1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 76 Metascore
    • 70 Critic Score
    Ultimately, it's a difficult thing to judge. Pokemon Emerald is one of the most complete, involved, and rich RPGs -- from a gameplay standpoint -- on the GBA. But from another perspective, it's one of the most basic and cynical products on the market.
    • 73 Metascore
    • 80 Critic Score
    Fans of the Napoleonic period will get a rise out of Cossacks II, as will strategy buffs seeking out something a little different from the usual tank rush tactics. It's a terrific simulation of the age of "gentlemanly" combat, during which Napoleon almost took over the world.
    • 75 Metascore
    • 75 Critic Score
    If there's one problem with EA's portable baller, it's that the controls simply aren't responsive enough.
    • 89 Metascore
    • 90 Critic Score
    Few games of this nature began their life so smoothly, as even the massive influx of players on launch date and beyond did little to disrupt the enjoyment of the game.
    • 79 Metascore
    • 75 Critic Score
    With good AI for single-player games and a few decent multiplayer options, Empire Earth II is a worth a look for most RTS fans, if not worthy of dropping everything and rushing out to buy.
    • 58 Metascore
    • 45 Critic Score
    If the idea of playing an absolutely average (and not particularly lengthy) Resident Evil adventure with incompetent A.I. allies is exciting, then hop to it.
    • 75 Metascore
    • 86 Critic Score
    Essentially boring... All throughout my time with the game, my mind kept wandering, like it does in the company of someone who's nice enough but can't hold your interest.
    • 43 Metascore
    • 20 Critic Score
    The dictionary entry will read, "Rengoku ren - go - ku n: 1 A game design flaw in which great effort is expended on concept art but little else. 2 An activity that presents itself as entertainment but is, in fact, a form of torture."
    • 71 Metascore
    • 75 Critic Score
    This slowly-increasing sense of challenge is what elevates Pac-Pix above so many of the clever tech demo that comprise the DS library.
    • 75 Metascore
    • 65 Critic Score
    Area 51 is in no specific way a bad game, it's just an exceptionally dated game. The player's objectives aren't much more evolved than an old Doom or Turok game, and the graphic presentation isn't up to par with the genre's best.
    • 73 Metascore
    • 70 Critic Score
    The polish wears bit thin in the control department, but soccer fans will find plenty of meat to chew on here.
    • 72 Metascore
    • 65 Critic Score
    Area 51 is in no specific way a bad game, it's just an exceptionally dated game. The player's objectives aren't much more evolved than an old Doom or Turok game, and the graphic presentation isn't up to par with the genre's best.
    • 48 Metascore
    • 65 Critic Score
    The hi-tech gadgets are there - yet you don't need them. The massive levels are there - yet most of them are plain boring. The place is full of security cameras and guards - yet you can easily deal with them once you've familiarized yourself with the gameplay mechanics.
    • 50 Metascore
    • 40 Critic Score
    It's a game populated by animatronic mannequins, its plot driven by flat, unsympathetic characters. Worse, the dumb AI destroys any sense of danger, so the tension that runs through great stealth games never materializes.
    • 71 Metascore
    • 70 Critic Score
    If the difficulty curve were balanced a bit better, and the production values were higher -- meaning graphics, because the dialogue is awesome -- Raze's Hell would fare better in the score department.
    • 88 Metascore
    • 90 Critic Score
    The humor will make you laugh, not smile: the writers tend not to go for the obvious joke, and the uniformly spot-on voice acting -- not just for Raz or his immediate supporting cast, but for virtually every character in the game, which number in the hundreds -- gives each out-of-left-field payoff the impact it deserves.
    • 56 Metascore
    • 65 Critic Score
    While it's apparent that Studio Gigante toiled away long nights to perfect character realism, it's equally obvious that perfecting the remaining chunk of the game didn't keep them quite as occupied.
    • 87 Metascore
    • 90 Critic Score
    It's a brilliant debut for Double Fine, and here's hoping it's just the start of what we can expect to see from them.
    • 63 Metascore
    • 70 Critic Score
    If you're prepared for the steep learning curve and the insane load times, Trails is yet another extremely competent PSP title that's certainly worth checking out.
    • 63 Metascore
    • 50 Critic Score
    If you're like most gamers, however, it may be too much like a post-graduate MBA sim of life running a distribution center of some sort.
    • 73 Metascore
    • 75 Critic Score
    Consider Polarium a killer robot sent back into the present to conquer your brain. Might as well enjoy the subjugation...for as long as it lasts, anyway.
    • 51 Metascore
    • 60 Critic Score
    What seemed really cool back when Namco first announced the original Dead to Rights -- the sweet disarming animations -- just aren't enough to carry another repetitive action game for more than a few levels.
    • 89 Metascore
    • 85 Critic Score
    A linear, abbreviated experience that, while ambitious and gorgeous to behold, is not Bioware's finest hour.
    • 54 Metascore
    • 60 Critic Score
    What seemed really cool back when Namco first announced the original Dead to Rights -- the sweet disarming animations -- just aren't enough to carry another repetitive action game for more than a few levels.
    • 84 Metascore
    • 90 Critic Score
    It's the first game where I've actually felt a sense of attachment to my customized car, and it's one of the most entertaining racing games around.
    • 84 Metascore
    • 90 Critic Score
    It's the first game where I've actually felt a sense of attachment to my customized car, and it's one of the most entertaining racing games around.
    • 62 Metascore
    • 50 Critic Score
    Even more painful is being forced to say bad things about a game that, for all intents and purposes, you happen to be rather fond of.
    • 65 Metascore
    • 55 Critic Score
    Aside from the dynamic object interaction and music, the graphics and gameplay made me feel like I was back in high school, playing Resident Evil 2 after doing my homework. But that was then, and this is now, and Obscure just doesn't make the grade.
    • 63 Metascore
    • 55 Critic Score
    Aside from the dynamic object interaction and music, the graphics and gameplay made me feel like I was back in high school, playing "Resident Evil 2" after doing my homework. But that was then, and this is now, and Obscure just doesn't make the grade.
    • 75 Metascore
    • 70 Critic Score
    If you're a competent gamer with a steady hand you'll be able to complete every challenge eventually, but beating the game "clean" is going to require quite a specific skill set that may ultimately not make this entertaining for everyone.
    • 53 Metascore
    • 50 Critic Score
    The one bit about Spy vs. Spy that really shines is the presentation. Each level looks radically different than the last, and comes complete with its own, unique challenges.
    • 66 Metascore
    • 55 Critic Score
    Aside from the dynamic object interaction and music, the graphics and gameplay made me feel like I was back in high school, playing "Resident Evil 2" after doing my homework. But that was then, and this is now, and Obscure just doesn't make the grade.
    • 85 Metascore
    • 80 Critic Score
    If Irrational is able to speed up the player speed just a tad so that run speed and player movement is faster, if server admins are able to control the abuse of non- lethal equipment, and if server admins are given remote server control, then SWAT 4 would be just as spectacular for Multiplayer.
    • 78 Metascore
    • 75 Critic Score
    Those who make it to the end might be disappointed to learn that they'll have to play the upcoming Digital Devil Saga 2 to find out how the story turns out.
    • 68 Metascore
    • 60 Critic Score
    How can you really appreciate the glossy perfection of a "10" if you never play the intermittently brilliant/frustrating games like Rise of the Kasai?
    • 78 Metascore
    • 65 Critic Score
    Whereas the original Doom 3 featured dense, serpentine level designs that played every bit as much of a starring role in exerting dread and ambience, the environments here lack a sense of coherency, even while it tries to hit you over the head with its own exoticism.
    • 81 Metascore
    • 85 Critic Score
    The GameCube version adds yet another setback on top of what's in the PS2 version: no versus mode altogether. This wasn't unexpected given that the GameCube isn't an online-friendly console, but this missing feature limits the overall package a bit.
    • 69 Metascore
    • 80 Critic Score
    While ancient China seems forever destined to bust apart at the seams, and Koei seems forever destined to remind us of this, DW5 rejuvenates the series with a series of subtle changes that make it worth taking the plunge yet again.
    • 54 Metascore
    • 70 Critic Score
    At its core, Spikeout is what "The Bouncer" always wanted to be, but never was, a fast, action-packed brawler with little pretense to being anything else.
    • 87 Metascore
    • 90 Critic Score
    Every item that was shiny on the Xbox looks dull on the PS2. Still, relative to other PS2 games, it looks great.
    • 92 Metascore
    • 100 Critic Score
    The relaxed pace of the co-op gameplay lends itself better to a console controller, but beyond that the PC version holds up admirably to the Xbox one. It's the prettiest of the bunch.
    • 54 Metascore
    • 50 Critic Score
    Though I'm open to new possibilities and reinterpretations of Mario Party, playing this game made me want to just jump on my Gamecube and play the original console versions -- even if I have to play against 3 CPU players because frankly, being the only player on a board game that's advertised as a party is just disheartening.
    • 94 Metascore
    • 100 Critic Score
    Ubisoft's obvious dedication and purity of vision shines through in every single minute that you're playing. It never seems to get old, it's rarely frustrating, and delivers its payload of stealth, action, strategy and exploration right on target. If there's a more complete gaming experience on Xbox, I've yet to see it.
    • 58 Metascore
    • 55 Critic Score
    The absence of the thumb stick perhaps dampens game play the most. Like we saw with "Mario DS," 3D platformers are heavily reliant on analog control, and the DS touch screen makes for a very poor analog stick indeed.
    • 74 Metascore
    • 85 Critic Score
    Flashy, fun, and playable -- albeit in slightly handicapped form -- this fantastic compilation is superior in many ways to Capcom's own superlative "Street Fighter Anniversary Collection," and sets an early standard for handheld 2D fighters.
    • 79 Metascore
    • 80 Critic Score
    If there's one thing you can say about Head On, it's that it certainly provides you with plenty of game to play.
    • 78 Metascore
    • 75 Critic Score
    Seeing as how Tiger is one of the launch titles for the PSP, the game's atrocious load times are understandable, but entirely inexcusable.
    • 83 Metascore
    • 80 Critic Score
    The sheer quantity of content here astounds: Underground's timer-less Story mode, the original-style Classic mode, robust editing options (including the ability to map a mug shot from the memory stick to your created character's head), and requisite Wi-Fi play.
    • 67 Metascore
    • 70 Critic Score
    It would be nice to have a longer main adventure or some mini-games or something to give the game a little bit more meat on its bones, but if you temper expectations, Spider-Man 2 delivers on its promise.
    • 94 Metascore
    • 100 Critic Score
    One of the few games out there that is equally fun for 10 seconds or for 10 hours.
    • 69 Metascore
    • 65 Critic Score
    By hiring a live events team of twenty or so digital actors and writers to plan events and step into the shoes of the familiar main characters they've been providing opportunities for player involvment in unique plot developments on a surprisingly regular basis, with interesting things happening every few days.
    • 49 Metascore
    • 65 Critic Score
    While the game does look great in still shots, when it's in motion, it never maintains a steady framerate throughout an entire scene.
    • 88 Metascore
    • 95 Critic Score
    The verdict is clear, this is the epitome of great racing, handheld or otherwise. It's a greatest hits collection of the greatest arcade racer of all time, presented as stylishly and lovingly as possible. The words 'fast,' 'exciting' and 'beautiful' applies equally to the cars, tracks and gameplay.
    • 46 Metascore
    • 50 Critic Score
    It's also a travesty that the original arcade games aren't included in this collection (though, perhaps Sega felt those would invalidate these new installments -- especially in the case of Golden Axe, which just plain sucks).
    • 75 Metascore
    • 85 Critic Score
    This game is great precisely because it's an original take on a familiar world.
    • 89 Metascore
    • 95 Critic Score
    It's easily one of the most affecting interactive experiences to come along in ages -- the kind of game you continue playing in your mind long after you switch the system off.
    • 68 Metascore
    • 80 Critic Score
    Fun despite its forgettable narrative, and painfully long load times. Fun in the RPG sense, fun in the no-brainer button mashing sense, and fun in the kill monsters with your buddies sense.
    • 66 Metascore
    • 50 Critic Score
    Manages to be solid, yet terribly underwhelming, and ultimately poorly-designed for its intended platform.
    • 73 Metascore
    • 75 Critic Score
    Feature-rich and full of worthy diversions, Unleashed's major drawbacks are ergonomically taxing controls (more the fault of the hardware), a horrid soundtrack, some less-than-user-friendly considerations in the various modes, and "Legacy of Kain"-esque load times, which is to say they're really long.
    • 83 Metascore
    • 80 Critic Score
    FPS snobs often talk smack about the TimeSplitters franchise for lacking sophistication and for being a bit silly, but the key to its success has always been that it puts fun ahead of any pretension. If that's what you value most, you could do far worse.
    • 51 Metascore
    • 35 Critic Score
    Given a choice between these broken versions of classics or simply not having these games on DS at all, I think in the end I'd rather have not had them. At least then there'd have been hope that someone could have done them justice, someday.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately, a fatal flaw creeps up as the battles grow larger: unbearable slow down. It gums up the works when too many soldiers surround you, and makes the game almost unplayable.
    • 88 Metascore
    • 90 Critic Score
    It's a beautiful game, with an enormous amount of gameplay to keep you occupied. If you want something that really shows what the PSP is capable of, there are few better demos than this.
    • 57 Metascore
    • 65 Critic Score
    NBA
    Not a bad game by any stretch, but simply feels half-baked-somewhat of a throwback to "NBA Shootout 2000" on my PlayStation, when I was expecting something a bit more contemporary.
    • 82 Metascore
    • 85 Critic Score
    The campaign is terrific on any difficulty level, and there's always multiplayer if you need go get your base building freak on. Act of War is a heck of a package that will please any self-respecting RTS enthusiast.
    • 78 Metascore
    • 80 Critic Score
    The game's graphics are still dated despite the new background changes and themed stages. But it's no biggie -- the monkeys are still sucrosely cute, and the levels are well designed.
    • 64 Metascore
    • 70 Critic Score
    The gameplay isn't as rich as it could have been, and it generally doesn't live up to the stature of the classic PSone title, which is disappointing, but the smooth action, appealing graphics, and funny dialogue warrant this game a passing grade.
    • 81 Metascore
    • 85 Critic Score
    It scores big points by offering the most strategic Xbox Live experience available. Patient players willing to take the time to continually tweak and test their arsenals of skills will find themselves with a new favorite game to play online.
    • 81 Metascore
    • 80 Critic Score
    The game's graphics are still dated despite the new background changes and themed stages. But it's no biggie -- the monkeys are still sucrosely cute, and the levels are well designed.
    • 73 Metascore
    • 65 Critic Score
    It sits uncomfortably on the borderline between puzzle game and platformer, but it lacks the substance of the latter while failing to capture the "zen trance" feel of something like "Tetris" or "Lumines."
    • 74 Metascore
    • 80 Critic Score
    The PSP's analog nub also works well here with just the right balance of sensitivity and full range of motion, from tiny course-correcting nudges to hand over fist power-sliding.
    • 46 Metascore
    • 40 Critic Score
    The back of the box declares that it's "fast action fun!" Believe us, and believe our young friend Ethan -- Pokemon Dash is not.
    • 70 Metascore
    • 70 Critic Score
    Two things I really dig about World Tour Soccer are that the matches feature generally realistic scoring (on a couple goals per match), and the game buffers your button presses a bit, which means jamming on the pass or shoot button will normally result in multiple, wild passes or shots fired off into the middle of nowhere. You have to remain calm and play the game correctly in order to be successful.
    • 61 Metascore
    • 55 Critic Score
    Sadly, Gretzky NHL doesn't move at the smooth clip of other more impressive PSP games. Shots don't fly off the blade of your stick at the precise moments, and you find yourself doing circles like a figure skater trying to collect loose pucks.
    • 80 Metascore
    • 80 Critic Score
    It would be nice if the game included some of these types of events as mini-games that players could jump to at any point instead of only making them available in the middle of levels, but there are enough memorable moments in here to overshadow that.
    • 81 Metascore
    • 75 Critic Score
    Consider that this 989 Sports franchise has undergone the biggest three-year improvement since Barry Bonds went from 34 to 49 to 73 homeruns in a three year span. MLB seems insistent to keep its totals skyrocketing.
    • 78 Metascore
    • 80 Critic Score
    As a promotional tool for Revenge of the Sith, it's spectacular. I'd not previously been particularly excited for Episode III, but if the machinations alluded to in the game really are those that drive the mythology forward, it's going to be a spectacular finale to the series.
    • 84 Metascore
    • 70 Critic Score
    Crosses the line that separates challenging from cheap. Charismatic and brazen to a fault, it is something of a return to form, but denies the gamer an honest challenge and the eye-opening lack of balance results in a sometimes-electrifying game that isn't especially fun to play.
    • 88 Metascore
    • 90 Critic Score
    What makes Brothers in Arms such a compelling combat simulator is its ability to completely suck you into its hell, kick your heart rate into overdrive, and make you feel like you're not fighting to save the world, but fighting just to save your own ass.
    • 81 Metascore
    • 85 Critic Score
    The expansion neatly captures the frenzied pace of college, the numerous things you can discover and do, the strange secrets every campus is rumored to have, and of course, streaking.
    • 88 Metascore
    • 85 Critic Score
    Significantly better than its predecessor, but like most EA Sports releases, sequels feel more like baby steps rather than giant leaps.
    • 82 Metascore
    • 80 Critic Score
    And unlike previous baseball video games MLB 2K5 moves at a nice pace.
    • 78 Metascore
    • 80 Critic Score
    As a promotional tool for Revenge of the Sith, it's spectacular. I'd not previously been particularly excited for Episode III, but if the machinations alluded to in the game really are those that drive the mythology forward, it's going to be a spectacular finale to the series.
    • 88 Metascore
    • 85 Critic Score
    Significantly better than its predecessor, but like most EA Sports releases, sequels feel more like baby steps rather than giant leaps.
    • 77 Metascore
    • 75 Critic Score
    If you're looking at the game for continuing the fun, campy Mortal Kombat legacy, you'll find a lot to like here. If you're looking for highly technical fighting matches or evolved modern game storytelling, you'll do better looking elsewhere.
    • 87 Metascore
    • 85 Critic Score
    Significantly better than its predecessor, but like most EA Sports releases, sequels feel more like baby steps rather than giant leaps.
    • 58 Metascore
    • 65 Critic Score
    Once you've been through the process a few times, however, it gradually becomes a snooze fest.
    • 88 Metascore
    • 90 Critic Score
    From a purely technical standpoint, the frame-rate is rock solid, and the lighting effects are lavish as well, and while not as polished, overall, as the technical achievements of "Dead or Alive Ultimate," come a close second. Matching the visual largesse is a comprehensive features list that does for PS2 what "Dead or Alive Ultimate" did for Xbox.
    • 78 Metascore
    • 80 Critic Score
    Namco deserves credit for creating a game so perfectly suited to the handheld format. Each stage is subdivided into multiple sections so that it's impossible to lose more than a few minutes of progress at any given time, and an autosave function makes recording and restoring progress a completely transparent task.
    • 81 Metascore
    • 80 Critic Score
    And unlike previous baseball video games MLB 2K5 moves at a nice pace.
    • 89 Metascore
    • 95 Critic Score
    In a straight line the SLR feels like it has warp engines, and the feeling of real power is unlike anything I've seen in a racing game before. Burnout 3 and Need for Speed do a good job of scaring you with speed, but GT4 is still the only car sim to date that's done a convincing job of putting you behind a 5.4 liter V8.
    • 72 Metascore
    • 65 Critic Score
    It's a solid if uninspiring little game with a definite nostalgic appeal for fans of old action-RPGs such as "Crystalis" or "SoulBlazer." Or "Ys", for that matter.
    • 78 Metascore
    • 80 Critic Score
    Most notably, the game does its best to reward creative pathfinding. Do a little searching in each level and you'll find myriad vents, air ducts, and the like, which, when utilized, help give you the jump on your opponents and let you avoid head-on fights.
    • 58 Metascore
    • 20 Critic Score
    And just in case Super Army War wasn't stripped down enough, there's no battery backup -- just a password system. It's true that portable games don't need to be as full-featured as console titles, but people have e-mailed me Flash games that are deeper than Super Army War (not to mention more fun).
    • 79 Metascore
    • 80 Critic Score
    Most notably, the game does its best to reward creative pathfinding. Do a little searching in each level and you'll find myriad vents, air ducts, and the like, which, when utilized, help give you the jump on your opponents and let you avoid head-on fights.
    • 86 Metascore
    • 85 Critic Score
    The most fun you'll have with the game isn't in a nine inning affair, but rather with the new mini-games. The new hitting mini-game is interesting, but the pitching distraction is certifiably addictive.
    • 51 Metascore
    • 55 Critic Score
    In the end, it's a definite thumb-basher, and not necessarily the worst game of its kind. It's just that the pedigree of the developer's past works suggests that NanoBreaker would turn out much better than it did, and that's a disappointment.
    • 73 Metascore
    • 60 Critic Score
    Episode II offers hints of excellence, but few of them have anything to do with the gameplay.
    • 58 Metascore
    • 55 Critic Score
    Besides the higher-resolution visuals, you'd be hard-pressed to tell this apart from the PlayStation game that kicked off the series nearly seven years ago.
    • 85 Metascore
    • 75 Critic Score
    Coming at the game as a hardcore NASCAR fan, I'm disappointed in a few things. The biggest issue is the lack of a few official NASCAR tracks.

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