1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 80 Metascore
    • 85 Critic Score
    Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today.
    • 80 Metascore
    • 80 Critic Score
    Of all the military games released this winter, Medal of Honor: Pacific Assault brings together perhaps the best ingredients: a character driven story, the action and fatigue of war combat, and top notch video and sounds. If only it weren't for problems like lengthy loads, a tendency towards repetition, and the innately random flow.
    • 74 Metascore
    • 70 Critic Score
    Majesco and Taito keep the classic Bust-A-Move gameplay intact while offering a few addictive new modes.
    • 91 Metascore
    • 100 Critic Score
    The online multiplayer would be worth the purchase by itself. It's a perfect hybrid between platforming and first-person deathmatch -- in fact, you have the option to play both the single-player and multiplayer using a first-person view -- and works perfectly online.
    • 72 Metascore
    • 75 Critic Score
    Whatever the case, it's absolutely perfect for parties.
    • 70 Metascore
    • 80 Critic Score
    An entertaining experience that unfortunately never manages to take that crucial step towards greatness.
    • 62 Metascore
    • 70 Critic Score
    If it had been afforded a little more finesse (especially regarding the Challenges) and a little more authentic Godzilla flavor, it'd be even sweeter.
    • 78 Metascore
    • 60 Critic Score
    ATV Offroad Fury 3 has one of the most complete set of online options seen a PS2 racing game. Excellent features like ranking, messaging and downloadable ghosts provide all the community extras to go with the main events that support up to six-players.
    • 73 Metascore
    • 50 Critic Score
    It feels like a grab bag of ideas, none of which got fleshed out enough to work perfectly. There's fodder here for a much better Guilty Gear sequel -- it would be a shame if the old Factory closed for business after this game -- but for now, there's not quite enough in the grab bag to justify a $50 asking price.
    • 80 Metascore
    • 75 Critic Score
    One of this year's biggest new features is the inclusion of online play. Though this sounds like a great addition, the actual implementation is far from stellar.
    • 73 Metascore
    • 75 Critic Score
    Even with its shortcomings, it's still one of the most value-packed classic compilations available for any system -- as long as you like Sonic.
    • 49 Metascore
    • 55 Critic Score
    OK, so there you have it. Buy this game to learn the how the rules of the different Texas Hold'em games differ (essential if you're going to Vegas soon)...don't buy it to get better at poker... My suggestion? Liquor in the front, poker in the rear.
    • 71 Metascore
    • 75 Critic Score
    A notch better on the PC than Xbox, thanks to significantly better visuals, but that's still not enough to push these valorous men past the paces of the best military games of this season.
    • 50 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 76 Metascore
    • 70 Critic Score
    Like Nintendo's cult classic, it's a game with likable characters, a sharply-developed sense of humor, and somewhat perfunctory gameplay.
    • 95 Metascore
    • 90 Critic Score
    Enormous, diverse, engrossing, daring, liberating, sophisticated and -- most of all -- ambitious. Yet at the same time it can be restrictive, banal, childish, unpolished and -- most of all -- frustrating.
    • 81 Metascore
    • 90 Critic Score
    An awesome addition to a deservedly-lauded series. Now excuse me while I finish my powered-launch, 3000-foot air-powered supercoaster. The peeps are gonna love it!
    • 76 Metascore
    • 70 Critic Score
    The real stars of the show are the planes. Fans of the Discovery Wings channel will be thrilled by the loving detail that went into the sixty some odd planes that come with the game.
    • 77 Metascore
    • 80 Critic Score
    The most distinctive thing about the Taiko games is the bizarre cast of characters Namco has invented for the series.
    • 79 Metascore
    • 90 Critic Score
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • 57 Metascore
    • 70 Critic Score
    The video game equivalent of a hand-crafted reproduction of Howard Hughes' Spruce Goose -- laborious, archaic and best left to fanatics. That's not to say it's a bad game, though. On the contrary, it's great... but only if you evaluate it in the context of what it actually is.
    • 62 Metascore
    • 65 Critic Score
    The marriage of the Yu-Gi-Oh! universe with strategy-based combat is an addictive one, making this game one that even the curious fan should check out.
    • 68 Metascore
    • 60 Critic Score
    It can't provide the immersive realism of its console counterparts, but it does manage to recreate all the fun of playing with ants and matchbox cars -- especially if you liked blowing them up and setting them on fire.
    • 79 Metascore
    • 80 Critic Score
    Offers a plethora of options, online play, and no innovation to a game that doesn't really need innovation (except to my own twisted imagination).
    • 83 Metascore
    • 75 Critic Score
    If the appeal of its gameplay has worn thin, as it likely has for most fighting fans in 2004, then all the gorgeous graphics and new costumes and online play won't overcome that fact.
    • 75 Metascore
    • 70 Critic Score
    If the thin plot of games with similar mechanics bothers you, this could end up as your favorite in the genre.
    • 84 Metascore
    • 80 Critic Score
    Ace Combat 5 is not a major leap ahead of 2001's "Ace Combat 4"...But if you liked that game's impressively detailed presentation and instantly playable controls, then strap in and get ready to take off.
    • 66 Metascore
    • 45 Critic Score
    Like Mario Bros., the Famicom Mini version of Dr. Mario suffers from a single terrible flaw: it was completely obsolete long before it was ever released.
    • 74 Metascore
    • 65 Critic Score
    It's a short quest, but while it lasts it's a genuine challenge that promises to kick you in the pants and make you like it.
    • 73 Metascore
    • 65 Critic Score
    Adventure of Link might be more for completists than its predecessor was, but you can certainly find plenty here to keep you busy for some time.
    • 58 Metascore
    • 50 Critic Score
    For $10 more, you can get the exact same thing in the form of a free bonus [in "Metroid: Zero Mission"] with a top-notch remake of the game that brings its graphics, level design and story up to contemporary standards along with a cool bonus section that serves as a valuable prelude to the subsequent games. Now which one would you rather have? Think hard, now.
    • 79 Metascore
    • 70 Critic Score
    There's an undeniable appeal to nailing that perfect drift, sliding in past the finish line with just a few seconds to spare. Especially in a Ferrari with a cute girl in the passenger seat.
    • 79 Metascore
    • 65 Critic Score
    Bigger, longer, more complex levels and more challenging opponents (not just easily-destroyed peons and the occasional complex boss) are what could make this more than eye-candy -- the character system is already where it needs to be, and in fact it sometimes feels too detailed in comparison to the challenges on offer.
    • 61 Metascore
    • 55 Critic Score
    If you're hoping for something with the depth and substance of a true sequel to the likes of Ape Escape, the discovery that you're getting a party game is a bit of a letdown. It's like working up an appetite for a deluxe pizza and being given a plateful of "Bagel Bites" instead.
    • 68 Metascore
    • 45 Critic Score
    It's more flattering to look at Killer App as another handheld arcade collection with a great upgraded multiplayer version of Light Cycles and a simply bad adventure game thrown in as a bonus.
    • 65 Metascore
    • 40 Critic Score
    The selection of missions is a little sparse, and the game demands a near-perfect performance to unlock extra content, but that's far less of a problem compared to a control scheme that just isn't any fun.
    • 66 Metascore
    • 70 Critic Score
    There's no question that Crisis fans will want a copy of Crisis Zone for their collections, if only to give their dusty GunCons a little workout. But it's ultimately a mild diversion from the more substantial offerings of its predecessors.
    • 47 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 78 Metascore
    • 75 Critic Score
    It's a must-have for enthusiastic fans of the original, who will easily recognize the quality beneath the hostile surface. Everyone else may want to proceed with caution, though, because you'll probably be too busy having your butt kicked to have a good time.
    • 65 Metascore
    • 45 Critic Score
    That the game outperforms its 3D siblings seems to have happened almost by default: the other games are so poor that this mediocre product seems sterling by comparison. Taken on its own merits, though, it's just not particularly good.
    • 73 Metascore
    • 70 Critic Score
    A notch better on the PC than Xbox, thanks to significantly better visuals, but that's still not enough to push these valorous men past the paces of the best military games of this season.
    • 48 Metascore
    • 40 Critic Score
    Plain attacks with repetitive animations undermine any hope for the finesse that four unique characters could have afforded.
    • 49 Metascore
    • 40 Critic Score
    It quickly degenerates into as absurd a mess as four turtles that are supposed to be ninjas with a rat for a sensei sounds like on paper. As Michelangelo might say, "cowabunga dudes, this is one gnarly game wreck."
    • 80 Metascore
    • 80 Critic Score
    It's nice to see such an ambitious world presented with beautifully-animated 2D graphics and in such an uncomplicated manner: no tutorials or cinemas or dialogue, just pure platforming and exploration.
    • 83 Metascore
    • 85 Critic Score
    It's unfortunate that we'll probably never see what was originally intended to evolve out of Tribes 2...Vengeance is still a worthy heir to the throne, though, and it may convert more players to the Tribes style of online action than either of its predecessors managed.
    • 70 Metascore
    • 30 Critic Score
    It feels like a one-night brainstorming session came up with a whole bunch of random ideas thrown in a pot and clumsily stirred. There might be a good game in here somewhere, but it needs to cook a lot longer.
    • 82 Metascore
    • 85 Critic Score
    The most exciting RPG to come out this year. It has a different setting, a different focus, and different structure than anything else for consoles, and that's ultimately what makes it so appealing.
    • 71 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 55 Metascore
    • 45 Critic Score
    Quirk enthusiasts will be disappointed, mainstream gamers will only find more to support their suspicions about those "weird" games, and Capcom is in danger of believing that small, strange games like this won't do well.
    • 81 Metascore
    • 80 Critic Score
    It's unfamiliar, challenging, abstruse, and yet intensely original and fascinating.
    • 71 Metascore
    • 30 Critic Score
    As it is, it feels like a one-night brainstorming session came up with a whole bunch of random ideas thrown in a pot and clumsily stirred. There might be a good game in here somewhere, but it needs to cook a lot longer.
    • 69 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 81 Metascore
    • 70 Critic Score
    In summary it's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 70 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 78 Metascore
    • 70 Critic Score
    It's safe to say it's an above-average game and is certainly playable, but remains some way short of the best the genre has to offer.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 87 Metascore
    • 85 Critic Score
    It's a testament to the diversity of the medium that in a season marked by realistic, violent and often grim video games like "GTA," "Halo 2" and "Def Jam: FFNY," a game like Paper Mario can be so willfully charming, harmless and child-friendly in appearance and still make for a compelling, sophisticated experience.
    • 74 Metascore
    • 50 Critic Score
    It's huge, nicely-reproduced and sells for a great price. But the genuine classics part? Well, not so much. To be frank, there are two types of games in Treasures 2: decrepit hits, and obscure leftovers.
    • 88 Metascore
    • 90 Critic Score
    The game looks more beautiful than ever, with structures that feel weighty and solid and little visual touches throughout. The flash-bangs look fantastic.
    • 49 Metascore
    • 80 Critic Score
    While there could be some more old school songs for the mix, the songlist as a whole is an excellent cross spectrum. You have to start somewhere, and these are already some of the most fun to learn rap songs out there. Holler!
    • 57 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 55 Metascore
    • 30 Critic Score
    The looseness of Conflict: Vietnam, from the lack of comfortable and immediate controls to the boring progression of the game, just doesn't cut it. While the idea of squad-driven combat set in the tense, emotionally-charged setting of Vietnam has potential, Conflict: Vietnam falls short in execution.
    • 77 Metascore
    • 80 Critic Score
    Gamers who have been burned by the obscene difficulty of the first two Zero titles might be expecting number 3 to be more torture, not realizing that this time, they're actually given a fair opportunity to win. Zero is sorry he hurt you.
    • 62 Metascore
    • 65 Critic Score
    The humor involved here is remarkably fresh in its non-edgy, non-focus-tested crassness.
    • 59 Metascore
    • 50 Critic Score
    Intermittently, flashbacks are thrown into the game's progression by heavily blurring the screen and overlaying some audible forgotten memories. This style isn't very effective -- the blurring gets old and it's a forced narrative that gets old fast.
    • 81 Metascore
    • 80 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 83 Metascore
    • 85 Critic Score
    This is like a Thanksgiving dinner of Tony Hawk. You're going to feel stuffed and ready for a nap afterwards, and some players may even refuse dessert. It proves that the formula still works, but it may also cause some observers to sigh with relief at the knowledge that Neversoft is working on an original game for next year.
    • 85 Metascore
    • 85 Critic Score
    This is like a Thanksgiving dinner of Tony Hawk. You're going to feel stuffed and ready for a nap afterwards, and some players may even refuse dessert.
    • 81 Metascore
    • 80 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 83 Metascore
    • 85 Critic Score
    Players who didn't voluntarily step off the train with "Hawk 4" or last year's "Underground" will find more to love here -- more new tricks, an even more streamlined system of goal selection, a ridiculous selection of goals to select, and levels that hurt to try and comprehend.
    • 82 Metascore
    • 85 Critic Score
    Players who didn't voluntarily step off the train with "Hawk 4" or last year's "Underground" will find more to love here -- more new tricks, an even more streamlined system of goal selection, a ridiculous selection of goals to select, and levels that hurt to try and comprehend.
    • 66 Metascore
    • 50 Critic Score
    The only reason you'd buy Wanted is in a (possibly misguided) attempt to support The Adventure Company with your game-buying dollars. Which is fine, of course, but if any TAC game is skippable, this is definitely the one.
    • 82 Metascore
    • 80 Critic Score
    Though hardly the revolution that the original Myst was, it's still an impressive achievement in the art of integrated visual and game design.
    • 81 Metascore
    • 80 Critic Score
    Gameplay is balanced with a feel almost like a football game and similarly gives more sense of reward for good tactics than often felt in strategy games.
    • 83 Metascore
    • 80 Critic Score
    If you already own "ESPN NBA 2K4" basketball game, 2K5 is probably not worth the dough -- prettier graphics aren't enough. The $20 price tag puts it in reach of most everyone else, though.
    • 75 Metascore
    • 70 Critic Score
    Surprising enough as it is for a modern strategy title, the lack of any multiplayer support rubs the last bit of salt in the wounds for a title that could have benefited so much from human competition to cover its weaknesses.
    • 73 Metascore
    • 90 Critic Score
    In all, you're given a huge amount of control over every aspect of your realm, and it's gratifying.
    • 52 Metascore
    • 55 Critic Score
    The car never really feels grounded, but rather appears to float at a high rate of speed. It doesn't take much more than too much gas and too sharp a turn to start spinning, adding unnecessary aggravation to some of the longer missions.
    • 68 Metascore
    • 75 Critic Score
    The atmosphere here is thunderously successful, and its strength makes this a recommended play all by itself.
    • 84 Metascore
    • 90 Critic Score
    There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • 59 Metascore
    • 70 Critic Score
    Aladdin is just as solid now as it was then; jumping is still precise, the visual package is bright, colorful and well-animated, and the game's score and sound effects are all dead on.
    • 57 Metascore
    • 30 Critic Score
    Fails for a few different reasons, but the big one is a simple lack of consistency. A good fighting game is governed by clear, well-defined rules and directed through precise, responsive commands. Chaos doesn't have either.
    • 66 Metascore
    • 75 Critic Score
    This game is funny, fun to play, and is a definite improvement on the claustrophobic linear levels of games past.
    • 85 Metascore
    • 90 Critic Score
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • 85 Metascore
    • 80 Critic Score
    If you already own "ESPN NBA 2K4" basketball game, 2K5 is probably not worth the dough -- prettier graphics aren't enough. The $20 price tag puts it in reach of most everyone else, though.
    • 49 Metascore
    • 55 Critic Score
    The car never really feels grounded, but rather appears to float at a high rate of speed. It doesn't take much more than too much gas and too sharp a turn to start spinning, adding unnecessary aggravation to some of the longer missions.
    • 83 Metascore
    • 90 Critic Score
    EA did their homework and pulled together a solid basketball game this year. There isn't much to complain about in NBA Live 2005. And with the addition of the Slam Dunk Contest, the replay value is huge.
    • 85 Metascore
    • 70 Critic Score
    A game whose lack of originality is matched only by its abundance of... well, pretty much everything else.
    • 76 Metascore
    • 80 Critic Score
    Konga represents a somewhat hefty financial investment, especially if you want to round up enough peripherals to fill your GameCube's controller ports, but for sheer universal fun there's nothing else on the system that compares.
    • 92 Metascore
    • 90 Critic Score
    Almost a perfect strategy game. It has strategic scope and splendor nearly matching that of "Civilization" and a tactical game unlike anything else on the market.
    • 81 Metascore
    • 80 Critic Score
    The setting, story, and graphics of Kohan II are so full of cliches that one is almost surprised to find a wonderfully original and engaging game beneath the generic packaging.
    • 62 Metascore
    • 60 Critic Score
    The inconsistencies and haphazardly-borrowed elements keep Headhunter from ever realizing its potential and drag it down to mere "mediocre" status. It has a certain underdog charm... if only it were content to be <I>good</I> instead of clumsily striving for <I>cool</I>.
    • 68 Metascore
    • 75 Critic Score
    Those who "get" Monster Hunter will find hundreds of hours of entertainment both online and off. But whatever the case, Capcom should be commended for taking such an original, offbeat and ultimately rewarding approach to the genre.
    • 69 Metascore
    • 60 Critic Score
    Nothing else holds up to the visuals -- not the music, not the script, not the gameplay. Seriously, it's like you've managed to combine the worst bits of your own games along with the most annoying excesses of Japanese RPGs and came up with something so indescribably bland as to defy logic.
    • 79 Metascore
    • 80 Critic Score
    If an absolutely brilliant story, finely detailed characterization, and faultless attention to canonical detail are what you're after, then, X-Men Legends is not what you're looking for. If you want a good game, though, and an especially good game to play with a couch full of superhero fans, this is the game to get.
    • 86 Metascore
    • 90 Critic Score
    Simply put, this is one of the most original and entertaining games we've come across in ages.
    • 76 Metascore
    • 60 Critic Score
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
    • 56 Metascore
    • 55 Critic Score
    To a fan, if you can get over the fighting's sluggish pace, there's much nostalgia to be had. For the rest, this is one ghost file that best remains closed.
    • 67 Metascore
    • 60 Critic Score
    Best as a reasonably straightforward hack-and-slash action game. When it tries to demand too much precision of the player, things get messy. The camera isn't very precise, blending automatic direction with some fairly crude player control on the right analog stick, and there are situations where the game demands more precision than its controls can provide.

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