1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 82 Metascore
    • 80 Critic Score
    For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
    • 80 Metascore
    • 80 Critic Score
    For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
    • 66 Metascore
    • 70 Critic Score
    Sure, it does have some taxing level-design problems, but its presentation and sheer wackiness and randomness saves it from being just another statistic.
    • 77 Metascore
    • 70 Critic Score
    If there's a real argument for getting BF2MC for the 360 it's that the real heart of the game -- its online multiplayer -- feels so at home on a machine that treats going online as second nature.
    • 78 Metascore
    • 80 Critic Score
    Survival horror has simply never looked this good.
    • 82 Metascore
    • 80 Critic Score
    For the first time ever, Lara Croft controls fluidly -- her world isn't divided into little squares, and she can perform complex series of acrobatic maneuvers without a pause (and often has to, later in the game).
    • 66 Metascore
    • 60 Critic Score
    Playing against a real person, the strength of the pitcher-batter face-off carries the game; playing alone, you're more likely to send this one down to the minors before the end of the season.
    • 62 Metascore
    • 60 Critic Score
    Combining pinball, real-time strategy elements, and voice-recognition commands into a ball (pun unintended), Odama straddles the line between 'whack' and 'wacky.'
    • 80 Metascore
    • 80 Critic Score
    But if you get your kicks closing howzatwork-gaps or scribbling 10-page After Action Reports (AARs) novellas on message boards, Doomsday's probably a $20 bargain-basement ticket.
    • 69 Metascore
    • 70 Critic Score
    If you like a little more meat to your basketball games, this is surely a great game with plenty to keep you occupied both online and off, but when pit head-to-head against a full field of competitors, what Phenom offers is different, but not quite in a league of its own.
    • 62 Metascore
    • 50 Critic Score
    Even if some parts are lackluster there's not much that's truly awful about it, and its unique elements are more than enough to make up for things like the handful of missions spoiled by suicidal Allies.
    • 58 Metascore
    • 60 Critic Score
    A competent, if not actually great shooter that introduces some novel ideas that don't always work all that well.
    • 74 Metascore
    • 80 Critic Score
    Tourist Trophy is highly customizable, and provides a chillingly realistic riding experience. While it may lack a few obvious features, this is still a strong start for the first real extension of the Gran Turismo franchise, and one that can only get better with time.
    • 62 Metascore
    • 60 Critic Score
    Even if some parts are lackluster there's not much that's truly awful about it, and its unique elements are more than enough to make up for things like the handful of missions spoiled by suicidal Allies.
    • 70 Metascore
    • 60 Critic Score
    A potentially great game with flawed execution. Still, the Inside Edge scouting reports are the best addition to any sports franchise ever; they should drive sim fans wild.
    • 61 Metascore
    • 40 Critic Score
    The extremely limited multiplayer system, the frustrating and ill-conceived "follow the blue dots" gameplay, and the hackneyed control scheme make playing through From Russia With Love like going toe-to-toe with a giant blond boxer as your country's fate is on the line -- stressful, with a likelihood of receiving brain damage.
    • 71 Metascore
    • 60 Critic Score
    A potentially great game with flawed execution. Still, the Inside Edge scouting reports are the best addition to any sports franchise ever; they should drive sim fans wild.
    • 75 Metascore
    • 80 Critic Score
    And even though the character float problem persists, the new tournament save option and improved aesthetics (some really nice lighting work can be seen in some of the outdoor courts) are worth the upgrade.
    • 70 Metascore
    • 70 Critic Score
    If you like a little more meat to your basketball games, this is surely a great game with plenty to keep you occupied both online and off, but when pit head-to-head against a full field of competitors, what Phenom offers is different, but not quite in a league of its own.
    • 87 Metascore
    • 90 Critic Score
    One of those sorts of games where nearly everything goes right. And despite some annoying load times, Kingdom Hearts II eventually becomes so involving, so enthralling, you'll find yourself propelled from world to world as if by some magnetic invisible force.
    • 71 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 70 Metascore
    • 50 Critic Score
    Some players will be creeped out playing soldier in a whitewashed mirror-universe version of an ugly war that's still in the headlines. The score is not being docked for it, but it's something that needs to be mentioned.
    • 78 Metascore
    • 50 Critic Score
    It'd need to deliver a pretty substantial kick in the ass to get anyone to purchase it yet again, but Far Cry: Instincts -- Predator falls quite a bit short in the asskick department. It just doesn't offer enough new material beyond yet another noun tacked to the end of its ever-lengthening name.
    • 65 Metascore
    • 50 Critic Score
    I suppose that some gamers out there are willing -- nay, perhaps even eager -- to play a long game of uninspired levels strung together with an inconsequential character-creation system. But then, some people also like to watch "Friends." In reruns.
    • 62 Metascore
    • 60 Critic Score
    But even with sluttier graphics and hot girl-on-girl-(on-girl-on-girl) next-gen processing capabilities, the reversal-heavy game is unfortunately afflicted by the not-so-sexy slow reaction time. The venues, digital vixens, and excitably slick moves all convey an illusion of frenzied energy that the reaction time just cannot match.
    • 61 Metascore
    • 50 Critic Score
    If you still haven't given the series a try by now and want the best version of the best installment, a rental is a good choice. Just don't be surprised if you find yourself overwhelmed with familiarity this time next year.
    • 69 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 84 Metascore
    • 80 Critic Score
    Space Rangers 2 is one of those rare games that you don't just finish and stick on a shelf. Even after "beating" the game several times you're left with the feeling of having just scratched the surface.
    • 66 Metascore
    • 60 Critic Score
    The extra ten bucks buys you much better looking planes and light effects, no slowdown during particularly busy fights, and access to your 360 Live list.
    • 69 Metascore
    • 60 Critic Score
    Blazing Angels is a lot of fun, but it's kept down by a lot of irritating levels. Hopefully for the sequel, we'll see an improvement in the mission types which aren't just dogfighting.
    • 72 Metascore
    • 80 Critic Score
    Fans of classic games -- or anyone who has ever longed to save the world by answering trivia about the Golden Girls, really -- can't afford to miss it.
    • 75 Metascore
    • 70 Critic Score
    For any other legacy, this game would have been just fine. For the iconic Godfather series, it really could have been something with more of a Brando stature. But even though it ends up as more of a Tony Soprano, The Godfather still manages to deliver a solid gangster experience.
    • 76 Metascore
    • 80 Critic Score
    A welcome return to form for the series. Even the plot revolves around minor characters from "Suikoden II," and the loading screens show the game's characters as they would have been rendered in a 32-bit sprite style, as if Konami is apologizing for the turns taken after that era.
    • 75 Metascore
    • 70 Critic Score
    While it may be the most lackluster chapter to date, it's still pretty entertaining -- but only in small doses. Just be aware that the price is too high and the replayability is too low.
    • 80 Metascore
    • 90 Critic Score
    Factor in all of the unlockable goodies and the innovative 3D effects, and you've got yet another genre-defining experience out of Kojima Productions that sits alongside games like Boktai as true boundary-pushing efforts.
    • 77 Metascore
    • 70 Critic Score
    For any other legacy, this game would be just fine. For the iconic Godfather series, it really could have been something with more of a Brando weight. But even though it's more of a Tony Soprano, The Godfather: The Game still manages to deliver a solid gangster experience.
    • 94 Metascore
    • 90 Critic Score
    Much like that infamous Japanese MMORPG, Oblivion promises total freedom of character generation but fails to deliver that perfectly.
    • 94 Metascore
    • 90 Critic Score
    Oblivion is easily the finest open-ended RPG to date. It lacks the out-of-the-box crippling technical issues of every other Elder Scrolls game, looks great, and delivers on every promise Bethesda made during its development.
    • 84 Metascore
    • 90 Critic Score
    But at heart, it's simply Tetris, on the go, with online multiplayer and a highly polished presentation. And that makes it a must-have for anyone with a DS.
    • 85 Metascore
    • 80 Critic Score
    FPS fans should appreciate the rich Metroid universe, and Metroid fans should recognize the technical achievements NST pulled off. Then everybody can be happy.
    • 87 Metascore
    • 80 Critic Score
    Better than any PSP shooter yet, Dark Mirror functions without a second analog stick. The extraordinary grace of the remaining controls is enough to almost forget how nice dual-stick control would be.
    • 69 Metascore
    • 60 Critic Score
    Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
    • 94 Metascore
    • 100 Critic Score
    Actually being able to see what's in front of you without having to stop and enter the first-person viewpoint is a godsend.
    • 82 Metascore
    • 85 Critic Score
    No doubt we'll all be sick of it by the time Powered Up 6 rolls around, but you can hardly hold Capcom's inevitable future sins against what amounts to one of the most addictive PSP games to date.
    • 81 Metascore
    • 80 Critic Score
    This isn't a game where any session's likely to be "relaxing," but it is a game where every session's going to be rewarding.
    • 69 Metascore
    • 60 Critic Score
    The difference between Parallel Lines and "DRIV3R" is that while the previous game was a pretty half-assed "GTA" clone, Parallel Lines is more like a three-quarters-assed "GTA" clone. Maybe even four-fifths-assed.
    • 70 Metascore
    • 70 Critic Score
    Going head-to-head can make for some surprisingly complex, drawn-out games, and if the single-player campaign is fun, going through it co-op is 10 times better.
    • 85 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 87 Metascore
    • 90 Critic Score
    The big new addition is Tokyo. Fortunately, the developers have made the city available by default right on the menu screen, so for those of you worried that you might have to play through the original three cities to get to the new stuff, worry not.
    • 90 Metascore
    • 90 Critic Score
    Against a mountain of expectations, GRAW has delivered such a complete experience that it isn't just a great 360 game, but something special you'll remember for a long time to come.
    • 76 Metascore
    • 65 Critic Score
    Whether it's the story or the gameplay that carries you through the third Shadow Hearts, you won't be wowed by the presentation.
    • 75 Metascore
    • 70 Critic Score
    It's visually impressive, plays well, and -- best of all -- is meant to be enjoyed in short bursts. Almost a portable action movie, Pursuit Force offers plenty of thrills. However, like its silver-screen inspirations, it ultimately leaves one feeling unfulfilled.
    • 81 Metascore
    • 70 Critic Score
    Dawn of Dreams is a solid action game with a lot more play in it than its predecessors. More importantly, it's a title that shows that Capcom isn't afraid to mess with the formula.
    • 89 Metascore
    • 90 Critic Score
    People who haven't played the current-gen version should get the 360 version if: They are breathing.
    • 70 Metascore
    • 70 Critic Score
    Despite its lack of an online versus mode, Shin Budokai is a solid fighting game, even giving other PSP fighters -- namely Capcom's "Street Fighter Alpha 3 MAX" and "Darkstalkers Chronicle: The Chaos Tower" -- a run for their money.
    • 72 Metascore
    • 80 Critic Score
    A landmark in what some might consider more "casual" fighting games. Not only is it great fun, but it's the best fighting game on GameCube (sorry, Smash Bros is not a traditional fighting game), and one of the best 3D fighters around.
    • 74 Metascore
    • 65 Critic Score
    Trozei offers a decent array of multiplayer support to provide harmless, inoffensive fun. It's an acceptable diversion, provided you don't expect any sort of staying power with your puzzle games.
    • 76 Metascore
    • 75 Critic Score
    Worth a look for anyone who simply craves a quality RPG for the GBA.
    • 84 Metascore
    • 85 Critic Score
    It's hard not to say something dull like "fans can't afford to miss it," but, you know, it's possibly the first time anyone's been able to say that about any Middle-earth game. Ever.
    • 79 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 74 Metascore
    • 65 Critic Score
    And while it's no recurring nightmare, it's hard to recommend this game in a world where World of WarCraft provides a better, more well-rounded experience.
    • 62 Metascore
    • 60 Critic Score
    If you're a gamer wondering what all the fuss over 24 is about, the game is not the right place to find out. Without the connection to the characters and the twisting, turning style of 24, you're left with an average third-person action game with simple gadget puzzles and bad driving.
    • 43 Metascore
    • 65 Critic Score
    Unfortunately, the end result is a little more Rambo, a lot less Rocky. It's going to take a rethinking to pull the 3D brawler out of its "me too" phase, and Streetwise certainly isn't helping.
    • 64 Metascore
    • 55 Critic Score
    The combat is engaging, the controls can be mapped however you like, and the load times could be worse. But the minigame additions to this version aren't nearly enough to justify a PSP port.
    • 60 Metascore
    • 50 Critic Score
    Here's the major problem: You're only allowed to control the main commander during the skirmishes. When you're not issuing seemingly useless orders to your head honcho, you're forced to sit and watch your nameless grunts swing wildly until they eventually hit something (the enemy, if you're lucky).
    • 59 Metascore
    • 70 Critic Score
    Soccer fans will find it boring because it's too fast and too vapid, while nonfans will probably find it little more than a mildly distracting ball-themed action thing. It's reasonably well executed for what it is, but it could very well be something that no one wants.
    • 41 Metascore
    • 40 Critic Score
    Genki's seeming inability or unwillingness to fix the slidey physics even a little bit keeps each game from greatness. Hardcore TXR fans will likely cry foul at that remark, but anyone who wants their virtual racing to at least slightly resemble the feel of real driving will feel the same way.
    • 83 Metascore
    • 90 Critic Score
    The game is fun for those looking for a quick diversion, and it's realistic enough to keep sim players happy.
    • 83 Metascore
    • 90 Critic Score
    Quite easily, the best baseball game on the system. Even with its minor flaws, it combines all the simlike statistical realism true ball hawks crave while throwing in additional modes of play to keep those with shorter attention spans enthralled.
    • 78 Metascore
    • 70 Critic Score
    It's a tougher -- and leaner -- game than its older expansion-pack siblings, but isn't starting your own business all about being the toughest and leanest?
    • 77 Metascore
    • 70 Critic Score
    Like its namesake color, Black is bold in its simplicity, an elemental force that makes a strong, singular statement: It intends to be the most adrenaline-pumping, testosterone-infused shooter ever. And in that regard, it succeeds.
    • 42 Metascore
    • 65 Critic Score
    Unfortunately, the end result is a little more Rambo, a lot less Rocky. It's going to take a rethinking to pull the 3D brawler out of its "me too" phase, and Streetwise certainly isn't helping.
    • 63 Metascore
    • 70 Critic Score
    Soccer fans will find it boring because it's too fast and too vapid, while nonfans will probably find it little more than a mildly distracting ball-themed action thing. It's reasonably well executed for what it is, but it could very well be something that no one wants.
    • 75 Metascore
    • 80 Critic Score
    This is a true rarity: a game for all ages that's still good enough to entertain anyone who likes Mario.
    • 68 Metascore
    • 60 Critic Score
    The load times ruin this game. Just going into the pregame menus will buy you several seconds of delay as the system freezes up. Restarting a course will only take a few seconds, but the initial track load will usually clock between one and three minutes. That's right, sports fans, we said three minutes.
    • 83 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 82 Metascore
    • 65 Critic Score
    As it stands, Race Driver 3 suffers from too much variety and not enough substance.
    • 84 Metascore
    • 65 Critic Score
    As it stands, Race Driver 3 suffers from too much variety and not enough substance.
    • 84 Metascore
    • 65 Critic Score
    As it stands, Race Driver 3 suffers from too much variety and not enough substance.
    • 86 Metascore
    • 90 Critic Score
    Thanks to the great A.I., there's no question of the game's longevity.
    • 67 Metascore
    • 60 Critic Score
    Other than the simple pleasure of playing in a sandbox and building a really cool version of the Big Apple, TCNY offers players little incentive to keep on trudging through it.
    • 65 Metascore
    • 50 Critic Score
    MS Saga lies just below the threshold of a good game, and the shine of its customization and gripping boss combat is dulled by lackluster, rote storytelling and lifeless presentation.
    • 56 Metascore
    • 40 Critic Score
    The only thing that makes RF Online stand out is its unique art and setting, and that doesn't count for a lot when the game world and background story has the depth of a kiddie pool.
    • 84 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 86 Metascore
    • 90 Critic Score
    It's far more than just a really, really good-looking boxing game; it's a little glimpse into the future, and a remarkably good yardstick for ongoing reference.
    • 59 Metascore
    • 40 Critic Score
    Lockdown got rid of everything that made its predecessors stand out and kept the bad A.I. and even worse backstories. Even without the burden of living up to its predecessors, Lockdown is -- at best -- a generic shooter with pretensions at realism.
    • 79 Metascore
    • 80 Critic Score
    In short, to make the game more accessible to Star Wars fans, the RTS elements -- while innovative and fun -- lack the depth that can define genre greats. Nevertheless, the Force is strong with this one.
    • 44 Metascore
    • 40 Critic Score
    The game's multiplayer and arcade modes are both valiant attempts at providing replayability, but neither are varied or deep enough to keep anyone but the most frantically bored or underexposed gamer entertained for longer than five minutes.
    • 69 Metascore
    • 70 Critic Score
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.
    • 80 Metascore
    • 85 Critic Score
    Like the other awesome turn-based strategy game for the DS, Advance Wars Dual Strike, Age of Empires provides the deep, addictive balance of strategy and action that should keep you toting that wee silver clam around with you for weeks.
    • 70 Metascore
    • 80 Critic Score
    Full Auto may be viscerally stimulating and strangely soothing, but the real reason to buy this game is the overwhelming amount of content presented in the game's different modes.
    • 69 Metascore
    • 70 Critic Score
    By enlisting graffiti legends such as Futura and Shepard Fairey and hip-hop artists like P. Diddy and Talib Kweli, Getting Up presents itself as an immersive experience for those new to graffiti culture. This is where Getting Up shines: It is a game that can provide what no other game has before (no, we won't compare it to "Jet Set Radio").
    • 77 Metascore
    • 80 Critic Score
    Grandia is a game best served in smaller doses, although the paucity of save globes in some of the more dangerous areas of the game means the intrepid gamer will have to trek on for long stretches at a time.
    • 58 Metascore
    • 40 Critic Score
    Besides some nice CG work in the occasional cinematic, this is just a tepid return to mediocre series filled with potential never realized.
    • 77 Metascore
    • 90 Critic Score
    A perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.
    • 71 Metascore
    • 70 Critic Score
    The janky camera makes combat tough during crucial moments and makes things increasingly difficult when you're racing against the clock to lay down an aerosol tag. It makes you wonder if the game would have been better off in first-person view, but on the other hand, you would lose the immersion of being Trane.
    • 68 Metascore
    • 50 Critic Score
    The much-touted "Baby Making" game, in which both players enter personal information and then coordinate efforts to cut a cake, is worth trying once if -- and only if -- your house is spotless, you've paid all your bills, and the cable is out.
    • 72 Metascore
    • 75 Critic Score
    Legendia seems a sure hit among the series' dedicated fans -- provided they don't feel that familiarity breeds contempt. But for everyone else, this flawed adventure's good looks and occasional moments of cleverness probably won't go far enough to distinguish Namco's latest Tales from the last few.
    • 66 Metascore
    • 60 Critic Score
    The all-new telemetry system and be-the-receiver feature are interesting additions that enhance the fun derived from Arena Football, but they are not enough to push the game over the top.
    • 71 Metascore
    • 80 Critic Score
    Nothing is more impressive than seeing good 3D graphics on a system considered "underpowered" in that area (see also: "Panzer Dragoon" on the Sega Saturn), and you get the whole package with Deadly Silence.

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