1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 75 Metascore
    • 60 Critic Score
    Sims 2 for consoles is definitely not on par with the depth and ingenuity that its PC sibling offers but it's refreshing to play a relaxed version of the game that doesn't require as much surveying and emotional input.
    • 79 Metascore
    • 85 Critic Score
    This game feels first and foremost like a pinball game, and a pretty damn good one at that. The Metroid motif's all well and good, but it's really only the icing on the cake.
    • 61 Metascore
    • 50 Critic Score
    Pteredon manages to nail a few things fairly well, but it's not enough to light up the entire game, and all you're left with in the end is awesome female Vietnamese voice acting.
    • 80 Metascore
    • 80 Critic Score
    The game has all the things that have made "Battlefield" a PC favorite. In particular, the vehicles work well, maybe even better with the controller. Flying a helicopter with two sticks feels natural and the ground vehicles, like tanks and humvees, are a snap.
    • 75 Metascore
    • 60 Critic Score
    Sims 2 for consoles is definitely not on par with the depth and ingenuity that its PC sibling offers but it's refreshing to play a relaxed version of the game that doesn't require as much surveying and emotional input.
    • 69 Metascore
    • 50 Critic Score
    If you don't own any other console and you just really want to stomp those arrows, by all means, go right ahead. For everyone else, there's simply nothing to see.
    • 73 Metascore
    • 60 Critic Score
    Sims 2 for consoles is definitely not on par with the depth and ingenuity that its PC sibling offers but it's refreshing to play a relaxed version of the game that doesn't require as much surveying and emotional input.
    • 69 Metascore
    • 90 Critic Score
    It's great fun, a fantastic example of substance and style, and provides depth at nearly every turn. What better way to combat the armies of darkness?
    • 81 Metascore
    • 70 Critic Score
    Age of Empires III takes the conservative approach to the conundrum of how to craft a new experience that remains faithful to the original. While that ensures fans will immediately feel at home with an old friend, it's questionable whether it sets another standard, or merely follows its own.
    • 91 Metascore
    • 95 Critic Score
    It's a game that dares you to exhilarate while hammering you with consequence. In short, Shadow of the Colossus breaks storytelling barriers none of us knew existed. It's the rare game for which the often overused words "ground-breaking" were truly reserved for, and it's enough to make you regret every stupid coin you ever collected.
    • 65 Metascore
    • 75 Critic Score
    It's an entertaining attempt to revive an old favorite without straying too far from what made it so good in the first place. It's not the most impressive game you'll see on DS this fall, but it's one of the most fun.
    • 75 Metascore
    • 90 Critic Score
    One of those rare games that manages to not only be creative and challenge many of the game industry norms, but do so within the confines of an extremely entertaining and polished game... One of the best games it's seen in quite some time.
    • 84 Metascore
    • 80 Critic Score
    As fanservice, The Warriors is a treat for anyone who loves the movie, and as a beat-em-up, it outclasses recent efforts from competitors. Yet as a complete package, it's somewhat inconsistent.
    • 88 Metascore
    • 90 Critic Score
    It brings to your mouse and keyboard the most adrenalin and expletive producing firefights of any shooter made to date, and not just by a little bit. How good? Good enough that facing a mountain of hype-fueled expectations F.E.A.R. will blow you away and you'll be ready to play through it again on the next higher difficulty before it's even over.
    • 85 Metascore
    • 80 Critic Score
    As fanservice, The Warriors is a treat for anyone who loves the movie, and as a beat-em-up, it outclasses recent efforts from competitors. Yet as a complete package, it's somewhat inconsistent.
    • 85 Metascore
    • 80 Critic Score
    If you're a fan of strategy games, you'll love Fire Emblem: Path of Radiance. And if you want a game that will bring your GameCube out of retirement, this is the one.
    • 64 Metascore
    • 85 Critic Score
    "Dynasty Warriors" is an excellent series, but Devil Kings is just downright exciting to play, and there's something about being able to remember the names of the characters that's nice too.
    • 58 Metascore
    • 60 Critic Score
    It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
    • 82 Metascore
    • 70 Critic Score
    Most of the environments -- despite some moody weather effects in the eerie flooded streets of Poland -- look blocky and blah, especially compared to the much prettier "Battlefield 2." But if you absolutely demand realism over pizzazz, you'll have to re-enlist with SOCOM. It's still the most true-to-life shooter you'll lock-and-load on PS2. [*Single Player review]
    • 80 Metascore
    • 80 Critic Score
    It's a great game in the same way its predecessor -- "SSX 3" -- was a great game. It is not, however, a great game in the same way "SSX Tricky" was before that -- that is to say, it won't go on to be <I>one of the greats.</I>
    • 81 Metascore
    • 80 Critic Score
    But for all its fire and flash pyrotechnics and soulless premise and execution, there's a delightful source of naiveté powering the proceedings here -- like a raw, juvenile fantasy torn straight out of the id and slopped wholesale onto our PCs. [*Single-Player review]
    • 58 Metascore
    • 60 Critic Score
    Romancing SaGa will please those gamers who want a very long game. There are many locations to discover and explore, and each is delightfully designed, although the tedium of fighting the same kinds of monsters may get in the way of leveling up.
    • 45 Metascore
    • 40 Critic Score
    As a budget release, Renegade Paintball is a bit more robust than you would imagine, but the buggy gameplay, along with several more oddities will be quick to remind you that yes, this is yet another half-baked budgetware title to forget about.
    • 59 Metascore
    • 60 Critic Score
    It's by no means a bad game, and is certainly a very admirable effort in the context of the Rush franchise, but its contemporaries ultimately outclass it.
    • 81 Metascore
    • 80 Critic Score
    It's a great game in the same way its predecessor -- "SSX 3" -- was a great game. It is not, however, a great game in the same way "SSX Tricky" was before that -- that is to say, it won't go on to be <I>one of the greats.</I>
    • 44 Metascore
    • 40 Critic Score
    As a budget release, Renegade Paintball is a bit more robust than you would imagine, but the buggy gameplay, along with several more oddities will be quick to remind you that yes, this is yet another half-baked budgetware title to forget about.
    • 80 Metascore
    • 80 Critic Score
    It's a great game in the same way its predecessor -- "SSX 3" -- was a great game. It is not, however, a great game in the same way "SSX Tricky" was before that -- that is to say, it won't go on to be <I>one of the greats.</I>
    • 65 Metascore
    • 50 Critic Score
    Oogie's Revenge isn't a particularly great action game, the story's hackneyed beyond belief, and there are plenty of reasons to be upset about the game's music, easily one of the reasons people are so crazy about the original film. In the end, though, it is a sequel to The Nightmare Before Christmas.
    • 65 Metascore
    • 50 Critic Score
    Adding to the repetitive mayhem is the insane decision to have "This Is Halloween" from the soundtrack play whenever Jack enters combat. No, not every once in a while or during a boss battle, but every single freakin' time you encounter an enemy, that familiar tune kicks in.
    • 84 Metascore
    • 90 Critic Score
    Exceptionally satisfying handheld tennis action. It bottles the lightning of the bigger versions while losing nothing in the transition.
    • 84 Metascore
    • 95 Critic Score
    It's one of those sequels where all of the evolution takes place underneath the façade -- a game you've got to pick up and feel all the subtle differences. And of course, if Blood is your first Brothers experience, well, it's hard to imagine going back to anything less authentic and strategic.
    • 85 Metascore
    • 95 Critic Score
    Thanks to a potent combination of ingenious tactical A.I., flawless squad controls, and terrifying audio/visuals, these games are a perfect balance of realism and playability, without resorting to heavy-handed scripting and the predictable linearity in level designs found in its contemporaries. In fact, Blood is so good, it actually manages to put its predecessor to shame.
    • 89 Metascore
    • 90 Critic Score
    Unquestionably the best portable Castlevania to date; in fact, it's the best entry in the series since the much-vaunted "Symphony."
    • 81 Metascore
    • 75 Critic Score
    An unusual, creative, and very polished game that anyone with a Nintendo DS should seriously consider purchasing. The gameplay is addictive, even if it's restrictive.
    • 80 Metascore
    • 90 Critic Score
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • 58 Metascore
    • 30 Critic Score
    The A.I. will almost never actually honor deals and will backstab potential allies willy-nilly. This means that A.I. nations can never actually cooperate effectively. The A.I. also has no real tactical or strategic sense.
    • 77 Metascore
    • 65 Critic Score
    A sequel should use the foundation laid down by the games that came before it in order to leap forward. MMZ4, if anything, is a step backward.
    • 80 Metascore
    • 90 Critic Score
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • 80 Metascore
    • 90 Critic Score
    It's certainly very enjoyable, it's incredibly slick, and packed with features, but it still loses out a little to Konami's game on that difficult-to-quantify quality; feel.
    • 64 Metascore
    • 70 Critic Score
    And the staggering amount of collectible Pokémon and items will preoccupy you for weeks, if not months.
    • 73 Metascore
    • 75 Critic Score
    Few developers have been able to master the horror aspects of games as well as Surreal has done in the two Suffering games thus far, and with a bit more balancing, this could have been a great current generation sendoff for players looking to move on to the next-generation terror of "F.E.A.R." and "Condemned."
    • 69 Metascore
    • 75 Critic Score
    It worries me a bit that I'm starting to enjoy all this tedium.
    • 67 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 70 Metascore
    • 65 Critic Score
    Less avant-garde than "Indigo Prophecy," far less self-important than "Myst V," Trace Memory is the very definition of a safe, comfortable, middle-of-the-road experience.
    • 71 Metascore
    • 70 Critic Score
    When it works, Total Overdose is a surreal blur of bullets keeping time to the merengue. But for each of those moments there are an equal number that run together into an indistinguishable mush of gunning down guys in sombreros to Latino rap.
    • 59 Metascore
    • 65 Critic Score
    Lunar DS isn't really up to the thrilling and dramatic heights the series was synonymous. Worse, the changes and tweaks the developers made, trying to bring Lunar into the 21st century, are irrelevant at best and annoying at worst. That said, this is a better-than-average handheld RPG with a likable cast, a charming story, and appealing graphics.
    • 82 Metascore
    • 70 Critic Score
    Adds a bit of new life to an already great game even if there isn't enough new to make the expansion pack truly exceptional.
    • 78 Metascore
    • 80 Critic Score
    Whatever the future brings, this collection represents a decade of brilliance, a look at a top arcade developer in its prime; any serious gamer needs to own this slice of history.
    • 71 Metascore
    • 70 Critic Score
    When it works, Total Overdose is a surreal blur of bullets keeping time to the merengue. But for each of those moments there are an equal number that run together into an indistinguishable mush of gunning down guys in sombreros to Latino rap.
    • 68 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 81 Metascore
    • 80 Critic Score
    The collection's frontend is clean, simple and clever without being too involved, making navigating from title to title painless and quick.
    • 75 Metascore
    • 75 Critic Score
    Few developers have been able to master the horror aspects of games as well as Surreal has done in the two Suffering games thus far, and with a bit more balancing, this could have been a great current generation sendoff for players looking to move on to the next-generation terror of "F.E.A.R." and "Condemned."
    • 83 Metascore
    • 80 Critic Score
    While it lacks that magical little something to make it a classic, it's a stupendous example of design competence. It looks great, sounds great, it's well written, witty, and fairly well paced.
    • 77 Metascore
    • 80 Critic Score
    The Superstar control sets will ensure that each game has a lengthy highlight reel while keeping the gameplay fast and fun. Fundamental issues with the game and its key features keep it out of the upper echelon of basketball titles.
    • 84 Metascore
    • 90 Critic Score
    The most realistic basketball game on the market. It's an accurate representation of the sport and captures a lot of the intangibles extremely well. It's got enough gameplay available to keep both the arcade and simulation contingents happy.
    • 80 Metascore
    • 60 Critic Score
    Taken with the limitations of only four maps, on which to play one game type, all too soon you can find yourself in a mechanical rut playing them over and over. And that's something that the original didn't suffer from.
    • 76 Metascore
    • 75 Critic Score
    The controls have also been improved over last year's game, with improved first-person aiming in particular, which works very well for battles where you have to fire off shots as quickly as possible.
    • 79 Metascore
    • 80 Critic Score
    The Superstar control sets will ensure that each game has a lengthy highlight reel while keeping the gameplay fast and fun. Fundamental issues with the game and its key features keep it out of the upper echelon of basketball titles.
    • 84 Metascore
    • 90 Critic Score
    The most realistic basketball game on the market. It's an accurate representation of the sport and captures a lot of the intangibles extremely well. It's got enough gameplay available to keep both the arcade and simulation contingents happy.
    • 65 Metascore
    • 40 Critic Score
    The venerability of these selections combined with the substandard interface (exiting out of a given game is performed inconsistently and tends to be very confusing) and paltry selection of titles makes this one you can skip over without losing any sleep.
    • 74 Metascore
    • 80 Critic Score
    It's a shame Ultimate Spider-Man isn't a bit longer and that the web-swinging isn't quite as fun anymore, but this is the most polished Spider-Man game yet and something no fan of the series should be without.
    • 77 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 76 Metascore
    • 80 Critic Score
    It's a strange situation when one of the weakest elements of a game -- in Spider-Man 2's case, the story -- can massively improve in a follow-up, and yet the overall quality of the games can remain roughly the same, but that's exactly what's happened here.
    • 85 Metascore
    • 80 Critic Score
    Not since Blizzard unleashed "Brood Wars" on the "Starcraft" community has a developer put such a well-conceived effort into an expansion pack. Relic has rewarded the patience of its fans with an absolute must have add-on, and for any RTS fan that hasn't already picked up the original game...no more excuses.
    • 83 Metascore
    • 80 Critic Score
    If it was a book you'd call it "a real page-turner"; it can be nigh-impossible at points to put down. When all is said and done, as the credits roll across the screen, you'll remember the poignant moments as part of the story, not the actions you took that caused them to be played out.
    • 85 Metascore
    • 80 Critic Score
    If it was a book you'd call it "a real page-turner"; it can be nigh-impossible at points to put down. When all is said and done, as the credits roll across the screen, you'll remember the poignant moments as part of the story, not the actions you took that caused them to be played out.
    • 86 Metascore
    • 85 Critic Score
    Changes - not drastic. Gameplay - fantastic.
    • 74 Metascore
    • 70 Critic Score
    To be completely honest, you've seen just about everything Genji has to offer before. It doesn't add anything new to the category, but much like "God of War," what it does manage to do is gather together all of the hackneyed, passe & twaddle of the action genre and package it together in a fashion that is remarkably enjoyable.
    • 75 Metascore
    • 70 Critic Score
    And all that loading is double-whammy. Not only does it increase the length of each game, it puts a heavy drain on the battery. You probably won't make it all the way over the hills and through the woods to grandmother's house playing Madden PSP on one charge, much less if you turn on the Wi-Fi adapter.
    • 82 Metascore
    • 90 Critic Score
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • 84 Metascore
    • 80 Critic Score
    If it was a book you'd call it "a real page-turner"; it can be nigh-impossible at points to put down. When all is said and done, as the credits roll across the screen, you'll remember the poignant moments as part of the story, not the actions you took that caused them to be played out.
    • 84 Metascore
    • 90 Critic Score
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • 94 Metascore
    • 100 Critic Score
    If it were simply the original Ninja Gaiden with just some mission modes tacked on, it would still be worth full price. But chiming in at around $30 with new missions, new difficulty settings, new cinemas and new costumes to unlock -- on top of the already-awesome, original game -- it's practically a steal. Uncompromising and unabridged, Ninja Gaiden Black shows you how reissues could and should be done.
    • 82 Metascore
    • 90 Critic Score
    A terrific action-RPG that serves as an example of what a sequel ought to be. It's better than the original, absorbing and well balanced with enough challenge and variety to keep you busy for the 20-plus hours you'll need to get through it.
    • 80 Metascore
    • 75 Critic Score
    It stays true to a vision of great game design making great games, and is a swan song for a beloved tale.
    • 70 Metascore
    • 75 Critic Score
    It's almost becoming a cliché to wrap up reviews of Nintendo games with statements like, "It's not quite a complete and satisfying experience, but fans of novel gameplay should give it a try" -- unfortunately, though, there's not much else to say about Swing.
    • 76 Metascore
    • 70 Critic Score
    The strategic elements that are firmly in place seem to be working against the action elements, when they should be working together: that is to say, it's difficult to be both General and Private in the same fight.
    • 77 Metascore
    • 80 Critic Score
    It offers a stellar single-player adventure mode experience, a ton of unlockables, a comprehensive two-player versus mode, and best of all, the original freakin' "Mortal Kombat II" arcade game. For all of these different modes in a single game, the price tag is practically a steal.
    • 78 Metascore
    • 80 Critic Score
    It offers a stellar single-player adventure mode experience, a ton of unlockables, a comprehensive two-player versus mode, and best of all, the original freakin' "Mortal Kombat II" arcade game. For all of these different modes in a single game, the price tag is practically a steal.
    • 55 Metascore
    • 45 Critic Score
    But retro compilations are practically a dime a dozen these days, and next to the likes of "Namco Museum Battle Collection" and "Capcom Classics Collection," the games enshrined here show both their age and a general lack of inspiration.
    • 76 Metascore
    • 70 Critic Score
    It's a lot of work for flashes of scandalous fun, and not as much reward in the long run. Neither the new Aspiration nor the dating mini-game brings very much to the gameplay, and that's the crux of the problem.
    • 90 Metascore
    • 90 Critic Score
    When a game is able to make grown adults throw their shoulders into turns or wave their controller in the air as if it's actually going to help avoid that oncoming tour bus (sorry, it won't), then you know somebody's doing something right.
    • 68 Metascore
    • 65 Critic Score
    An irresistible little charmer. It's short enough that it doesn't overstay its welcome, clever enough to be engaging, full of enough action to be consistently fun. Fans of the film series will, of course, want to grab it, but action gamers looking for a dose of sarcasm, zombie guts, and light puzzles will find themselves amused as well.
    • 60 Metascore
    • 35 Critic Score
    With its slick visual polish and ample bone-crunching sound-effects, Urban Reign could have come out on tip. But thanks to an endless series of increasingly maddening and increasingly boring stages, you'll find yourself saying "No thanks," and turning off your PS2 and bringing this game back to the store. Xbox owners, be thankful you were spared this agony.
    • 86 Metascore
    • 95 Critic Score
    Burnout Legends is certainly the best racing game on PSP, and let's face it, it's up against plenty of competition. Its structure is perfect for a handheld experience, as none of the challenges it presents last more than a few minutes.
    • 89 Metascore
    • 90 Critic Score
    When a game is able to make grown adults throw their shoulders into turns or wave their controller in the air as if it's actually going to help avoid that oncoming tour bus (sorry, it won't), then you know somebody's doing something right.
    • 66 Metascore
    • 65 Critic Score
    An irresistible little charmer. It's short enough that it doesn't overstay its welcome, clever enough to be engaging, full of enough action to be consistently fun. Fans of the film series will, of course, want to grab it, but action gamers looking for a dose of sarcasm, zombie guts, and light puzzles will find themselves amused as well.
    • 81 Metascore
    • 75 Critic Score
    While 2K6 is an excellent game, it's not much different from 2K5, and EA's NHL series is rapidly gaining ground.
    • 69 Metascore
    • 75 Critic Score
    It's a rarity for any fighting anime game to have any sort of substance, style and especially, playability. Bandai has done an exceptional job in capturing the show's trademark comedy and battles.
    • 67 Metascore
    • 75 Critic Score
    It's a rarity for any fighting anime game to have any sort of substance, style and especially, playability. Bandai has done an exceptional job in capturing the show's trademark comedy and battles.
    • 78 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 74 Metascore
    • 75 Critic Score
    Radiata Stories is a game that coasts on charm and stirs up some clever ideas. Like its hero, however, it's too slow, simple, and obvious to overcome its routine existence.
    • 74 Metascore
    • 80 Critic Score
    I love the concept of being rewarded for playing a ridiculous amount of hours. Rather than saying "I played Lockdown for 120 hours!", you can say "My character is level 60 and I purchased five outfits, eight new guns, and heavy body armor!"
    • 79 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 83 Metascore
    • 75 Critic Score
    While 2K6 is an excellent game, it's not much different from 2K5, and EA's NHL series is rapidly gaining ground.
    • 78 Metascore
    • 65 Critic Score
    The hyper-speed of this game makes it feel like more of an arcade experience than a real hockey simulator. It's still a huge step in the right direction, though.
    • 73 Metascore
    • 80 Critic Score
    Great graphics, an updated card database and an excellent pseudo-adventure mode make this the franchise's best handheld effort to date.
    • 78 Metascore
    • 65 Critic Score
    It's clogged up with new features and ideas that simply seem gratuitous. The emphasis on driving skill seems to have been diminished, and in its place the Tiburon team appears to have spent the last year asking "what more can we do to add something new to this thing?"
    • 61 Metascore
    • 55 Critic Score
    The minimal presentation, weak interface and comparatively paltry selection of titles hardly seems worthy of a golden anniversary.
    • 85 Metascore
    • 95 Critic Score
    It's an amazingly thoughtful upgrading of the finest motorcycling game series on the market, and with the addition of the Extreme mode, Climax and THQ have taken their stock standard GP sim and taken it into a realm of its own.

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