1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 70 Metascore
    • 67 Critic Score
    But even though the action can turn into a not-so satisfying grind (which really does kind of hurt the game's staying power), it's hard to ignore Kenka Bancho's charm. The presentation, including the rarely-serious dialogue throughout, and the complete pisstake on the rougher side of Japanese youth culture, is too good not to miss. When you let loose with that first menchi beam, you'll be hooked.
    • 70 Metascore
    • 75 Critic Score
    If you have just that tiny hint of obsessive compulsion that a game like Animal Crossing speaks to, but don't much care for the pastoral setting or relaxing pace, this is the way to bring that kind of gameplay to you.
    • 70 Metascore
    • 80 Critic Score
    But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging.
    • 70 Metascore
    • 60 Critic Score
    A potentially great game with flawed execution. Still, the Inside Edge scouting reports are the best addition to any sports franchise ever; they should drive sim fans wild.
    • 70 Metascore
    • 35 Critic Score
    In the end, this one poses as a tennis game for beginners, but even tykes will only be mildly amused.
    • 70 Metascore
    • 80 Critic Score
    Full Auto may be viscerally stimulating and strangely soothing, but the real reason to buy this game is the overwhelming amount of content presented in the game's different modes.
    • 70 Metascore
    • 65 Critic Score
    Not a long game. The whole thing can be finished in just a couple of sittings. However, fans of the film, both young and old, would do well to give it a shot, as it's an entertaining platformer that complements the movie quite well.
    • 70 Metascore
    • 67 Critic Score
    A bit more ambition could've made this a true classic (how about some Wi-Fi co-op?), but as it stands, it's the next best thing to cramming GBA cult classic "Ninja Five-O" into your DS.
    • 70 Metascore
    • 75 Critic Score
    The online play -- particularly co-op -- gives HAWX significant replayability. Everything from the picture-perfect planes to the stunning real world environments looks great, even after multiple passes.
    • 70 Metascore
    • 75 Critic Score
    With bonus songs from Perry's solo efforts and a fully animated Steven Tyler swallowing the microphone, the game's target audience is very clear -- and for them, the game's existence is justified.
    • 70 Metascore
    • 75 Critic Score
    This year, the game has junked its poorest parts and replaces them with some seriously innovative goodies -- but there are a handful of reasons why we're not jumping for joy and declaring this the must-play baseball title of 2008.
    • 70 Metascore
    • 85 Critic Score
    Real-time battles aside, Rise to Power is a surprisingly good strategy game for the PS2. Its extremely steep learning curve will limit its appeal, but it's a rewarding experience for those with the patience to learn the game's nuances. And with the sheer amount of replayability it offers, you get a lot of bang for your buck.
    • 70 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 70 Metascore
    • 58 Critic Score
    It's pretty good as a game that casual players can fly through on the easiest difficulty setting, and its production values are as good as you'll find on the market. But it doesn't hold up as well for those looking for a story or a challenge. It's a fun evening, basically.
    • 70 Metascore
    • 58 Critic Score
    And that's a small taste of the poor control scheme. The slightest twitch or turn of the Wii-mote creates a wholly new effect -- and frequently, it's one you don't even want. It's even worse on the Wii Balance Board; by default, the turning is overly responsive, even after reducing the board's sensitivity. However, this makes it harder for the device to register a trick.
    • 70 Metascore
    • 60 Critic Score
    Trouble is, your computer opponents verge on comatose.
    • 70 Metascore
    • 75 Critic Score
    It's far from perfect, but for players who want to get more out of the Spore universe, Galactic Adventures is a worthy addition.
    • 70 Metascore
    • 75 Critic Score
    It's almost becoming a cliché to wrap up reviews of Nintendo games with statements like, "It's not quite a complete and satisfying experience, but fans of novel gameplay should give it a try" -- unfortunately, though, there's not much else to say about Swing.
    • 70 Metascore
    • 75 Critic Score
    Block Breaker Deluxe is a little low rent, and it certainly doesn't take full advantage of the Wii hardware, but for eight bucks it's easy to overlook the cheesy decor and enjoy this solid brick-bashing entry.
    • 70 Metascore
    • 42 Critic Score
    Instead of providing a streamlined alternative to the more ambitious console iterations, the PSP version of Star Wars: The Force Unleashed is an abridged disappointment.
    • 70 Metascore
    • 80 Critic Score
    An entertaining experience that unfortunately never manages to take that crucial step towards greatness.
    • 70 Metascore
    • 55 Critic Score
    When you think "Final Fantasy Tactics clone," your mind probably sees something like Disgaea: Hour of Darkness: a competent facsimile of the formula that stands on its own. But with Luminous Arc, you get the most similar, least-polished alternative yet.
    • 70 Metascore
    • 91 Critic Score
    Sacred 2 turns out to be a great couch game, largely because you can play co-op with a friend at your side. But the real surprise is that the folks at Ascaron managed to create a mostly-great interface for the XB360 and PS3 controller, giving you faster and easier access to more combat abilities than you could use in the PC version.
    • 70 Metascore
    • 65 Critic Score
    The game's well-polished; it would have been hailed as revolutionary a few years ago, but now it's just another decent, 10-hour-long hop-n-bop to add to the pile.
    • 70 Metascore
    • 50 Critic Score
    Some players will be creeped out playing soldier in a whitewashed mirror-universe version of an ugly war that's still in the headlines. The score is not being docked for it, but it's something that needs to be mentioned.
    • 70 Metascore
    • 70 Critic Score
    On the PS2, the game shows the limits of the system. For every impressive feature the developers were able to cram in the game, there is something else that holds the game back.
    • 70 Metascore
    • 65 Critic Score
    Although the touch screen controls are irritating at times, you may just find yourself enjoying Shrek in spite of them.
    • 70 Metascore
    • 58 Critic Score
    The needless addition of QTEs to the formula and a relatively short single-player experience keep it from becoming a legend in its own right.
    • 70 Metascore
    • 80 Critic Score
    It's kind of like a junior sandbox approach that younger gamers will enjoy because they can just trundle around without crashing or waiting for loads and older kids will love because it allows them to explore a large area and find characters and items that they'll recognize from the movie.
    • 70 Metascore
    • 70 Critic Score
    Defiance stands as a solid title that fans of "Devil May Cry" and even the recent "Castlevania: Lament of Innocence" should have plenty of fun with.
    • 70 Metascore
    • 70 Critic Score
    A maturation of the series, this is a really solid game with lots of loony Street-style happenings. In the end, it's fun to play, and will keep you engaged. If only it were on next gen.
    • 70 Metascore
    • 70 Critic Score
    DDR: SuperNOVA 2 doesn't bring much new to the table, but it does execute some of the tried-and-true series staples better than its predecessors. As a first DDR or a workout tool, it's a great place to step in, but series veterans should consider it yet another slight tweak on a game that's nearly played out.
    • 70 Metascore
    • 67 Critic Score
    Provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.
    • 70 Metascore
    • 67 Critic Score
    Aside from a handful of disappointing puzzles, however, I still see loads of potential in Puzzle Agent. Its goofy, Coen-brothers-do-Twin Peaks storyline kept me glued to my computer monitor for the roughly three hours it takes to finish the game.
    • 70 Metascore
    • 58 Critic Score
    For all its competence, there's no real hook for anyone who doesn't remember the original Rocket Knight game. It appeals mainly to nostalgia for the way platformers used to be. Although it has a lovely next-gen presentation with the hi-res, 3D graphics engine, this is very much two-or-three-gens-ago gameplay.
    • 70 Metascore
    • 67 Critic Score
    Metal Slug 7's a mostly faithful sequel that works on the DS, especially considering that there hasn't been a commendable portable installment since the NeoGeo Pocket days. But if you've got an Xbox 360 at home, the ol' "wait and see" approach probably wouldn't hurt.
    • 70 Metascore
    • 67 Critic Score
    Once you grow accustomed to the game's quirks, you soon find yourself in a rhythm where gamer instincts overcome sloppy game mechanics. Eventually, the thrill of starting a level -- unarmed -- and slowly but surely making your way over rooftops and underwater and over rafters becomes a guilty thrill.
    • 70 Metascore
    • 70 Critic Score
    At its worst, it's as curiously dysfunctional a "game" as the Harmon's are a "family," and at its best Killer 7 is one of the most artfully designed footnotes in gaming history.
    • 70 Metascore
    • 50 Critic Score
    Vandal Hearts may be competent at what it does, but its derivative throwback nature doesn't do much for a genre that's in desperate need of innovation.
    • 70 Metascore
    • 58 Critic Score
    If you're looking to get in on some air combat without a huge wait, you may be disappointed. More hardcore flight fans, however, will eventually find an enjoyable experience somewhere beneath the fluff.
    • 70 Metascore
    • 83 Critic Score
    Rage HD might not be massive in scope, but its potential audience sure is.
    • 70 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 70 Metascore
    • 67 Critic Score
    It's apparent that the story and atmosphere of the game is much more important than actual gameplay.
    • 70 Metascore
    • 67 Critic Score
    It's a slight advancement over its predecessor, VT 3, but its biggest weaknesses, the online and single-player modes, mire an otherwise satisfying experience.
    • 70 Metascore
    • 70 Critic Score
    The best news to come out of all of this is the implementation of the Sixaxis: It's not overbearing or intrusive. For example, it only takes a few small gestures to bump someone against the wall. And that's about as extreme as it gets -- which is the proper way to handle the controls.
    • 70 Metascore
    • 75 Critic Score
    Elefunk is sublime in concept -- ultimately addictive and quite entertaining, despite a steep learning curve.
    • 70 Metascore
    • 75 Critic Score
    With bonus songs from Perry's solo efforts and a fully animated Steven Tyler swallowing the microphone, the game's target audience is very clear -- and for them, the game's existence is justified.
    • 70 Metascore
    • 67 Critic Score
    The lack of variety is actually a good thing. In an area of game development where being overly ambitious can destroy you, developer Luxoflux has instead created a smart, focused, and (most importantly) polished effort that should delight young fans of the film.
    • 70 Metascore
    • 67 Critic Score
    Wet
    While it's not the most fantastic thing ever, a couple of its components -- namely the stylish presentation and the battle arenas -- are brilliant. Wet has the makings of a universe I'd like to revisit, but I'd want to see the same amount of polish that's been afforded to the wrappings in a follow-up.
    • 70 Metascore
    • 65 Critic Score
    It's nice to have a different feel applied to the Prince of Persia gameplay, but after the novelty wears off we side with the simpler GameCube controls.
    • 70 Metascore
    • 67 Critic Score
    It's a slight advancement over its predecessor, VT 3, but its biggest weaknesses, the online and single-player modes, mire an otherwise satisfying experience.
    • 70 Metascore
    • 91 Critic Score
    All in all, it's amazing the amount of content that's packed into this game -- this is more than a sequel, even while including a redux of the first game's three movies.
    • 70 Metascore
    • 75 Critic Score
    Drill Spirits is classic Namco through and through: like "Katamari Damacy" and "Taiko Drum Master," it's a straightforward idea that succeeds on the strength of its addictive gameplay and hyperactive personality.
    • 70 Metascore
    • 70 Critic Score
    Despite its lack of an online versus mode, Shin Budokai is a solid fighting game, even giving other PSP fighters -- namely Capcom's "Street Fighter Alpha 3 MAX" and "Darkstalkers Chronicle: The Chaos Tower" -- a run for their money.
    • 70 Metascore
    • 60 Critic Score
    Ultimately, skipping Konquest mode altogether doesn't seem like such a bad idea, considering that all the characters are unlocked from the start, which was the main reason to play through Konquest mode on the home consoles.
    • 70 Metascore
    • 67 Critic Score
    It's apparent that the story and atmosphere of the game is much more important than actual gameplay.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Tribes of the East manages to gobble time as effectively as any good Heroes installment; it's an impressive final outing for Heroes V -- and another strong showing from Nival.
    • 70 Metascore
    • 75 Critic Score
    Pariah's virtues, ultimately, are adult virtues: it's a solid, serious, deeply competent game. This competence may not prove an adequate substitute for the moment-to-moment buzz of the mindless FPS in its terminally adolescent pomp.
    • 70 Metascore
    • 75 Critic Score
    If the best we can hope for to mark the silver anniversary of one of the most monumental video game masterpieces is a quick and dirty rerelease with a bit of pretty but insubstantial packaging, it's little surprise that so few people take gaming seriously as a medium.
    • 70 Metascore
    • 75 Critic Score
    If you did frequent arcades in the early '90s and remember just how fun X-men Arcade was, though, this is a must-purchase.
    • 69 Metascore
    • 60 Critic Score
    Aside from bugs like that, annoying as they are, Punisher does a good job of translating the source material, right down to the dingy, everyday visuals and the character design for the lowlifes within.
    • 69 Metascore
    • 60 Critic Score
    All told, unless you've got a special place in your heart for this white-eyed, blue-skinned, four-in-one sci-fi warrior, you'll come away with an experience you'll likely forget within a few days -- and a newfound appreciation for the better shooters.
    • 69 Metascore
    • 60 Critic Score
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
    • 69 Metascore
    • 50 Critic Score
    If you don't own any other console and you just really want to stomp those arrows, by all means, go right ahead. For everyone else, there's simply nothing to see.
    • 69 Metascore
    • 90 Critic Score
    It's great fun, a fantastic example of substance and style, and provides depth at nearly every turn. What better way to combat the armies of darkness?
    • 69 Metascore
    • 67 Critic Score
    It's telling that my main criticism of Band is its meager song count, as it's a feat for any game that actually made me love jamming to Fall Out Boy.
    • 69 Metascore
    • 75 Critic Score
    If anything, ReBirth is a harmless non-canonical sequel, and the flaws are pretty excusable -- no matter how you look at it, this is a good Gradius. But, like all the other recent, deliberately retro-styled games, it's definitely meant for people who had some sort of connection to the series in their youth.
    • 69 Metascore
    • 60 Critic Score
    But the grand experiment of translating stylus swipes into intuitive no-look passes and alley-oops fails more often than it works, and that's the big "if" upon which the whole thing hangs.
    • 69 Metascore
    • 75 Critic Score
    The game's greatest fault, really, is that it's over too soon. Missed opportunities and some perspective oddities aside, Kororinpa: Marble Mania is a solid, charming puzzler.
    • 69 Metascore
    • 75 Critic Score
    It worries me a bit that I'm starting to enjoy all this tedium.
    • 69 Metascore
    • 60 Critic Score
    Perhaps the weakest addition is a new targeting mode that allows the actual aiming of shots.
    • 69 Metascore
    • 50 Critic Score
    The core gameplay is sound, so it's a shame that it's burdened by a derivative plot, generic characters, and archaic visuals (reminiscent of the 32-bit era in a bad way).
    • 69 Metascore
    • 67 Critic Score
    It's notable for not being just another dungeon- or trap-making game like other villain-centric games that would probably be better anyway. It's a collection of arcade sensibilities mixed with imaginative design you don't see too often anymore, outside of indie developer circles.
    • 69 Metascore
    • 60 Critic Score
    Sure, it's derivative as hell, but there's nothing getting in the way of actually enjoying the game now.
    • 69 Metascore
    • 70 Critic Score
    A good player can wrap this game up in just under three hours, which definitely makes it a tough sell to all but the hardcore fans. But for fans, the experience is short and oh-so sweet, and the unlockable content -- additional characters like Super Saiyan 4 Goku and Super Saiyan Vegeta -- is sure to make it worthwhile.
    • 69 Metascore
    • 67 Critic Score
    Rondo of Swords can be a frustrating game. But those frustrations feel like an intentional part of the design; it's not meant as a cakewalk.
    • 69 Metascore
    • 83 Critic Score
    It's far more demanding than its fellow DS-based roguelikes, lacking, say, the cuddly mascots of Pokémon Mystery Dungeon or the cumulative experience-building of Izuna. But it's remarkably well crafted, with streamlined gameplay that belies its impressive substance.
    • 69 Metascore
    • 80 Critic Score
    Does the motion control work? Absolutely. Granted, casting spells with the Wii Remote isn't a perfect affair, but the interactive nature easily pushes the Wii version above the others, despite its higher-resolution console brothers.
    • 69 Metascore
    • 60 Critic Score
    Magical Starsign should be looked upon less as an RPG and more as a warning to potential DS and Wii developers: Yes, these new systems offer exciting, different possibilities. But please don't sacrifice old-school playability for unnecessary control schemes.
    • 69 Metascore
    • 58 Critic Score
    I guess what I was hoping for was a true band history, a sort of playable "Behind the Music" -- not just a collection of songs and significant venues. As it is, it's fine for existing fans of the band...but it's not likely to create any new ones.
    • 69 Metascore
    • 80 Critic Score
    The frustration many hit during punishing sections in this sort of game is never allowed to develop. All the skill moves still require the right touch; the designers simply opened the window of what constitutes the "right" touch just enough to let everyone in (with some practice).
    • 69 Metascore
    • 75 Critic Score
    The big downside to all of this frantic fun are the vehicles and heavy armor walkers.
    • 69 Metascore
    • 70 Critic Score
    It's a great change of pace form the strict style of traditional NBA games and it's extremely satisfying to take a scrub from the street and posterize Yao Ming. Just don't plan on doing much else.
    • 69 Metascore
    • 60 Critic Score
    Battle of the Gods is about standard as an expansion can get. With new units and lands it adds about a third as much content as the original game, as well as some much needed additional depth of strategy.
    • 69 Metascore
    • 65 Critic Score
    Dedicated SimCity fans will definitely appreciate the effort, but otherwise, consider this a reminder that just because you can do something doesn't necessarily mean that you should.
    • 69 Metascore
    • 65 Critic Score
    The decidedly traditional approach that permeates every part of the game makes the decision to develop this as a "new-gen" game all the more odd, to say the very least.
    • 69 Metascore
    • 75 Critic Score
    This is basically Guitar Hero II with a new set of songs. That means you get all of its improvements, from practice mode to cooperative two-player jams with one person on lead and the other on bass or rhythm guitar. But that also begs the question: Why does this need to be a full-price title?
    • 69 Metascore
    • 80 Critic Score
    If there's a heaven, I think it's full of giant spiders and rocket launchers. It's a place where skyscrapers collapse if you breathe on them too hard and you never run out of ammunition. When I die, I want to go to Earth Defense Force 2017.
    • 69 Metascore
    • 70 Critic Score
    Vol. 1 still has bouts of incredible monotony, but with the increased speed of the battles and graphics that don't induce nausea, it makes for a fine -- but not really great -- role-playing adventure.
    • 69 Metascore
    • 75 Critic Score
    It's a rarity for any fighting anime game to have any sort of substance, style and especially, playability. Bandai has done an exceptional job in capturing the show's trademark comedy and battles.
    • 69 Metascore
    • 60 Critic Score
    The difference between Parallel Lines and "DRIV3R" is that while the previous game was a pretty half-assed "GTA" clone, Parallel Lines is more like a three-quarters-assed "GTA" clone. Maybe even four-fifths-assed.
    • 69 Metascore
    • 60 Critic Score
    March Madness is decent, no question, but it dashes our high hopes. This one has a long way to go to feel like real college basketball on the court, and not just off of it. Even with all its glitter, it's dim when compared to the shiny "College Hoops 2K8."
    • 69 Metascore
    • 75 Critic Score
    A worthy entry in the series that manages to one-up its DS predecessor.
    • 69 Metascore
    • 67 Critic Score
    Wet
    While it's not the most fantastic thing ever, a couple of its components -- namely the stylish presentation and the battle arenas -- are brilliant. Wet has the makings of a universe I'd like to revisit, but I'd want to see the same amount of polish that's been afforded to the wrappings in a follow-up.
    • 69 Metascore
    • 58 Critic Score
    In the heat of this action, The Conduit comes closest to realizing its aspirations to become the first epic shooter for the Wii. By comparison, the best moments in single-player only highlight the missed potential for The Conduit to be more than the rather ordinary game it turned out to be.
    • 69 Metascore
    • 67 Critic Score
    When compared to EA's monster, 2K9 feels a bit like pond hockey. And while that isn't necessarily a bad thing for newcomers, who'll eat up the wild excitement of the game, those who know better may recoil in their chairs when they realize just how crazy it can be.
    • 69 Metascore
    • 58 Critic Score
    In the end, I felt that Discovery was a smart representation of Assassin's Creed on the DS, but the game feels a little incomplete. Ezio, and you, has no real end goal other than to survive and get back to the main quest... in the console version of Assassin's Creed 2.
    • 69 Metascore
    • 67 Critic Score
    It might not hold a candle to a certain classic contender once Fall rolls around, HoopWorld is still good, arcade-y fun that particularly shines when you play with a friend.
    • 69 Metascore
    • 83 Critic Score
    The action is intense, the off-track duties are compelling, and the overall game is rewarding. And it's definitely one of the first 360 racing titles to prove the standard Xbox gamepad is capable of accurately controlling this level of subtle-yet-complex driving. For that alone, EA should be congratulated.
    • 69 Metascore
    • 75 Critic Score
    Its sole commonality with the franchise is Tony Hawk's voiceover "acting" -- but it nonetheless retains the palpable adrenaline of the series, all the while establishing a very high precedent for the future of Wii gameplay.

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