1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 80 Metascore
    • 58 Critic Score
    It's too obtuse for a newcomer to the sport, but those who understand the gravity of the phrase, "downloading the right Option File" and all that comes with it, PES 2012 is worth a look, once Konami has finally ironed out its issues.
    • 81 Metascore
    • 75 Critic Score
    It's nothing revolutionary. It comes from a different kind of Id, one that would rather play with existing conventions than reinvent them. Conversely, it's the same Id that puts look and feel on the same high pillar, and it's impossible to call Rage badly-composed. I just don't think it's going to be remembered as anything but a sleeper hit of the fall of 2011.
    • 81 Metascore
    • 75 Critic Score
    It's nothing revolutionary. It comes from a different kind of Id, one that would rather play with existing conventions than reinvent them. Conversely, it's the same Id that puts look and feel on the same high pillar, and it's impossible to call Rage badly-composed. I just don't think it's going to be remembered as anything but a sleeper hit of the fall of 2011.
    • 74 Metascore
    • 67 Critic Score
    Personally speaking, though, Axis is unbearable: A hodgepodge of ideas with no aesthetic consistency. It includes practically every Tetris derivative mini-game to have been pushed out the door by various licensees over the past decade, both good and bad, making it a sort of omnibus. At the same time, the whole thing feels cheap and generic, and there's very little visual consistency from mode to mode.
    • 50 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 47 Metascore
    • 33 Critic Score
    An absolute mess that isn't worth your time.
    • 76 Metascore
    • 67 Critic Score
    If you can get over a cast of characters talking and talking and talking but not really saying much of anything, you may find Solatorobo much more enjoyable than I did -- though the game's patronizing insistence on holding your hand through just about every challenge can be just as frustrating.
    • 92 Metascore
    • 100 Critic Score
    Playing through these games again made me thoroughly jealous of anyone who has yet to experience either title. The Ico and Shadow of the Colossus collection is a disc that deserves to be played, replayed, and displayed with pride.
    • 90 Metascore
    • 100 Critic Score
    A remarkable achievement. EA could have easily rested on its laurels, but instead decided to be ballsy and went about overhauling some fundamental gameplay mechanics in a game that was already garnering universal praised.
    • 90 Metascore
    • 100 Critic Score
    A remarkable achievement. EA could have easily rested on its laurels, but instead decided to be ballsy and went about overhauling some fundamental gameplay mechanics in a game that was already garnering universal praised.
    • 77 Metascore
    • 75 Critic Score
    It's a brisk, no-nonsense take on the monster-collecting style of role-playing game. Sure, it's also a bit heartless, but as corporate America has taught us, sometimes that's what it takes to be efficient.
    • 80 Metascore
    • 100 Critic Score
    In so many ways, on many levels, Renegade Ops is one of the most refreshingly enthusiastic action games of the year.
    • 81 Metascore
    • 100 Critic Score
    In so many ways, on many levels, Renegade Ops is one of the most refreshingly enthusiastic action games of the year.
    • 69 Metascore
    • 50 Critic Score
    Burnout Crash's ability to underwhelm is actually rather frustrating. The game would fit right at home on an iPhone or iPad, and it can be rather fun. But with all the amazing games available for consoles, it's hard to see why anyone would choose to invest their time in Burnout Crash.
    • 66 Metascore
    • 50 Critic Score
    Burnout Crash's ability to underwhelm is actually rather frustrating. The game would fit right at home on an iPhone or iPad, and it can be rather fun. But with all the amazing games available for consoles, it's hard to see why anyone would choose to invest their time in Burnout Crash.
    • 83 Metascore
    • 91 Critic Score
    An exceptional game despite that one controversial decision, and is still an experience that guarantees hours of fun and enjoyment.
    • 86 Metascore
    • 91 Critic Score
    The best version of NHL in the past three years -- it's like the previous versions were simply leading up to this release. Everything looks and feels and plays as it should; a fine balance of entertainment and realism. It's a fantastic entry for any fan of the game.
    • 91 Metascore
    • 91 Critic Score
    Gears of War 3 is an amazing game, jam packed with things to do. It's designed from the top down to ensure that you never stop playing it.
    • 86 Metascore
    • 91 Critic Score
    You play Ikaruga if you want a great example of where the shoot-em-up was going at the start of the century. You play Radiant Silvergun for a great example of where it was at the end of the last.
    • 77 Metascore
    • 91 Critic Score
    It's a game that takes a handful of seemingly unrelated genres and forms a union between them that exudes impossible amounts of charm. It's also a game that provides irrefutable validation for adopters of Kinect.
    • 70 Metascore
    • 67 Critic Score
    Space Marine isn't a disappointing game, it's just an uneventful one. As such, fans of the series may find more to salvage here than the average gamer...If the pacing problems could be addressed, the addition of a campaign co-op mode, and more multiplayer maps leave a healthy amount of room for improvement for the future of this series.
    • 76 Metascore
    • 67 Critic Score
    Space Marine isn't a disappointing game, it's just an uneventful one. As such, fans of the series may find more to salvage here than the average gamer...If the pacing problems could be addressed, the addition of a campaign co-op mode, and more multiplayer maps leave a healthy amount of room for improvement for the future of this series.
    • 54 Metascore
    • 42 Critic Score
    Average at best, and a shining example of a control scheme struggling to find its strengths in a full game.
    • 81 Metascore
    • 100 Critic Score
    The game's been completely rebuilt from the ground up, yet stays ineffably faithful to the original.
    • 80 Metascore
    • 67 Critic Score
    It's kind of disappointing that a sequel that finally upgrades its character sprites would at the same time not move anything else up a level. And I would like more people to play and enjoy Disgaea games, because the fact is everyone is getting the best sequel until "Disgaea 5" comes out (probably). But it's a step forward that could have, for once, been a leap.
    • 80 Metascore
    • 83 Critic Score
    Visual quibbles aside, Driver SF is a remarkable game that rescues the 12-year-old franchise from the scrap heap. The new shift ability adds impressive mechanics that are unique to a game about high speed chases and driving. Overall, it's a fun challenge too that doesn't go overboard as far as difficulty is concerned.
    • 79 Metascore
    • 83 Critic Score
    Visual quibbles aside, Driver SF is a remarkable game that rescues the 12-year-old franchise from the scrap heap. The new shift ability adds impressive mechanics that are unique to a game about high speed chases and driving. Overall, it's a fun challenge too that doesn't go overboard as far as difficulty is concerned.
    • 71 Metascore
    • 67 Critic Score
    An open-world zombie game has far more potential than what Techland is putting on display. There's certainly a lot of fun to be had on Dead Island, but don't be surprised if tedium sets in once you've murdered a zombie in every way imaginable (estimated time: 20 hours).
    • 71 Metascore
    • 67 Critic Score
    An open-world zombie game has far more potential than what Techland is putting on display. There's certainly a lot of fun to be had on Dead Island, but don't be surprised if tedium sets in once you've murdered a zombie in every way imaginable (estimated time: 20 hours).
    • 68 Metascore
    • 83 Critic Score
    I enjoyed Blood Rayne in spite of my own frustrations. In part because of its novelty, 2D games that look this good are too few and far between, and those in HD are even scarcer. However, the game goes beyond its novelty and offers a fun yet challenging set of levels.
    • 69 Metascore
    • 83 Critic Score
    I enjoyed Blood Rayne in spite of my own frustrations. In part because of its novelty, 2D games that look this good are too few and far between, and those in HD are even scarcer. However, the game goes beyond its novelty and offers a fun yet challenging set of levels.
    • 83 Metascore
    • 83 Critic Score
    It's easy to say that this is the best Resistance title, but it's also easy to say that it's not Insomniac's best game.
    • 53 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 50 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 72 Metascore
    • 42 Critic Score
    It's shame that this port has been borked so badly; I don't think No More Heroes found the audience it needed on the Wii, and Heroes' paradise isn't going to do this franchise any favors.
    • 78 Metascore
    • 83 Critic Score
    Whether Tropico 4 is really Tropico 3.5 is immaterial; it's fun, it's cheap, and it's worth playing.
    • 84 Metascore
    • 91 Critic Score
    A great piece of software that's fits incredibly well on PS3.
    • 79 Metascore
    • 67 Critic Score
    The biggest problem for Madden at this stage in its existence, though, is that it seems to lack a clear direction or vision of what it should be. Instead, it's listing back and forth, rudderless, between attempts at being a serious simulation and trying to attract a more casual audience, and it's not doing great service to either.
    • 78 Metascore
    • 67 Critic Score
    The biggest problem for Madden at this stage in its existence, though, is that it seems to lack a clear direction or vision of what it should be. Instead, it's listing back and forth, rudderless, between attempts at being a serious simulation and trying to attract a more casual audience, and it's not doing great service to either.
    • 70 Metascore
    • 58 Critic Score
    The fact that so much game is available for everyone for free right away is a noble idea, but there needs to be more of a benefit to those who invest in a premium version.
    • 86 Metascore
    • 100 Critic Score
    I'm confident even the most critical 3rd Strike aficionados will be hard pressed to put down the arcade stick once they hop online and start putting the hurt on all the day-one Chun-Li and Kens out there.
    • 86 Metascore
    • 100 Critic Score
    I'm confident even the most critical 3rd Strike aficionados will be hard pressed to put down the arcade stick once they hop online and start putting the hurt on all the day-one Chun-Li and Kens out there.
    • 89 Metascore
    • 100 Critic Score
    It's rare that I play a game that doesn't just let me play the way I like, but actually showers me with prizes for doing so, and I love it.
    • 89 Metascore
    • 100 Critic Score
    It's rare that I play a game that doesn't just let me play the way I like, but actually showers me with prizes for doing so, and I love it.
    • 78 Metascore
    • 75 Critic Score
    Is El Shaddai unconventional just for the sake of being different, or were the developers going for something bigger? Is being such an abstract game (on multiple levels) the overall point? Ultimately, I don't know the answer to these questions, but I'd definitely call El Shaddai an unconventional game and an entertaining adventure despite some of the creative gaps.
    • 75 Metascore
    • 75 Critic Score
    Is El Shaddai unconventional just for the sake of being different, or were the developers going for something bigger? Is being such an abstract game (on multiple levels) the overall point? Ultimately, I don't know the answer to these questions, but I'd definitely call El Shaddai an unconventional game and an entertaining adventure despite some of the creative gaps.
    • 81 Metascore
    • 83 Critic Score
    Toy Soldiers offers enough from a gameplay perspective to justify its asking price, but its GI Joe-meets-Red Dawn setting is what makes the game truly fun to play.
    • 71 Metascore
    • 83 Critic Score
    Fruit Ninja Kinect feels like an Eyetoy game from last gen -- and if you're familiar with Sony's attempt at motion gaming this shouldn't surprise you -- but the level of precision feels much better executed here thanks to the technology.
    • 76 Metascore
    • 83 Critic Score
    Even in the few sections of ITSP that ape the Metroid series more directly, it rarely falls flat simply because the formula is so solid. The game really excels when it changes things up with puzzles and boss fights.
    • 80 Metascore
    • 75 Critic Score
    A mostly successful experiment. While the plodding pace of its first half is off-putting, the second half and the challenge levels become so gripping that I find myself stopping to play for a little bit in the midst of writing this review -- and when I'm finished, I'm heading right back to it.
    • 47 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 45 Metascore
    • 42 Critic Score
    Feels like that blatantly annoying contemporary relative -- a sort of unironic Ali G.
    • 60 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 61 Metascore
    • 42 Critic Score
    Superhero games should make you feel what it's like to step into the shoes of someone special. They should let you experience what it's like to wear the cape, strap on the belt, and feel power flowing through your veins. In short, the best superhero games make us feel extraordinary...Captain America: Super Soldier is anything but.
    • 82 Metascore
    • 100 Critic Score
    In an era increasingly defined by developers' ever-growing fear of creating anything that isn't a safe, conservative million-seller, Atlus' willingness to create and publish something as unique as this is truly commendable. Best of all, it's not just a weird game -- it's a great one, too.
    • 79 Metascore
    • 100 Critic Score
    In an era increasingly defined by developers' ever-growing fear of creating anything that isn't a safe, conservative million-seller, Atlus' willingness to create and publish something as unique as this is truly commendable. Best of all, it's not just a weird game -- it's a great one, too.
    • 86 Metascore
    • 91 Critic Score
    Truthfully, Bastion could be sold on its presentation alone; the game's hyper-detailed 2D graphics along with its eclectic and moving soundtrack perfectly match the well-told and understated story. But beneath this pretty packaging, there's a real game here -- and a good one at that. Supergiant Games seems to have done the seemingly impossible by creating the perfect mesh of game and story, all while preventing each of these elements from overpowering one another. Other developers, take note: this is how it's done.
    • 82 Metascore
    • 75 Critic Score
    For the litany of improvements, the feeling that EA Tiburon has stopped taking any chances with the franchise is inescapable. After six years on the current generation of consoles, it's time to take a risk and give football fans something new to get excited about. As it stands, NCAA Football is in the very unusual position of being both the best-in-class football game, and a total underachiever.
    • 82 Metascore
    • 75 Critic Score
    For the litany of improvements, the feeling that EA Tiburon has stopped taking any chances with the franchise is inescapable. After six years on the current generation of consoles, it's time to take a risk and give football fans something new to get excited about. As it stands, NCAA Football is in the very unusual position of being both the best-in-class football game, and a total underachiever.
    • 83 Metascore
    • 100 Critic Score
    It's the kind of balls-out platforming design I'll eat by the spoonful, without any of the nagging at the back of my head that I should be beating the rest of my Xbox Live friends' times instead of just having fun...It's punishing, but still so strangely addictive.
    • 80 Metascore
    • 67 Critic Score
    Honestly, the level of enjoyment you'll get out of the game will largely depend on which character you play. If the character you play is now one of the stronger fighters on the roster, then you'll most likely have a blast steamrolling the competition.
    • 78 Metascore
    • 67 Critic Score
    Honestly, the level of enjoyment you'll get out of the game will largely depend on which character you play. If the character you play is now one of the stronger fighters on the roster, then you'll most likely have a blast steamrolling the competition.
    • 71 Metascore
    • 67 Critic Score
    Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (especially Obsidian's) pull off a much better narrative.
    • 72 Metascore
    • 67 Critic Score
    Obsidian's attempt at adding story elements fails to impress this time -- which stands out even more due to how plenty of other RPGs (especially Obsidian's) pull off a much better narrative.
    • 65 Metascore
    • 25 Critic Score
    It's hard to shake the feeling that Mercenaries 3D is the slimy result of a Capcom executive meeting titled "What can we get away with this time?"
    • 76 Metascore
    • 75 Critic Score
    Admittedly, Half-Minute Hero does wear out its welcome towards the last handful of stages, and the extra modes generally feel like filler at best. But, for the most part, Marvelous' RPG parody is a unique and entertaining experience that finally has a chance to capture the hearts of an entirely new audience.
    • 75 Metascore
    • 83 Critic Score
    The strides it makes with co-op however -- along with its point accumulation system as well as some very tense and unique multiplayer modes -- makes this a great game to play with a giant bucket of buttered popcorn, a large Coca-cola, and some friends. This is your video game summer blockbuster.
    • 74 Metascore
    • 83 Critic Score
    The strides it makes with co-op however -- along with its point accumulation system as well as some very tense and unique multiplayer modes -- makes this a great game to play with a giant bucket of buttered popcorn, a large Coca-cola, and some friends. This is your video game summer blockbuster.
    • 77 Metascore
    • 58 Critic Score
    Although Shadows of the Damned has fun and interesting moments, the end product turns out to be a decent to slightly above average shooter that, at times, feels a little bland.
    • 76 Metascore
    • 58 Critic Score
    Although Shadows of the Damned has fun and interesting moments, the end product turns out to be a decent to slightly above average shooter that, at times, feels a little bland.
    • 82 Metascore
    • 75 Critic Score
    Because of the necessity of specializing and team-work in the game, single-player Trenched can become frustrating and a bit boring...However, if you have a group of friends you play online regularly with, Trenched can't be beat.
    • 81 Metascore
    • 100 Critic Score
    Even if you're lousy at shmups -- a category I definitely fall into -- Jamestown is very approachable, allowing you to slowly hone your skills before you tackle some of the trickier stages. And as Final Form Games' debut title, Jamestown can't be called anything but a fully realized labor of love.
    • 83 Metascore
    • 83 Critic Score
    I just hope that Sucker Punch can take the combat/traversal/power mechanics of this game, and then apply the pacing, storytelling, and flow of the previous game, to then create an utterly fantastic open-world superhero action game.
    • 59 Metascore
    • 33 Critic Score
    The game's mash-up of a story never amounts to anything meaningful or groundbreaking, and the single player campaign is pretty short -- clocking in around five hours or less.
    • 94 Metascore
    • 83 Critic Score
    As a portable gaming enthusiast, I love being able to play a game of this quality on the go. I just wish as much attention had been paid to the nuts-and-bolts of the game as was lavished on appearances.
    • 57 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 60 Metascore
    • 42 Critic Score
    I can certainly think of worse ways to spend your time, but that list would pale in comparison to the staggeringly long catalogue of better ways.
    • 70 Metascore
    • 67 Critic Score
    Provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.
    • 69 Metascore
    • 67 Critic Score
    Provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.
    • 51 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 49 Metascore
    • 0 Critic Score
    It's not obvious they knew just how monumentally moronic the game they created is. That's the key difference between the two titles: Bulletstorm is the funny guy at the party who has a bit too much to drink. DNF is the guy who gets plastered, runs around naked with a lampshade on his head and doesn't understand that everyone is laughing at him, not with him.
    • 84 Metascore
    • 83 Critic Score
    A fantastic mix of visual style and creativity, Child of Eden builds on the core concepts of Rez, but also plays it safe by not adding too much to overcomplicate the original formula.
    • 88 Metascore
    • 100 Critic Score
    Tough, but fair. Consider it the price of admission to one of the most memorable and best written fantasy video games you'll ever play.
    • 87 Metascore
    • 91 Critic Score
    You'd be hard pressed to find another racing game that has the amount of content, refinement, and fun as Dirt 3, whether you're the type of driver who uses his brakes or not.
    • 71 Metascore
    • 91 Critic Score
    Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming.
    • 70 Metascore
    • 91 Critic Score
    Volition did a great job creating a variety of missions -- Darius' battles between the Cultists and aliens intertwine extremely well, and don't overlap each other or feel too overwhelming.
    • 89 Metascore
    • 100 Critic Score
    This is vastly different from the countless first- and third-person shooters and all the "me too" open-world games sitting on store shelves. All the things I've only read about in Dashiell Hammett novels, or seen in film classics like Double Indemnity, have all come to interactive life in L.A. Noire.
    • 89 Metascore
    • 100 Critic Score
    This is vastly different from the countless first- and third-person shooters and all the "me too" open-world games sitting on store shelves. All the things I've only read about in Dashiell Hammett novels, or seen in film classics like Double Indemnity, have all come to interactive life in L.A. Noire.
    • 73 Metascore
    • 83 Critic Score
    Without a doubt, the prettiest and most graphically interesting of the Lego games yet.
    • 73 Metascore
    • 83 Critic Score
    Without a doubt, the prettiest and most graphically interesting of the Lego games yet.
    • 68 Metascore
    • 25 Critic Score
    Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas.
    • 56 Metascore
    • 58 Critic Score
    Thor doesn't pop on Wii, thanks to a campaign anchored at times by repetitive combat and objectives, but die-hard fans burned out on Marvel Ultimate Alliance 2 now have a suitably decent standalone option for taking the Norse comic hero for a spin around a few of the nine mythical worlds.
    • 39 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 38 Metascore
    • 25 Critic Score
    The miserable camera system often zooms in too close to see what you're doing, or makes it impossible to see a necessary location without moving.
    • 77 Metascore
    • 75 Critic Score
    As laughable as the context for the story might seem, the apocalyptic vision of a destroyed city by the bay feels very real, and surprisingly, as a space for races, works very well.
    • 65 Metascore
    • 83 Critic Score
    Even when the least exciting elements of the game eat up half of my playtime, I still find an excuse to fire up Darkspore every single day.
    • 83 Metascore
    • 91 Critic Score
    You could easily fill an entire review with the grocery list of games from which Outland cribs its gameplay elements -- Ubisoft's own marketing specifically calls out Ikaruga and Prince of Persia as "inspirations," for heaven's sake. But doing so seems unnecessarily reductive to me, because Outland manages to take those "inspirations" and create something that feels like genuine innovation.
    • 84 Metascore
    • 91 Critic Score
    You could easily fill an entire review with the grocery list of games from which Outland cribs its gameplay elements -- Ubisoft's own marketing specifically calls out Ikaruga and Prince of Persia as "inspirations," for heaven's sake. But doing so seems unnecessarily reductive to me, because Outland manages to take those "inspirations" and create something that feels like genuine innovation.
    • 67 Metascore
    • 75 Critic Score
    For the multiplayer shooter fan, especially for PlayStation 3 owners, there is one solid game to be found in SOCOM 4 and that's with the Competitive mode -- single-player is too generic and Cooperative mode can get old fairly quickly because of limited maps and objectives. It's accessible and easy to get into, but it may grow old far too quickly for most fans of this genre.
    • 95 Metascore
    • 100 Critic Score
    While it's unclear if we'll ever see GLaDOS or Chell again, this much is certain: Portal 2 is one of the best games of this generation.

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