jumping in and having some quick fun due to the game's rigid combo system, unforgiving CPU, and lackluster training mode, and the competitive fighting community has expressed no interest in this game at all.
    • 82 Metascore
    • 83 Critic Score
    Creativity often thrives under the most severe limitations, and those who relish the opportunity to entertain others (or even just themselves) in videogame form will love WarioWare D.I.Y. It provides a detailed yet streamlined mechanism for creativity, meaning the challenge is in coming up with creative ideas rather than wrestling with the interface.
    • 72 Metascore
    • 75 Critic Score
    But let's be realistic: if you're interested in picking this up, it's going to be because of the multiplayer. Section 8 feels like it's starting to tap into something, and if you're looking for something just a little different, yet instantly familiar, you'll definitely get your money's worth (on the PS3 anyway).
    • 81 Metascore
    • 100 Critic Score
    This game is so well designed that time after time in my playthrough I thought, "Man, wouldn't it be great if this game had X?" and then, lo and behold, X appears, like the albatross to the Ancient Mariner, except in a totally good way that doesn't cause the mass suffering and death of my shipmates. Honestly, I can't think of any reason why anyone who loves video games won't enjoy JC2.
    • 83 Metascore
    • 100 Critic Score
    This game is so well designed that time after time in my playthrough I thought, "Man, wouldn't it be great if this game had X?" and then, lo and behold, X appears, like the albatross to the Ancient Mariner, except in a totally good way that doesn't cause the mass suffering and death of my shipmates. Honestly, I can't think of any reason why anyone who loves video games won't enjoy JC2.
    • 80 Metascore
    • 58 Critic Score
    A mostly unremarkable, occasionally exhilarating run through a dystopian Nevada. Just don't expect a long, drawn-out action adventure -- if it was, you might put your arm under serious stress from all the swinging.
    • 80 Metascore
    • 91 Critic Score
    The core of Strange Journey is classically engrossing MegaTen and Etrian Odyssey.
    • 89 Metascore
    • 100 Critic Score
    Cave Story feels like the most amazing console game from the year 1990; that it's only now coming to console 20 years later shouldn't be held against it.
    • 79 Metascore
    • 83 Critic Score
    What Perfect Dark still manages better than most is putting all those good things together in one convenient place. It's kind of a jack-of all-trades game that's long since been eclipsed in all its individual skills, but still ranks pretty strongly overall.
    • 71 Metascore
    • 75 Critic Score
    As a $15 game, though, The Red Star is a great deal, considering it was at one point set to release as a full-priced game. For old-school action game fans, this one's a must-download.
    • 75 Metascore
    • 75 Critic Score
    Infinite Space is an immensely satisfying 60-hour sci-fi adventure that does a fine job of presenting a sprawling universe, which is no mean feat for a portable game.
    • 64 Metascore
    • 42 Critic Score
    It's a terrible system and it's sure to alienate all but the hardcore C&C nerds. But those of you who stick around, those of you who are willing to put up with the ugly graphics, the pointless online-only requirement, and the mandatory grinding are liable to end up as the small dedicated player base for yet another one of Electronic Arts' disastrous attempts at online gaming.
    • 77 Metascore
    • 58 Critic Score
    Metro 2033's A.I. is terribly stupid and there's not enough variety in the weapons; yet despite all that it's still a compelling game to play.
    • 81 Metascore
    • 58 Critic Score
    Metro 2033's A.I. is terribly stupid and there's not enough variety in the weapons; yet despite all that it's still a compelling game to play.
    • 92 Metascore
    • 100 Critic Score
    God of War 3 is the most balanced. It's not quite as focused as GOW1, nor is it as lengthy and moment-packed as GOW2, but it's the most consistent and varied of the three, and when it's at its best the first two can't touch it.
    • 67 Metascore
    • 58 Critic Score
    This is one flawed gem of an adventure that perhaps only the most patient of us can enjoy.
    • 82 Metascore
    • 83 Critic Score
    The characters and talents are almost enough to overlook the fact that the skills, which are where abilities like crafting and coercion reside, seem a bit uninspired.
    • 80 Metascore
    • 83 Critic Score
    The gameplay systems have a similar "pretty good, but somewhat flawed" feel as the quest content.
    • 80 Metascore
    • 83 Critic Score
    The characters and talents are almost enough to overlook the fact that the skills, which are where abilities like crafting and coercion reside, seem a bit uninspired.
    • 74 Metascore
    • 58 Critic Score
    Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.
    • 72 Metascore
    • 58 Critic Score
    Resonance of Fate features some pretty substantial (and fussy) systems made for endless fiddling and tinkering -- which is why it's a shame that the learning curve is so ludicrously steep.
    • 87 Metascore
    • 91 Critic Score
    But it's a refined experience, and HeartGold/SoulSilver is easily the best Pokémon game yet.
    • 87 Metascore
    • 91 Critic Score
    But it's a refined experience, and HeartGold/SoulSilver is easily the best Pokémon game yet.
    • 84 Metascore
    • 91 Critic Score
    With its roughly 10-hour campaign, new multiplayer, and additional units, the $30 price point feels just right for Chaos Rising.
    • 63 Metascore
    • 75 Critic Score
    Of course, most people will rightly expect to play Scrap Metal with friends (or random strangers over XBL), and the game makes a very entertaining time-waster when multiple meat puppets are involved. Just make sure you don't bogart the nitro boosts or your friends may never speak to you again.
    • 82 Metascore
    • 67 Critic Score
    Despite the controls, BlazBlue Portable is a game that you'll probably find immediately appealing. It's easy to pick up and start firing off combos and flashy special moves, but for hardcore fighting game fans, only a handful of characters are viable on a competitive level.
    • 83 Metascore
    • 91 Critic Score
    Like Mass Effect 2, FFXIII seems to be an attempt to answer the question of how to create an RPG for the modern, console-owning masses. Square Enix's solution is certainly different than BioWare's, but it's arguably just as effective in its own way.
    • 79 Metascore
    • 91 Critic Score
    Let me reiterate: this is a fantastic game, with so much fun to throw your way you'd think you were playing wide receiver with Santa Claus as QB.
    • 82 Metascore
    • 91 Critic Score
    Like Mass Effect 2, FFXIII seems to be an attempt to answer the question of how to create an RPG for the modern, console-owning masses. Square Enix's solution is certainly different than BioWare's, but it's arguably just as effective in its own way.
    • 81 Metascore
    • 83 Critic Score
    Toy Soldiers smartly sticks to its roots, paying homage to the genre that defines it. But it also manages to strike out on its own with clever ideas that other tower defense titles could learn a lesson from. The old-fashioned charm melded with action elements makes a unique experience worth the time of any strategic masters, action aficionados, or history buffs.
    • 88 Metascore
    • 91 Critic Score
    Though it occasionally stumbles, there's one thing that Bad Company 2 clearly demonstrates: DICE has graduated from the, "can only do a multiplayer FPS" class, and is perfectly capable of making a great all-around game.
    • 88 Metascore
    • 91 Critic Score
    Though it occasionally stumbles, there's one thing that Bad Company 2 clearly demonstrates: DICE has graduated from the, "can only do a multiplayer FPS" class, and is perfectly capable of making a great all-around game.
    • 87 Metascore
    • 91 Critic Score
    Though it occasionally stumbles, there's one thing that Bad Company 2 clearly demonstrates: DICE has graduated from the, "can only do a multiplayer FPS" class, and is perfectly capable of making a great all-around game.
    • 76 Metascore
    • 67 Critic Score
    But this much is certain: when you put the game in and start playing, you'll actually be able to play a game of baseball. That alone is a huge improvement over last year's title.
    • 74 Metascore
    • 58 Critic Score
    It's clear 2K Sports learned from their mistakes and have delivered a product they can stand behind. Now let's see if they can best this effort next year.
    • 80 Metascore
    • 83 Critic Score
    Lunar is something you can sit back and relax with, a game that almost takes place in the background -- in a good way. In some ways, it feels a little too old and set in its ways, but this version is a slice of gaming history that's been wonderfully reworked for the PSP.
    • 91 Metascore
    • 75 Critic Score
    Sony still offers the superior baseball experience, but I actually enjoyed certain aspects of 2K10 a little bit more; unlike last year, this is no Yankees-Royals mismatch.
    • 77 Metascore
    • 75 Critic Score
    Here, at last, the developer proves they can do things differently or they can do things conventionally, and they can do both of them very well.
    • 81 Metascore
    • 75 Critic Score
    While this may amount to little more than yet another Mega Man sequel, it's still one of the best 2D action games to come along in years.
    • 87 Metascore
    • 91 Critic Score
    One of the most emotional experiences I've ever had playing a videogame.
    • 81 Metascore
    • 75 Critic Score
    Good enough. The stronger AI is nice, though the absence of overseas trade, national evolution, and the naval aspects are noticeable. Perhaps this is the streamlined game that Empire should have been, but 40 dollars and one year later, Napoleon should be more generous than it is. As it stands, the game is a decent addition to the series, but not essential.
    • 77 Metascore
    • 75 Critic Score
    Though it has some hiccups, unexciting party modes, and a questionable difficulty curve, All-Stars Racing is a respectable effort that makes a good kart racer at its core (and is at least much more cohesive than Sega Superstars Tennis).
    • 78 Metascore
    • 75 Critic Score
    Though it has some hiccups, unexciting party modes, and a questionable difficulty curve, All-Stars Racing is a respectable effort that makes a good kart racer at its core (and is at least much more cohesive than Sega Superstars Tennis).
    • 75 Metascore
    • 75 Critic Score
    For being a bonus racer, there's nothing advantageous about playing as Banjo -- his stats are arguably below average, including some undesirable handling. You're better off continuing to save Sega Miles for the character you really want to play as.
    • 76 Metascore
    • 100 Critic Score
    Blue World is a great sequel: There's lots more to see and do, with refinements all around, from graphics to gameplay.
    • 68 Metascore
    • 75 Critic Score
    Deadly Premonition is by no means a great game, at least in the traditional sense, but I'll be damned if I didn't enjoy every minute of my nearly 42 hours playing it. The setting and story might have a little too much in common with the early 1990s television series Twin Peaks, but the homage is done with love and admiration.
    • 83 Metascore
    • 100 Critic Score
    The carefully crafted setting, the intertwining of ingenious puzzles with a portly, gluttonous protagonist, makes this a terrific game that I wholeheartedly recommend you play immediately. [Grade = A+]
    • 74 Metascore
    • 75 Critic Score
    Though Fireteam Bravo 3 may not take many steps forward, it sure as hell doesn't take any steps back. (Which, after the promising but horrifically flawed experiment of Tactical Strike, is something of a relief.) It delivers that familiar SOCOM experience, and you know what? As dated as that's getting, it's still plenty entertaining.

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