1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 67 Metascore
    • 70 Critic Score
    For those fanatic collect-a-thon types, we can easily see the game taking upwards of 60 hours to max out all characters and skills. And that's really what it comes down to.
    • 83 Metascore
    • 75 Critic Score
    No More Heroes is practically two entirely different games mashed together. One is a funny, smart, stylish action game that never fails to entertain. The other is an open-world game that fails so completely in every regard that, despite all appearances, it's easier to question the developer's intent than it is to accept that it's what they were going for. Fortunately, you barely have to play that second game to enjoy the first one.
    • 72 Metascore
    • 80 Critic Score
    Endless Ocean isn't like most games. While others drive tension and excitement to a fever pitch, Endless Ocean's deep-sea visuals and bubbling sound effects slowly dissolve your cares and stresses -- while occasionally eliciting gasps of awestruck disbelief.
    • 86 Metascore
    • 85 Critic Score
    Days of Ruin offers plenty new, but it's possible it got rid of too much of the old. But just like with our ol' buddy Jake, we're OK with trading up all those bonus modes in Dual Strike for more tactically oriented units and real online play (though it'll still take us some time to get used to this new CO gameplay). Advance Wars has finally advanced.
    • 76 Metascore
    • 67 Critic Score
    It's an acquired taste. And for die-hard pirate fans, it's the only MMO that offers eye patches and peg legs as rewards. What are you waiting for?
    • 43 Metascore
    • 50 Critic Score
    The classic games are completely underutilized due to the time limits placed on them, causing each to offer no more than a few minutes of gameplay. There's fun to be had -- just don't expect it to last very long.
    • 75 Metascore
    • 67 Critic Score
    Savage 2 isn't perfect -- squads are semirandomized smatterings of players unable to communicate or coordinate fluidly as of this writing, and the game can be overwhelming to new players -- but its ambition is matched only by the amount of fun you'll have playing.
    • 53 Metascore
    • 45 Critic Score
    Appreciation goes out to Koei for attempting a new direction for the series, but they could have left out the dull repetition. Struggling with the motion controls in the first few stages, being forced to traverse on rails (and when the rails do come off, dealing with awkward movement), and facing wave after wave of repeated enemies just isn't all that fun.
    • 54 Metascore
    • 65 Critic Score
    Its real failing, though, is that it is difficult to a fault, and again, in solo play, a lot of victories or losses will be chalked up to chance. If you put a lot of stock into multiplayer, though, you could do a whole lot worse than boogying with these bunnies.
    • 49 Metascore
    • 40 Critic Score
    It's a shame, because the Wi-Fi play is arguably the best part of Nitrobike. While the technical issues persist, the smaller field and lag-free experience benefits from the knowledge that your online competitors are putting up with the same glitches that you are.
    • 72 Metascore
    • 40 Critic Score
    Omega Five isn't anything special -- a blessing in some respects, but ultimately its curse. It's a side-scrolling shooter, highly reminiscent of the 16-bit era (even the music is in line with the best shooters of the late '90s), and while it's a short game on the whole, its challenge is nearly insurmountable and definitely not for the mass market.
    • 55 Metascore
    • 30 Critic Score
    It's never a good sign when I nearly fall asleep while playing a game...multiple times.
    • 49 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 45 Metascore
    • 30 Critic Score
    Budget buyers, beware: This half-assed rebranding and rethinking of the NFL Street series is one of the limpest sports experiences I've played in years. NFL Tour is shockingly inorganic, severely underdeveloped, and thoroughly limited.
    • 60 Metascore
    • 55 Critic Score
    If you're a longtime fan or just looking to get into the show, check out the DVDs instead. Or hell, just go on the Adult Swim website and search for free clips from the show -- you're guaranteed to laugh more, and you won't have to plonk down $40, either.
    • 63 Metascore
    • 55 Critic Score
    Gameplay aside, in a lighthearted adventure like this, the biggest crime is not being consistently funny...an offense of which Harvey Birdman is regrettably guilty.
    • 62 Metascore
    • 55 Critic Score
    Gameplay aside, in a lighthearted adventure like this, the biggest crime is not being consistently funny...an offense of which Harvey Birdman is regrettably guilty.
    • 56 Metascore
    • 45 Critic Score
    The controls -- namely character acceleration -- feel awkward and counterintuitive; for instance, you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right-angle turns and jumps that sometimes lead you down random paths, requiring several runs just find your way around the track.
    • 56 Metascore
    • 55 Critic Score
    The controls -- namely character acceleration -- feel awkward and counterintuitive, as you're forced to hold forward on the left stick to accelerate while also trying to steer your character. The tracks are a mishmash of right angle turns and jumps that sometimes lead you down random paths, necessitating several playthroughs of each just find your way around the track.
    • 64 Metascore
    • 65 Critic Score
    Of the 11 included games, every version of Asteroids is awful; Centipede and Millipede are physically uncomfortable; Pong is neat -- in one game mode, anyway -- but like Super Breakout, the controls have been lost in translation; Missile Command and Lunar Lander are good games revamped to somehow look worse than the originals; and Tempest, Battlezone, and Warlords just might be worth buying.
    • 69 Metascore
    • 70 Critic Score
    For serious Nights fans, Journey offers a bittersweet reunion that reminds us of what was so singularly special about Sega's airborne dreamweaver. Unfortunately, attempting to evolve the formula creates a host of new problems and issues that ultimately diminish the game's overall appeal. That said, this still represents one of the finest original third-party games available for Wii, and younger players will find a lot to love in this gameplay-rich adventure.
    • 82 Metascore
    • 80 Critic Score
    On its own merits (which we're reviewing it on), Rock Band on PS2 is a fundamentally excellent rhythm game that simply lacks the variety and presentational polish of Harmonix's previous work. Compared to its PS3 and 360 versions, it comes up surprisingly short.
    • 57 Metascore
    • 65 Critic Score
    Squad Command is far from perfect, but it is also the closest thing to playing actual Warhammer 40K on a videogame system. Turn-based strategy enthusiasts will definitely want to check this game out, and if you are a Warhammer fan then it is really a no-brainer.
    • 70 Metascore
    • 60 Critic Score
    The game's not realistic enough to satisfy sim fans...and it's too realistic to be as fun as Rainbow's previous games. It tries too hard to be a jack-of-all-trades, and masters almost none.
    • 67 Metascore
    • 60 Critic Score
    The game's not realistic enough to satisfy sim fans...and it's too realistic to be as fun as Rainbow's previous games. It tries too hard to be a jack-of-all-trades, and masters almost none.
    • 72 Metascore
    • 90 Critic Score
    The racing and deathmatch modes, multiplayer online or offline, are both very well done and lend themselves surprisingly well to racing controls that don't seem built with racing in mind.
    • 86 Metascore
    • 80 Critic Score
    One of the highlights of the year for Net-connected PS3 owners. For many, this will be a fresh experience, lessening the impact of the modest mode options and lack of some fan favorites from prior versions. At the same time, the lessons learned over the years of iteration and the sparkling new graphics engine make this the latest and greatest version for fans of the series.
    • 89 Metascore
    • 80 Critic Score
    Despite several technical deficiencies in this port, The Orange Box is still one of the most rewarding gaming experiences of 2007. We do, however, recommend you steer clear of the PS3 version unless you don't own an Xbox 360 or a PC with a moderate graphics card.
    • 69 Metascore
    • 60 Critic Score
    March Madness is decent, no question, but it dashes our high hopes. This one has a long way to go to feel like real college basketball on the court, and not just off of it. Even with all its glitter, it's dim when compared to the shiny "College Hoops 2K8."
    • 67 Metascore
    • 60 Critic Score
    This one has a long way to go to feel like real college basketball on the court, and not just off of it. Even with all its glitter, it's dim when compared to the shiny "College Hoops 2K8."
    • 70 Metascore
    • 65 Critic Score
    Progressing from a lucky-club-swinging rookie whose every shot is a hook or a slice to a seasoned golfer using advanced club sets in Super Swing Golf: Season 2 is entertaining -- if you are patient enough to learn the ropes.
    • 77 Metascore
    • 70 Critic Score
    Sophistication's not UAW's strong suit: It flaunts its influences on its sleeve and thrives on its absurd outlandishness -- an exploitation RTS, suitable for midnight screenings.
    • 66 Metascore
    • 58 Critic Score
    If only HVB wasn't so difficult and limiting at the start; being stuck with below-average bowlers using below-average bowling balls while trying to navigate oil patterns and control ball-spin is more than enough to dissuade anyone looking to simply, well, bowl.
    • 44 Metascore
    • 40 Critic Score
    Unleashed isn't completely without merit -- it just falls far below any reasonable standard for fighting, wrestling, or monster games.
    • 41 Metascore
    • 40 Critic Score
    Disappointing, unpolished, and disjointed, the game is thankfully short enough that the minigames and Pan's animal powers don't grow overly tiresome. That sentiment applies for the entire game though -- the simplistic gameplay is tedious, but there's little of it so it never manages to provoke high levels of vitriol.
    • 65 Metascore
    • 70 Critic Score
    But like its contemporary cousin Guitar Hero, it creates a beautiful illusion from physical interactivity, well-chosen music, and pop-cultural style. Despite the pronounced lack of innovation, DDR Universe 2 shows us that getting lost in a stream of arrows to rump-shaking club tunes is still captivating.
    • 71 Metascore
    • 75 Critic Score
    Unfortunately, the translation to Wii brings nothing good. The quest and spell text are difficult to read on a standard definition TV, and it lacks widescreen support. Worse, the actual puzzle grid is much smaller than it could be, which only exacerbates the touchy Wii Remote pointer controls.
    • 44 Metascore
    • 35 Critic Score
    It's hard to imagine that there is much of a market for a $30 sprite-based RTS for the PC today, much less one that's unstable and lacks any innovation.
    • 71 Metascore
    • 75 Critic Score
    Pain has plenty to offer within the realm of silly enjoyment and simple, visceral character interaction; it should be mentioned that you can even pose in the air like Superman or twirl your legs like a helicopter for a bonus score as your cruise towards your goals. As a $10 title though, it feels a bit thin on content regardless of the execution.
    • 79 Metascore
    • 85 Critic Score
    The DS doesn't exactly have an overabundance of fast-paced shooters, so Galaxies is a refreshing change of pace. Visually, it's well suited to the device, and it offers plenty of gameplay to make it a worthy choice for shooter fans.
    • 76 Metascore
    • 80 Critic Score
    The content itself is rock-solid, and offers an absolutely unique take (visually, as well) on years of carefully refined multiplayer notions. Undertow isn't quite a must-buy, but it's easily one of the more sensible ways to spend $10 online.
    • tbd Metascore
    • 55 Critic Score
    The biggest drawback to Wings isn't the slightly gimmicky way in which Square Enix basically doubled the size of the game world overnight (by repurposing the existing world and making it older), but in how the retail game shipped with precious little game intact.
    • 91 Metascore
    • 90 Critic Score
    I suppose the brilliance is that, however many times I watched a scene or fought a battle, Mass Effect never truly lost its magic.
    • 67 Metascore
    • 50 Critic Score
    Exciting as cinematic set pieces are, K&L is a game, not a film. By that standard, it fails to do what a game should do: provide you with meaningful choices and tests of skill.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. Guitar Hero is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 92 Metascore
    • 90 Critic Score
    Actually feeling like a rock star -- for most people under 40, the next best thing to a superhero or a T-Rex -- is transcendently entertaining. "Guitar Hero" is still the way to go for lone wolves, but if you have the space, the manpower, and the means, Rock Band unquestionably, unequivocally rocks.
    • 69 Metascore
    • 70 Critic Score
    Despite the enemy repetition, you'll insist on plowing throw the stages repeatedly, trying to attain a high score in order to build up your inventory of unlocked items. Between the friendly price tag ($30) and no need for additional lightgun add-ons, it's an enticing value.
    • 52 Metascore
    • 60 Critic Score
    The main problem here is that it feels like Legends should have been a side mode in a proper Soulcalibur rather than its own game. There are some good ideas, but it doesn't feel like a complete game.
    • 81 Metascore
    • 80 Critic Score
    Thanks to some tough (but never unreasonably frustrating) battles, a healthy dose of fan service, and a quality localization, Revenant Wings is a thoroughly enjoyable hybrid. It's hardly the second coming of Final Fantasy XII...but somehow manages to turn that into a strength anyway.
    • 80 Metascore
    • 85 Critic Score
    It's still an experience best enjoyed in short sittings because of its intensity, but (with the Classic Controller) it's also a remarkable one. Perhaps not a CocoaBella confection, but maybe a king-size Snickers bar...ultimately very satisfying.
    • 60 Metascore
    • 35 Critic Score
    Time Crisis 4 isn't broken, and the GunCon3 generally works as advertised; it's just appallingly unentertaining after ten minutes, insultingly expensive for what it offers, and has absolutely no place in the PS3 library of anyone but the most desperate gun nuts and Time Crisis devotees.
    • 77 Metascore
    • 50 Critic Score
    I've been willing to somewhat forgive the series' unbalanced gameplay until now, but after three games on two distinct platforms, the developers should be full-fledged M.D.s by now...so why do they keep making the same med-school mishaps?
    • 54 Metascore
    • 50 Critic Score
    If you spend large chunks of free time debating the relative merits of Captain Picard and Captain Kirk, there's probably a teensy bit of enjoyment to wring out of this bare-bones game.
    • 49 Metascore
    • 50 Critic Score
    If you spend large chunks of free time debating the relative merits of Captain Picard and Captain Kirk, there's probably a teensy bit of enjoyment to wring out of this bare-bones game. Just do yourself a favor and pick up the cheaper PS2 version (or really, just rent it).
    • 63 Metascore
    • 55 Critic Score
    The biggest drawback to Wings isn't the slightly gimmicky way in which Square Enix basically doubled the size of the game world overnight (by repurposing the existing world and making it older), but in how the retail game shipped with precious little game intact.
    • 83 Metascore
    • 60 Critic Score
    It's still a good game -- lovely, and a little tired. But these days, even a favorite old dog like UT needs to learn more than a few new tricks.
    • 81 Metascore
    • 75 Critic Score
    For all the additions in this game, some sensible, some less so, there's one constant: The gameplay is sharp, and players move up and down the court with purpose and meaning.
    • 82 Metascore
    • 75 Critic Score
    For all the additions in this game, some sensible, some less so, there's one constant: The gameplay is sharp, and players move up and down the court with purpose and meaning.
    • 72 Metascore
    • 65 Critic Score
    Like any Mario Party, this one's harmless fun, and it's especially worthwhile if you've got a group of friends and don't have to deal with the cheating computer. But the repetitiveness and shallow, luck-based gameplay just further drive home why the wacky, dynamic WarioWare has been crowned Nintendo's real party king.
    • 68 Metascore
    • 70 Critic Score
    You're better off picking up a third-party Wii lightgun casing if that's what you're after, but Crossbow Training provides a surprisingly satisfyingly -- and cheap -- slice of Zelda all by itself.
    • 88 Metascore
    • 85 Critic Score
    The breadth of Uncharted's entertaining acrobatics/gunfight gameplay mix more than makes up for its shortcomings, as does the safe but satisfying story (even if it does get a little ridiculous by the end). It's definitely the type of game that makes you glad you have a PS3.
    • 72 Metascore
    • 85 Critic Score
    It feels more sophisticated, looks great, delivers tons of cars and racing disciplines, and upgrades what was already a solid online component. But far more critical, it's one of the best <I>drives</I> on the 360.
    • 91 Metascore
    • 80 Critic Score
    Fast forward through scraps of miserable story and melodramatic dialogue, along with a "boss battle" inherited from the coin-op class of '88 (see: "Contra"), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end.
    • 81 Metascore
    • 70 Critic Score
    It attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
    • 65 Metascore
    • 75 Critic Score
    We rarely see scenarios and story structure this good in a game, and that makes it easier to forgive some of the more hardcore technical game-design issues. It's definitely more of a popcorn game for the action-movie crowd than a hardcore shooter, but there's nothing wrong with that.
    • 81 Metascore
    • 70 Critic Score
    It attempts a lot of ambitious things and it almost succeeds at every one. But it's apparent that these grandiose ideas may have been a little too much to master the first go-round. But hey, at least the groundwork is laid for a killer sequel -- right, Ubisoft?
    • 74 Metascore
    • 80 Critic Score
    Though it's improving each year, SmackDown vs. Raw could really use some friendly (or TNA's case, not-so-friendly) competition.
    • 71 Metascore
    • 60 Critic Score
    Though it's improving each year, SmackDown vs. Raw could really use some friendly (or TNA's case, not-so-friendly) competition.
    • 75 Metascore
    • 75 Critic Score
    While Umbrella Chronicles doesn't accomplish much of note besides solidifying the Resident Evil story thus far, it provides plenty of point-and-pull-the-trigger satisfaction for your buck (especially with a friend in tow).
    • 73 Metascore
    • 70 Critic Score
    The real lesson here is that if you can take out one of her twin sisters for this Anniversary date on another platform, then that's the route to go. Otherwise, while it remains a grand adventure, traveling by Wii makes it a bumpier ride.
    • 73 Metascore
    • 70 Critic Score
    Spike, through their years of crafting this intricate milieu, has given the fans what they wanted: a fun, exciting portrayal mirroring the spirit and ferociousness of Dragon Ball Z.
    • 73 Metascore
    • 85 Critic Score
    It feels more sophisticated, looks great, delivers tons of cars and racing disciplines, and upgrades what was already a solid online component. But far more critical, it's one of the best <I>drives</I> on the PS3.
    • 70 Metascore
    • 80 Critic Score
    But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging.
    • 63 Metascore
    • 70 Critic Score
    Despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about.
    • 60 Metascore
    • 45 Critic Score
    Sonic Rivals 2 is a technically complete game, but in the altogether more important areas of inspiration and design, it's sorely lacking.
    • 83 Metascore
    • 75 Critic Score
    While Contra 4 doesn't necessarily improve on the respected series template, it's unquestionably a return to form, likely to sate rabid fans while simultaneously terrorizing unprepared newbies.
    • 68 Metascore
    • 75 Critic Score
    I remember feeling concerned that the game was flying by way too fast, and it wasn't until I actually looked down at the total time played that it hit me that this thing isn't short: I was just enjoying it so much that I didn't notice.
    • 73 Metascore
    • 55 Critic Score
    While Heroes 2 does feature some of the strongest motion controls yet (though they still lack the precision of analog) and includes a great light-gun game, it has so many issues with A.I. and multiplayer that, as an FPS, it still ends up proving more frustrating than fun.
    • 69 Metascore
    • 55 Critic Score
    It's not that the game is terrible -- heck, it's not even bad -- it's just that it fails to do anything to claw its way out of mediocrity.
    • 51 Metascore
    • 30 Critic Score
    But the worst part? Beowulf features a minigame that rewards players for not having sex with Grendel's mother, played by a near-nude Angelina Jolie in the movie, for as long as humanly possible. That's just wrong.
    • 49 Metascore
    • 30 Critic Score
    The game offers painfully little in the way of options. Most annoying is the complete lack of straight-up deathmatch -- Predator-vs.-Predator -- or an option to play as an alien. Instead, you choose from a handful of environments where two Predators compete to kill the most aliens under a time limit. Yawn.
    • 70 Metascore
    • 75 Critic Score
    Even with its quirks, I find it hard to put the game down -- it's so easy and fun to hop back in and whip up a couple quick, satisfying dishes. In its silly simplicity, Cooking Mama does what many can't: keep me heading back to the kitchen for one more snack.
    • 79 Metascore
    • 90 Critic Score
    Damn, is this one fine game. If you've ever dreamed of shredding blistering licks in front of an adoring audience, you need to pick up Guitar Hero III.
    • 50 Metascore
    • 55 Critic Score
    Soldier of Fortune doesn't cross the line of being a bad game, but it hardly ever breaks the surface of mediocrity either. The visuals and sound show lots of polish, but the generic story, horrible voice acting, and cut-scenes, along with the kamikaze A.I. and boring level design, simply don't.
    • 78 Metascore
    • 100 Critic Score
    Let me just get this out the way: Fire Pro Wrestling Returns is the best wrestling game ever. That's not an exaggerated statement -- you will not find a better mat simulator on the market.
    • 65 Metascore
    • 75 Critic Score
    Given the game's low price and close temporal proximity to its forerunner, it's unsurprising that the visuals, sounds, and gameplay haven't changed at all since Portable Ops.
    • 83 Metascore
    • 90 Critic Score
    The year of development shaped Rise of Kunark into an admirable expansion. Even though PVP content is largely ignored and midrange characters will level elsewhere, it's apparent that SOE's finally hatched an add-on that puts a shine on the entire game.
    • 97 Metascore
    • 95 Critic Score
    Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.
    • 62 Metascore
    • 60 Critic Score
    I don't dislike this game. Aside from a few minor graphical bugs and hiccups, BlackSite is unquestionably competent at what it does. It's just that what it does isn't particularly notable, or innovative, or memorable -- in either a good or a bad way. It's not even memorably mediocre. It's just...diverting, for 10 hours or so. You could say worse things about a game.
    • 60 Metascore
    • 40 Critic Score
    BlackSite the narrative and BlackSite the game never meet in the middle.
    • 67 Metascore
    • 70 Critic Score
    Squad Command is far from perfect, but it is also the closest thing to playing actual Warhammer 40K on a videogame system. Turn-based strategy enthusiasts will definitely want to check this game out, and if you are a Warhammer fan then it is really a no-brainer.
    • 73 Metascore
    • 75 Critic Score
    If you've never understood the tongue-in-cheek appeal of the series this obviously won't change your mind, but if you're constantly suppressing the urge to pull out someone's spine while on the bus to work, it's a relatively inexpensive and consequence-free route to doing so.
    • 82 Metascore
    • 80 Critic Score
    Sam & Max's design crew runs a well-oiled humor machine, and Ice Station Santa flaunts everything from suicidal alley rats to demented gift exchanges to a trio of time-displaced Christmas spirits who turn the expected feel-good story cliché on its head.
    • 78 Metascore
    • 75 Critic Score
    Sure, it's predictable, conventional, and a little bit short, not to mention ill-suited for brief pick-up-and-play sessions on the bus, but we're encouraged to see developers making an original, console-quality experience for PSP.
    • 58 Metascore
    • 40 Critic Score
    The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
    • 63 Metascore
    • 40 Critic Score
    The majority of the environments are quite sparse, with few buildings yet plenty of fog to help hide the fact that the draw distance here isn't that spectacular. The lack of vision also doesn't help when you're traversing the grassy plains and trying to get a read on your enemy's position.
    • 75 Metascore
    • 75 Critic Score
    It's certainly not a bad game by any means -- it has plenty of depth and looks fantastic -- but it never quite rises above the sensation that it's just a warm-up for better things coming (hopefully next year) in the form "Dragon Quest IX."
    • 50 Metascore
    • 50 Critic Score
    This one-note sex queen takes the series down a peg. Rick Goodman (creator of Empire Earth) is probably rolling over in his grave.
    • 67 Metascore
    • 60 Critic Score
    The complexity in the competition's certainly a step up from "Wii Sports" and "Wii Play," but without the option to play how you want and when you want, this feels like just another souped-up minigame collection. It's enjoyable -- and to be honest, more fun than I expected -- but it's not quite the evolution of Wii Sports we've been looking for.
    • 80 Metascore
    • 75 Critic Score
    While the flying levels are frustrating and the change-characters-to-hit-this-switch mechanic gets old, the great humor and extras make Lego Star Wars worth playing if you haven't tried it yet.

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