1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 68 Metascore
    • 50 Critic Score
    The best puzzlers work for all gamers, and Magnetica lacks the staying power to keep more seasoned puzzle fans interested for long.
    • 63 Metascore
    • 50 Critic Score
    KOF12 fails to seize the windfall in online matchmaking. It uses an archaic, even backwards, system that serves only to frustrate the player.
    • 65 Metascore
    • 50 Critic Score
    Adding to the repetitive mayhem is the insane decision to have "This Is Halloween" from the soundtrack play whenever Jack enters combat. No, not every once in a while or during a boss battle, but every single freakin' time you encounter an enemy, that familiar tune kicks in.
    • 66 Metascore
    • 50 Critic Score
    Talk about the old sound and fury saw -- you'll finish Lost Planet too soon and won't go back for seconds. That's really the definition of why not to buy something, isn't it?
    • 85 Metascore
    • 50 Critic Score
    It is not in the new interpretation that this package fails to deliver, but in its presentation of a classic that demands a lot more respect and attention to detail than Special Edition delivers.
    • 57 Metascore
    • 50 Critic Score
    Moscow to Berlin has decent graphics, and the gameplay is no worse than the rest of the genre, but spending money on this would be like paying to see the same movie for the 20th time.
    • 67 Metascore
    • 50 Critic Score
    Exciting as cinematic set pieces are, K&L is a game, not a film. By that standard, it fails to do what a game should do: provide you with meaningful choices and tests of skill.
    • 73 Metascore
    • 50 Critic Score
    City Folk just seems like a huge missed opportunity - either that, or a lazy cash-in on Nintendo's newfound casual audience. If it's the former, they ought to just call it Wii Mortgage Payments.
    • 52 Metascore
    • 50 Critic Score
    While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
    • 60 Metascore
    • 50 Critic Score
    There's simply very little allure to Cube, outside of the slim satisfaction you'll glean from solving the more challenging levels.
    • 68 Metascore
    • 50 Critic Score
    While the colorful visuals are even sharper on Wii, the included minigames are some of the laziest I've seen.
    • 73 Metascore
    • 50 Critic Score
    It turns out that War Front wants to do...something...online between missions, and because it can't do whatever that is, the game just crashes.
    • 76 Metascore
    • 50 Critic Score
    All of the things EA did right with FIFA World Cup 2006 are overshadowed by the simple truth that what should be the most fun part of the game -- having exciting scoring chances -- is completely negated by shoddy game performance near the nets.
    • 59 Metascore
    • 50 Critic Score
    As a creative tool Unbound is great, but as a game it feels a little sparse.
    • 57 Metascore
    • 50 Critic Score
    The key word here, of course, is "rough."
    • 66 Metascore
    • 50 Critic Score
    All successful cities tend to necessitate more or less the same choices, which in turn leads to City Life's biggest problem: lack of replay value. Expansions are typically created to remedy that issue, but 2008 Edition just doesn't. And that's a shame, because the solid city-building engine still has legs -- just nowhere to walk.
    • 82 Metascore
    • 50 Critic Score
    UT3's Xbox 360 version is huffing and puffing and bringing up the rear, long after anyone cares to watch the race.
    • 56 Metascore
    • 50 Critic Score
    As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
    • 55 Metascore
    • 50 Critic Score
    Sadly, SCT3 just doesn't have the chops to go beyond mediocrity, regardless of bells and whistles.
    • 73 Metascore
    • 50 Critic Score
    Endless Frontier's boss battles are even worse, and they are numerous.
    • 63 Metascore
    • 50 Critic Score
    Stacked does have one hook (aside from the Negreanu name), but it's not a terribly compelling one. You're in control of a customizable avatar, and you can convey some basic poker information through your character via frowning, smiling, calling tentatively, or raising aggressively. Trying to simulate body language and table presence is a fine idea, but with such limited options it's more a gimmick than a viable gambit.
    • 58 Metascore
    • 50 Critic Score
    For $10 more, you can get the exact same thing in the form of a free bonus [in "Metroid: Zero Mission"] with a top-notch remake of the game that brings its graphics, level design and story up to contemporary standards along with a cool bonus section that serves as a valuable prelude to the subsequent games. Now which one would you rather have? Think hard, now.
    • 71 Metascore
    • 50 Critic Score
    Blood in the Sand takes its missteps in stride. The game doesn't takes itself too seriously and if you try to, it completely unravels. Similarly, go in looking for old school street cred and you'll come up empty.
    • 60 Metascore
    • 50 Critic Score
    The most remarkable thing about Space Siege is just how utterly unremarkable it is.
    • 37 Metascore
    • 50 Critic Score
    It's a surprisingly silent, boring affair, and you're probably better off just watching the ATHF clips with your pal, or one of the four full episodes included on the disc (one of which has never been aired, and is awesome).
    • 78 Metascore
    • 50 Critic Score
    It'd need to deliver a pretty substantial kick in the ass to get anyone to purchase it yet again, but Far Cry: Instincts -- Predator falls quite a bit short in the asskick department. It just doesn't offer enough new material beyond yet another noun tacked to the end of its ever-lengthening name.
    • 74 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 77 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 72 Metascore
    • 50 Critic Score
    It could have been made somewhat better by more accessible, easily relatable songs, but with an otherwise lacking career mode, everything about Warriors of Rock reeks of regurgitated design decisions and a desire to simply make as much money as possible without really trying to add anything new.
    • 60 Metascore
    • 50 Critic Score
    You know that "PS2 game with shiny characters and lots of bloom lighting" look that plagues PS3 and 360 ports of last-gen titles? It's dripping all over Spider-Man 3. Except it's not a port. Which is almost okay, until it throws in some vicious slowdown whenever you make the mistake of breaking environmental objects.
    • 63 Metascore
    • 50 Critic Score
    Don't be fooled into thinking Red Steel reinvents the FPS. It's nothing more than a ho-hum shooter with a creative but flawed gimmick stapled on.
    • 69 Metascore
    • 50 Critic Score
    If you don't own any other console and you just really want to stomp those arrows, by all means, go right ahead. For everyone else, there's simply nothing to see.
    • 65 Metascore
    • 50 Critic Score
    Oogie's Revenge isn't a particularly great action game, the story's hackneyed beyond belief, and there are plenty of reasons to be upset about the game's music, easily one of the reasons people are so crazy about the original film. In the end, though, it is a sequel to The Nightmare Before Christmas.
    • 76 Metascore
    • 50 Critic Score
    It's fine for gamers who don't mind waiting months between episodes, but if you want to get the real charm of the story and art, it's best to just read the comic book.
    • 76 Metascore
    • 50 Critic Score
    Though Batman's got a well-developed mythos, he lacks enough specific, widely remembered scenes ripe for parody.
    • 68 Metascore
    • 50 Critic Score
    The Azoth of Destiny doesn't make any horrible mistakes, but the game's only real draw is that it's a very competent, old-school RPG for the PS2.
    • 46 Metascore
    • 50 Critic Score
    A stiff, by-the-numbers experience that mixes a few good ideas with generally middling execution.
    • 52 Metascore
    • 50 Critic Score
    While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
    • 57 Metascore
    • 50 Critic Score
    Truth is, this is a game for kids -- kids with good medical insurance who can afford wrist braces. And the simplistic gameplay style, merchandising-tie-in storyline, and low difficulty level all play to that audience. Nothing wrong with that. Nothing right with it, either, though.
    • 53 Metascore
    • 50 Critic Score
    While the gameplay does have its high points (again, mostly surrounding Nightcrawler), it's also quite often littered with monotony thanks to seemingly nonexistent enemy A.I., confusion (poor level design), and frustration (glitches, a sometimes lack of checkpoints, and uneven challenges).
    • 61 Metascore
    • 50 Critic Score
    In short, it's your typical platformer -- with all the good and bad connotations that term holds...It's just not very engaging.
    • 58 Metascore
    • 50 Critic Score
    Arkanoid Live is good for some occasional casual fun -- as it's always been and always will be -- but with an iffy aesthetic and not much more variety outside of a standard two-player versus mode, it's probably not something you'll want to boot up often.
    • 64 Metascore
    • 50 Critic Score
    NFL Head Coach is a game you really want to like, but ultimately it's a poorly executed great idea.
    • 68 Metascore
    • 50 Critic Score
    The much-touted "Baby Making" game, in which both players enter personal information and then coordinate efforts to cut a cake, is worth trying once if -- and only if -- your house is spotless, you've paid all your bills, and the cable is out.
    • 73 Metascore
    • 50 Critic Score
    Its core mechanics are sound, if inexpertly presented, and the further you advance into the story, the more the level designs open up.
    • 65 Metascore
    • 50 Critic Score
    The most depressing issue, however, is the four- to 10-second load time you'll suffer each time you enter a new environment, but methodically engaging gameplay helps make up for this.
    • 58 Metascore
    • 50 Critic Score
    Most of what Samurai Western has going for it is a goofy atmosphere derived from jamming the samurai and western parts of the storyline awkwardly together, and piling more ludicrously anachronistic elements on top of the result.
    • 57 Metascore
    • 50 Critic Score
    KOF12 fails to seize the windfall in online matchmaking. It uses an archaic, even backwards, system that serves only to frustrate the player.
    • 62 Metascore
    • 50 Critic Score
    What it does, however, is offer fans of the cartoon series a reasonably fun diversion for the twenty-three and a half hours between episodes.
    • 50 Metascore
    • 50 Critic Score
    Reservoir Dogs won't appeal to hardcore aficionados of the film; the almost-total omission of the original cast and likenesses will probably cause fans to attempt a bullet festival of their own.
    • 54 Metascore
    • 50 Critic Score
    If you have a younger sibling or a rugrat of your own, sure, it may well be worth dropping 30 bucks on this thing to express your affection or shut them up or whatever you need to do. You probably just won't want it for yourself.
    • 50 Metascore
    • 50 Critic Score
    This one-note sex queen takes the series down a peg. Rick Goodman (creator of Empire Earth) is probably rolling over in his grave.
    • 63 Metascore
    • 50 Critic Score
    Nine patches in, Gothic 3 has a long road to hoe before rating "close enough for government work." Try it if you're hardcore and even-tempered. But yep, here we go again -- closing with another "until it's adequately patched, caveat emptor."
    • 73 Metascore
    • 50 Critic Score
    With more focus on the real-world conflicts and unpredictable events that plague campaigns, running for office might be a bit less tiresome.
    • 58 Metascore
    • 50 Critic Score
    This may not be entirely fair, but I've already played better Jackass games. I've harpooned a buddy to my truck and dragged him around behind me in Crackdown. I've terrorized pedestrians in my underpants in San Andreas and heelflipped over your mother's head in Tony Hawk. My ideal Jackass game would be a rebranded Dead Rising. There are plenty of shopping carts, bowling balls, and golf clubs to do stupid crap with, and the main character already looks exactly like Johnny Knoxville.
    • 77 Metascore
    • 50 Critic Score
    While HOMM5 retains much that fans once cherished about this series, its imaginative yet hamstrung shift to 3D, poor A.I., clunky interface, stingy multiplayer maps, and intimidating bug list render what could have been the rebirth of a phenomenal strategy game merely an average rehash.
    • 73 Metascore
    • 50 Critic Score
    Finally, the multiplayer component isn't bad, though there are two things that are glaringly missing. First, there's no straight-up deathmatch mode. Players will be taking the side of either the cops or the criminals, and the sides aren't particularly well balanced. Second, there's the inexcusable absence of splitscreen play.
    • 63 Metascore
    • 50 Critic Score
    MLB 2K8 on the Wii just didn't sparkle enough to make me overly enthusiastic. It's a fun novelty play, but I'm taking a Cubs fan-style "wait till next year" approach with what could very well blossom into a must-play by next season.
    • 77 Metascore
    • 50 Critic Score
    The voice command system in EndWar is terrific, and hopefully, future games will take advantage of a similar control scheme. It just isn't enough by itself to raise the game beyond "mediocre RTS." It's definitely worth checking out to see voice command done right, but overall, it lacks the depth and substance to bring anyone over from superior PC alternatives.
    • 60 Metascore
    • 50 Critic Score
    It does provide a few satisfying hours of gameplay before the backtracking sets in, and it has plenty of content to keep you busy for a while if you're a completist. But if you're looking for something new other than jokes, you won't find it here.
    • 61 Metascore
    • 50 Critic Score
    If you still haven't given the series a try by now and want the best version of the best installment, a rental is a good choice. Just don't be surprised if you find yourself overwhelmed with familiarity this time next year.
    • 60 Metascore
    • 50 Critic Score
    Here's the major problem: You're only allowed to control the main commander during the skirmishes. When you're not issuing seemingly useless orders to your head honcho, you're forced to sit and watch your nameless grunts swing wildly until they eventually hit something (the enemy, if you're lucky).
    • 74 Metascore
    • 50 Critic Score
    I was tired of Manhunt long before it was over. I was tired of its violence, certainly, but I was also tired of its AI quirks, tired of its repetitive level design, and tired of the growing impression that I was just the main character in a geek show.
    • 64 Metascore
    • 50 Critic Score
    If the team behind The Fallen King had just made it a lot shorter and perhaps added some additional challenges, like time trials, it might have helped with the diminishing returns I felt from each successive level.
    • 66 Metascore
    • 50 Critic Score
    Burnout Crash's ability to underwhelm is actually rather frustrating. The game would fit right at home on an iPhone or iPad, and it can be rather fun. But with all the amazing games available for consoles, it's hard to see why anyone would choose to invest their time in Burnout Crash.
    • 76 Metascore
    • 50 Critic Score
    Because of the relatively short amount of time I've had with Aion, and, to be honest, a general apathy toward playing any further, I've not yet experienced the so-called "PvPvE" endgame that lies in the central Abyss zone.
    • 72 Metascore
    • 50 Critic Score
    Blood in the Sand takes its missteps in stride. The game doesn't takes itself too seriously and if you try to, it completely unravels. Similarly, go in looking for old school street cred and you'll come up empty.
    • 72 Metascore
    • 50 Critic Score
    While not flawed, it's devoid of substance. For the rest of us, there are superior options -- from this generation as well as the last -- to indulge in armchair snowboarding thrills.
    • 69 Metascore
    • 50 Critic Score
    Burnout Crash's ability to underwhelm is actually rather frustrating. The game would fit right at home on an iPhone or iPad, and it can be rather fun. But with all the amazing games available for consoles, it's hard to see why anyone would choose to invest their time in Burnout Crash.
    • 59 Metascore
    • 50 Critic Score
    The gameplay is classic run-'n-gun style, creature designs are as uninspired as the environments they inhabit, and the unintuitive controls mean shooting often leads to frustration.
    • 50 Metascore
    • 50 Critic Score
    Reservoir Dogs won't appeal to hardcore aficionados of the film; the almost-total omission of the original cast and likenesses will probably cause fans to attempt a bullet festival of their own.
    • 69 Metascore
    • 50 Critic Score
    Essentially, what the player is buying is a competent music video player with microphone attachments.
    • 61 Metascore
    • 50 Critic Score
    At the same cost as a single map-pack for Modern Warfare 2, Blacklight makes a pretty strong case for itself based on price alone. Just know that this is one instance where you get exactly what you pay for.
    • 54 Metascore
    • 50 Critic Score
    But the game feels low-budget and leaves more questions than answers, and the underlying "math" theme isn't exactly the best implementation of the puzzle system.
    • 60 Metascore
    • 50 Critic Score
    As I played through Dynasty Warriors 6, the series' first entry for this console generation, one thought kept permeating my head: "This is exactly the same game I played in college."
    • 76 Metascore
    • 50 Critic Score
    If you're interested in throwing down cash for a beta and maybe getting in some practice before things get smoothed out, go ahead and bump that score up a letter grade. Anybody else should find something else to do until then.
    • 57 Metascore
    • 50 Critic Score
    If you have a younger sibling or a rugrat of your own, sure, it may well be worth dropping 30 bucks on this thing to express your affection or shut them up or whatever you need to do. You probably just won't want it for yourself.
    • 70 Metascore
    • 50 Critic Score
    Some players will be creeped out playing soldier in a whitewashed mirror-universe version of an ugly war that's still in the headlines. The score is not being docked for it, but it's something that needs to be mentioned.
    • 54 Metascore
    • 50 Critic Score
    Though I'm open to new possibilities and reinterpretations of Mario Party, playing this game made me want to just jump on my Gamecube and play the original console versions -- even if I have to play against 3 CPU players because frankly, being the only player on a board game that's advertised as a party is just disheartening.
    • 50 Metascore
    • 50 Critic Score
    Reservoir Dogs won't appeal to hardcore aficionados of the film; the almost-total omission of the original cast and likenesses will probably cause fans to attempt a bullet festival of their own.
    • 62 Metascore
    • 50 Critic Score
    Even more painful is being forced to say bad things about a game that, for all intents and purposes, you happen to be rather fond of.
    • tbd Metascore
    • 50 Critic Score
    If you have a younger sibling or a rugrat of your own, sure, it may well be worth dropping 30 bucks on this thing to express your affection or shut them up or whatever you need to do. You probably just won't want it for yourself.
    • 54 Metascore
    • 50 Critic Score
    If you spend large chunks of free time debating the relative merits of Captain Picard and Captain Kirk, there's probably a teensy bit of enjoyment to wring out of this bare-bones game.
    • 57 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 63 Metascore
    • 50 Critic Score
    You know that "PS2 game with shiny characters and lots of bloom lighting" look that plagues PS3 and 360 ports of last-gen titles? It's dripping all over Spider-Man 3. Except it's not a port. Which is almost okay, until it throws in some vicious slowdown whenever you make the mistake of breaking environmental objects.
    • 36 Metascore
    • 50 Critic Score
    Most people will have a laugh at the mere sight of the game, but if they actually play it, and want to be good at it, a lot of frustration is in store.
    • 59 Metascore
    • 50 Critic Score
    This series serves no viable purpose anymore, nor does it really warrant yearly release.
    • 56 Metascore
    • 50 Critic Score
    This series serves no viable purpose anymore, nor does it really warrant yearly release.
    • 69 Metascore
    • 50 Critic Score
    There is still a better product for consumers to pick up this year, and this is not it.
    • 56 Metascore
    • 50 Critic Score
    A super repetitive punch-and-kick fest.
    • 59 Metascore
    • 50 Critic Score
    In short, it's your typical platformer -- with all the good and bad connotations that term holds...It's just not very engaging.
    • 51 Metascore
    • 50 Critic Score
    The muddy controls make it difficult to judge where your creature is standing in proportion to the buildings.
    • 63 Metascore
    • 50 Critic Score
    This kart (and plane and hovercraft) racer has received the sort of imperceptible face-lift known as the "enhanced port" treatment. But not enhanced enough, when you could be playing Mario Kart DS instead.
    • 49 Metascore
    • 50 Critic Score
    If you spend large chunks of free time debating the relative merits of Captain Picard and Captain Kirk, there's probably a teensy bit of enjoyment to wring out of this bare-bones game. Just do yourself a favor and pick up the cheaper PS2 version (or really, just rent it).
    • 61 Metascore
    • 50 Critic Score
    While the uninspiring movie didn't help matters, it's the lethargic gameplay that winds up making King Arthur an equally disappointing game. Repetitive and frustrating, it fails to live up to the potential of its cinematic presentation.
    • 62 Metascore
    • 50 Critic Score
    NFSW features a big open-world to explore, but it's largely just the cities from Most Wanted and Carbon slapped together.
    • 62 Metascore
    • 50 Critic Score
    In short, it's your typical platformer -- with all the good and bad connotations that term holds...It's just not very engaging, no matter how familiar you are with the source material.
    • 63 Metascore
    • 50 Critic Score
    The problems on defense, the monotony of the wait for the pulsating circles, and the frustrating goals in the Life mode really drag the game down.
    • 73 Metascore
    • 50 Critic Score
    Penumbra: Overture hits all the old notes like the Stones on their tenth farewell tour.
    • 55 Metascore
    • 50 Critic Score
    The inevitable conclusion, a showdown with the final boss, should sensibly have been the one part of the game to slip into classic Bomberman battle mode. Instead, it's just another retread of one of the less interesting minigames. Imagine all that buildup with not even an explosion to be seen. How fitting.

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