1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 65 Metascore
    • 75 Critic Score
    The paper-thin storyline (you're shipwrecked on a remote island and decide to put down roots there) may be an inconsequential excuse for you to repeat the same core game of the past 11 years, but some small lessons learned along the way manage to shine through.
    • 69 Metascore
    • 75 Critic Score
    Super Sluggers succeeds and fails as most Mario sports games do. Its quick, arcade-style action is easy to get into and plenty fun, coming at the expense of the nuances -- and balance -- you'll find in a sim.
    • 76 Metascore
    • 75 Critic Score
    Quest for Booty's a fine addition to the Ratchet & Clank world, but what should've been a love letter to fans ends up serving better as a taste of what outsiders are missing -- and, as a fan, that makes me just a little bit sad.
    • 74 Metascore
    • 91 Critic Score
    Legions is one of the most fiercely competitive multiplayer games on XBLA.
    • 65 Metascore
    • 42 Critic Score
    Too Human is also not a good action game. While it deserves some applause for a reasonable translation of PC classic Diablo's mouse-driven controls, its reliance on the right analog stick as a means for attack only works at the most basic level.
    • 55 Metascore
    • 50 Critic Score
    Sadly, SCT3 just doesn't have the chops to go beyond mediocrity, regardless of bells and whistles.
    • 87 Metascore
    • 100 Critic Score
    The soundtrack to Bionic Commando: Rearmed is a fantastic piece of work, a deft contemporary reworking of classic 8-bit NES tunes. In fact, it's so good that Capcom put it up for sale on the iTunes Store months ago to build hype for the game.
    • 85 Metascore
    • 100 Critic Score
    The soundtrack to Bionic Commando: Rearmed is a fantastic piece of work, a deft contemporary reworking of classic 8-bit NES tunes. In fact, it's so good that Capcom put it up for sale on the iTunes Store months ago to build hype for the game.
    • 86 Metascore
    • 100 Critic Score
    The soundtrack to Bionic Commando: Rearmed is a fantastic piece of work, a deft contemporary reworking of classic 8-bit NES tunes. In fact, it's so good that Capcom put it up for sale on the iTunes Store months ago to build hype for the game.
    • 60 Metascore
    • 50 Critic Score
    The most remarkable thing about Space Siege is just how utterly unremarkable it is.
    • 83 Metascore
    • 75 Critic Score
    Despite the high challenge level, Bangai-O is most definitely a "pick-up-and-play" experience, but it's best not to try and clear large parts of the game in one sitting -- and you won't, unless you know you're awesome. But even if you're not, you'll come back to it often.
    • 83 Metascore
    • 100 Critic Score
    The mud-caked Slop Bowls, bustling sidelines, and significantly varied player physiques mean that Madden 09's finally lived up to EA's next-gen target video from three years ago that -- for three years -- looked way better than the games themselves.
    • 85 Metascore
    • 100 Critic Score
    The mud-caked Slop Bowls, bustling sidelines, and significantly varied player physiques mean that Madden 09's finally lived up to EA's next-gen target video from three years ago that -- for three years -- looked way better than the games themselves.
    • 76 Metascore
    • 91 Critic Score
    At times like this, it's a wonder that adventure games ever went off the rails.
    • 73 Metascore
    • 91 Critic Score
    At times like this, it's a wonder that adventure games ever went off the rails.
    • 93 Metascore
    • 100 Critic Score
    Excellent but intellectually limited as a puzzle-platformer, Braid is made truly divine with emotional depth and a bittersweet humanity -- a monumentally relevant game that speaks highly of its creators and their potential audience's tolerance for new ideas. To say nothing of an absolutely brilliant, emotionally devastating "ending" that proves that time isn't really that malleable after all.
    • 55 Metascore
    • 16 Critic Score
    While your first few moments with Grave Danger might actually fool you into thinking it could be fun -- especially if you're getting some co-op play on -- you'll ultimately be brought back to painful, boring reality.
    • 79 Metascore
    • 42 Critic Score
    Call me a purist, but I like my traditional racers on consoles -- not my DS -- where I can sit on my couch, marvel at the crisp graphics, and feel the feedback coming into my racing wheel as I drive along the road. But if you really want to race on the DS -- and it's your only viable option -- GRID works as intended...mostly.
    • 53 Metascore
    • 42 Critic Score
    Remarkably shallow and underwhelming.
    • 65 Metascore
    • 58 Critic Score
    Considering the production values and repetition, Wild West Guns is probably pushing it with a $10 price point, but for those looking to swap their virtual crossbow for a slightly less-enticing six-gun, this throwback shooter very nearly justifies the investment.
    • 80 Metascore
    • 83 Critic Score
    The game is uniquely engaging, and it's not even remotely similar to its predecessors...or any other games, really. The elegant pairing of a psychedelic aesthetic and smart, addictive platforming mechanics is a rare find indeed.
    • 90 Metascore
    • 91 Critic Score
    Devotees will immediately recognize Retro Evolved 2's myriad improvements.
    • 85 Metascore
    • 100 Critic Score
    So with the classic, new-school, and infinitely customizable character roster at the ready, and with online play fully operational, it's not a stretch to say this might be 2008's best fighting game.
    • 85 Metascore
    • 100 Critic Score
    Where SC4 really shines, however, is in its character-creation mode. The more you use your custom characters, the more options you unlock -- with a wealth of weapons and armor pieces offering boosts to strength, impact, speed, and more, while certain stat modifiers improve your chances to escape throws or reverse counters.
    • 59 Metascore
    • 67 Critic Score
    For all of Atlus' hype about the game's "full HD support," SF3 looks no better than your average PS2 title.
    • 66 Metascore
    • 50 Critic Score
    All successful cities tend to necessitate more or less the same choices, which in turn leads to City Life's biggest problem: lack of replay value. Expansions are typically created to remedy that issue, but 2008 Edition just doesn't. And that's a shame, because the solid city-building engine still has legs -- just nowhere to walk.
    • 18 Metascore
    • 16 Critic Score
    Thinking about substituting Pong Toss for a Beer Pong table at your next party? Don't. You'll just end up with irritated friends, and you don't want angry drunks hurling Wii Remotes at your television.
    • 78 Metascore
    • 100 Critic Score
    Despite the hoops you need to jump through prior to playing, Blood Curse more than makes up for it with some of the most intense and perfectly paced survival horror I've had the pleasure of being terrified by.
    • 69 Metascore
    • 83 Critic Score
    Joint Strike is a great way to kill a short period of time...just like an arcade game should be.
    • 59 Metascore
    • 58 Critic Score
    Ultimately, Mister Slime feels like a decent level-traversal concept in search of a more attractive, ambitious game.
    • 68 Metascore
    • 83 Critic Score
    Joint Strike is a great way to kill a short period of time...just like an arcade game should be. It's brief (you can beat it in about 30 minutes), but that plays to its strengths, as it never feels repetitive during such a short time period.
    • 68 Metascore
    • 83 Critic Score
    An unexpected visual delight (especially for HDTV owners) -- and it makes an already strong multigenre affair even better.
    • 65 Metascore
    • 75 Critic Score
    It's a game of trade-offs and cautious play -- a challenge meant for hardcore RPG fanatics but amusing enough that newcomers might find it worthwhile, too.
    • 39 Metascore
    • 42 Critic Score
    The Mummy: Tomb of the Dragon Emperor isn't without its charms, but it's hard to believe that the younger target audience will wade through the difficulty spikes to see the convoluted narrative to its conclusion.
    • 38 Metascore
    • 42 Critic Score
    The Mummy: Tomb of the Dragon Emperor isn't without its charms, but it's hard to believe that the younger target audience will wade through the difficulty spikes to see the convoluted narrative to its conclusion.
    • 73 Metascore
    • 67 Critic Score
    It's neither "Konami SuperStar Athletics," nor is it exactly the arcade game you remember from the '80s -- New International Track & Field straddles the line between both, and it turns in a respectable portable performance of its own.
    • 76 Metascore
    • 75 Critic Score
    "Cooking Mama" does have more recipes than Order Up!, but it lacks that special ingredient that keeps me coming back for more. In fact, now that I've tasted what a fleshed-out cooking-game experience can really be, it'll be hard to go back to "Cooking Mama" -- I'll definitely be coming back for more Order Up.
    • 85 Metascore
    • 75 Critic Score
    An upgraded version of a 16-bit masterpiece -- but it's needlessly redundant for anyone who picked up "FFIV Advance."
    • 70 Metascore
    • 75 Critic Score
    Elefunk is sublime in concept -- ultimately addictive and quite entertaining, despite a steep learning curve.
    • 36 Metascore
    • 16 Critic Score
    That each best-of-three contest lasts no longer than perhaps three minutes is the final nail in a coffin that should remain firmly closed.
    • 75 Metascore
    • 75 Critic Score
    It's enough to keep golfing fans entertained, and it's nice to see Camelot's golf system enhanced with motion controls. But, like I mentioned earlier, players looking for a more true-to-life golf sim on the Wii may want to go with something like Tiger Woods -- or simply just play more of Wii Sports Golf, which comes packed in with the system.
    • 83 Metascore
    • 91 Critic Score
    After years of online fumbles by developer EA Tiburon, our annual war cry for an online dynasty mode has been answered. Not only is NCAA Football 09's most impressive innovation brilliantly seamless, but it's full-featured as well (from recruiting and scheduling to talking sure-fire pros into staying on an extra season).
    • 81 Metascore
    • 91 Critic Score
    After years of online fumbles by developer EA Tiburon, our annual war cry for an online dynasty mode has been answered. Not only is NCAA Football 09's most impressive innovation brilliantly seamless, but it's full-featured as well (from recruiting and scheduling to talking sure-fire pros into staying on an extra season).
    • 49 Metascore
    • 42 Critic Score
    Missing modes -- no online, no Campus Legend, no create-a-player, and no minigames (which is a must for the target audience) -- further illustrate the game's shoved-out-the-door nature.
    • 69 Metascore
    • 42 Critic Score
    Genre enthusiasts, beware: Golf: Tee it Up! hits the basics of the sport, but it lacks both the necessary finesse and panache to match up against the pros.
    • 68 Metascore
    • 42 Critic Score
    It's maddening to repeatedly fail a mission because you simply can't maneuver that well...especially when the only control you have over your character is movement. If this is the epitome of cooperative games, then I'll gladly go back to playing by myself.
    • 78 Metascore
    • 58 Critic Score
    A port that doesn't have anything new or interesting for PC gamers. Sure, it's Devil May Cry 4, and by golly, its enhanced high-res visuals sure look swell. But if you're going to port a game to the PC, you should take advantage of the most versatile platform out there. DMC4 fails to do so.
    • 84 Metascore
    • 83 Critic Score
    But Revolution's greatest omission is testament to just how addicting the game is. It's disappointing not having the option to play "one more turn..." after a victory condition is achieved and continuing to build (or rebuild) your empire.
    • 85 Metascore
    • 83 Critic Score
    But Revolution's greatest omission is testament to just how addicting the game is. It's disappointing not having the option to play "one more turn..." after a victory condition is achieved and continuing to build (or rebuild) your empire.
    • 80 Metascore
    • 83 Critic Score
    But Revolution's greatest omission is testament to just how addicting the game is. It's disappointing not having the option to play "one more turn..." after a victory condition is achieved and continuing to build (or rebuild) your empire.
    • 48 Metascore
    • 33 Critic Score
    The only challenge comes from the occasionally imprecise controls.
    • 76 Metascore
    • 83 Critic Score
    It's definitely a game for RPG fanatics who go in more for the challenge than the plotline, and no doubt casual players who pick it up for the oh-so-cute cover art will be rather surprised by how brutally it savages their dignity (although a generous learning curve should help ease them into their suffering). Still, it's a definite success, taken on its own terms.
    • 60 Metascore
    • 75 Critic Score
    So, sure--Beijing may not be gold-quality throughout, but it's the best Olympics game we've had since, well...probably ever.
    • 58 Metascore
    • 75 Critic Score
    So, sure--Beijing may not be gold-quality throughout, but it's the best Olympics game we've had since, well...probably ever.
    • 37 Metascore
    • 25 Critic Score
    Despite all of Wonder World's menu problems, generally terrible visuals, and inane writing (which at times seems pulled directly from some obscure Bulgarian translation), the actual minigames themselves are surprisingly intuitive. If you can take the punishment to unlock them, a few of the minigames are actually fun.
    • 82 Metascore
    • 50 Critic Score
    UT3's Xbox 360 version is huffing and puffing and bringing up the rear, long after anyone cares to watch the race.
    • 74 Metascore
    • 80 Critic Score
    With no cost for the game itself and a subscription cost about the price of a single gallon of gas, Dungeon Runners has a pretty nice cost-reward ratio going for it. There's no reason not to at least give it a crack.
    • 79 Metascore
    • 75 Critic Score
    Under the Knife 2 is an experience all gamers can enjoy, not just stylus savants -- and that's how Trauma Center should've been done from the start.
    • 52 Metascore
    • 83 Critic Score
    The developers executed that concept quite well. If the setup makes you chuckle, chances are the game will, too.
    • 79 Metascore
    • 67 Critic Score
    Fighting games and fancy graphics have passed Soul Calibur, but if you've got any nostalgia for this one, it's a golden oldie that just might be worth the steepest price of all: having to play a fighting game on the 360 controller's awful D-pad. If you're willing to put up with that, the 10 bucks is trivial.
    • 65 Metascore
    • 67 Critic Score
    With nothing in the encyclopedic manual or pithy tutorial that actually explains how to game this highfalutin data cube, Supreme Ruler 2020 tends to play like smashing into a wall: break something, fall back wincing, and repeat.
    • 70 Metascore
    • 75 Critic Score
    With bonus songs from Perry's solo efforts and a fully animated Steven Tyler swallowing the microphone, the game's target audience is very clear -- and for them, the game's existence is justified.
    • 70 Metascore
    • 75 Critic Score
    With bonus songs from Perry's solo efforts and a fully animated Steven Tyler swallowing the microphone, the game's target audience is very clear -- and for them, the game's existence is justified.
    • 66 Metascore
    • 83 Critic Score
    Despite the minor flaws, I loved most every minute of Wolf of the Battlefield. This is a great game to pop in when you're sitting around with only a few minutes to spare, or when a couple of friends are looking for a quick way to kill some time.
    • 47 Metascore
    • 42 Critic Score
    Science of Evil is ultimately a God of War rip-off, but that's not the problem. Rather, very basic game-design flaws keep it from moving ahead of the licensed-game pack. Interesting characters, excellent animation and art direction, and all of the Ron Perlman in the world can't save this one from mediocrity.
    • 44 Metascore
    • 42 Critic Score
    Science of Evil merely borders on decent.
    • 46 Metascore
    • 42 Critic Score
    So while Operation Darkness could've lit up strategy nuts, the completely awful camera and primitive PlayStation 2-quality graphics drain the life out of it. Even online co-op, the one unique feature that actually justifies Darkness' place on the 360, is about as fun as waiting to get your blood drawn.
    • 50 Metascore
    • 16 Critic Score
    If throwing cubes of trash at buttons is up your alley, then we've got just the thing: Heavy Iron's game-itization of Pixar's WALL-E is an offal-chucking aficionado's dream come true. What it isn't, though, is much fun at all.
    • 51 Metascore
    • 16 Critic Score
    If throwing cubes of trash at buttons is up your alley, then we've got just the thing: Heavy Iron's game-itization of Pixar's WALL-E is an offal-chucking aficionado's dream come true. What it isn't, though, is much fun at all.
    • 51 Metascore
    • 16 Critic Score
    WALL-E is a particular sad movie tie-in failure, because Pixar, the company behind the film, is known for projects that appeal to multiple age groups. By contrast, the WALL-E game holds virtually no appeal to anyone.
    • 54 Metascore
    • 16 Critic Score
    WALL-E's just a bunch of schlock that shares a marketing department with a much, much better movie.
    • 64 Metascore
    • 67 Critic Score
    Play Naruto: Ultimate Ninja Heroes 2 -- The Phantom Fortress for its entertaining battles, not for the tiring story. But if you do play for the story, remember this awesome tip: Change the voice option from English to Japanese so you won't have to hear Naruto scream his ineffable catchphrase. Believe it!
    • 80 Metascore
    • 67 Critic Score
    Based on the series' past legacy of excellence, it's just a shame that Grimoire of the Rift feels more like an expansion pack than a bona fide sequel.
    • 72 Metascore
    • 83 Critic Score
    You ought to at least give Raising Hell a rental, as the expanded content adds plenty of value to an already good game. Besides, I can't think of a better way to indulge that evil streak in all of us.
    • 55 Metascore
    • 33 Critic Score
    If Capcom spices up the battle system a bit and hires some new writers, they may be able to create another Mega Man game worth playing...but until then, I'm keeping Star Force off the air.
    • 55 Metascore
    • 33 Critic Score
    If Capcom spices up the battle system a bit and hires some new writers, they may be able to create another Mega Man game worth playing...but until then, I'm keeping Star Force off the air.
    • 73 Metascore
    • 50 Critic Score
    With more focus on the real-world conflicts and unpredictable events that plague campaigns, running for office might be a bit less tiresome.
    • 58 Metascore
    • 67 Critic Score
    Atari's Alone in the Dark is so busy being experimental -- giving players the tools and rules to solve problems on their own -- that it neglects the alluring experientialism of earlier titles in the series, which set a tone and pace that sparked the survival-horror genre off years before "Resident Evil" hit the scene.
    • 83 Metascore
    • 75 Critic Score
    With a thumping sound and sudden cloud of dust, grenades erase whole sections of houses. Bullets, however, stop dead in the thinnest wood slat. But what Bad Company needs isn't a trip to a real-life firing range -- it's its inflexible A.I. that requires the lessons.
    • 84 Metascore
    • 75 Critic Score
    With a thumping sound and sudden cloud of dust, grenades erase whole sections of houses. Bullets, however, stop dead in the thinnest wood slat. But what Bad Company needs isn't a trip to a real-life firing range -- it's its inflexible A.I. that requires the lessons.
    • 78 Metascore
    • 58 Critic Score
    It's a bit of an awkward comparison, but I see shades of "Ninja Gaiden" here: It's unassailably gratifying when the mechanics finally click and you start slicing and volleying your way to victory, but at the same time, it's prohibitive to folks who don't want to spend hours in the school of hard knocks, pursuing what should be a relatively uncomplicated act of learning the game's basic rules and logic.
    • 75 Metascore
    • 58 Critic Score
    It's a bit of an awkward comparison, but I see shades of "Ninja Gaiden" here: It's unassailably gratifying when the mechanics finally click and you start slicing and volleying your way to victory, but at the same time, it's prohibitive to folks who don't want to spend hours in the school of hard knocks, pursuing what should be a relatively uncomplicated act of learning the game's basic rules and logic.
    • 75 Metascore
    • 75 Critic Score
    Ultimately, as good a game as Kane's Wrath is, it's just better on PC -- you just won't get the complete experience with the 360 version.
    • 62 Metascore
    • 58 Critic Score
    Many new buildings (and new gameplay modes) are already available in free patches, so if you're not interested in Destinations' vacationing layer (which, to be fair, adds another honest-to-goodness challenge to the game), you don't really need to drop another 30 bucks -- unless you really, really missed that monster-attack disaster.
    • 56 Metascore
    • 50 Critic Score
    As good as the tactical and strategy elements are, frequent lockups, glitches, and a limited amount of crucial onscreen information hamper the overall package.
    • 71 Metascore
    • 67 Critic Score
    It doesn't feel like Guitar Hero. Sure, you get to press buttons in rhythm and watch an avatar bounce around the screen...but some major components are lost because of the platform. The DS certainly doesn't look or remotely feel like a guitar, and the songs -- though high quality -- just don't sound quite as awesome popping out over the system's tiny speakers.
    • 80 Metascore
    • 67 Critic Score
    Still, the big question remains: With Rock Band 2 coming to Wii in a matter of months, is this really the best time to ask people to buy a bunch of expensive peripherals that are on the verge of being bested by their next-gen counterparts? (While the first game's instruments will work with Rock Band 2, the sequel will come with new -- and improved -- peripherals.)
    • 63 Metascore
    • 42 Critic Score
    Online multiplayer amplifies everything that is good and bad about Fatal Inertia EX. Again, the combat is fun, and it's especially rewarding to pull off attacks on another human player.
    • 57 Metascore
    • 75 Critic Score
    A determined sea explorer can easily capture the bounty of the depths on film in an afternoon. Still, I enjoyed what I played and would definitely consider plopping down some cash for downloadable expansions (cave diving, please!).
    • 85 Metascore
    • 91 Critic Score
    Extreme's wonderfully remixed gameplay comes at you in fluid, seamless waves that offer a surprising amount of freedom and replay value.
    • 84 Metascore
    • 91 Critic Score
    Extreme's wonderfully remixed gameplay comes at you in fluid, seamless waves that offer a surprising amount of freedom and replay value.
    • 61 Metascore
    • 83 Critic Score
    Arkanoid is, at best, mindless -- as is any variation of Breakout -- but that also makes it one of the better time-wasters out there.
    • 72 Metascore
    • 58 Critic Score
    Ultimately, Secret Agent Clank just feels disjointed. Whereas developer High Impact Games' previous PSP effort, "Ratchet & Clank: Size Matters," played it safe with overly familiar levels and mechanics, this Clank spin-off squeezes a hodgepodge of half-baked concepts into the basic framework of a proper Ratchet & Clank game.
    • 70 Metascore
    • 75 Critic Score
    Block Breaker Deluxe is a little low rent, and it certainly doesn't take full advantage of the Wii hardware, but for eight bucks it's easy to overlook the cheesy decor and enjoy this solid brick-bashing entry.
    • 82 Metascore
    • 91 Critic Score
    But it says something about our hobby that even in a week when the biggest-budget, highest-tech game imaginable hits stores, there's a seemingly anachronistic, equally engrossing labor of love available from a minuscule, hardworking crew with just as much heart as Kojima's team.
    • 94 Metascore
    • 91 Critic Score
    The MGS4 conundrum is this: The further you play into the game, the less you actually play. Surrendering so much control to make way for movie sequences is galling, especially when the dialogue makes such a big deal about freedom and free will...Despite this gradual decay, though, MGS4 is absolutely a great game. The second half may lack sorely in comparison to the innovative, immersive brilliance of the first, but only because those early portions reach such inspiring heights.
    • 78 Metascore
    • 100 Critic Score
    A Wii game combining a clever shoot-em-up with a surprisingly rich (if reasonably limited) object editor that lets you create your own levels and scenes. If you've ever had the itch to make your own shooter but don't know a lick about programming, this is one of the best ways to go about it.
    • 47 Metascore
    • 16 Critic Score
    Everything in the game (art, dialogue, characters, etc.) is barely bargain-bin passable.
    • 56 Metascore
    • 33 Critic Score
    It's a shame that the actual boxing is so bad; with a little more time in development, Prizefighter could've been far more enjoyable. As it is, you'll need to take quite a few blows to the head to have much fun with this one.
    • 78 Metascore
    • 58 Critic Score
    Outside of challenging you to find that lone collectible item, the game doesn't hold much incentive for repeat play. No other modes are in the game at all -- no challenge levels, no minigames, nothing. With minimal replay value, repetitive levels, and little of LocoRoco's charm, it's hard to get too excited about a game that, while serviceable, is ultimately rather forgettable.

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