1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 62 Metascore
    • 33 Critic Score
    The game's buggy as hell, with severe slowdown, characters getting hung up in the level geometry, and stuttering audio.
    • 49 Metascore
    • 33 Critic Score
    Right now, playing FFXIV is like playing with a toy stuck in a plastic bag: it can be fun for a while and you can get the general idea, but you can't appreciate the full experience. Future updates will no doubt open the bag, but for now, it's sealed frustratingly tight.
    • 58 Metascore
    • 33 Critic Score
    The game's main hook is that it's entirely played with the stylus. If only said stylus mechanic was actually responsive.
    • 43 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 37 Metascore
    • 33 Critic Score
    An example of just how much the little details matter in game design. They're what make Gears of War work so well, and where Quantum Theory stumbles just too often to be worth much of anyone's time. The experience of playing it is something like watching a student copy off of an answer sheet for a test...and somehow getting the answers wrong, anyway.
    • 48 Metascore
    • 33 Critic Score
    The only challenge comes from the occasionally imprecise controls.
    • 45 Metascore
    • 33 Critic Score
    And the core game is familiar territory these days -- familiar to the point of contempt.
    • 59 Metascore
    • 33 Critic Score
    But decent two-player co-op's just ketchup on a crap sandwich. The game's buggy as hell, with severe slowdown, characters getting hung up in the level geometry, and stuttering audio. Those problems are amplified in the PS3 version, whose only other major differences are unneeded Sixaxis flight control and a noticeable lack of Trophy support versus the Xbox 360's Achievements.
    • tbd Metascore
    • 33 Critic Score
    Assuming you have dipped your feet in the pool of endless Dynasty Warriors content, it's almost absurd at this point to have to pay 30 bucks for either the PS2 or Xbox 360 flavor of what is barely more than preconceived, half-assed, tacked-on downloadable content.
    • 50 Metascore
    • 33 Critic Score
    Assuming you have dipped your feet in the pool of endless Dynasty Warriors content, it's almost absurd at this point to have to pay 30 bucks for either the PS2 or Xbox 360 flavor of what is barely more than preconceived, half-assed, tacked-on downloadable content.
    • 63 Metascore
    • 33 Critic Score
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
    • 56 Metascore
    • 33 Critic Score
    It's a shame that the actual boxing is so bad; with a little more time in development, Prizefighter could've been far more enjoyable. As it is, you'll need to take quite a few blows to the head to have much fun with this one.
    • 55 Metascore
    • 33 Critic Score
    On the whole, Haze isn't outright terrible or broken -- it's just unsatisfying and misguided and would have been merely average on the Xbox and PS2.
    • 60 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 53 Metascore
    • 33 Critic Score
    It seems to be perfectly suited for a casual audience who just wants to push buttons and watch things happen. But those looking for anything more had best look elsewhere.
    • 68 Metascore
    • 33 Critic Score
    Viking: Battle for Asgard falls far short of its potential.
    • 44 Metascore
    • 33 Critic Score
    My advice: If you ever want this series to evolve into something better, stop buying every iteration that comes out -- you're just encouraging Koei to crap out another.
    • 46 Metascore
    • 33 Critic Score
    Casual players will have a hard time jumping in and having some quick fun due to the game's rigid combo system, unforgiving CPU, and lackluster training mode, and the competitive fighting community has expressed no interest in this game at all.
    • 58 Metascore
    • 33 Critic Score
    The more leisurely Wii version is designed to the hardware's constraints, condensed into small, manageable lands, but the DS version's spread thin. Traversing the kingdom on foot causes hours of aimless wandering, and with the surprising lack of direction, I quickly became dismayed that I'd never rebuild the Sims' land.
    • 41 Metascore
    • 33 Critic Score
    It's the wide-ranging lack of polish that really damns Emergency Heroes to a forgettable existence, as the player vehicles have all the floaty steering and shaky physics of a shovelware budget title (but with twice the price tag), and I even managed to crash the game by falling through the ground during one mission.
    • 45 Metascore
    • 33 Critic Score
    Axing every bit of multiplayer content -- not just the online modes -- from the original games is a baffling move on the part of the developers, considering that other Wii shooters have included both local and online multiplayer options.
    • 46 Metascore
    • 33 Critic Score
    "Ultimate Destruction" was on the PS2 as well, but it still had a beautifully rendered, detailed city that was fully visible from any rooftop -- and a blast to wreak havoc on. Instead of building on that better game, though, Incredible Hulk is a weak attempt at mimicking it.
    • 55 Metascore
    • 33 Critic Score
    The real shock is that, nearly 14 months later, Chosen One doesn't live up to the tech, the style, or the ambition of EA's "Homecourt." The game has far too many flaws -- and far too little polish and juice to make it worth playing.
    • 50 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 53 Metascore
    • 33 Critic Score
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
    • 69 Metascore
    • 33 Critic Score
    I'm taking Blue Dragon Plus for what it essentially is: a flat, RPG-like outing, which is mostly the fault of a design platform that needs revising.
    • 42 Metascore
    • 33 Critic Score
    The Rise of Cobra's biggest problems aren't in the way it uses the license -- the problems are that, on anything but the lowest difficulty setting, the game is unnecessarily unforgiving and uses a completely counter-intuitive health regeneration system.
    • 65 Metascore
    • 33 Critic Score
    Viking: Battle for Asgard falls far short of its potential.
    • 49 Metascore
    • 33 Critic Score
    Domino Master's a bit like going to Baskin-Robbins and noticing the employees refilling the containers with generic grocery-store-brand ice cream.
    • 48 Metascore
    • 33 Critic Score
    After finishing the disappointingly anticlimactic game, I felt like I just read through a graphic novel side-story, but one that doesn't reveal anything new or interesting. From a technical standpoint, the game is passing, but its narrative, structure, and inattention to detail reveal this game for what it is: Yet another lazy cash-in on a "blockbuster" film.
    • 77 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 78 Metascore
    • 33 Critic Score
    Really the only thing Ace Combat has to offer that its predecessors don't is a couple of new flight modes and real world locations. This would be enough to recommend the game to die-hard fans, but the camera cut aways make the game a worse experience than its predecessors. If you want a good Ace Combat experience, you should play an earlier game in the series.
    • 54 Metascore
    • 33 Critic Score
    The real shock is that, nearly 14 months later, Chosen One doesn't live up to the tech, the style, or the ambition of EA's "Homecourt." The game has far too many flaws -- and far too little polish and juice to make it worth playing.
    • 41 Metascore
    • 30 Critic Score
    Pandering to every college student and aspiring rap artist's deep-seated "Scarface" fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
    • 49 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 49 Metascore
    • 30 Critic Score
    The game offers painfully little in the way of options. Most annoying is the complete lack of straight-up deathmatch -- Predator-vs.-Predator -- or an option to play as an alien. Instead, you choose from a handful of environments where two Predators compete to kill the most aliens under a time limit. Yawn.
    • 71 Metascore
    • 30 Critic Score
    As it is, it feels like a one-night brainstorming session came up with a whole bunch of random ideas thrown in a pot and clumsily stirred. There might be a good game in here somewhere, but it needs to cook a lot longer.
    • 66 Metascore
    • 30 Critic Score
    Lights Out more resembles a student project for a gaming college than a finished retail product (and not necessarily a passing one either).
    • 62 Metascore
    • 30 Critic Score
    One of the most standard, bland, monotonous, poorly done, and "easy money on paper" titles I've seen in quite some time.
    • 74 Metascore
    • 30 Critic Score
    DDR Universe is the gaming equivalent of an alien fetus belching out "The Star-Spangled Banner" -- a disaster of a title that digests any good DDR has given us into one of its many stomachs, producing something so foul that it could power Earth for centuries.
    • 34 Metascore
    • 30 Critic Score
    With its drab backgrounds, poor animations, one-note gameplay, and clunky control, it would have fit right in with games like "7 Blades" or "X Squad."
    • 36 Metascore
    • 30 Critic Score
    For a fighting game to work the action on screen must be in sync with each tap of the controller. In Fight Club, the response is so sluggish pressing the attack buttons feels more like pushing M&M's into a bowl of pudding.
    • 62 Metascore
    • 30 Critic Score
    How do you get "Diablo" wrong? It's like screwing up tic-tac-toe or something. But that's just what Monte Cristo's done with Silverfall, an epically crummy action-RPG with gimpy controls and bugs that'd make a flophouse mattress blush.
    • 45 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 48 Metascore
    • 30 Critic Score
    But given the quality of the game, the title could also denote a certain level of unpleasant surprise. (Example: "Please avoid this horrible wreck of a game that Ubisoft has Sprung upon unsuspecting DS owners.")
    • 47 Metascore
    • 30 Critic Score
    Wing Island's missions -- set on serene-but-sterile-looking islands -- are often as boring as they are bizarre. Dumping water on fires? Eh, kinda fun. Delivering fruit crates to hard-to-hit drop zones? Sure. I'll try that. Bombing blah-looking rock formations? Uh, someone wake me up when we land.
    • 70 Metascore
    • 30 Critic Score
    It feels like a one-night brainstorming session came up with a whole bunch of random ideas thrown in a pot and clumsily stirred. There might be a good game in here somewhere, but it needs to cook a lot longer.
    • 60 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels. There's rarely an organic, realistic feel to most of the interior stages.
    • 58 Metascore
    • 30 Critic Score
    The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
    • 61 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 32 Metascore
    • 30 Critic Score
    The problem is that it plays like Tony Hawk's 1999 debut. Worse yet, it's not even on par with that.
    • 51 Metascore
    • 30 Critic Score
    But the worst part? Beowulf features a minigame that rewards players for not having sex with Grendel's mother, played by a near-nude Angelina Jolie in the movie, for as long as humanly possible. That's just wrong.
    • 68 Metascore
    • 30 Critic Score
    A game that desperately needed another six months of beta-testing.
    • 40 Metascore
    • 30 Critic Score
    In short, the Brain Boost games are curt, emotionless, audacious, and as a tool for self-improvement, a little bit pointless.
    • 56 Metascore
    • 30 Critic Score
    Even without the technical issues, Shrek would have been average at best. But when an already mediocre game comes complete with the types of problems plaguing this product, it's impossible to recommend it at all.
    • 51 Metascore
    • 30 Critic Score
    Just add impenetrably obtuse missions, ugly models, low visibility, a sluggish camera, and a fish that steers like a truck full of fat kids. Congratulations, Jaws Unleashed, you just killed our (sadistic) inner child.
    • 82 Metascore
    • 30 Critic Score
    Online play -- including both co-op and the deathmatches that made Doom such a phenomenon in the first place -- can hardly even be considered "play." The lag is unbearable, the framerate excruciating. Aiming is nearly impossible.
    • 54 Metascore
    • 30 Critic Score
    Playing as Robert Langdon and Sophie Neveu, unraveling the mysteries that mirror and expand upon the book and movie's stories, you'll be forced to solve a mystery called "find the fun."
    • 52 Metascore
    • 30 Critic Score
    It earns disdain on its own merits. The videogame of the movie of the book -- it's not a surprise that this ended badly, it's just disappointing.
    • 35 Metascore
    • 30 Critic Score
    Unlike the previous expansion, "Endangered Species," African Adventure serves up no new gameplay options and no new mission types -- not even a new hut to build.
    • 39 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 26 Metascore
    • 30 Critic Score
    The game's short levels are made longer by the lack of a save feature. There's only one checkpoint per level and no health pickups anywhere; this kind of artificial difficulty gives nothing to the player but more frustration.
    • 45 Metascore
    • 30 Critic Score
    In the end, it turns out Dungeon Lords wasn't so much released before its time, as it was given up on in an admission that time had already long since passed it by.
    • 37 Metascore
    • 30 Critic Score
    Uneven production values have wound up creating one of the cleanest and quietest "gritty" games ever. While the fighting environments are rich with lots of detail and natural lighting, they also appear to have janitors on duty 24/7.
    • 52 Metascore
    • 30 Critic Score
    Just play the old NES game. We don't remember the Jaws movie where they had to collect seashells and bomb jellyfish with airplanes, but it was more fun than this.
    • 60 Metascore
    • 30 Critic Score
    The amount of recycling involved in the level design here is abominable -- some areas repeat the same pair of linked rooms as many as three times in rapid succession, and the problem gets distinctly worse as the game progresses into its later levels.
    • 39 Metascore
    • 30 Critic Score
    Pandering to every college student and aspiring rap artist's deep-seated Scarface fantasies, 25 to Life is a 3D action-shooter that not only fails to innovate on any level, but rolls back design and technological advancements to the early PSone era.
    • 52 Metascore
    • 30 Critic Score
    Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire.
    • 57 Metascore
    • 30 Critic Score
    It's easy to spend an hour watching these nifty starships float around a two-dimensional plane, but as soon as you start mousing, you'll want to quit.
    • 37 Metascore
    • 30 Critic Score
    The core problem with Napoleon Dynamite: The Game is that it totally disregards the humor of the film (and, as such, of the audience it's attempting to reach). The whole joke of Napoleon Dynamite was that Jon Heder's titular character constantly claims to have more skill than he actually possesses. In the game, you have all that skill and more.
    • 60 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 63 Metascore
    • 30 Critic Score
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
    • 51 Metascore
    • 30 Critic Score
    The entire multiplayer aspect of Academy is so poorly implemented that it begs the question as to why they even bothered.
    • 45 Metascore
    • 30 Critic Score
    The core problem with Napoleon Dynamite: The Game is that it totally disregards the humor of the film (and, as such, of the audience it's attempting to reach). The whole joke of Napoleon Dynamite was that Jon Heder's titular character constantly claims to have more skill than he actually possesses. In the game, you have all that skill and more.
    • 53 Metascore
    • 30 Critic Score
    Considering the basic concept the series is built on, Full Auto 2: Battlelines has perhaps the most needlessly confusing plot ever put to disc.
    • 52 Metascore
    • 30 Critic Score
    Except for true masochists who believe that hair-pulling frustration equals enjoyable realism, Hammer & Sickle offers nothing worth paying for -- except maybe time to catch up on your reading while waiting for your turn to load.
    • 35 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 60 Metascore
    • 30 Critic Score
    The thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.
    • 57 Metascore
    • 30 Critic Score
    Fails for a few different reasons, but the big one is a simple lack of consistency. A good fighting game is governed by clear, well-defined rules and directed through precise, responsive commands. Chaos doesn't have either.
    • 59 Metascore
    • 30 Critic Score
    When a game about giant robots flying, shooting, and fighting with each other makes it this hard and unpleasant to actually do any of those things, it's time for change.
    • 47 Metascore
    • 30 Critic Score
    A disaster in far too many ways to count.
    • 55 Metascore
    • 30 Critic Score
    It's never a good sign when I nearly fall asleep while playing a game...multiple times.
    • 58 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 51 Metascore
    • 30 Critic Score
    Locking on to a specific enemy is a crapshoot. The character faces are bad enough that we were actually shocked to find that they had the rights to use the actors' likenesses. We could write a book about everything wrong with Superman Returns.
    • 47 Metascore
    • 30 Critic Score
    A system this young doesn't need any more titles like this potentially damaging its rep. The only thing keeping the game from absolute worthlessness is the fact that a competent SRPG can still be found within.
    • 53 Metascore
    • 30 Critic Score
    If the theory of natural selection holds true, The Adventures of Darwin will find its way into the bargain bins of the world in no time flat. And if you have any intelligence in your design, you'll stay far, far away.
    • 57 Metascore
    • 30 Critic Score
    The fact that this game is fun for exactly 20 minutes, and only in a group of two or more, should keep you from buying this game. In the end, Boogie is light on dancing, light on karaoke -- a jack-of-all-trades, master-of-none moment of fluff.
    • 39 Metascore
    • 30 Critic Score
    As I painfully maneuvered my Charlie from room to room, I grew more and more desperate in my attempt to find redeeming qualities in the game.
    • 49 Metascore
    • 30 Critic Score
    A not particularly attractive game that provides neither the twitch-based thrills of an arcadey flight game nor the intricate controls and challenge of flying a realistic virtual aircraft.
    • 55 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 64 Metascore
    • 25 Critic Score
    The survivor mode is like the game itself in a microcosm. It's rote and uninspired, a desultory thoughtless collage of bits and pieces surgically removed from the movies and dropped lifelessly into a dated engine.
    • 44 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 43 Metascore
    • 25 Critic Score
    Mindjack's execution is just ludicrously poor at times.
    • 40 Metascore
    • 25 Critic Score
    Playing the same boring minigames over and over again in each stage (sometimes five or six times, without deviation), coupled with simple driving tasks and a lack of significant variation between missions make this a joyless grind with little reward.
    • 55 Metascore
    • 25 Critic Score
    This sort of do-nothing port is only going to alienate players and further reinforce the stereotype that the genre simply doesn't work on console systems.
    • 53 Metascore
    • 25 Critic Score
    The only real laugh in this game comes in the opening introduction (which you can watch in its almost-entirety here). The rest of the game is a plodding, boring mess that that forces you to play through the worst shooter genre clichés, and then asks you to laugh simply because the game's creators self-referentially point out how annoying those tropes are.
    • 39 Metascore
    • 25 Critic Score
    But decent tech is all for naught when paired with a bland and embarrassingly brief experience like Tony Hawk's Motion, which contains just four settings (two each for skate and snow), each with five total objectives.
    • 74 Metascore
    • 25 Critic Score
    Perhaps worst of all, the sense of place is gone.
    • 50 Metascore
    • 25 Critic Score
    Save the money, go outside, and just fight with the air. You'll get the same experience and look just as intelligent.
    • 54 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.

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